Nerve staff: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Nerve staves''' were created by [[User:GS4-REIDYN|GM Reidyn]] and released during the inaugural run of [[:Category:Duskruin|Duskruin]]. They were sold in [[BVShop:Old Farmhouse|The Old Farmhouse]], which was closed after the June 2018 Duskruin run. While not available for purchase at DR anymore, they may be purchased from other players, or the script may be added to an existing unscripted item at Duskruin's [[High End Scrip Shop]] for a hefty fee.
'''Nerve staves''' were created by [[User:GS4-REIDYN|GM Reidyn]] and released during the inaugural run of [[:Category:Duskruin|Duskruin]]. They were sold in [[BVShop:Old Farmhouse|The Old Farmhouse]], which was closed after the June 2018 Duskruin run.


Their effectiveness relies on tiered affinity with their user. Until full affinity is achieved, the user will suffer backlash affects along with its benefits.
Their effectiveness relies on tiered affinity with their user. Until full affinity is achieved, the user will suffer backlash affects along with its benefits.


Nerve staves are one of the few items that can provide a "get out of jail" button with the BERSERK verb available at Tier 4.
Nerve staves are one of the few items that can provide a "get out of jail" button with the {{boldmono|BERSERK}} verb available at Tier 4.

Enhancives are associated with the Muscle Memory flare. Adding the scrip to existing runestaffs is available though [[HESS]] certificates, as are the unlocks.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
==Analyze==
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
<pre{{log2}}>You analyze your stormcloud-hued runestaff and sense that the item is largely free from merchant alteration restrictions.
|itemsummary= The {{boldmono|CLENCH}} and {{boldmono|TOUCH}} verbs are available at Tier 1. It also has the baseline defensive flare.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
{{addmetext}}
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"| CLENCH
| Gripping your <runestaff> firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the <runestaff>.
| <name> grips his/her <runestaff> and visibly stiffens.
|-
! scope="row" role="rowheader"| TOUCH
| No sooner than your fingers graze the surface of your <runestaff>, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.
| <name> idly trails his/her fingertips over the surface of his/her <runestaff>, momentarily lost in thought.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Tier 2 unlocks the {{boldmono|STARE}} verb. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"| STARE
| Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.
| <name>'s gaze grows distant, fixed on something distant and unseen.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Tier 3 unlocks the {{boldmono|LISTEN}} verb.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"| LISTEN
| Opening yourself to the full force of your <runestaff>, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.
| <name> enters a near trance like state, a host of emotions ranging from anguish to rapture playing out in rapid succession across his/her face.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect with the {{boldmono|BERSERK}} verb. This effect will ease 'popped' muscles, break webs, stuns, and binds, and return you to your feet.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
You analyze your stormcloud-hued runestaff and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
The creator has also provided the following information:
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ALTERATION GUIDELINES
ALTERATION GUIDELINES
<nowiki>-------------------------------------------------------------------------</nowiki>
<nowiki>-------------------------------------------------------------------------</nowiki>
This stormcloud-hued runestaff may be freely altered by any merchant who is comfortable doing so, with the following caveat: The runestaff was formed of special saplings that were trained to grow around one another. In order to reflect this, it should always contain the word 'twisted', 'braided', 'helical', or something similiar in its TAP description.</pre>


This stormcloud-hued runestaff may be freely altered by any merchant who is comfortable doing so, with the following caveat: The runestaff was formed of special saplings that were trained to grow around one another. In order to reflect this, it should always contain the word 'twisted', 'braided', 'helical', or something similiar in its TAP description.
==Affinity==
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
A custom sort of attunement and bonding that effects the benefits and penalties conferred by the runestaff. The first successful hit* against a like level foe* while wielding the runestaff will result in the staff 'attuning' to the wielder. For lack of a better term, that person is then the owner of the runestaff.
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"| BERSERK
| Tapping into your <runestaff>'s power, a raw and primal force fills you with borrowed strength.<br>You struggle with an uncanny degree of strength and shake off the stun!<br><br>The surge of power radiating from your <runestaff> courses through you carrying you to your feet!
| <Name> struggles with an uncanny degree of strength and shakes off the stun!<br><Name> springs upright with remarkable agility!
|}


==Additional Information==
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total: (Analyze messaging is in parenthesis.)
===Affinity===
A custom sort of attunement and bonding affects the benefits and penalties conferred by the runestaff. The first successful hit against a like level foe while wielding the runestaff will result in the staff attuning to the wielder. For lack of a better term, that person is then the owner of the runestaff. Affinity status can be checked via {{boldmono|ANALYZE}}.


Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total (analyze messaging is in parenthesis):
'''-- Level 1''': 1-199 points
:'''Level 1''': 1-199 points (slight affinity)
:'''Level 2''': 200-999 points (partial affinity)
:'''Level 3''': 1000-2999 points (moderate affinity)
:'''Level 4''': 3000-9999 points (considerable affinity)
:'''Level 5''': 10000 points


Affinity can be worked off and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy but absolutely possible if some one wants to badly enough.
'''-- Level 2''': 200-999 points


If you watch closely enough, messaging is available to indicate changes in affinity:
'''-- Level 3''': 1000-2999 points
<pre{{log2}}>
You channel at a huge fire elemental.
A single dim, violet globe springs to life in your left hand. With a flick of your left wrist, the globe dances through the air toward a huge fire elemental!
CS: +533 - TD: +406 + CvA: +25 + d100: +14 == +166
Warding failed!
The orb squarely impacts a huge fire elemental, discharging the violet energy over its entire being for 65 points of damage!
The violet energy pulses for an additional 45 points of damage ...
... 27 points of damage ...
... 13 points of damage ...
... 6 points of damage ...
... dissipating with a final discharge of 3 points of damage!
You and your staff now enjoy a moderate affinity.


A surge of power flows through your fireleaf staff and courses through you, the sensation at once familiar and foreign, and lends an uncanny invigoration to your muscles.
'''-- Level 4''': 3000-9999 points
Cast Roundtime 3 Seconds.

Roundtime: 3 sec.
'''-- Level 5''': 10000 points
</pre>

Affinity can be worked off, and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy, but absolutely possible if some one wants to badly enough.


==Backlash==
===Backlash===
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained.
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained.


Line 57: Line 147:
There are three distinct types of Backlashes that can occur:
There are three distinct types of Backlashes that can occur:


'''-- Pain''': 5-10 second stun
:'''Pain''': 5-10 second stun
''Several thin, fibrous red filaments erupt from your <runestaff> and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!''
<pre{{log2}}>Several thin, fibrous red filaments erupt from your <runestaff> and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!</pre>


'''-- Shock''': Nervous System Damage
:'''Paralyze''': 5-10 second immobilization
''Several thin, fibrous white filaments erupt from your <runestaff> and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.''
<pre{{log2}}>Several thin, fibrous black filaments erupt from your <runestaff> and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!</pre>


'''-- Paralyze''': 5-10 second immobilization
:'''Shock''': Nervous System Damage
''Several thin, fibrous black filaments erupt from your <runestaff> and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!''
<pre{{log2}}>Several thin, fibrous white filaments erupt from your <runestaff> and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.</pre>


==Flares==
===Flares===
Two basic flare types, one the 'baseline' defensive flare available on Tier 1(OTS) runestaffs, and the second an offensive flare that is only available on Tier 2 and above runestaffs that share a full Affinity with their wielder.
There are two basic flare types. The baseline defensive flare is available on Tier 1(OTS) runestaffs. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.


'''-- Muscle Memory Flare''': Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5.
'''Muscle Memory Flare''': Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5.


'''-- Misery Unleashed Flare''': Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.
'''Misery Unleashed Flare''': Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.


'''-- -- Pain''' 70% | Random Impact Criticals
:'''Pain''': 70% - Random Impact Criticals
''Several thin, fibrous red filaments erupt from your <runestaff> and swirl around each other in a chaotic dance. Straining to reach a <critter>, they unleash a wave unmitigated pain upon the object of their wrath.''
<pre{{log2}}>Several thin, fibrous red filaments erupt from your <runestaff> and swirl around each other in a chaotic dance. Straining to reach a <critter>, they unleash a wave unmitigated pain upon the object of their wrath.</pre>


'''-- -- Paralyze''' 20% | 6-12 seconds RT
:'''Paralyze''': 20% - 6-12 seconds RT
''Several thin, fibrous black filaments erupt from your <runestaff> and swirl around each other in a chaotic dance. Straining to reach a <critter>, they unleash an overpowering cacophony of sensation upon the object of their wrath and render <it> unable to move!''
<pre{{log2}}>Several thin, fibrous black filaments erupt from your <runestaff> and swirl around each other in a chaotic dance. Straining to reach a <critter>, they unleash an overpowering cacophony of sensation upon the object of their wrath and render <it> unable to move!</pre>


'''-- -- Shock''' 10% | Electrical Criticals to the dome
:'''Shock''': 10% - Electrical Criticals to the dome
''Several thin, fibrous white filaments erupt from your <runestaff> and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!''
<pre{{log2}}>Several thin, fibrous white filaments erupt from your <runestaff> and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!</pre>


===Ambient Messaging===
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
The following ambients are available but the tier requirements are not known.
|tier= Tier 1
<pre{{log2}}>
|itemsummary= The CLENCH and TOUCH verbs are available at Tier 1.
A faint hum, felt rather than heard, emanates from your <runestaff> and is echoed from somewhere deep within your core.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
</pre>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|itemverbtable= Yes
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row"|Clench
| Gripping your <runestaff> firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the <runestaff>.
| <name> grips his/her <runestaff> and visibly stiffens.
|-
! scope="row"|Touch
| No sooner than your fingers graze the surface of your <runestaff>, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.
| <name> idly trails his/her fingertips over the surface of his/her <runestaff>, momentarily lost in thought.
|}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2
|itemsummary= Tier 2 unlocks the STARE verb.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|itemverbtable= Yes
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row"|Stare
| Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.
| <name>'s gaze grows distant, fixed on something distant and unseen.
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3
|itemsummary= Tier 3 unlocks the LISTEN verb.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|itemverbtable= Yes
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row"|Listen
| Opening yourself to the full force of your <runestaff>, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.
| <name> enters a near trance like state, a host of emotions ranging from anguish to rapture playing out in rapid succession across his/her face.
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4
|itemsummary= Fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect with the BERSERK verb. This effect will ease 'popped' muscles, break webs, stuns, and binds, and return you to your feet.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|itemverbtable= Yes
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row"|Berserk
| Tapping into your <runestaff>'s power, a raw and primal force fills you with borrowed strength.
You struggle with an uncanny degree of strength and shake off the stun!

The surge of power radiating from your <runestaff> courses through you carrying you to your feet!
| <Name> struggles with an uncanny degree of strength and shakes off the stun!
<Name> springs upright with remarkable agility!
|}

==Additional Information==
===Grand Auction of 5123===
===Grand Auction of 5123===
A nerve staff was sold at the [[Grand Auction of 5123]] with additional properties. Information shared about it is as follows:
A nerve staff was sold at the [[Grand Auction of 5123]] with additional properties. Information shared about it is as follows:
Line 187: Line 202:
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.


Tier 4 Nervestaff
Tier 4 Nervestaff</pre>
</pre>

===Ambients===
The following ambients are available but the tier requirements are not known.
{| {{verbtable}}
|- {{verbtableheader}}
! scope="col"|Ambient
! scope="col"|Viewpoint
! scope="col"|Messaging
|-
!rowspan=2 |1
|First Person ||A faint hum, felt rather than heard, emanates from your <runestaff> and is echoed from somewhere deep within your core.
|-
|Third Person ||None
|-
!rowspan=2 |2
|First Person ||{{addmetext}}
|-
|Third Person ||None
|-
|}


==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
* [[:Category:Duskruin|Duskruin]]
* [[:Category:Duskruin|Duskruin]]

</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=Runestaff <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Runestaff<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Duskruin <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2015 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune=Temporary <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|corrscript2=
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|corrscript3=
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|corrscript4=
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|corrscript5=
|attune= Temporary<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|enhancive=Yes <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= Yes<!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= Yes<!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= Yes<!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Enhancives are due in part to Muscle Memory flare.<br>Adding the scrip to existing runestaffs is available though [[HESS]] certificates, as are the unlocks.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb= CLENCH<!-- Verbs MUST be capitalized when entered. -->
|verb=BERSERK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= TOUCH
|verb2=CLENCH
|verb3= STARE
|verb3=LISTEN
|verb4= LISTEN
|verb4=STARE
|verb5= BERSERK
|verb5=TOUCH
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 10:38, 25 September 2024

Nerve staves were created by GM Reidyn and released during the inaugural run of Duskruin. They were sold in The Old Farmhouse, which was closed after the June 2018 Duskruin run.

Their effectiveness relies on tiered affinity with their user. Until full affinity is achieved, the user will suffer backlash affects along with its benefits.

Nerve staves are one of the few items that can provide a "get out of jail" button with the BERSERK verb available at Tier 4.

Enhancives are associated with the Muscle Memory flare. Adding the scrip to existing runestaffs is available though HESS certificates, as are the unlocks.

Tier 1

The CLENCH and TOUCH verbs are available at Tier 1. It also has the baseline defensive flare.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
CLENCH Gripping your <runestaff> firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the <runestaff>. <name> grips his/her <runestaff> and visibly stiffens.
TOUCH No sooner than your fingers graze the surface of your <runestaff>, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still. <name> idly trails his/her fingertips over the surface of his/her <runestaff>, momentarily lost in thought.

Tier 2

Tier 2 unlocks the STARE verb. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.

Usage

Verb First Third
STARE Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears. <name>'s gaze grows distant, fixed on something distant and unseen.

Tier 3

Tier 3 unlocks the LISTEN verb.

Usage

Verb First Third
LISTEN Opening yourself to the full force of your <runestaff>, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more. <name> enters a near trance like state, a host of emotions ranging from anguish to rapture playing out in rapid succession across his/her face.

Tier 4

Fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect with the BERSERK verb. This effect will ease 'popped' muscles, break webs, stuns, and binds, and return you to your feet.

Analyze

You analyze your stormcloud-hued runestaff and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

SCRIPT DETAILS
-------------------------------------------------------------------------
The runestaff has a mechanical (combat) script which provides three basic types of functionality that can be broken down into the following categories:

AFFINITY - A special, custom 'bonding' like mechanism.  Any given item can share an Affinity with only one person at a time.  Affinity is gained by wielding the item and landing successful hits against like level foes.

BACKLASH - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random.  As the wielder's Affinity with the item grows, the chance of a Backlash occurring are reduced.

FLARES   - Off-the-Shelf, this item comes with a 'Muscle Memory' flare that, when triggered, will temporarily enhance the wielder's Combat Maneuver Ranks.  The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item's tier.

Unlocked items also possess the potential for an offensive 'Misery Unleashed' flare.  This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.

ITEM DETAILS
-------------------------------------------------------------------------
This is a tiered item that is currently Tier 4 of 4, which results in a 35% chance for the Muscle Memory flare to trigger when used against like level foes.  It also has the following verbs available:  CLENCH, TOUCH, STARE, LISTEN, and BERSERK.

The stormcloud-hued runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.

ALTERATION GUIDELINES
-------------------------------------------------------------------------

This stormcloud-hued runestaff may be freely altered by any merchant who is comfortable doing so, with the following caveat:  The runestaff was formed of special saplings that were trained to grow around one another.  In order to reflect this, it should always contain the word 'twisted', 'braided', 'helical', or something similiar in its TAP description.

Usage

Verb First Third
BERSERK Tapping into your <runestaff>'s power, a raw and primal force fills you with borrowed strength.
You struggle with an uncanny degree of strength and shake off the stun!

The surge of power radiating from your <runestaff> courses through you carrying you to your feet!
<Name> struggles with an uncanny degree of strength and shakes off the stun!
<Name> springs upright with remarkable agility!

Additional Information

Affinity

A custom sort of attunement and bonding affects the benefits and penalties conferred by the runestaff. The first successful hit against a like level foe while wielding the runestaff will result in the staff attuning to the wielder. For lack of a better term, that person is then the owner of the runestaff. Affinity status can be checked via ANALYZE.

Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total (analyze messaging is in parenthesis):

Level 1: 1-199 points (slight affinity)
Level 2: 200-999 points (partial affinity)
Level 3: 1000-2999 points (moderate affinity)
Level 4: 3000-9999 points (considerable affinity)
Level 5: 10000 points

Affinity can be worked off and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy but absolutely possible if some one wants to badly enough.

If you watch closely enough, messaging is available to indicate changes in affinity:

You channel at a huge fire elemental.
A single dim, violet globe springs to life in your left hand.  With a flick of your left wrist, the globe dances through the air toward a huge fire elemental!
  CS: +533 - TD: +406 + CvA: +25 + d100: +14 == +166
  Warding failed!
The orb squarely impacts a huge fire elemental, discharging the violet energy over its entire being for 65 points of damage!
  The violet energy pulses for an additional 45 points of damage ...
  ... 27 points of damage ...
  ... 13 points of damage ...
  ... 6 points of damage ...
  ... dissipating with a final discharge of 3 points of damage!
You and your staff now enjoy a moderate affinity.

A surge of power flows through your fireleaf staff and courses through you, the sensation at once familiar and foreign, and lends an uncanny invigoration to your muscles.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Backlash

Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained.

Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.

There are three distinct types of Backlashes that can occur:

Pain: 5-10 second stun
Several thin, fibrous red filaments erupt from your <runestaff> and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!
Paralyze: 5-10 second immobilization
Several thin, fibrous black filaments erupt from your <runestaff> and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!
Shock: Nervous System Damage
Several thin, fibrous white filaments erupt from your <runestaff> and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.

Flares

There are two basic flare types. The baseline defensive flare is available on Tier 1(OTS) runestaffs. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.

Muscle Memory Flare: Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5.

Misery Unleashed Flare: Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.

Pain: 70% - Random Impact Criticals
Several thin, fibrous red filaments erupt from your <runestaff> and swirl around each other in a chaotic dance. Straining to reach a <critter>, they unleash a wave unmitigated pain upon the object of their wrath.
Paralyze: 20% - 6-12 seconds RT
Several thin, fibrous black filaments erupt from your <runestaff> and swirl around each other in a chaotic dance. Straining to reach a <critter>, they unleash an overpowering cacophony of sensation upon the object of their wrath and render <it> unable to move!
Shock: 10% - Electrical Criticals to the dome
Several thin, fibrous white filaments erupt from your <runestaff> and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!

Ambient Messaging

The following ambients are available but the tier requirements are not known.

A faint hum, felt rather than heard, emanates from your <runestaff> and is echoed from somewhere deep within your core.

Grand Auction of 5123

A nerve staff was sold at the Grand Auction of 5123 with additional properties. Information shared about it is as follows:

Auction Type: Manual
Auction Item: a sinuous runestaff of white-veined spiraling glowbark
Current Bid/Cost: 2,500,000 silvers

You note the following details about a sinuous runestaff of white-veined spiraling glowbark:

It imparts a bonus of +37 more than usual.
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).
It is an enhancive item:
    It provides a boost of 5 to Cunning Defense.
    It provides a boost of 10 to Spell Aiming Bonus.
    It provides a boost of 10 to Dexterity Bonus.
    It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 17,500,000 silvers.
It is predominantly crafted of glowbark.
It is a daunting project (992 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.

Tier 4 Nervestaff

See Also

Nerve staff Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Runestaff
Alterable Yes
Light/Deep Yes
Original Release Venue Duskruin
Original Release Year 2015
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Attunement Temporary
Attunes to Character
Affinity Needed Yes
Enhancive Yes
Eligible to be Added Yes
Item Verbs
BERSERK CLENCH LISTEN STARE
TOUCH