Portable darkbox: Difference between revisions
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The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox. So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull. If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item. Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance. |
The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox. So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull. If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item. Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance. |
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===References=== |
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<references /> |
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==See Also== |
==See Also== |
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* [[Darkbox]] game |
* [[Darkbox]] game |
Latest revision as of 10:42, 12 November 2024
The Portable Darkbox was originally released at Ebon Gate festival Evermore Hollow 2022 in the shop Luck of the Draw. It was designed by GM Vanah. It is a portable version of the beloved Darkbox game of chance. AnalyzeIn hand: You analyze your darkbox and sense that the creator has provided the following information: This is a portable darkbox. You can PUT items inside, set a cost via WHISPER, and DROP the darkbox to allow other characters to pay for a chance to pull a prize or hit a booby trap. This darkbox has [number] needle traps, [number] jaws traps, and [number] [flavor] candies inside in addition to other items inside. NUDGE to toggle needle traps, JAB to toggle jaws traps, and COVER to toggle candies from the prize pool. The opening of the darkbox that characters stick their hands into can be customized. You might be able to have a talented merchant lighten the darkbox for you or make it hold more items. On the ground: This is your Portable Darkbox. PUT - Put a prize or trap into the darkbox. GET - Pick up the darkbox. GATHER - Remove any coins paid into the darkbox. WHISPER - Change the cost to play or the chance for the booby traps. COST - [amount] silver NEEDLE- Set the percentage chance to match prizes with needle traps. JAWS - Set the percentage chance to match prizes with jaws traps. CANDY - Set the percentage chance to match prizes with jaws traps. NUDGE - Return/Remove needle traps from prize pool. JAB - Return/Remove jaws traps from prize pool. COVER - Return/Remove randomly flavored breath mints from prize pool. CLOSE - Prevent others from being able to LOOK inside to see the prizes. Usage
Additional InformationAdding Candies and TrapsWhen a Breath Mints container, needle trap, or jaw trap is put in a darkbox, the item is consumed and cannot be removed again. Jaw traps will have to be OPENed before they can be put into a darkbox. Permanent Breath Mint containers do work and will remain unlimited in count, but likewise are consumed by the darkbox. Example of a permanent Breath Mint container added: >LOOK ON darkbox There is nothing on there. Inside the darkbox you see one needle trap (currently separated from the prize pool), one jaws trap, and an unlimited number of randomly flavored candies (currently separated from the prize pool). Because it is open, others will be able to see the contents. Drop FunctionalityDarkboxes are not intended to be left unattended. They are subject to loss if the game crashes. Once dropped they will not be able to be picked up by another character for a period of four hours. When that four expires, they do not go into the RECOVER LOST system, but rather are simply left on the ground where they were dropped and can be picked up by any character or the janitor. [1] Configuration OptionsUsage: WHISPER <darkbox> COST {#} WHISPER <darkbox> NEEDLE {Desired % #} WHISPER <darkbox> JAWS {Desired % #} WHISPER <darkbox> CANDY {Desired % #} The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox. So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull. If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item. Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance. References
See Also
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