Kaleidoscope Toy: Difference between revisions
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GS4-XYNWEN (talk | contribs) (Created page with "Kaleidoscope toys were originally released in 1999. They were updated in 2024 by GM Xynwen to have 3 tiers. === Analyze - Tier 3 === <nowiki>~*~ Kaleidoscopes ~*~ Originally created by GMs Kuromaku and Raene in 1999, these kaleidoscopes were updated by GM Xynwen in 2024 to be re-released at Ebon Gate. There are currently 3 tiers. This kaleidoscope is Tier 3. Usage: TURN will randomly select 4 phrase groups. PEER shows them. Custom phrase sets still are selected...") |
(Adding item script templates. This article is still a stub and is missing its verb messaging.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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Kaleidoscope toys were originally released in 1999. They were updated in 2024 by GM Xynwen to have 3 tiers. |
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{{stub}} |
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Kaleidoscope toys were originally released in 1999. They were updated in 2024 for [[Ebon Gate]] by GM Xynwen to have 3 tiers. |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=Tier 1 kaleidoscopes have three verb traps. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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~*~ Kaleidoscopes ~*~ |
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Originally created by GMs Kuromaku and Raene in 1999, these kaleidoscopes were updated by GM Xynwen in 2024 to be re-released at Ebon Gate. There are currently 3 tiers. This kaleidoscope is Tier 1. |
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Usage: TURN will randomly select 4 phrase groups. PEER shows them. Custom phrase sets still are selected randomly, but at Tier 3, you can TWIST to select the entire phrase set for your PEER. |
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=== Analyze - Tier 3 === |
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<nowiki>~*~ Kaleidoscopes ~*~ |
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Placement Usage: At T3, PLACE to set it down for up to 4 hours. Only the person PLACEing can pick it back up during that time. If you forget, after four hours, it will be able to be picked up by anyone, including the janitor. If the janitor gets it, you can check in at the Adventurer's Guild for LOST items. Pick it up by repeating PLACE <item>. |
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Private Property Usage: If you own a private property, you can PLACE the kaleidoscope, and it will not be swept up by the janitor. It will stay there until you pick it up with PLACE <item>. |
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PERMANENT PP Usage: After PLACEing the kaleidoscope in your private property, you can PUSH it and make it a permanent prop in the room. If you do this, it cannot be undone. You can no longer PLACE it or GET it. |
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Verbs: |
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* Tier 1: fidget, peer, turn |
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Alterations: |
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* Any merchant can alter if desired. Unlocks are with permission only. It takes a base, long, and/or show. There is a stock LOOK, and it will append to any custom SHOW. Keep this in mind when altering. |
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-- when PLACEd, this stock look will also reference the stand |
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* This should remain a kaleidoscope item (so a tube, cylinder, kaleidoscope, or other appropriate noun) |
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* There are references to tiny wheels near the eyepiece and gears/clockwork items on and in it |
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Custom Fields: |
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* These 4 fields are separate from an alteration. If the alter contradicts what is here, these will be updated to fit. Merchants can do all 4 fields as 1 service |
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* Stand (used for PLACE at T3): no article, include noun. Ex. silver-inlaid ebonwood holder or cedar stand |
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* Kaleidoscope main material/descriptor: How you want the main body of the kaleidoscope referenced in applicable messaging. Ex. gem-encrusted or silver-inlaid copper or smooth |
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* Gears: adjectives used in front of "gears." Ex. copper or etched brass |
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* Wheels: Same as gears but for the tiny wheels |
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Custom Phrase Sets |
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* At Tier 2, you can set 2 custom phrase sets. Tier 3 adds 3 more. You cannot alter these fields unless the kaleidoscope is unlocked to the proper tier. |
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* Adding one custom set of phrases can be done at GALD, but it is a service in and of itself and shouldn't be combined with alterations. |
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Phrase Sets Setup: |
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* The phrase set layout is "phrase 1^phrase2^phrase 3^phrase4" |
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* Phrase 1 should be a type of pattern, like "a swirl of rose-hued leaves" |
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* Phrase 2 will connect 2 patterns together, like "overlaid by" |
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* Phrase 3 will be another pattern, like "dozens of miniscule red crystals" |
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* Phrase 4 connects it all together (often a background), like "upon a shimmering silver background" |
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* It all ties together thusly: You peer through your kaleidoscope and see a swirl of rose-hued leaves overlaid by dozens of miniscule red crystals upon a shimmering silver background. |
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* Each section is randomly chosen when TURNing and saved in sdata10 for PEERing |
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* At Tier 3, you can TWIST to put a custom phrase set in sdata10 in its entirety |
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Current Settings: |
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* Stand: polished resaeun stand |
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* Material: smooth |
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* Gears: copper |
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* Wheels: copper |
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* Current View Phrase: sdata1-1^second^third^fourth |
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* Custom Phrase Set 1: sdata1-1^second^third^fourth |
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~*~ End Custom Analyze ~*~ |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|FIDGET |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PEER |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=Tier 2 kaleidoscopes have additional fluff verb traps and ability to add custom phrase sets. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|LICK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|SHAKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=Tier 3 kaleidoscopes have additional fluff verb traps, additional custom phrase sets, and the {{boldmono|PLACE}} abilities and permanent option for placing inside a [[private property]]. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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~*~ Kaleidoscopes ~*~ |
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Originally created by GMs Kuromaku and Raene in 1999, these kaleidoscopes were updated by GM Xynwen in 2024 to be re-released at Ebon Gate. There are currently 3 tiers. This kaleidoscope is Tier 3. |
Originally created by GMs Kuromaku and Raene in 1999, these kaleidoscopes were updated by GM Xynwen in 2024 to be re-released at Ebon Gate. There are currently 3 tiers. This kaleidoscope is Tier 3. |
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* Custom Phrase Set 1: sdata1-1^second^third^fourth |
* Custom Phrase Set 1: sdata1-1^second^third^fourth |
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~*~ End Custom Analyze ~*~ |
~*~ End Custom Analyze ~*~ |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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=== Other Info === |
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}} |
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* Discord announcement/forum link: |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|EAT |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PLACE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Sets down the kaleidoscope for 4 hours in public rooms. Sets down the kaleidoscope safely inside a [[private property]] indefinitely. |
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|- |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TWIST |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==See Also== |
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* Discord announcement/forum link: [https://discord.com/channels/226045346399256576/1288182040826744884 Kaleidoscope Discussion] |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Kaleidoscope <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom=Stand <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2=Material |
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|custom3=Gears |
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|custom4=Wheels |
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|custom5=View phrase sets |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=1999 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=EAT <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=FIDGET |
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|verb3=LICK |
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|verb4=PEER |
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|verb5=PLACE |
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|verb6=POKE |
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|verb7=RUB |
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|verb8=SHAKE |
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|verb9=TURN |
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|verb10=TWIST |
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}} |
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</td></tr></table> |
Latest revision as of 11:24, 1 October 2024
Kaleidoscope toys were originally released in 1999. They were updated in 2024 for Ebon Gate by GM Xynwen to have 3 tiers. Tier 1Tier 1 kaleidoscopes have three verb traps.Analyze~*~ Kaleidoscopes ~*~ Originally created by GMs Kuromaku and Raene in 1999, these kaleidoscopes were updated by GM Xynwen in 2024 to be re-released at Ebon Gate. There are currently 3 tiers. This kaleidoscope is Tier 1. Usage: TURN will randomly select 4 phrase groups. PEER shows them. Custom phrase sets still are selected randomly, but at Tier 3, you can TWIST to select the entire phrase set for your PEER. Placement Usage: At T3, PLACE to set it down for up to 4 hours. Only the person PLACEing can pick it back up during that time. If you forget, after four hours, it will be able to be picked up by anyone, including the janitor. If the janitor gets it, you can check in at the Adventurer's Guild for LOST items. Pick it up by repeating PLACE <item>. Private Property Usage: If you own a private property, you can PLACE the kaleidoscope, and it will not be swept up by the janitor. It will stay there until you pick it up with PLACE <item>. PERMANENT PP Usage: After PLACEing the kaleidoscope in your private property, you can PUSH it and make it a permanent prop in the room. If you do this, it cannot be undone. You can no longer PLACE it or GET it. Verbs: * Tier 1: fidget, peer, turn Alterations: * Any merchant can alter if desired. Unlocks are with permission only. It takes a base, long, and/or show. There is a stock LOOK, and it will append to any custom SHOW. Keep this in mind when altering. -- when PLACEd, this stock look will also reference the stand * This should remain a kaleidoscope item (so a tube, cylinder, kaleidoscope, or other appropriate noun) * There are references to tiny wheels near the eyepiece and gears/clockwork items on and in it Custom Fields: * These 4 fields are separate from an alteration. If the alter contradicts what is here, these will be updated to fit. Merchants can do all 4 fields as 1 service * Stand (used for PLACE at T3): no article, include noun. Ex. silver-inlaid ebonwood holder or cedar stand * Kaleidoscope main material/descriptor: How you want the main body of the kaleidoscope referenced in applicable messaging. Ex. gem-encrusted or silver-inlaid copper or smooth * Gears: adjectives used in front of "gears." Ex. copper or etched brass * Wheels: Same as gears but for the tiny wheels Custom Phrase Sets * At Tier 2, you can set 2 custom phrase sets. Tier 3 adds 3 more. You cannot alter these fields unless the kaleidoscope is unlocked to the proper tier. * Adding one custom set of phrases can be done at GALD, but it is a service in and of itself and shouldn't be combined with alterations. Phrase Sets Setup: * The phrase set layout is "phrase 1^phrase2^phrase 3^phrase4" * Phrase 1 should be a type of pattern, like "a swirl of rose-hued leaves" * Phrase 2 will connect 2 patterns together, like "overlaid by" * Phrase 3 will be another pattern, like "dozens of miniscule red crystals" * Phrase 4 connects it all together (often a background), like "upon a shimmering silver background" * It all ties together thusly: You peer through your kaleidoscope and see a swirl of rose-hued leaves overlaid by dozens of miniscule red crystals upon a shimmering silver background. * Each section is randomly chosen when TURNing and saved in sdata10 for PEERing * At Tier 3, you can TWIST to put a custom phrase set in sdata10 in its entirety Current Settings: * Stand: polished resaeun stand * Material: smooth * Gears: copper * Wheels: copper * Current View Phrase: sdata1-1^second^third^fourth * Custom Phrase Set 1: sdata1-1^second^third^fourth ~*~ End Custom Analyze ~*~ Usage
Tier 2Tier 2 kaleidoscopes have additional fluff verb traps and ability to add custom phrase sets.Usage
Tier 3Tier 3 kaleidoscopes have additional fluff verb traps, additional custom phrase sets, and the PLACE abilities and permanent option for placing inside a private property.Analyze~*~ Kaleidoscopes ~*~ Originally created by GMs Kuromaku and Raene in 1999, these kaleidoscopes were updated by GM Xynwen in 2024 to be re-released at Ebon Gate. There are currently 3 tiers. This kaleidoscope is Tier 3. Usage: TURN will randomly select 4 phrase groups. PEER shows them. Custom phrase sets still are selected randomly, but at Tier 3, you can TWIST to select the entire phrase set for your PEER. Placement Usage: At T3, PLACE to set it down for up to 4 hours. Only the person PLACEing can pick it back up during that time. If you forget, after four hours, it will be able to be picked up by anyone, including the janitor. If the janitor gets it, you can check in at the Adventurer's Guild for LOST items. Pick it up by repeating PLACE <item>. Private Property Usage: If you own a private property, you can PLACE the kaleidoscope, and it will not be swept up by the janitor. It will stay there until you pick it up with PLACE <item>. PERMANENT PP Usage: After PLACEing the kaleidoscope in your private property, you can PUSH it and make it a permanent prop in the room. If you do this, it cannot be undone. You can no longer PLACE it or GET it. Verbs: * Tier 1: fidget, peer, turn * Tier 2: lick, rub, shake * Tier 3: eat, poke, place, twist Alterations: * Any merchant can alter if desired. Unlocks are with permission only. It takes a base, long, and/or show. There is a stock LOOK, and it will append to any custom SHOW. Keep this in mind when altering. -- when PLACEd, this stock look will also reference the stand * This should remain a kaleidoscope item (so a tube, cylinder, kaleidoscope, or other appropriate noun) * There are references to tiny wheels near the eyepiece and gears/clockwork items on and in it Custom Fields: * These 4 fields are separate from an alteration. If the alter contradicts what is here, these will be updated to fit. Merchants can do all 4 fields as 1 service * Stand (used for PLACE at T3): no article, include noun. Ex. silver-inlaid ebonwood holder or cedar stand * Kaleidoscope main material/descriptor: How you want the main body of the kaleidoscope referenced in applicable messaging. Ex. gem-encrusted or silver-inlaid copper or smooth * Gears: adjectives used in front of "gears." Ex. copper or etched brass * Wheels: Same as gears but for the tiny wheels Custom Phrase Sets * At Tier 2, you can set 2 custom phrase sets. Tier 3 adds 3 more. You cannot alter these fields unless the kaleidoscope is unlocked to the proper tier. * Adding one custom set of phrases can be done at GALD, but it is a service in and of itself and shouldn't be combined with alterations. Phrase Sets Setup: * The phrase set layout is "phrase 1^phrase2^phrase 3^phrase4" * Phrase 1 should be a type of pattern, like "a swirl of rose-hued leaves" * Phrase 2 will connect 2 patterns together, like "overlaid by" * Phrase 3 will be another pattern, like "dozens of miniscule red crystals" * Phrase 4 connects it all together (often a background), like "upon a shimmering silver background" * It all ties together thusly: You peer through your kaleidoscope and see a swirl of rose-hued leaves overlaid by dozens of miniscule red crystals upon a shimmering silver background. * Each section is randomly chosen when TURNing and saved in sdata10 for PEERing * At Tier 3, you can TWIST to put a custom phrase set in sdata10 in its entirety Current Settings: * Stand: polished resaeun stand * Material: smooth * Gears: copper * Wheels: copper * Current View Phrase: sdata1-1^second^third^fourth * Custom Phrase Set 1: sdata1-1^second^third^fourth ~*~ End Custom Analyze ~*~ Usage
See Also
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