Coraesine Relic: Difference between revisions
(Updated page to utilize item script templates. This page is missing verb output information, 2p loresong information, and combat clips. Please add to it if you have it!) |
(Relics are bugged for weapon assault skills. This is a known/reported bug.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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A '''coraesine relic''' is an auction-quality artifact that can be attached to an unscripted melee weapon to apply unique scripted flares called QuickFlares that are inspired by true [[coraesine]] weapons. Attaching a coraesine relic to a weapon is ''permanent''. It was created by GM Wyrom. It increases the item difficulty by 100. |
A '''coraesine relic''' is an auction-quality artifact that can be attached to an unscripted melee weapon to apply unique scripted flares called QuickFlares that are inspired by true [[coraesine]] weapons. Attaching a coraesine relic to a weapon is '''permanent'''. It was created by GM Wyrom. It increases the item difficulty by 100. |
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'''Note:''' There is a known/reported bug where coraesine relics do not function properly with [[:Category:Assault skills|weapon assaults]]. |
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! scope="row" role="rowheader"|WEAR |
! scope="row" role="rowheader"|WEAR |
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| You fasten your coraesine relic to your (cloak). |
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|<!-- First Person View --> {{addmetext}} |
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| PERSON fastens his coraesine relic to his attire. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|REMOVE (worn relic) |
! scope="row" role="rowheader"|REMOVE (worn relic) |
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| You unfasten your coraesine relic from your (cloak). |
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|<!-- First Person View --> {{addmetext}} |
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| PERSON unfastens his coraesine relic from his attire. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|PUT/DROP (onto weapon - confirmation) |
! scope="row" role="rowheader"|PUT/DROP (onto weapon - confirmation) |
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! scope="col"|Third |
! scope="col"|Third |
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! scope="row" role="rowheader"|CLENCH |
! scope="row" role="rowheader"|CLENCH (activate) |
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| You clench the hilt of your dusky low steel falcata, causing the coraesine relic bound to hilt to take on a white-grey aura. |
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|<!-- First Person View --> {{addmetext}} |
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| PERSON clenches the hilt of her dusky low steel falcata, causing the coraesine relic bound to hilt to take on a white-grey aura. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|CLENCH (deactivate) |
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| You clench the hilt of your dusky low steel falcata, causing the coraesine relic bound to the falcata to dim. |
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| PERSON clenches the hilt of her dusky low steel falcata, causing the coraesine relic bound to the falcata to dim. |
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! scope="row" role="rowheader"|TILT |
! scope="row" role="rowheader"|TILT |
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| You tilt the dusky low steel falcata slightly and the grey veins arcing along the coraesine relic bound to the hilt slither back and forth like quicksilver. |
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|<!-- First Person View --> {{addmetext}} |
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| PERSON tilts her dusky low steel falcata slightly and the grey veins arcing along the coraesine relic bound to the hilt slither back and forth like quicksilver. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
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| You rub the hilt on your dusky low steel falcata, causing the pale grey veins upon its surface to swirl and undulate slowly. |
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|<!-- First Person View --> {{addmetext}} |
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| PERSON rubs the hilt on her dusky low steel falcata, causing the pale grey veins upon its surface to swirl and undulate hypnotically. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|RAISE |
! scope="row" role="rowheader"|RAISE |
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| You raise your dusky low steel falcata skyward, causing the coraesine relic bound to the hilt to unleash a vortex of wind that surrounds you momentarily. |
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|<!-- First Person View --> {{addmetext}} |
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| PERSON raises her dusky low steel falcata skyward, causing the coraesine relic bound to the hilt to unleash a vortex of wind that surrounds her momentarily. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|POSE |
! scope="row" role="rowheader"|POSE |
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| You pose victoriously with your dusky low steel falcata, tightening your grip on its hilt. |
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|<!-- First Person View --> {{addmetext}} |
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| PERSON poses victoriously with her dusky low steel falcata, tightening her grip on its hilt. |
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|<!-- Third Person View --> {{addmetext}} |
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==Loresong== |
==Loresong== |
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The blackness gradually fades away into the vivid colors of reality. |
The blackness gradually fades away into the vivid colors of reality. |
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| The heavy darkness returns to you once more as the handaxe gives way to the power of your song... |
| The heavy darkness returns to you once more as the handaxe gives way to the power of your song... |
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And then the vision fades away into nothing but a lingering memory. |
And then the vision fades away into nothing but a lingering memory. |
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| A tingling sensation overcomes you as the darkness settles over your vision once again... |
| A tingling sensation overcomes you as the darkness settles over your vision once again... |
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The world becomes a dizzying array of new sensations as you're moved for the first time in you existence. It soon melts away into reality as the vision comes to an end. |
The world becomes a dizzying array of new sensations as you're moved for the first time in you existence. It soon melts away into reality as the vision comes to an end. |
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| A strange heat ripples along your spine as the handaxe surrenders to your song... |
| A strange heat ripples along your spine as the handaxe surrenders to your song... |
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The vision's blackness recedes into the warmth of reality. |
The vision's blackness recedes into the warmth of reality. |
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| Tingling sensations race across the black void as you're plunged into it... |
| Tingling sensations race across the black void as you're plunged into it... |
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The washed-out vision gives way to the lush colors of reality. |
The washed-out vision gives way to the lush colors of reality. |
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| You sense the weight of many years as you delve into the memories of the coraesine handaxe... |
| You sense the weight of many years as you delve into the memories of the coraesine handaxe... |
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You get a sense that was the handaxe's last memory. |
You get a sense that was the handaxe's last memory. |
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<section end=loresong /> |
<section end=loresong /> |
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==Additional Information== |
==Additional Information== |
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The relic has been auctioned as ''a grey-swirled coraesine relic''. Attaching it to a weapon adds the following line automatically ahead of any show description: |
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<pre{{log2}}>Bound to the falcata's hilt is a grey-swirled coraesine relic.</pre> |
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===Relic in Action=== |
===Relic in Action=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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===Behind the Scenes=== |
===Behind the Scenes=== |
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GM Wyrom has said that the coraesine relic was inspired by the Relic from Final Fantasy 6. |
GM Wyrom has said that the coraesine relic was inspired by the Relic from Final Fantasy 6. |
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[[Lahke]] shared the following information at the 2022 Premium Auction: |
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<pre{{log2}}>Lahke says, "A coraesine relic. It can attach to an unscripted weapon." |
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Lahke says, "The relic lets you hit multiple times if you have the resources." |
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Lahke says, "Yes, melee only." |
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Lahke says, "So this is something called QuickFlares." |
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Lahke says, "It cost 1 spirit to turn it on and off." |
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Lahke says, "When it's on, it cost stamina and mana to get extra swings in." |
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Lahke says, "Each extra swing costs 10 stamina and 10 mana." |
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Lahke says, "You can get up to 5 extra swings." |
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Lahke says, "If you don't have the resources to make an extra swing, it will turn off."</pre> |
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===See Also=== |
===See Also=== |
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* [[Coraesine]] |
* [[Coraesine]] |
Latest revision as of 12:23, 15 March 2023
A coraesine relic is an auction-quality artifact that can be attached to an unscripted melee weapon to apply unique scripted flares called QuickFlares that are inspired by true coraesine weapons. Attaching a coraesine relic to a weapon is permanent. It was created by GM Wyrom. It increases the item difficulty by 100. Note: There is a known/reported bug where coraesine relics do not function properly with weapon assaults. RelicThe coraesine relic by itself can be worn as a prop. It serves no mechanical purpose until applied to an unscripted melee weapon. Attaching the relic to a weapon is permanent.
You analyze your coraesine relic and sense that the item cannot be altered in any way. The creator has also provided the following information: The relic has the following verbs: PUT/DROP - Attach the relic to an unscripted weapon to gain QuickFlares. Once placed on a weapon, it cannot be undone. WEAR/REMOVE - Not sure what weapon to place it on? Show it off until you do! LORESONG - The story of coraesine.
WeaponOnce attached to an unscripted melee weapon, the coraesine relic applies QuickFlares to it. QuickFlares are a unique type of scripted flare inspired by true coraesine weapons. Activating QuickFlares off costs 1 spirit point. While on, the relic costs stamina and mana to power the Quick Flares, allowing the weilder to get additional swings in on a single attack. Each extra swign costs 10 stamina and 10 mana. It can allow up to 5 extra swings with a single flare. If the wielder does not have the resources to make an extra swing, it will turn itself off.
You analyze your weapon and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: The weapon contains a special flare. It can be freely altered. The falcata has the following verbs: CLENCH - To activate QuickFlares. It cost 1 spirit to turn the ability on. If already activiated, clenching the falcata will cause it to go dormant. ATTACK - When attacking, you'll gain the ability to perform QuickFlares. You can have upto 5 QuickFlare strikes depending on luck and resources. Each QuickFlare cost 10 stamina and 10 mana on a successful hit, up to 5 hits. A successful and lucky streak of 5 QuickFlares will cost 50 stamina and 50 mana. If there isn't enough resources to perform a QuickFlare, the falcata will go dormant. TILT - Show off the coraesine relic on your falcata. RUB - Show off the coraesine relic on your falcata. RAISE - Cause a vortex of wind to burst from your falcata. POSE - Victory pose. LORESONG - The story of coraesine. Normal alteration rules apply, but the show description always includes the relic at the beginning.
LoresongThe coraesine relic has the same loresong as coraesine weapons, which is present in both the relic and attached form.
Additional InformationThe relic has been auctioned as a grey-swirled coraesine relic. Attaching it to a weapon adds the following line automatically ahead of any show description: Bound to the falcata's hilt is a grey-swirled coraesine relic. Relic in Action** The coraesine relic on your razern katana flares up with a blazing white-grey aura! Vicious winds curl around you in a spiraling vortex, increasing your momentum as you let loose a lightning-quick strike! ** Behind the ScenesGM Wyrom has said that the coraesine relic was inspired by the Relic from Final Fantasy 6. Lahke shared the following information at the 2022 Premium Auction: Lahke says, "A coraesine relic. It can attach to an unscripted weapon." Lahke says, "The relic lets you hit multiple times if you have the resources." Lahke says, "Yes, melee only." Lahke says, "So this is something called QuickFlares." Lahke says, "It cost 1 spirit to turn it on and off." Lahke says, "When it's on, it cost stamina and mana to get extra swings in." Lahke says, "Each extra swing costs 10 stamina and 10 mana." Lahke says, "You can get up to 5 extra swings." Lahke says, "If you don't have the resources to make an extra swing, it will turn off." See Also |
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