Heal/Harm (1101)/saved posts: Difference between revisions
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The formula is: |
The formula is: |
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<div {{prettydiv|margin-right=27%}}>'''(15 Base damage) + [[trunc]](Endroll - 100) * .10 damage factor) + ( manipulation lore ranks bonus <seed 1>)</div> |
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EXAMPLE 1 |
;EXAMPLE 1: |
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<div {{log}}> |
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<pre> |
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You gesture at a [[giant rat]].<br> |
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CS: +28 - TD: +3 + CvA: +25 + d100: +85 == +135<br> |
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Warding failed!<br> |
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A brief tremor ripples across the rat's skin, leaving a faint beading of |
A brief tremor ripples across the rat's skin, leaving a faint beading of |
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scarlet in its wake. |
scarlet in its wake.<br> |
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... 19 points of damage!</div> |
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Base damage: 15<br> |
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Endroll - 100: 35<br> |
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Lore ranks: 1 (bonus rank 1)<br> |
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Damage factor: .10 |
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(15 base damage) + (35 * .10) + (1 lore bonus damage) = total damage<br> |
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(15) + (3) + (1) = 19 total damage |
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Mental Lore - Manipulation.........| 210 110 |
Mental Lore - Manipulation.........| 210 110 |
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<div {{log}}> |
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<pre> |
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You gesture at a young creature. |
You gesture at a young creature.<br> |
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CS: +469 - TD: +149 + CvA: +8 + d100: +56 == +384<br> |
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... 57 points of damage! |
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</pre> |
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Mark |
Mark |
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Latest revision as of 14:31, 30 March 2017
Topic: So You Want to be an Empath?
Message #: 2751
Author: SPYRIDONM1
Date: 3/12/2010 2:53:21 pm
Subject: Re: Mental Lore - Manipulation Harm spell
>>Hmm, I posted casts on roltons so as to get a maximum endroll advantage; I'll try using the spell in the labyrinth, where the end roll will be a lot less, and let you know what the results are. - THROGG
The Harm (1101) Damage Formula.
There are three factors in the formula:
1. A static 15 base damage.
2. A .10 damage factor for all endrolls > 100.
3. A Mental Lore - Manipulation ranks bonus using a seed 1 summation.
The formula is:
- EXAMPLE 1
You gesture at a giant rat.
CS: +28 - TD: +3 + CvA: +25 + d100: +85 == +135
Warding failed!
A brief tremor ripples across the rat's skin, leaving a faint beading of
scarlet in its wake.
Base damage: 15
Endroll - 100: 35
Lore ranks: 1 (bonus rank 1)
Damage factor: .10
(15 base damage) + (35 * .10) + (1 lore bonus damage) = total damage
(15) + (3) + (1) = 19 total damage
- EXAMPLE 2
You gesture at a giant rat.
CS: +28 - TD: +3 + CvA: +25 + d100: +51 == +101
Warding failed!
A brief tremor ripples across the rat's skin, leaving a faint beading of scarlet in its wake.
... 17 points of damage!
Base damage: 15
Endroll - 100: 1
Lore ranks: 3 (bonus 2)
Damage Factor: .10
(15 base damage) + trunc(1 * .10) + (2 lore bonus damage <seed 1>)= total damage
(15) + (0) + (2) = 17 total damage
- EXAMPLE 3 (from previously posted dated)
Mental Lore - Manipulation.........| 210 110
You gesture at a young creature.
CS: +469 - TD: +149 + CvA: +8 + d100: +56 == +384
... 57 points of damage!
Base damage: 15
Endroll - 100: 284
Lore ranks: 110 (bonus 14)
Damage factor: .10
(15 base damage) + trunc(284 * .10) + (14 lore bonus damage) = total damage
(15) + (28) + (14) = 57 total damage
Mark