Disarming Traps: Difference between revisions

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(added disarming traps formula (I am basing this on mild research (primarily Ildran's posts)); would be great if this page could mimic the info from the picking locks page (but this is not something I want to do at this time, sorry))
 
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Success in disarming a trap is based on the following formula:

{{Equation box|'''Endroll {{=}} ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open)'''}}


== Related Articles ==
== Related Articles ==
* [[Traps]]
* [[Picking Locks]]
* [[Picking Locks]]
* [[Lock Mastery]]
* [[Lock Mastery]]

Latest revision as of 17:11, 24 March 2023

The Disarming Traps skill enables a character to, as the name implies, disarm traps. Traps that require disarming are most often found on various types of boxes dropped as treasure by creatures.[1]

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 2 2 2 1 2 1 1 - 1 1
Training Point Cost 1/1 2/4 3/4 2/3 2/5 2/4 2/6 2/6 - 2/6 2/6

Success in disarming a trap is based on the following formula:

Endroll = ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open)

Related Articles

References

  1. Skills, Play.net