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The Portable Darkbox was originally released at Ebon Gate festival Evermore Hollow 2022 in the shop [[:EHShop:Luck_of_the_Draw/2022|Luck of the Draw]]. It was designed by GM Vanah. It is a portable version of the beloved [[Darkbox]] game of chance.

{{TOC limit|2}}
==Analyze==
==Analyze==
In hand:
<pre{{log2}}>
<pre{{log2}}>
You analyze your ceramic goblin statue and sense that the creator has provided the following information:
You analyze your darkbox and sense that the creator has provided the following information:


This is a portable darkbox. You can PUT items inside, set a cost via WHISPER, and DROP the statue to allow other characters to pay for a chance to pull a prize or hit a booby trap.
This is a portable darkbox. You can PUT items inside, set a cost via WHISPER, and DROP the darkbox to allow other characters to pay for a chance to pull a prize or hit a booby trap.


This statue has 10 needle traps, 10 jaws traps, and an unlimited number of randomly flavored candies inside in addition to other items inside.
This darkbox has [number] needle traps, [number] jaws traps, and [number] [flavor] candies inside in addition to other items inside.


NUDGE to toggle needle traps, JAB to toggle jaws traps, and COVER to toggle candies from the prize pool.
NUDGE to toggle needle traps, JAB to toggle jaws traps, and COVER to toggle candies from the prize pool.


The opening of the statue that characters stick their hands into can be customized. This one is the depths of the hollowed-out pumpkin of a painted ceramic goblin statue holding a jack-o'-lantern.
The opening of the darkbox that characters stick their hands into can be customized.

You might be able to have a talented merchant lighten the darkbox for you or make it hold more items.
</pre>

On the ground:
<pre{{log2}}>
This is your Portable Darkbox.
PUT - Put a prize or trap into the darkbox.
GET - Pick up the darkbox.
GATHER - Remove any coins paid into the darkbox.
WHISPER - Change the cost to play or the chance for the booby traps.
COST - [amount] silver
NEEDLE- Set the percentage chance to match prizes with needle traps.
JAWS - Set the percentage chance to match prizes with jaws traps.
CANDY - Set the percentage chance to match prizes with jaws traps.
NUDGE - Return/Remove needle traps from prize pool.
JAB - Return/Remove jaws traps from prize pool.
COVER - Return/Remove randomly flavored breath mints from prize pool.
CLOSE - Prevent others from being able to LOOK inside to see the prizes.
</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Contents
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader" rowspan="4"|COVER
! No [[Breath Mints]]
| There are no breath mints in the darkbox.
|<!-- Third Person View --> {{addmetext}}
|-
! [[Breath Mints]] inside, Toggle Candy Prize OFF
| You set aside the [flavored] breath mints from inside the darkbox, removing them from the prize pool.
|<!-- Third Person View --> {{addmetext}}
|-
! [[Breath Mints]] inside, Toggle Candy Prize ON
| You return the [flavored] breath mints to the prize pool.
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"| ''Displays candy prize toggle status.''
|-
! scope="row" role="rowheader"|DROP/PUT
!
|<!-- First Person View -->You carefully set the darkbox down, preparing it for use.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="2"|JAB
!
| You currently have no valid target. You will need to specify one.
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"| ''Displays jaw traps toggle status.''
|-
! scope="row" role="rowheader" rowspan="6"|LOOK ON
! Empty
| There is nothing on there.
|<!-- Third Person View --> {{addmetext}}
|-
! [[Breath Mints]] present
| Inside the chest you see [number] [flavored] candies.
|<!-- Third Person View --> {{addmetext}}
|-
! Needles present
| Inside the chest you see [number] needle traps.
|<!-- Third Person View --> {{addmetext}}
|-
! Jaw traps present
| Inside the chest you see [number] jaw traps.
|<!-- Third Person View --> {{addmetext}}
|-
! Open
| Because it is open, others will be able to see the contents.
|<!-- Third Person View --> {{addmetext}}
|-
! Closed
| Because it is closed, no one else will be able to see the contents.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="4"|NUDGE
! No needles present
| There are no needle traps in the darkbox.
|<!-- Third Person View --> {{addmetext}}
|-
! Needles present, Toggle Needle Trap OFF
| You set aside [number] needle traps from inside the chest, removing them from the prize pool.
|<!-- Third Person View --> {{addmetext}}
|-
! Needles present, Toggle Needle Trap ON
| You return [number] needle traps to the prize pool.
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"| ''Displays needles toggle status.''
|-
! scope="row" role="rowheader"|WHISPER
| colspan="3" style="text-align:center"| ''Displays [[#Configuration Options|configuration options]].''
|}
==Additional Information==
===Adding Candies and Traps===
When a [[Breath Mints]] container, needle trap, or jaw trap is put in a darkbox, the item is consumed and cannot be removed again. Jaw traps will have to be {{boldmono|OPENed}} before they can be put into a darkbox. Permanent Breath Mint containers do work and will remain unlimited in count, but likewise are consumed by the darkbox.

Example of a permanent Breath Mint container added:
<pre{{log2}}>
>LOOK ON darkbox
There is nothing on there. Inside the darkbox you see one needle trap (currently separated from the prize pool), one jaws trap, and <b>an unlimited number of randomly flavored candies</b> (currently separated from the prize pool). Because it is open, others will be able to see the contents.
</pre>

===Drop Functionality===
Darkboxes are not intended to be left unattended. They are subject to loss if the game crashes. Once dropped they will not be able to be picked up by another character for a period of four hours. When that four expires, they do not go into the {{boldmono|RECOVER LOST}} system, but rather are simply left on the ground where they were dropped and can be picked up by any character or the janitor. <ref>[https://discord.com/channels/226045346399256576/1300080153921323059/1300080153921323059 Discord link] GM Vanah, regarding Official Ebon Gate - Portable Darkbox</ref>

===Configuration Options===
<pre{{log2}}>
Usage:
WHISPER <darkbox> COST {#}
WHISPER <darkbox> NEEDLE {Desired % #}
WHISPER <darkbox> JAWS {Desired % #}
WHISPER <darkbox> CANDY {Desired % #}


The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox. So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull. If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item. Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance.
You might be able to have a talented merchant lighten the ceramic goblin statue for you or make it hold more items.
</pre>
</pre>
===References===
<references />
==See Also==
* [[Darkbox]] game
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Container <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Opening <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Evermore Hollow <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= COVER
|verb2= DROP
|verb3= JAB
|verb4= NUDGE
|verb5= PUT
|verb6= WHISPER
<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>
[[Category:Games]]

Latest revision as of 10:42, 12 November 2024

The Portable Darkbox was originally released at Ebon Gate festival Evermore Hollow 2022 in the shop Luck of the Draw. It was designed by GM Vanah. It is a portable version of the beloved Darkbox game of chance.

Analyze

In hand:

You analyze your darkbox and sense that the creator has provided the following information:

This is a portable darkbox.  You can PUT items inside, set a cost via WHISPER, and DROP the darkbox to allow other characters to pay for a chance to pull a prize or hit a booby trap.

This darkbox has [number] needle traps, [number] jaws traps, and [number] [flavor] candies inside in addition to other items inside.

NUDGE to toggle needle traps, JAB to toggle jaws traps, and COVER to toggle candies from the prize pool.

The opening of the darkbox that characters stick their hands into can be customized. 

You might be able to have a talented merchant lighten the darkbox for you or make it hold more items.

On the ground:

This is your Portable Darkbox.
  PUT     - Put a prize or trap into the darkbox.
  GET     - Pick up the darkbox.
  GATHER  - Remove any coins paid into the darkbox.
  WHISPER - Change the cost to play or the chance for the booby traps.
    COST  - [amount] silver
    NEEDLE- Set the percentage chance to match prizes with needle traps.
    JAWS  - Set the percentage chance to match prizes with jaws traps.
    CANDY - Set the percentage chance to match prizes with jaws traps.
  NUDGE   - Return/Remove needle traps from prize pool.
  JAB     - Return/Remove jaws traps from prize pool.
  COVER   - Return/Remove randomly flavored breath mints from prize pool.
  CLOSE   - Prevent others from being able to LOOK inside to see the prizes.

Usage

Verb Contents First Third
COVER No Breath Mints There are no breath mints in the darkbox. This section has not been added yet; please add to it now!
Breath Mints inside, Toggle Candy Prize OFF You set aside the [flavored] breath mints from inside the darkbox, removing them from the prize pool. This section has not been added yet; please add to it now!
Breath Mints inside, Toggle Candy Prize ON You return the [flavored] breath mints to the prize pool. This section has not been added yet; please add to it now!
Displays candy prize toggle status.
DROP/PUT You carefully set the darkbox down, preparing it for use. This section has not been added yet; please add to it now!
JAB You currently have no valid target. You will need to specify one. This section has not been added yet; please add to it now!
Displays jaw traps toggle status.
LOOK ON Empty There is nothing on there. This section has not been added yet; please add to it now!
Breath Mints present Inside the chest you see [number] [flavored] candies. This section has not been added yet; please add to it now!
Needles present Inside the chest you see [number] needle traps. This section has not been added yet; please add to it now!
Jaw traps present Inside the chest you see [number] jaw traps. This section has not been added yet; please add to it now!
Open Because it is open, others will be able to see the contents. This section has not been added yet; please add to it now!
Closed Because it is closed, no one else will be able to see the contents. This section has not been added yet; please add to it now!
NUDGE No needles present There are no needle traps in the darkbox. This section has not been added yet; please add to it now!
Needles present, Toggle Needle Trap OFF You set aside [number] needle traps from inside the chest, removing them from the prize pool. This section has not been added yet; please add to it now!
Needles present, Toggle Needle Trap ON You return [number] needle traps to the prize pool. This section has not been added yet; please add to it now!
Displays needles toggle status.
WHISPER Displays configuration options.

Additional Information

Adding Candies and Traps

When a Breath Mints container, needle trap, or jaw trap is put in a darkbox, the item is consumed and cannot be removed again. Jaw traps will have to be OPENed before they can be put into a darkbox. Permanent Breath Mint containers do work and will remain unlimited in count, but likewise are consumed by the darkbox.

Example of a permanent Breath Mint container added:

>LOOK ON darkbox
There is nothing on there.  Inside the darkbox you see one needle trap (currently separated from the prize pool), one jaws trap, and an unlimited number of randomly flavored candies (currently separated from the prize pool).  Because it is open, others will be able to see the contents.

Drop Functionality

Darkboxes are not intended to be left unattended. They are subject to loss if the game crashes. Once dropped they will not be able to be picked up by another character for a period of four hours. When that four expires, they do not go into the RECOVER LOST system, but rather are simply left on the ground where they were dropped and can be picked up by any character or the janitor. [1]

Configuration Options

Usage:
    WHISPER <darkbox> COST {#}
    WHISPER <darkbox> NEEDLE {Desired % #}
    WHISPER <darkbox> JAWS {Desired % #}
    WHISPER <darkbox> CANDY {Desired % #}

The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox.  So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull.  If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item.  Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance.

References

  1. Discord link GM Vanah, regarding Official Ebon Gate - Portable Darkbox

See Also

Portable darkbox Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Container
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Opening
Original Release Venue Evermore Hollow
Original Release Year 2022
Item Verbs
COVER DROP JAB NUDGE
PUT WHISPER