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==Official Tattoo== |
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a black-inked crying whale: Starkly inked in midnight black, a poignant single tear glistens below the subtly contoured eye of the whale. Spouts of foamy ocean water spray in delicate shades of charcoal gray, erupting forcefully from a rounded blowhole. A subtle cross hatched texture reminiscent of scarred whale hide fills the space within a silvery white border. Beneath the bulbous, blubbery belly, blocky bronze-toned script reads, "Bad Weather's A Comin'!" |
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==Insignias== |
==Insignias== |
Latest revision as of 11:52, 10 April 2024
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Statement of Purpose
The Hand of the Arkati fills the widely identified gap of a capped presence across Elanthia. We offer an organization specifically dedicated to hunting the strongest foes available in a quick, efficient, effective manner and provide a venue for capped individuals to hunt collaboratively. The hometown for the organization is Kraken's Fall, where our structure resides on Middle Arm Avenue.
Membership
Requisites
In order to be eligible for membership, an individual must be at or approaching Grand Lord or Lady status, demonstrate a general aptitude in abilities, and be in good social standing with the community. The reputation of the members of this organization is paramount to its success. Attendance at three official organizational event is required before being eligible for induction. All members agree to abide by the behavior and rules section of the bylaws.
Membership Levels
Member
This is the membership tier that is eligible to every member of the Hand of the Arkati. Basic requirement of being at or approaching Grand Lord or Lady status.
Benefits Include:
- Access to permanent structure
- Ability to vote, weighted as 1 point
Veteran
Veteran status is available to be bestowed upon any member no sooner than six months after attaining membership. Promotion will be subject to officer approval and review of the member’s standing.
Benefits Include:
- Access to permanent structure
- Voting weighted as 3 points
Officer
Officers are voted into position by a majority vote (weighted by rank) when a position opens. Any new member that joins in the middle of an officer vote will not be eligible for voting participation. An officer must not be an officer of any other meeting hall organization. Officers have authority over events and meetings when present. There will at all times be a minimum of five officers and a maximum of seven. The officer selection pool is drawn from current Veterans. If an eligible Veteran does not exist, refuses nomination, or fails to achieve a majority membership vote, the pool of candidates will be drawn from all members.
Benefits Include:
- Distribute prize closet items in accordance with meeting hall organization rules and guidelines
- Access to permanent structure
- Voting weighted as 5 points
Officers will consist of seven differing positions. Each position will have a primary focus, but those duties may still be performed by other officers if need arises. Members and others are recommended to seek out the officer of the position they are needing assistance in first, if none available they may request assistance from another. While these positions do allow a separation of duties, there are some general shared duties among all officers outlined below.
Primary Duties & Responsibilities:
- Member inductions when needed
- Primary leaders of hunting events
- Host or lead an attendance-qualifying event at least once every two months
- Maintain the list of official calendar events, announcements, and runners
- Maintain the endowment and general funds
- Organize item donations for various causes/events
- Help maintain records of prize-closet item distribution
- Be a contact to other meeting hall organizations or cooperative houses of Elanthia
- Help to coordinate new events and quest runs for public or private member attendance
- Maintain the official attendance records
- Availability to be approached for new member inquiry as well as for any issue or conflict resolution
Expulsion & Removal
Although membership within the organization is life-long with no upkeep requirement, there are exceptions that could cause removal of membership. There are also requirements that must be kept in order to maintain the position of officer. These expulsion and requirements are listed as follows.
- A Hand of the Arkati officer that decides to start or join another meeting hall organization as an officer will be removed as a Hand of the Arkati officer immediately upon recognition of such action
- Officers will be requested to step down or removed if they leave the game for longer than 60 days. Upon return, a prior officer can request to be voted back into office if current officers stand at five or fewer
- An officer may be removed due to actions in contrast to the best interests of the organization or in violation of game policy. This removal must be approved by a unanimous decision of the other acting officers. Upon removal, the officer will be demoted to veteran status unless extreme circumstances require expulsion from organization
- A veteran may be demoted to member due to actions in contrast to the best interests of the organization or in violation of game policy. This removal must be approved by a simple majority of the officers
- Any member or veteran may be expelled from the organization due to extreme circumstances. These may include violation of game policy, excessive abuse of bylaws’ behavior and rules, or other extreme instances
- Officers reserve right to remove a member from the organization after sale or transfer of an account and/or character
Events & Meetings
Level Restrictions: Although membership is restricted to characters at, or approaching, Grand Lord or Lady status, lower-level characters may attend events as outlined per each event. In the absence of an officer, a veteran or member may lead and take charge of the event. In order for an event to be considered for attendance credit, the event must either be an official event or attended by at least five attendees. Attendance must be posted via an approved communication method so that it can be tallied.
Hand of the Arkati typically runs an unofficial event every night of the week at 8:30 p.m. EST. Regularly-scheduled events may be disrupted due to festivals or other special activities.
Food Fight & Ice Cream Social
When: Thursday, September 14 at 7:00pm eastern.
Where: Spindrift Sanctuary's Kitchen, near Icemule (33370 / u2022580)
Unleash your inner foodie warrior at the Hand of the Arkati's Food Fight & Ice Cream Social! Grab your favorite food making props and food sharing items, and join us for some playful pandemonium. Show off your creativity, engage in friendly food combat, and stuff your faces. Every guest will be invited to make custom ice cream via our auction quality ice cream churn.
Spa Night
When: Friday, March 3rd at 8:00pm eastern.
Where: Kraken's Fall, Hand of the Arkati Structure, Ladies' Patio (#29630)
Hand of the Arkati is opening our doors wide to welcome guests! Come pamper yourself in lavish luxury upon our Ladies` Patio. We'll help you get gussied and looking your best with cosmetics, oils, and more. Libations and decadent chocolate delights will be available to enhance your pampering. Both masculine and feminine stylings will be provided.
Are you interested in learning more about our MHO and potential membership opportunities? During this event we will answer all of your questions about our group and discuss the membership process!
Transportation: Need help getting to and from Kraken's Fall? We'll reimburse your roundtrip chronomage orb or premium portal expenses. Just whisper to Maylan during the event.
Silver Prize: Guests will have the option to take a spin on our wheel of chance and win up to 10m in silver prizes!
~ ~ Spa Menu ~ ~
All services are free and come with a complimentary chocolate treat, hand-crafted by Chef Sabotage
Spa Staff
- Coiffurist Maylan: Custom Knitted Hairties
- Stylist Deza: Custom braiding
- Beautician Treeva: Cosmetics and makeup artistry
- Chirugeon Desorceri: Facial modifications
- Chef Sabotage: Chocolatier
- Jeweler Meliyara: Body piercings
- Concierge Yavs: Silver prize game of chance
Custom Order Knitted Hairties
- Material options (select one): fleece, heather, angora, alpaca, chenille, wool, silk, pashmina, paeline, cotton, linen, tartan
- Knitting style options (select one): knitted, crocheted, course knitted, frayed knitted, fuzzy knitted, lustrous knitted, shiny knitted, soft knitted, thick knitted, thin knitted, winterweight knitted, wispy knitted, lumpy knitted, velvety knitted, chunky knitted, threadbare knitted, downy knitted, frizzy knitted, contrasting knitted
- Color options: Guests may choose the color of their choice by presenting dye Coiffurist Maylan. Dye can be obtained from any Dyer's tent location. Only a single dose of dye is required, and leftover dye will be returned to the customer.
Note: If guests do not have their own dye, they can choose from the default colors of: jet-swirled jade, cream-swept ivory, black cherry, moonlight silver, or pickle green.
- How to order: Hand your dye selection to Coiffurist Maylan (if applicable), and whisper your material and knitted style selection to her.
Hair-Braiding Tool Custom Hairstyles
How to order: Consult the wiki list in the link above and whisper the following selections to Stylist Deza
- Quantity
- Adjective
- Style
- Connection
- Color
- Material
- Adornment
Cosmetics and Beauty Products
How to order: These products will be available for self-service usage, with our expert Beautician Treeva on-hand to provide instructions and selection consultation to help you achieve your perfect look! Please be sure to place each product back in its container after each use.
- Dapper Hair/Beard Pomade: A tiny ceramic pot of wax, a square sea blue metal jar of pomade, a thin faceted glass vial of oil
- Eyeliner: a flora-encased pale silver vial (a slender trace of pale silver ink precisely brushed above lashes); a thorn-caged blackthorn vial (a curvilinear stroke of smoke black lined across lashes, the ink tapering towards his/her brow); a flora-encased blackened gold vial (a gradient wing of blackened gold traced across lashes, the metallic ink tapering towards his/her brow)
- Eyeshadow: an oval grey cloisonne compact (a sweep of pearl grey shadowing eyelids, blending into darker tones along the outer edges); a rectangular obsidian glass compact (smudged obsidian powder roughly encircling his/her eyes); an oval copper cloisonne compact (a metallic sweep of copper and bronze blended across eyelids in a seamless gradient)
- Cheeks: a filigree-inset ghostly white glass compact (a faint ghostly white shimmer skimming across cheekbones); a filigree-inset iridescent glass compact (constellations of iridescent shimmer traced along right cheekbone); a filigree-inset wine red enamel compact (a light dusting of wine red powder brushed across cheeks)
- Lips: a gilt-dipped jade glass vial (a metallic-sheened jade cream traced across lips); a gilt-dipped milky brown glass vial (a stain of milky brown gloss enhancing the curvature of lips); a gilt-dipped black glass vial (an opaque night black cream carefully brushed onto lips); a cylindrical sanguine glass vial (a stain of sanguine red gloss gracing lips); a gilt-dipped amethyst glass vial (a shimmer-infused amethyst gloss covering the natural color of his/her lips)
- Nail Polish: a smoky plum glass bottle (smoky dark plum lacquer brushed onto smoothly filed fingernails); a pale-webbed ebony glass bottle (pale-webbed ebony polish brushed onto faintly squared fingernails); a gold-suffused glass bottle (gold-suffused incarnadine glaze brushed onto delicately squared fingernails); a rose-blushed eburnean glass bottle (rose-blushed eburnean lacquer brushed onto well-manicured fingernails); an opalescent indigo glass bottle (opalescent indigo gloss brushed onto subtly rounded fingernails)
Scarring Razor Facial Modifications
How to order:
- Step 1: Remove any clothing or items covering the intended scar location, including all feature altering items.
- Step 2: Join Chirugeon Desorceri's group.
- Step 3: Consult the wiki list in the link above and whisper the following selections to Chirugeon Desorceri
- Descriptor
- Scar Type
- Preposition
- Location
Note: Scars become/replace your distinguishing mark!
Body Piercings
How to order:
- Step 1: Hand the gem of your choice to Meliyara or pick one of our stock gems.
- Step 2: Whisper the piercing location of your choice to Meliyara: right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, left earlobe, both earlobes, right cheek, left cheek, upper lip, bottom lip, front of the neck, nape of the neck, right collarbone, left collarbone, right wrist, left wrist, right shoulder, left shoulder, abdomen, right thigh, left thigh, right hip, left hip, right ankle, and left ankle.
- Step 3: Meliyara will set the punch and hand it to you. Use CLENCH PUNCH to pierce yourself.
- Step 4: Hand the punch back to Meliyara.
Note: The piercer is compatible with gems that have been lapidaried or cut, so feel free to fancy up your gem!
Reim Quest Hunting
The settlement of Reim offers various event options, listed below. Loot-sharing guidelines for Reim events follow the loot-sharing guidelines outlined in that section of the bylaws.
- Farm Run - Consists of staying within the village of Reim inside the “plaza.” Typically, farm runs will provide a constant presence in Reim for the entirety of the event and allow attendees to use Reim orbs to reset progression and gather additional ethereal scrip.
Level Restrictions: Generally open to level 81+, but safety is not guaranteed. Group size is capped at 20 - if more people arrive, a new group must be formed or the group disbanded. - Progression Run - This is your typical Reim quest run. The event usually gathers within the village of Reim inside the plaza. At the designated time of progression, the group will make its way towards the throne room to kill the emperor and empress. Individual loot searched from the emperor and empress will belong to person who initiated the spawning of such.
Level Restrictions: Level 91+- Time of Progression - Will begin promptly at time stated at the beginning of event. (e.g., Reim progression will begin at 9 p.m. (NO reorbing after 8:55)
- Moving forward: Once progression has begun, group leadership will give attendees a maximum of two rare waves to gain clearance for next area. If still not clear, leader of event will request attendee stay behind to allow the group to progress in timely manner.
- AFK or non-responsive participants who are not clear will be given only one wave to clear and then left in a non-combat zone
- Speed Run - This is NOT your typical Reim quest run. The event gathers within the village of Reim inside the plaza. The group will promptly make its way towards the throne room to kill the emperor and empress. Individual loot searched from the emperor and empress will belong to person who initiated the spawning of such.
Level Restrictions: Level 91+- Time of Progression - Will begin promptly at 8:30 p.m. on Friday evening and begin progression at 8:45 p.m.
- Moving forward: Once progression has begun, group leadership will give attendees a maximum of one rare wave to gain clearance for next area. If not clear, attendee will be left where they stand to fend for themsleves.
- AFK or non-responsive participants who are not clear will be left where they stand to fend for themselves.
- Fortress Defense - A fast-paced, 30-minute event based on “defend the flag,” which gives one the chance to fight sequential waves of undead enemies. This version of Reim is best suited for casters or extremely fast physical classes.
Level Restrictions: Level 91+
Regular Capped Hunting Grounds
These hunting events consist of group parties that gather to do adventurer-guild bandit runs, excursions to Old Ta’Faendryl, Sanctum of Scales, the Rift, the Elemental Confluence, or Nelemar as well as any future released hunting grounds designed towards capped players. These events or typically done as impromptu events by organization members (see above for attendance credit requirements). Many times officers or veterans may announce that they are gathering a group to head to one of these areas. Please feel free to join with them. These events will typically be led by the leader requesting the event. The loot for this event should be determined by those in attendance among themselves.
Level Restrictions: Level 91+
Guardians of Sunfist Warcamping
The leader of this event will generally be a member of the Guardians of Sunfist as one is needed to access entry to the camp. Usually a group will RAZE a warcamp, which consists of defeating an entire camp to extinction and then burning it to the ground. Raze tasks can be shared amongst society members at the beginning of the event. Loot-sharing guidelines for warcamping events follow the loot-sharing section of the bylaws.
- Please be prepared to dedicate a sufficient amount of time for the camp to be cleared. Generally a raze task can take between 30 minutes to 1 hour depending on camp and group size.
- It is recommended you come fully prepared with as much magical protection as you can garner. Also note that area of effect spells are not advised inside of the camp due to the shroud surrounding it.
Level Restrictions: Level 91+ (restriction important due to Grimswarm spawning to the highest-level attendee).
Quests
From time to time, paid quests may be led via the box office or SimuCoin quest system. These events will have limited space and loot distribution will be determined by the event leader. These paid quests are subject to attendance credit as long as they meet the minimum impromptu requirement of 5 attendees and are led by an officer or veteran.
Level Restrictions: Varies based on event leader organizing
Event Loot Sharing
For Reim-based events, there should always be at least one designated looter responsible for clearing corpses and gathering silver and gems. There will also be at least one leader responsible for safely grouping attendees and, where applicable, navigating the group through the quest.
- All corpses will be looted by the designated looter running a major loot boost for maximum possible looting benefit. The looter will coordinate with those in attendance to carry full containers when overburdened. It’s the looter’s responsibility to track to whom these containers were given
- At the end of the event, all containers will be given to a seller, preferably the attendee that has the highest trading and influence bonus, to take and sell. Coins will then be given to the leader to share among the attendees.
- Each leader of the group is entitled to one additional full share of the collected coins
- Each looter of the group is entitled to one additional full share of the collected coins
- Any attendee who wishes to receive a share of the silver split must choose from one of two options:
- Immediately move to Gardenia Commons in Mist Harbor and join the appointed group leader
- Communicate to the group before the event finishes that you will be unable to join the group in Gardenia Commons and:
- Coordinate with another premium attendee to have your split delivered
- If unable to coordinate with anyone, alert an Officer and wait patiently in the Reim Base Camp for your split to be delivered to you
We encourage all attendees to learn and be comfortable with leading and looting tasks, so if you’re unclear about how to execute any of the tasks listed above please do not hesitate to contact an officer. We will be happy to provide you with guidance, instruction, and advice on how to get more involved with our events.
Other Events & Meetings
From time to time, the officers and members may take part in various other events and meetings done throughout the world of Elanthia. These can range from festival participation to general organization meetings to discuss whatever topics are needed. These other events will typically be led by an officer or an officer-appointed event leader.
Behavior, Rules, & 3rd Party Resources
Although the Hand of the Arkati is mostly an out of character community designed around capped group activity, we do ask that members and those that join us for our events abide by some simple behavior and rules. Those include the following:
- Drama, excessive complaining, etc is not appreciated, warranted, nor wanted
- Although our membership base is mostly adults, please keep our various forms of communication to a modest level. (e.g., no NC-17 rated content). Please take those discussions to a more private medium. If excessive violations occur, we will bar you from our communication methods
Officers will manage and distribute invitations to 3rd party communication and resource tools. These include, but not limited too, external voice & text chat software as well as attendance records. Invitations to our existing voice & text chat software will be restricted to the following:
- Current members of the organization
- Individuals that have shown an interest in our organization by attending an event
- Individuals with special circumstances deemed so by the inviting officer
When an officer holding ownership over one of these tools and or resources steps down or is removed from the organization, that officer is required to relinquish ownership rights to another active officer.
Bylaws Ratification and Revisions
If and when changes to the above bylaws need to be made, the following guidelines will be used to coordinate updates and approval.
A bylaw change, update, removal, and additions may be proposed by the current officers. A majority vote of the officers will be used to decide if approved or denied.
Current Officers
Kragdruk |
Melivn |
Nuadjha |
Ragz |
Tranquia |
Treeva |
Official Tattoo
a black-inked crying whale: Starkly inked in midnight black, a poignant single tear glistens below the subtly contoured eye of the whale. Spouts of foamy ocean water spray in delicate shades of charcoal gray, erupting forcefully from a rounded blowhole. A subtle cross hatched texture reminiscent of scarred whale hide fills the space within a silvery white border. Beneath the bulbous, blubbery belly, blocky bronze-toned script reads, "Bad Weather's A Comin'!"
Insignias
- a marbled ora hand insignia clenched around a small gemstone globe - 20k
- a clenched veil iron hand insignia - Member Insignia (purchasable by any member) - 25k
Dark blue-flecked veil iron fingers envelop a gemstone globe that has been cut with a fractal lightning arc. Light blue vaalorn veins writhe outward from the globe across the clenched fist, and the combination of the cut of the stone and the metallic inlay create the illusion of crimson sparks when the piece is caught by the light. Across the wrist is inscribed in runic block letters: "We are thy hand. Our will be done, on Elanthia as on the moons above." - a clenched rolaren hand insignia - Veteran Insignia (purchasable only by officers) - 30k
Dark rolaren fingers envelop a gemstone globe that has been cut with a fractal lightning arc. Brilliant silver eonake veins writhe outward from the globe across the clenched fist, and the combination of the cut of the stone and the metallic inlay create the illusion of crimson sparks when the piece is caught by the light. Across the wrist is inscribed in runic block letters: "We are thy hand. Our will be done, on Elanthia as on the moons above." - a clenched veniom hand insignia - Officer Insignia (purchasable only by officers) - 30k
Dusky blue veniom-plated fingers envelop a gemstone globe that has been cut with a fractal lightning arc. Ruddy eahnor veins writhe outward from the globe across the clenched fist, and the combination of the cut of the stone and the metallic inlay create the illusion of crimson sparks when the piece is caught by the light. Across the wrist is inscribed in runic block letters: "We are thy hand. Our will be done, on Elanthia as on the moons above."