One Hundred Seconds Weapons: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Please fill in with more information as you can!
'''One Hundred Second''' weapons (sometimes known as '''Temporal Weapons''') are scripted weapons that have a variable enchant. They were first sold at the [[Grand Auction of 5123]]. They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.


Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.
Temporal Weapons, The One Hundred Seconds script, were introduced by PM Wyrom at the [[Grand Auction of 5123/Full List]].


Once every 24 hours, the wielder can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant is between +1 to +100. All are determined by {{boldmono|TIME}} in Unix. The base enchant is +1, and when it resets it returns to +1. Effects last until 8am the next day, however the weapon must be used before it will revert.
These weapons have an enchant from +1 to +100 and flares determined by timestamp when CLENCHED.


Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc. It cannot be enchanted, have ability flares added or changed, or be altered or lightened.
Other information, gleaned from player posts on Discord:
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
You analyze the temporal arming sword and sense that the creator has provided the following information:
This weapon can change its enchant and flare based on the time you CLENCH it. It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack. The enchant can range between +1 to +100. You can WAVE the sword to show it off. RAISE will also give you a temporary title of "Temporal Guardian." You can GAZE to check if you can CLENCH again.
This cannot be altered, enchanted or have its flare changed at all. It can, however, have other merchant and player services done.
You can tell that the sword is as light as it can get.
The sword has Custom Flare messaging that is valid for ANY flare type:
1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion. Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.
3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER's] [ITEM] along the surface in a serpentine fashion. Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.
Target: A dark shadow quickly slithers from the hilt of [ATTACKER's] [ITEM] along the surface in a serpentine fashion. Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.
</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|CLENCH
| You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time. As you pull back your sword, it has a white glow shrouded in black wisps.
| Person clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time. As he pulls back his sword, it has a golden glow wavering in and out of existence.
|-
| colspan="2" style="text-align:center"|Sets the item based on the current Unix timestamp.
|-
! scope="row" role="rowheader" rowspan="2"|GAZE
| You sense that you can CLENCH the sword again to absorb power from a temporal rift.
| N/A
|-
| colspan="2" style="text-align:center"|Shows the time remaining until the weapon can be {{boldmono|CLENCHed}} again.
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
| You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Gives the wielder a temporary prename [[title]] of Temporal Guardian.
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}


==Additional Information==
Per Tsalinx:
=== Determining Flares & Enchant ===
To determine flares and enchantment on temporal warpikes, the wielder must rely on a Unix timestamp format. The focus is primarily on the '''last three digits''' of the timestamp:


:The '''third-to-last digit (X)''' determines the flare type (see tables below).
Once a day, you can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant will be between +1 to +100. All determine by TIME, in Unix.
:The '''last two digits (YY)''' determine the enchant level:
::''00'' = +100 enchant
::''99'' = +99 enchant
::''98'' = +98 enchant
::...
::''01'' = +1 enchant.


For example, given the Unix timestamp: '''1682485XYY''':
You can add other properties to it, like ensorcell, bless, creaturebane, weighting, etc
:'''X''' = Flare Type <br/>
:'''YY''' = Enchant <br/>


As another example:
Base enchant will be +1, I will probably have it at the auction as +50.
:'''Timestamp:''' 1682485299<br/>
:'''Flare:''' Ice<br/>
:'''Enchant Level:''' +99<br/>
:'''Description:''' A temporal warpike encased in ice with +99 enchant.<br/>


=== Flare Typess (0–9) ===
Can't enchant it, flare it, or alter it. When it resets, it will always be +1
{| class="wikitable"
|+ Flare Types (0–9)
! scope="col"| Code
! scope="col"| Flare Type
! scope="col"| Description
|-
| scope="row"| 0 || '''Disintegration''' || A temporal warpike wavering in and out of existence
|-
| scope="row"| 1 || '''Fire''' || A temporal warpike suffused with flames
|-
| scope="row"| 2 || '''Ice''' || A temporal warpike encased in ice
|-
| scope="row"| 3 || '''Lightning''' || A temporal warpike crackling with lightning
|-
| scope="row"| 4 || '''Earth''' || A temporal warpike camouflaged by earthy material
|-
| scope="row"| 5 || '''Acid''' || A temporal warpike dripping with acid
|-
| scope="row"| 6 || '''Void''' || A temporal warpike void of features
|-
| scope="row"| 7 || '''Disruption''' || A temporal warpike writhing with black tendrils
|-
| scope="row"| 8 || '''Plasma''' || A temporal warpike consumed by heat
|-
| scope="row"| 9 || '''Steam''' || A temporal warpike enveloped in steam
|}


==== Special Flare Types ====
Until 8am the next day.
Special flare types exist, and are considered easter eggs and not widely known. Good luck!


===Loresong Recall===
Wyrom noted:
One example of how this script appears via {{boldmono|LORESONG RECALL}}:

<pre{{log2}}>
"Anything scripted will take the scripted slot. So the ability to interact with it in a unique way is always a script. You cannot change the enchant, ability (flares), description, or encumbrance. You can have other services added to it...it takes the script spot, flare/defender spot, can't be enchanted, altered, or lightened. Might work with RotFlares/NotRotFlares."
As you recall BardyMcBardBard's song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...
It imparts a bonus of +49 more than usual.
It has been infused with the power of a dark substance.
It is a small item, under a pound.
It is estimated to be worth about 1,000,000,000 silvers.
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.
It is predominantly crafted of air.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by BardyMcBardBard.
</pre>
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Grand Auction of 5123 <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=GAZE
|verb3=RAISE
|verb4=WAVE
}}
</td></tr></table>

Latest revision as of 09:26, 15 July 2025

One Hundred Second weapons (sometimes known as Temporal Weapons) are scripted weapons that have a variable enchant. They were first sold at the Grand Auction of 5123. They have an enchant that varies from +1 to +100 and flares determined by timestamp when CLENCHed.

Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.

Once every 24 hours, the wielder can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant is between +1 to +100. All are determined by TIME in Unix. The base enchant is +1, and when it resets it returns to +1. Effects last until 8am the next day, however the weapon must be used before it will revert.

Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc. It cannot be enchanted, have ability flares added or changed, or be altered or lightened.

Analyze

You analyze the temporal arming sword and sense that the creator has provided the following information:
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of "Temporal Guardian."  You can GAZE to check if you can CLENCH again.
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.
You can tell that the sword is as light as it can get.
The sword has Custom Flare messaging that is valid for ANY flare type:
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER's] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER's] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.

Usage

Verb First Third
CLENCH You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time. As you pull back your sword, it has a white glow shrouded in black wisps. Person clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time. As he pulls back his sword, it has a golden glow wavering in and out of existence.
Sets the item based on the current Unix timestamp.
GAZE You sense that you can CLENCH the sword again to absorb power from a temporal rift. N/A
Shows the time remaining until the weapon can be CLENCHed again.
RAISE You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you. This section has not been added yet; please add to it now!
Gives the wielder a temporary prename title of Temporal Guardian.
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Determining Flares & Enchant

To determine flares and enchantment on temporal warpikes, the wielder must rely on a Unix timestamp format. The focus is primarily on the last three digits of the timestamp:

The third-to-last digit (X) determines the flare type (see tables below).
The last two digits (YY) determine the enchant level:
00 = +100 enchant
99 = +99 enchant
98 = +98 enchant
...
01 = +1 enchant.

For example, given the Unix timestamp: 1682485XYY:

X = Flare Type
YY = Enchant

As another example:

Timestamp: 1682485299
Flare: Ice
Enchant Level: +99
Description: A temporal warpike encased in ice with +99 enchant.

Flare Typess (0–9)

Flare Types (0–9)
Code Flare Type Description
0 Disintegration A temporal warpike wavering in and out of existence
1 Fire A temporal warpike suffused with flames
2 Ice A temporal warpike encased in ice
3 Lightning A temporal warpike crackling with lightning
4 Earth A temporal warpike camouflaged by earthy material
5 Acid A temporal warpike dripping with acid
6 Void A temporal warpike void of features
7 Disruption A temporal warpike writhing with black tendrils
8 Plasma A temporal warpike consumed by heat
9 Steam A temporal warpike enveloped in steam

Special Flare Types

Special flare types exist, and are considered easter eggs and not widely known. Good luck!

Loresong Recall

One example of how this script appears via LORESONG RECALL:

As you recall BardyMcBardBard's song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...
It imparts a bonus of +49 more than usual.
It has been infused with the power of a dark substance.
It is a small item, under a pound.
It is estimated to be worth about 1,000,000,000 silvers.
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.
It is predominantly crafted of air.
It has been ensorcelled 5 times.
It has been sanctified 5 times.  It has permanent Holy Fire flares.
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by BardyMcBardBard.
One Hundred Seconds Weapons Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable No
Light/Deep No
Original Release Venue Grand Auction of 5123
Original Release Year 2023
Item Verbs
CLENCH GAZE RAISE WAVE