Duskbringer weapons: Difference between revisions

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(Updated templates and tables, clarified difference between Daybringer vs Nightbringer vs Duskbringer options with itemtiermulti. This page may need further tweaking and combining as much of the script is duplicated in the different forms, this would have to first be verified by testing verb trap differences between forms.)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. '''Nightbringer''' weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]].
'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. '''Nightbringer''' weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by GM Retser and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]].
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|item=Daybringer <!-- REQUIRED: Must be entered as Item Type -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. <!-- Brief explanation of what this tier does, if any. -->
'''Daybringer''' weapons are the original version of the script released in 2021, with [[#Nightbringer|Nightbringer]] weapons as the sister script. They draw their strength from the light of the sun. They share similar setups, but have fire flares against the living and plasma flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|analyze= You analyze your composite bow and sense that the creator has provided the following information:
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
'''{{blue|DAYBRINGER}}'''
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
:<h3>Tier 1</h3>
:At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
:<h4>Analyze</h4>
<pre{{log2}}>You analyze your composite bow and sense that the creator has provided the following information:
{{blue|DAYBRINGER}}
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
'''{{blue|Verbs}}'''
{{blue|Verbs}}


PROD ON/OFF Daybringer/Nightbringer Flares
PROD ON/OFF Daybringer/Nightbringer Flares
Line 17: Line 26:
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.


'''{{blue|Unlocked Abilities}}'''
{{blue|Unlocked Abilities}}


'''{{blue|Daybringer Flares}}'''
{{blue|Daybringer Flares}}
Fire flares against the living and plasma against the undead.
Fire flares against the living and plasma against the undead.
Provides 5% chance to double flare against the undead.
Provides 5% chance to double flare against the undead.
'''{{blue|Status:}}''' ON
{{blue|Status:}} ON


'''{{blue|Daylight}}'''
{{blue|Daylight}}
Allows the wielder to store energy within the composite bow.
Allows the wielder to store energy within the composite bow.
Cooldown: 2 minutes
Cooldown: 2 minutes
Verb: Raise
Verb: Raise
'''{{blue|Status:}}''' Ready
{{blue|Status:}} Ready


General Information
General Information


'''{{blue|Tier:}}''' 1
{{blue|Tier:}} 1
'''{{blue|Status:}}''' Inactive
{{blue|Status:}} Inactive
'''{{blue|Light Stored:}}''' 0/100
{{blue|Light Stored:}} 0/100


Customization
Customization
'''{{blue|Color 1:}}''' white '''{{blue|Color 2:}}''' crimson
{{blue|Color 1:}} white {{blue|Color 2:}} crimson
'''{{blue|Gem:}}''' a golden topaz
{{blue|Gem:}} a golden topaz


Inactive Weapon Customization
Inactive Weapon Customization
'''{{blue|Article:}}''' a dull
{{blue|Article:}} a dull
'''{{blue|Adjective:}}''' composite
{{blue|Adjective:}} composite
'''{{blue|Long (Post Noun):}}'''
{{blue|Long (Post Noun):}}


Active Weapon Customization
Active Weapon Customization
'''{{blue|Article:}}''' a fiery
{{blue|Article:}} a fiery
'''{{blue|Adjective:}}''' composite
{{blue|Adjective:}} composite
'''{{blue|Long (Post Noun):}}'''
{{blue|Long (Post Noun):}}
<nowiki>--------------------------------------------------------------------------------------------------</nowiki><!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
<nowiki>--------------------------------------------------------------------------------------------------</nowiki></pre>
:<h4>Usage</h4>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|- {{verbtableheader|90}}
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
! scope="col" style="width:5em;"|Verb
}}
! scope="col" style="width:5em;"|Status
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
! scope="col" style="width: 40%"|First
|- {{verbtableheader}}
! scope="col" style="width:5em;" | Verb
! scope="col" style="width: 40%"|Third
! scope="col" style="width:5em;" | Ability
! scope="col"|First
! scope="col"|Third
|-
|-
| scope="row" role="rowheader" style="text-align: center" | '''Prod'''<br>Inactive
! scope="row" role="rowheader" rowspan="2"|POKE
! scope="row" role="rowheader"|
| style="text-align: center" | N/A
|[Turning ON auto-activate when removing from a container.]<br>[Turning OFF auto-activate when removing from a container]
| Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
| N/A
|N/A
|-
|-
| scope="rowgroup" rowspan="2" role="rowheader" style="text-align: center" | '''Prod'''<br>Active
| colspan="3" style="text-align:center"|Toggles auto-activation
| style="text-align: center" | Turn flares on
| You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.<br>Roundtime: 3 sec.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader" rowspan="4"|PROD
| style="text-align: center" | Turn flares off
! scope="row" role="rowheader"|Inactive
| You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec.
|Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
| {{addmetext}}
|N/A
|-
|-
| scope="rowgroup" rowspan="2" role="rowheader" style="text-align: center" | '''Push'''
! scope="row" role="rowheader" rowspan="2"|Active
|You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.<br>Roundtime: 3 sec.
| style="text-align: center" | Activate
|<!-- Third Person View --> {{addmetext}}
| You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze.
| Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
|-
|-
|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec.
| style="text-align: center" | Deactivate
|<!-- Third Person View --> {{addmetext}}
| You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec.
| {{addmetext}}
|-
|-
| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Inactive
| colspan="3" style="text-align:center"|Turns flares on and off.
| style="text-align: center" | N/A
| Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
| {{addmetext}}
|-
|-
| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Active, not charged
! scope="row" role="rowheader" rowspan="2"|PUSH
! scope="row" role="rowheader"|Activates
| style="text-align: center" | N/A
|You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze.
| The composite bow does not have enough light stored within a golden topaz.
|Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
| {{addmetext}}
|-
|-
| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Active, charged
! scope="row" role="rowheader"|Deactivates
|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec.
| style="text-align: center" | Cauterize
|<!-- Third Person View --> {{addmetext}}
| You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound.
|-
| {{addmetext}}
! scope="row" role="rowheader" rowspan="4"|RAISE
! scope="row" role="rowheader"|Inside
|The composite bow does not seem to react to your attempt to raise it.<br>[This can only be done outside.]
|N/A
|-
! scope="row" role="rowheader"|Not ready
|The composite bow does not seem ready to receive more light.
|N/A
|-
! scope="row" role="rowheader"|Ready
|You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface.
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|Charges the weapon.
|-
! scope="row" role="rowheader" rowspan="4"|RUB
! scope="row" role="rowheader"|Inactive
|Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Active, not charged
|The composite bow does not have enough light stored within a golden topaz.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Active, charged
|You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="3" style="text-align:center"|Cauterizes a wound.
|}
|}
:<h3>Tier 2</h3>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
:Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with [[Fire Spirit (111)]], [[Sun Burst (609)]], [[Searing Light (135)]], or [[Light (205)]].
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
:<h4>Analyze</h4>
|itemsummary= Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with [[Fire Spirit (111)]], [[Sun Burst (609)]], [[Searing Light (135)]], or [[Light (205)]]. <!-- Brief explanation of what this tier does, if any. -->
:<small>''Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 1 and tier 2.''</small>
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
<pre{{log2}}> {{blue|Verbs}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
CAST Magical charging with spells.
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
LOWER Summons a ball of energy to assist you.
}}
WAVE Fluff
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
{{blue|Unlocked Abilities}}

{{blue|Daylight Anomaly}}
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
{{blue|Cooldown:}} 60 minutes
{{blue|Duration:}} 4-8 minutes based on tier
{{blue|Cost:}} 100 Light
{{blue|Verb:}} Lower
{{blue|Status:}} Ready</pre>
:<h4>Usage</h4>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|Lower
! scope="row" role="rowheader"|CAST
| You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.
The red ember light zips up to you.
| Leff lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.
A ball of red ember light zips up to Leff.
|-
! scope="row" role="rowheader"|Cast
| You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
| You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
| Leff gestures at a fiery long bow. Leff's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
| Person gestures at a fiery long bow. Person's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
|-
|-
! scope="row" role="rowheader"|Wave
! scope="row" role="rowheader"|LOWER
| You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.<br>The red ember light zips up to you.
| Person lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.<br>A ball of red ember light zips up to Person.
|-
! scope="row" role="rowheader"|WAVE
| You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
| You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
| Leff waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
| Person waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
|}
|}
:<h3>Tier 3</h3>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
:Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
:<h4>Analyze</h4>
|itemsummary= Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. -->
:<small>''Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 2 and tier 3.''</small>
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
<pre{{log2}}> {{blue|Verbs}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
TOUCH Touch to heal.
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
TAP Fluff
}}
SPIN Fluff
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
{{blue|Unlocked Abilities}}

{{blue|Daylight Infusion}}
Heals the wielder using stored energy from within the composite bow.
{{blue|Cooldown:}} 30 minutes
{{blue|Cost:}} 25 Light
{{blue|Verb:}} Touch
{{blue|Status:}} Ready</pre>
:<h4>Usage</h4>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|Touch
! scope="row" role="rowheader"|TAP
| You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
| Person taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
|-
! scope="row" role="rowheader"|TOUCH
| {{addmetext}}
| {{addmetext}}
| {{addmetext}}
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|Tap
! scope="row" role="rowheader"|SPIN
| You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
| Leff taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
|-
! scope="row" role="rowheader"|Spin
| You spin your long bow end over end in front of you, a wake of red ember flames blur its form.
| You spin your long bow end over end in front of you, a wake of red ember flames blur its form.
| Leff spins his long bow end over end in front of him, a wake of red ember flames blur its form.
| Person spins his long bow end over end in front of him, a wake of red ember flames blur its form.
|}
|}
:<h3>Tier 4</h3>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
:Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to {{boldmono|COMBINE}} your weapon with a complementary weapon to achieve the [[#Duskbringer|Duskbringer]] weapon unlock, allowing you to swap between the Daybringer and [[#Nightbringer|Nightbringer]] forms. For example, if you have a fully unlocked Daybringer weapon, you could {{boldmono|COMBINE}} it with an off-the-shelf Nightbringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
:<h4>Analyze</h4>
|itemsummary= Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.<!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your long bow and sense that the creator has provided the following information:
<pre{{log2}}>You analyze your long bow and sense that the creator has provided the following information:
'''{{blue|DAYBRINGER}}'''
{{blue|DAYBRINGER}}
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
'''{{blue|Verbs}}'''
{{blue|Verbs}}


PROD ON/OFF Daybringer Flares
PROD ON/OFF Daybringer Flares
Line 177: Line 226:
LEAN Fluff
LEAN Fluff


'''{{blue|Unlocked Abilities}}'''
{{blue|Unlocked Abilities}}


'''{{blue|Daybringer Flares}}'''
{{blue|Daybringer Flares}}
Fire flares against the living and plasma against the undead.
Fire flares against the living and plasma against the undead.
Provides 20% chance to double flare against the undead.
Provides 20% chance to double flare against the undead.
'''{{blue|Status:}}''' ON
{{blue|Status:}} ON


'''{{blue|Daylight}}'''
{{blue|Daylight}}
Allows the wielder to store light within the long bow.
Allows the wielder to store light within the long bow.
Cooldown: 2 minutes
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
'''{{blue|Status:}}''' Ready
{{blue|Status:}} Ready


'''{{blue|Cauterize}}'''
{{blue|Cauterize}}
Allows the wielder to stop one bleeding wound.
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cooldown: 15 minutes
Cost: 20 Light
Cost: 20 Light
Verb: Rub
Verb: Rub
'''{{blue|Status:}}''' Ready
{{blue|Status:}} Ready


'''{{blue|Daylight Anomaly}}'''
{{blue|Daylight Anomaly}}
Creates an anomaly of daylight to follow you which provides a few benefits.
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
Line 206: Line 255:
Cost: 100 Light
Cost: 100 Light
Verb: Lower
Verb: Lower
'''{{blue|Status:}}''' Ready
{{blue|Status:}} Ready


'''{{blue|Daylight Infusion}}'''
{{blue|Daylight Infusion}}
Heals the wielder using light from within the long bow.
Heals the wielder using light from within the long bow.
Cooldown: 30 minutes
Cooldown: 30 minutes
Cost: 25 Light
Cost: 25 Light
Verb: Touch
Verb: Touch
'''{{blue|Status:}}''' Ready
{{blue|Status:}} Ready


'''{{blue|Consecrate}}'''
{{blue|Consecrate}}
Consecrates the area to damage enemies and heal allies.
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Cooldown: 60 minutes
Line 225: Line 274:
General Information
General Information


'''{{blue|Tier:}}''' 4
{{blue|Tier:}} 4
'''{{blue|Status:}}''' Inactive
{{blue|Status:}} Inactive
'''{{blue|Daylight stored:}}''' 250/250
{{blue|Daylight stored:}} 250/250


Customization
Customization
'''{{blue|Fire Color 1:}}''' red ember '''{{blue|Fire Color 2:}}''' orange ember
{{blue|Fire Color 1:}} red ember {{blue|Fire Color 2:}} orange ember
'''{{blue|Gem:}}''' a faceted green hyalite opal
{{blue|Gem:}} a faceted green hyalite opal


Inactive Weapon Customization
Inactive Weapon Customization
'''{{blue|Article:}}''' a dull
{{blue|Article:}} a dull
'''{{blue|Adjective:}}''' long
{{blue|Adjective:}} long
'''{{blue|Long (Post Noun):}}'''
{{blue|Long (Post Noun):}}


Active Weapon Customization
Active Weapon Customization
'''{{blue|Article:}}''' a fiery
{{blue|Article:}} a fiery
'''{{blue|Adjective:}}''' long
{{blue|Adjective:}} long
'''{{blue|Long (Post Noun):}}'''
{{blue|Long (Post Noun):}}
<nowiki>-------------------------------------------------------------------------------------------------</nowiki><!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
<nowiki>-------------------------------------------------------------------------------------------------</nowiki></pre>
</pre>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
:<h4>Usage</h4>
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|Pray
| You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
| Leff holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
|-
|-
! scope="row" role="rowheader"|Bow
! scope="row" role="rowheader"|BOW
| You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow.
| You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow.
| Leff swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow.
| Person swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow.
|-
|-
! scope="row" role="rowheader"|Lean
! scope="row" role="rowheader"|LEAN
| You brace yourself against your long bow. A protective orange ember flame curls against you.
| You brace yourself against your long bow. A protective orange ember flame curls against you.
| Leff braces himself against his long bow. A protective orange ember flame curls against him.
| Person braces himself against his long bow. A protective orange ember flame curls against him.
|-
! scope="row" role="rowheader"|PRAY
| You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
| Person holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
|}
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|tier= Nightbringer<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|item=Nightbringer <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4.
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <nowiki>NIGHTBRINGER
'''Nightbringer''' weapons are the sister script to [[#Daybringer|Daybringer]] weapons and were released in 2022. They draw their strength from the darkness of night. They share similar set ups, but have disintegration flares against the living and cold flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities.
--------------------------------------------------------------------------------------------------
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
Verbs
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
:<h3>Tier 1</h3>
:At Tier 1, the Nightbringer weapon includes Nightbringer Flares, Darkness (add charges), and Cauterize (stop bleeders). The weapon uses disintegration flares against the living and cold against the dead. The strength scales slightly with the unlock as well as unlocks other abilities.
:<h4>Analyze</h4>
<pre{{log2}}>
{{addmetext}}
</pre>
:<h4>Usage</h4>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Status
! scope="col" style="width: 40%"|First
! scope="col" style="width: 40%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|POKE
! scope="row" role="rowheader"|
|[Turning ON auto-activate when removing from a container.]<br>[Turning OFF auto-activate when removing from a container]
|N/A
|-
| colspan="3" style="text-align:center"|Toggles auto-activation
|-
! scope="row" role="rowheader" rowspan="4"|PROD
! scope="row" role="rowheader"|Inactive
|<!-- First Person View --> {{addmetext}}
|N/A
|-
! scope="row" role="rowheader" rowspan="2"|Active
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|Turns flares on and off.
|-
! scope="row" role="rowheader" rowspan="2"|PUSH
! scope="row" role="rowheader"|Activates
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Deactivates
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="4"|RAISE
! scope="row" role="rowheader"|Inside
|<!-- First Person View --> {{addmetext}}
|N/A
|-
! scope="row" role="rowheader"|Not ready
|<!-- First Person View --> {{addmetext}}
|N/A
|-
! scope="row" role="rowheader"|Ready
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|Charges the weapon.
|-
! scope="row" role="rowheader" rowspan="4"|RUB
! scope="row" role="rowheader"|Inactive
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Active, not charged
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Active, charged
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|Cauterizes a wound.
|}
:<h3>Tier 2</h3>
:Tier 2 adds the Darkness Anomaly and allows charging with magic, and improves most abilities. Charges can be added with darkess-themed spells such as [[Moonbeam (611)]].
:<h4>Usage</h4>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|CAST
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|LOWER
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
:<h3>Tier 3</h3>
:Tier 3 adds the Darkness Infusion healing ability, and improves most abilities.
:<h4>Usage</h4>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|TAP
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|SPIN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
:<h3>Tier 4</h3>
:Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to {{boldmono|COMBINE}} your weapon with a complementary weapon to achieve the [[#Duskbringer|Duskbringer]] weapon unlock, allowing you to swap between the Nightbringer and [[#Daybringer|Daybringer]]]] forms. For example, if you have a fully unlocked Nightbringer weapon, you could {{boldmono|COMBINE}} it with an off-the-shelf Daybringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.
:<h4>Analyze</h4>
<pre{{log2}}> {{blue|NIGHTBRINGER}}
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
{{blue|Verbs}}


PROD ON/OFF Daybringer/Nightbringer Flares
PROD ON/OFF Daybringer/Nightbringer Flares
Line 286: Line 460:
BOW Fluff
BOW Fluff
LEAN Fluff
LEAN Fluff
TURN Swaps your weapon between a Daybringer and Nightbringer.

Currently Set to: Nightbringer


Unlocked Abilities
{{blue|Unlocked Abilities}}


Nightbringer Flares
{{blue|Nightbringer Flares}}
Disintegrate flares against the living and cold against the undead.
Disintegrate flares against the living and cold against the undead.
Provides 20% chance to double flare against the living.
Provides 20% chance to double flare against the living.
Status: ON
Status: ON


Darkness
{{blue|Darkness}}
Allows the wielder to store energy within the sword.
Allows the wielder to store energy within the sword.
Cooldown: 2 minutes
Cooldown: 2 minutes
Line 303: Line 474:
Status: Ready
Status: Ready


Cauterize
{{blue|Cauterize}}
Allows the wielder to stop one bleeding wound.
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cooldown: 15 minutes
Line 310: Line 481:
Status: Ready
Status: Ready


Darkness Anomaly
{{blue|Darkness Anomaly}}
Creates an anomaly of darkness to follow you which provides a few benefits.
Creates an anomaly of darkness to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
Line 321: Line 492:
Status: Ready
Status: Ready


Darkness Infusion
{{blue|Darkness Infusion}}
Heals the wielder using stored energy from within the sword.
Heals the wielder using stored energy from within the sword.
Cooldown: 30 minutes
Cooldown: 30 minutes
Line 328: Line 499:
Status: Ready
Status: Ready


Consecrate
{{blue|Consecrate}}
Consecrates the area to damage enemies and heal allies.
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Cooldown: 60 minutes
Line 336: Line 507:
Status: Ready
Status: Ready


General Information
{{blue|General Information}}


Tier: 4
{{blue|Tier:}} 4
Status: Active
{{blue|Status:}} Active
Darkness Stored: 90/250
{{blue|Darkness Stored:}} 90/250


Customization
Customization
Color 1: ebon Color 2: teal
{{blue|Color 1:}} ebon {{blue|Color 2:}} teal
Gem: a black diamond
{{blue|Gem:}} a black diamond


Inactive Weapon Customization
Inactive Weapon Customization
Article: a dim
{{blue|Article:}} a dim
Adjective:
{{blue|Adjective:}}
Long (Post Noun): with a silver-swept hilt
{{blue|Long (Post Noun):}} with a silver-swept hilt


Active Weapon Customization
Active Weapon Customization
Article: a distorted
{{blue|Article:}} a distorted
Adjective:
{{blue|Adjective:}}
Long (Post Noun):
{{blue|Long (Post Noun):}}
--------------------------------------------------------------------------------------------------</nowiki>
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
</pre>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
:<h4>Usage</h4>
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|Turn
! scope="row" role="rowheader"|BOW
|<!-- First Person View --> {{addmetext}}
| [WARNING: This will PERMANENTLY destroy the invar tomahawk. It will unlock your hook-knife to be able to toggle between a NIGHTBRINGER and a DAYBRINGER. There is no way to reverse this once done.]
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|LEAN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PRAY
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}


{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
Please repeat this command within the next 30 seconds to confirm and convert your hook-knife.<br>
|item=Duskbringer <!-- REQUIRED: Must be entered as Item Type -->
>turn hook<br>
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
You draw your hook-knife and tomahawk together. A blinding light surrounds both of them before quickly fading away. You're left with an empty left hand and your hook-knife in your right hand, glowing with a new energy.
'''Duskbringer''' weapons have combined the [[#Daybringer|Daybringer]] and [[#Nightbringer|Nightbringer]] forms and both are present on a single weapon. A Duskbringer weapon can rotate between both Day and Night forms. Each form can have its own customizations. Only one form (Day or Night) can be active at a given time. Swapping between Day and Night is done via {{boldmono|TURN}}. Each form has that version's abilities with the same cooldowns.
| {{addmetext}}

Unlocking a weapon to the Duskbringer form is done by combining a Tier 4 Daybringer ''or'' T4 Nightbringer with an OTS/Tier 1 weapon of the opposite form via the {{boldmono|COMBINE}} command. The Tier 1 weapon does not need to be the same base as the Tier 4 weapon.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
{{blue|NIGHTBRINGER}}
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
{{blue|Verbs}}

PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container.
CAST Magical charging with spells.
LOWER Summons a ball of energy to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
TURN Swaps your weapon between a Daybringer and Nightbringer.

Currently Set to: Nightbringer
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"| Swaps between Daybringer and Nightbringer forms.
|}
|}
==See Also==
==See Also==
* [[Duskbringer weapons/saved posts]]

</td><td>
* [[Daybringer/saved posts]]
</td>
<td>
{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Held weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|itemtype2=
|custom=Fire colors <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|itemtype3=
|custom2=Gem
|itemtype4=
|custom3=Active description
|itemtype5=
|custom4=Inactive description
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Fire colors<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2= Gem
|custom3= Active description
|custom4= Inactive description
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber=5 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
Line 439: Line 629:
}}
}}
{{itemverb
{{itemverb
|verb= PUSH <!-- Verbs MUST be capitalized when entered. -->
|verb=BOW <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= RAISE
|verb2=CAST
|verb3= RUB
|verb3=LEAN
|verb4= TOUCH
|verb4=LOWER
|verb5= LOWER
|verb5=POKE
|verb6= PRAY
|verb6=PRAY
|verb7= PROD
|verb7=PROD
|verb8= POKE
|verb8=PUSH
|verb9= WAVE
|verb9=RAISE
|verb10= TAP
|verb10=RUB
|verb11= SPIN
|verb11=SPIN
|verb12= BOW
|verb12=TAP
|verb13= LEAN
|verb13=TURN
|verb14= TURN
|verb14=TOUCH
|verb15=
|verb15=WAVE
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 11:52, 25 September 2024

Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight.

Daybringer

Daybringer weapons are the original version of the script released in 2021, with Nightbringer weapons as the sister script. They draw their strength from the light of the sun. They share similar setups, but have fire flares against the living and plasma flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.

Tier 1

At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.

Analyze

You analyze your composite bow and sense that the creator has provided the following information:
                                      DAYBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.

Unlocked Abilities

 Daybringer Flares
   Fire flares against the living and plasma against the undead.
   Provides 5% chance to double flare against the undead.
  Status: ON

 Daylight
   Allows the wielder to store energy within the composite bow.
  Cooldown: 2 minutes
  Verb: Raise
  Status: Ready

General Information

 Tier: 1
 Status: Inactive
 Light Stored: 0/100

Customization
 Color 1: white         Color 2: crimson
 Gem: a golden topaz

Inactive Weapon Customization
 Article: a dull
 Adjective: composite 
 Long (Post Noun): 

Active Weapon Customization
 Article: a fiery
 Adjective: composite
 Long (Post Noun): 
--------------------------------------------------------------------------------------------------

Usage

Verb Status First Third
POKE [Turning ON auto-activate when removing from a container.]
[Turning OFF auto-activate when removing from a container]
N/A
Toggles auto-activation
PROD Inactive Your composite bow feels cool to the touch. Maybe you should try PUSHing it? N/A
Active You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.
Roundtime: 3 sec.
This section has not been added yet; please add to it now!
You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.
Roundtime: 2 sec.
This section has not been added yet; please add to it now!
Turns flares on and off.
PUSH Activates You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
Deactivates You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.
Roundtime: 2 sec.
This section has not been added yet; please add to it now!
RAISE Inside The composite bow does not seem to react to your attempt to raise it.
[This can only be done outside.]
N/A
Not ready The composite bow does not seem ready to receive more light. N/A
Ready You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface. This section has not been added yet; please add to it now!
Charges the weapon.
RUB Inactive Your composite bow feels cool to the touch. Maybe you should try PUSHing it? This section has not been added yet; please add to it now!
Active, not charged The composite bow does not have enough light stored within a golden topaz. This section has not been added yet; please add to it now!
Active, charged You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. This section has not been added yet; please add to it now!
Cauterizes a wound.

Tier 2

Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).

Analyze

Please note: The entry for the ANALYZE only includes the difference between tier 1 and tier 2.
 Verbs

  CAST     Magical charging with spells.
  LOWER    Summons a ball of energy to assist you.
  WAVE     Fluff

Unlocked Abilities

 Daylight Anomaly
   Creates an anomaly of daylight to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Light
  Verb: Lower
  Status: Ready

Usage

Verb First Third
CAST You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. Person gestures at a fiery long bow. Person's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
LOWER You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.
The red ember light zips up to you.
Person lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.
A ball of red ember light zips up to Person.
WAVE You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it. Person waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.

Tier 3

Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.

Analyze

Please note: The entry for the ANALYZE only includes the difference between tier 2 and tier 3.
 Verbs

  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff

Unlocked Abilities

 Daylight Infusion
   Heals the wielder using stored energy from within the composite bow.
  Cooldown: 30 minutes
  Cost: 25 Light
  Verb: Touch
  Status: Ready

Usage

Verb First Third
TAP You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. Person taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SPIN You spin your long bow end over end in front of you, a wake of red ember flames blur its form. Person spins his long bow end over end in front of him, a wake of red ember flames blur its form.

Tier 4

Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to achieve the Duskbringer weapon unlock, allowing you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.

Analyze

You analyze your long bow and sense that the creator has provided the following information:
                                      DAYBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer Flares
  RAISE    Charges the light within.
  RUB      Cauterize a wound for light.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a dull long bow from a container.
  CAST     Magical charging with spells.
  LOWER    Summons a ball of light to assist you.
  WAVE     Fluff
  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff
  PRAY     Consecrates the area, damaging enemies and healing allies.
  BOW      Fluff
  LEAN     Fluff

Unlocked Abilities

 Daybringer Flares
   Fire flares against the living and plasma against the undead.
   Provides 20% chance to double flare against the undead.
  Status: ON

 Daylight
   Allows the wielder to store light within the long bow.
  Cooldown: 2 minutes
  Verb: Raise, Cast (Charge with 111, 609, 205, 135)
  Status: Ready

 Cauterize
   Allows the wielder to stop one bleeding wound.
  Cooldown: 15 minutes
  Cost: 20 Light
  Verb: Rub
  Status: Ready

 Daylight Anomaly
   Creates an anomaly of daylight to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
   - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
   - Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Light
  Verb: Lower
  Status: Ready

 Daylight Infusion
   Heals the wielder using light from within the long bow.
  Cooldown: 30 minutes
  Cost: 25 Light
  Verb: Touch
  Status: Ready

 Consecrate
   Consecrates the area to damage enemies and heal allies.
  Cooldown: 60 minutes
  Duration: 2 minutes
  Cost: 100 Light
  Verb: Pray
  Status: Ready

General Information

 Tier: 4
 Status: Inactive
 Daylight stored: 250/250

Customization
 Fire Color 1: red ember         Fire Color 2: orange ember
 Gem: a faceted green hyalite opal

Inactive Weapon Customization
 Article: a dull
 Adjective: long
 Long (Post Noun): 

Active Weapon Customization
 Article: a fiery
 Adjective: long
 Long (Post Noun): 
-------------------------------------------------------------------------------------------------

Usage

Verb First Third
BOW You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow. Person swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow.
LEAN You brace yourself against your long bow. A protective orange ember flame curls against you. Person braces himself against his long bow. A protective orange ember flame curls against him.
PRAY You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet. Person holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.

Nightbringer

Nightbringer weapons are the sister script to Daybringer weapons and were released in 2022. They draw their strength from the darkness of night. They share similar set ups, but have disintegration flares against the living and cold flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities.

Tier 1

At Tier 1, the Nightbringer weapon includes Nightbringer Flares, Darkness (add charges), and Cauterize (stop bleeders). The weapon uses disintegration flares against the living and cold against the dead. The strength scales slightly with the unlock as well as unlocks other abilities.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb Status First Third
POKE [Turning ON auto-activate when removing from a container.]
[Turning OFF auto-activate when removing from a container]
N/A
Toggles auto-activation
PROD Inactive This section has not been added yet; please add to it now! N/A
Active This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Turns flares on and off.
PUSH Activates This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Deactivates This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE Inside This section has not been added yet; please add to it now! N/A
Not ready This section has not been added yet; please add to it now! N/A
Ready This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Charges the weapon.
RUB Inactive This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Active, not charged This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Active, charged This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Cauterizes a wound.

Tier 2

Tier 2 adds the Darkness Anomaly and allows charging with magic, and improves most abilities. Charges can be added with darkess-themed spells such as Moonbeam (611).

Usage

Verb First Third
CAST This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
LOWER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

Tier 3 adds the Darkness Infusion healing ability, and improves most abilities.

Usage

Verb First Third
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SPIN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 4

Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to achieve the Duskbringer weapon unlock, allowing you to swap between the Nightbringer and Daybringer]] forms. For example, if you have a fully unlocked Nightbringer weapon, you could COMBINE it with an off-the-shelf Daybringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.

Analyze

                                      NIGHTBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a distorted sword from a container.
  CAST     Magical charging with spells.
  LOWER    Summons a ball of energy to assist you.
  WAVE     Fluff
  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff
  PRAY     Consecrates the area, damaging enemies and healing allies.
  BOW      Fluff
  LEAN     Fluff

Unlocked Abilities

 Nightbringer Flares
   Disintegrate flares against the living and cold against the undead.
   Provides 20% chance to double flare against the living.
  Status: ON

 Darkness
   Allows the wielder to store energy within the sword.
  Cooldown: 2 minutes
  Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709)
  Status: Ready

 Cauterize
   Allows the wielder to stop one bleeding wound.
  Cooldown: 15 minutes
  Cost: 20 Darkness
  Verb: Rub
  Status: Ready

 Darkness Anomaly
   Creates an anomaly of darkness to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
   - Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares.
   - Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Darkness
  Verb: Lower
  Status: Ready

 Darkness Infusion
   Heals the wielder using stored energy from within the sword.
  Cooldown: 30 minutes
  Cost: 25 Darkness
  Verb: Touch
  Status: Ready

 Consecrate
   Consecrates the area to damage enemies and heal allies.
  Cooldown: 60 minutes
  Duration: 2 minutes
  Cost: 100 Darkness
  Verb: Pray
  Status: Ready

General Information

 Tier: 4
 Status: Active
 Darkness Stored: 90/250

Customization
 Color 1: ebon         Color 2: teal
 Gem: a black diamond

Inactive Weapon Customization
 Article: a dim
 Adjective: 
 Long (Post Noun): with a silver-swept hilt

Active Weapon Customization
 Article: a distorted
 Adjective: 
 Long (Post Noun): 
--------------------------------------------------------------------------------------------------

Usage

Verb First Third
BOW This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
LEAN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PRAY This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Duskbringer

Duskbringer weapons have combined the Daybringer and Nightbringer forms and both are present on a single weapon. A Duskbringer weapon can rotate between both Day and Night forms. Each form can have its own customizations. Only one form (Day or Night) can be active at a given time. Swapping between Day and Night is done via TURN. Each form has that version's abilities with the same cooldowns.

Unlocking a weapon to the Duskbringer form is done by combining a Tier 4 Daybringer or T4 Nightbringer with an OTS/Tier 1 weapon of the opposite form via the COMBINE command. The Tier 1 weapon does not need to be the same base as the Tier 4 weapon.

Analyze

NIGHTBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a distorted sword from a container.
  CAST     Magical charging with spells.
  LOWER    Summons a ball of energy to assist you.
  WAVE     Fluff
  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff
  PRAY     Consecrates the area, damaging enemies and healing allies.
  BOW      Fluff
  LEAN     Fluff
  TURN     Swaps your weapon between a Daybringer and Nightbringer.

Currently Set to: Nightbringer

Usage

Verb First Third
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Swaps between Daybringer and Nightbringer forms.

See Also

Duskbringer weapons Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Fire colors
Gem
Active description
Inactive description
Original Release Venue Duskruin
Original Release Year 2021
Tiered Yes
Number of Tiers 5
How to Unlock Certificate
Item Verbs
BOW CAST LEAN LOWER
POKE PRAY PROD PUSH
RAISE RUB SPIN TAP
TURN TOUCH WAVE