Disarming Traps: Difference between revisions
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WINTERDAWN (talk | contribs) (added disarming traps formula (I am basing this on mild research (primarily Ildran's posts)); would be great if this page could mimic the info from the picking locks page (but this is not something I want to do at this time, sorry)) |
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| Wizardranks = 1 || Wizardcost = 2/6 |
| Wizardranks = 1 || Wizardcost = 2/6 |
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Success in disarming a trap is based on the following formula: |
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{{Equation box|'''Endroll {{=}} ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open)'''}} |
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== Related Articles == |
== Related Articles == |
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* [[Traps]] |
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* [[Picking Locks]] |
* [[Picking Locks]] |
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* [[Lock Mastery]] |
* [[Lock Mastery]] |
Latest revision as of 17:11, 24 March 2023
The Disarming Traps skill enables a character to, as the name implies, disarm traps. Traps that require disarming are most often found on various types of boxes dropped as treasure by creatures.[1]
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 3 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 1/1 | 2/4 | 3/4 | 2/3 | 2/5 | 2/4 | 2/6 | 2/6 | - | 2/6 | 2/6 |
Success in disarming a trap is based on the following formula:
Endroll = ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open) |