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For example, the [[Soul Harvester vissi]], a primal vissi, provides an offensive ability and autocasts [[Spirit Strike (117)]] when slotted in an aversaris arcarium, and it provides a defensive buff and autocasts [[Wall of Force (140)]] when slotted into a vangaris arcarium. Meanwhile, the [[Brambled Enigma vissi]], a chimera vissi, provides slightly different cosmetic appearances, titles, and movement options depending on which type of arcarium is used to house it. ''Generally speaking'', most (but not necessarily all) chimera vissi are singular vissi, offering a single benefit regardless of arcarium used, while most (but not necessarily all) primal vissi are dualistic vissi, offering two different benefits that vary depending on the arcarium used.
For example, the [[Soul Harvester vissi]], a primal vissi, provides an offensive ability and autocasts [[Spirit Strike (117)]] when slotted in an aversaris arcarium, and it provides a defensive buff and autocasts [[Wall of Force (140)]] when slotted into a vangaris arcarium. Meanwhile, the [[Brambled Enigma vissi]], a chimera vissi, provides slightly different cosmetic appearances, titles, and movement options depending on which type of arcarium is used to house it. ''Generally speaking'', most (but not necessarily all) chimera vissi are singular vissi, offering a single benefit regardless of arcarium used, while most (but not necessarily all) primal vissi are dualistic vissi, offering two different benefits that vary depending on the arcarium used.


"Generally" is used several times in the above explanation because the vissi system is VERY flexible. Its design guidelines are in place to ensure a consistency to the system. That doesn't mean ALL primal vissi or chimera vissis in the future are bound to the existing examples.<section end=vissi />
"Generally" is used several times in the above explanation because the vissi system is VERY flexible. Its design guidelines are in place to ensure a consistency to the system. That doesn't mean ALL primal vissi or chimera vissis in the future are bound to the existing examples.

With the exception of Ephemeral vissi, both primal vissi and chimera vissi are tiered up by combining multiple copies of the same type. This can be done by adding the same type of vissi to one arcarium. The total quantity of vissi toward an unlock is noted in the individual vissi's {{boldmono|ANALYZE}} information, using the term "threads" to indicate the total copies bundled together. Once bundled, vissi ''cannot'' be unbundled. Each vissi requires a different total number of copies, or threads, to unlock higher tiers.

;Using Vissi
Vissi must be housed in an arcarium in order to be used. They cannot be used by themselves. The arcarium housing the vissi must be worn and also active. If the arcarium is not active, use {{boldmono|PROD}} to turn it on.

When a vissi is inserted into an arcarium, it is automatically assigned an activator verb from among five options: {{boldmono|POKE}}, {{boldmono|PULL}}, {{boldmono|PUSH}}, {{boldmono|RUB}}, and {{boldmono|TAP}}. Analyzing the arcarium will show all vissi inserted, their type (chimera vs primal), their active ability based on the type of arcarium (aversaris vs vangaris), their current Tier, plus their currently assigned activator verb. The activator verb for an individual vissi can be reassigned by using {{boldmono|ATTEND {VISSI} WITH {ACTIVATOR}}}. Alternatively, with [[Wrayth]] point and click enabled, you can just click on the vissi's name in the arcarium's analyze information, select "attend" in the drop-down menu, then select the new activator verb. If another vissi previously had the activator verb selected, it will also have its own activator verb reassigned.

To use a vissi, simply {{boldmono|RUB {AVERSARIS/VANGARIS ARCARIUM}}} to activate it, using the currently set activator verb. You do not have to interact with the vissi itself - just the arcarium housing it. In cases where a vissi has a skill that can be targeted, you can use {{boldmono|RUB {AVERSARIS/VANGARIS ARCARIUM} AT {TARGET}}} to use the targeted version.

Some vissi are passive, such as [[Soul Harvester vissi]], which means they will not have an activator verb listed. Instead their effects will always be present so long as the arcarium housing them is active.

In cases where a vissi has multiple options for its activation, such as the different types of RPAs for the [[Wisdom vissi]] when in a vangaris arcarium, you can use {{boldmono|TILT {VISSI}}} to swap between those options. This is also true for chimera vissi with different verb messaging sets, such as [[Keen Tracker vissi]]'s Tier 1, 3, and 4 verb messaging sets.<section end=vissi />


==Types of Vissi==
==Types of Vissi==
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==Vissi Compendium==
==Vissi Compendium==
The [[Vissi Compendium]] is an in-character document that was released in game as a book alongside the vissi system, providing an IC explanation for its components and how they are used.
The [[Vissi Compendium]] is an in-character document that was released in game as a book alongside the vissi system, providing an IC explanation for its components and how they are used. It has two major sections, each of which have been released as part of the book and as official documents:
* [[Vissi Compendium#What Are the Orbs of Vicissitude?|What Are the Orbs of Vicissitude?]]
* [[Vissi Compendium (lore)]] - IC explanation of what vissi and arcarium are
* [[Vissi Compendium#What Are Vissi?|What Are Vissi?]]
* [[Vissi Compendium (walkthrough)]] - IC and OOC explanation on how to use vissi and arcarium
* [[Vissi Compendium#The Two Types of Vissi|The Two Types of Vissi]]
* [[Vissi Compendium#Singular Vs Dualistic Vissi|Singular Vs Dualistic Vissi]]
* [[Vissi Compendium#Empowering Your Vissi|Empowering Your Vissi]]
* [[Vissi Compendium#Vissi Extraction|Vissi Extraction]]
* [[Vissi Compendium#What Is Aevit?|What Is Aevit?]]


==See Also==
==See Also==
* [[List of vissi]]
* [[List of vissi]]
* [[Vissi Compendium]]
* [[Vissi Compendium (lore)]]
* [[Vissi Compendium (walkthrough)]]
* [[:Category:The Inquisitor|The Inquisitor]]
* [[:Category:The Inquisitor|The Inquisitor]]



Latest revision as of 19:53, 28 June 2026

The vissi system is a progression system that can grant your character new combat powers, roleplay abilities, and cosmetics. It was introduced in June 2026 with The Inquisitor pay event, and vissi can be acquired via that event. At its core, the vissi system utilizes two different types of objects: arcarium and vissi.

Arcarium

Arcarium are powerful artifacts that can house vissi. Arcarium are worn in their own unique inventory slot, similar to a gilded locus. Arcarium come in two forms:

  • Aversaris arcarium house primal vissi that are generally offensive in nature, plus chimera vissi.
  • Vangaris arcarium house primal vissi that are generally supportive in nature, plus chimera vissi.

Both an aversaris arcarium and a vangaris arcarium can be worn at the same time. Only one of each type can be worn at a given time, however. A character cannot wear two aversaris arcarium, for example.

The purpose of an arcarium is to house one or more vissi. Each type of arcarium can house up to 5 different vissi each. A single arcarium can house at most 3 primal vissi.

The end result is that a character can wear both an aversaris arcarium and a vangaris arcarium, each with 5 vissi, for a total of 10 vissi. With each arcarium housing up to 3 primal vissi each, this means that 6 of the 10 total vissi can be primal (mechanical) in nature, plus 4 chimera (fluff) vissi. All vissi inserted into an arcarium are active at the same time. Inserting the same vissi into the same arcarium will combine those vissi, which is done to tier up a vissi. The same type of vissi can be housed in both arcarium at the same time, providing both the offensive and defensive properties, depending on the tier of the individual vissi.

Vissi can be freely inserted or removed from both types of arcarium while in Nyessem, the realm that hosts The Inquisitor event. Outside of the event in Elanthia, vissi can be inserted into an arcarium at any time, however they cannot be removed freely. A seperate item, a vissi extractor, is needed to remove a vissi from an arcarium when outside of Nyessem.

Vissi

Vissi are the individual items that possess an ability or suite of abilities, which can then be utilized when the vissi is inserted into an arcarium. Vissi's abilities can only be used once slotted into an arcarium. Like many other item scripts, vissi are broken down into multiple tiers, with higher tiers offering more powerful or varied benefits, depending on the vissi type.

Vissi are broadly categorized into two basic types:

  • Chimera vissi are roleplay or fluff focused, providing expanded roleplay options, features, and ambient messaging. Unlocking or tiering up chimera vissi typically will open up new functions beyond the base tier abilities. These new functions vary depending on the individual chimera vissi.
  • Primal vissi are mechanically focused, providing some sort of mechanical benefit whether in or out of combat. It behaves the same no matter the tier. Unlocking or tiering up a primal vissi will enhance its provided benefit, making it more effective or more powerful at higher tiers.
Ephemeral vissi are a unique type of primal vissi that are essentially crumbly. They have a limited number of uses and, once that limited is reached, they disappear. Unlike other types of vissi, they cannot be enhanced or tiered up. Ephemeral vissi are always singular vissi.

In addition to the two basic types of vissi, individual vissi may be considered singular or dualistic. This classification refers to whether or not the vissi provides differents form of its benefit depending on the type of arcarium used to house it (aversaris or vangaris). Singular vissi provide the exact same benefit no matter the type of arcarium that houses it. Dualistic vissi provide different (but complementary) benefits depending on the type of arcarium that houses it.

For example, the Soul Harvester vissi, a primal vissi, provides an offensive ability and autocasts Spirit Strike (117) when slotted in an aversaris arcarium, and it provides a defensive buff and autocasts Wall of Force (140) when slotted into a vangaris arcarium. Meanwhile, the Brambled Enigma vissi, a chimera vissi, provides slightly different cosmetic appearances, titles, and movement options depending on which type of arcarium is used to house it. Generally speaking, most (but not necessarily all) chimera vissi are singular vissi, offering a single benefit regardless of arcarium used, while most (but not necessarily all) primal vissi are dualistic vissi, offering two different benefits that vary depending on the arcarium used.

"Generally" is used several times in the above explanation because the vissi system is VERY flexible. Its design guidelines are in place to ensure a consistency to the system. That doesn't mean ALL primal vissi or chimera vissis in the future are bound to the existing examples.

With the exception of Ephemeral vissi, both primal vissi and chimera vissi are tiered up by combining multiple copies of the same type. This can be done by adding the same type of vissi to one arcarium. The total quantity of vissi toward an unlock is noted in the individual vissi's ANALYZE information, using the term "threads" to indicate the total copies bundled together. Once bundled, vissi cannot be unbundled. Each vissi requires a different total number of copies, or threads, to unlock higher tiers.

Using Vissi

Vissi must be housed in an arcarium in order to be used. They cannot be used by themselves. The arcarium housing the vissi must be worn and also active. If the arcarium is not active, use PROD to turn it on.

When a vissi is inserted into an arcarium, it is automatically assigned an activator verb from among five options: POKE, PULL, PUSH, RUB, and TAP. Analyzing the arcarium will show all vissi inserted, their type (chimera vs primal), their active ability based on the type of arcarium (aversaris vs vangaris), their current Tier, plus their currently assigned activator verb. The activator verb for an individual vissi can be reassigned by using ATTEND {VISSI} WITH {ACTIVATOR}. Alternatively, with Wrayth point and click enabled, you can just click on the vissi's name in the arcarium's analyze information, select "attend" in the drop-down menu, then select the new activator verb. If another vissi previously had the activator verb selected, it will also have its own activator verb reassigned.

To use a vissi, simply RUB {AVERSARIS/VANGARIS ARCARIUM} to activate it, using the currently set activator verb. You do not have to interact with the vissi itself - just the arcarium housing it. In cases where a vissi has a skill that can be targeted, you can use RUB {AVERSARIS/VANGARIS ARCARIUM} AT {TARGET} to use the targeted version.

Some vissi are passive, such as Soul Harvester vissi, which means they will not have an activator verb listed. Instead their effects will always be present so long as the arcarium housing them is active.

In cases where a vissi has multiple options for its activation, such as the different types of RPAs for the Wisdom vissi when in a vangaris arcarium, you can use TILT {VISSI} to swap between those options. This is also true for chimera vissi with different verb messaging sets, such as Keen Tracker vissi's Tier 1, 3, and 4 verb messaging sets.

Types of Vissi

Primal

Primal vissi are mechanical or combat oriented in nature.

Most primal vissi are dualistic vissi and provide two different yet complementary effects depending on whether they are slotted into an aversaris arcarium or a vangaris arcarium. Aversaris arcarium effects are generally offensive or active in nature, while vangaris arcarium effects are generally buffs or defensive in nature.

Some primal vissi are singular vissi and provide the same effect whether they are slotted into an aversaris arcarium or a vangaris arcarium.

Vissi Name Tiers Aversaris Effect Vangaris Effect
Aethereal Abstergent vissi 6 Thrown Weapon + Status effect Full Recovery (HP, Mana, Stamina, Spirit)
Cirrose Parasite vissi 5 SMR Attack + Status effect, creates alter fodder DS/SMR Defense + Resistance
Collector vissi 5 Create a grinsawl Foil an existing grinsawl
Ephemeral vissi 1 Limited use vissi, cast spells, cannot be tiered up
Fated Fruit vissi 5 SMR Attack + Buff Health Restoration/Overheal + Damage Padding
Soul Harvester vissi 5 Spirit Strike + Soul Crusher buff (AS/CS) Wall of Force + Bulwark of Souls buff (DS/TD/CER)
Wealth vissi 5 SMR Attack CER + Damage padding + Health
Wisdom vissi 6 Full RPA Flat/Full RPA
Chimera

Chimera vissi are roleplay or fluff oriented in nature.

Some chimera vissi are singular vissi and provide the same effect whether they are slotted into an aversaris arcarium or a vangaris arcarium.

Other chimera vissi are dualistic vissi and offer different cosmetic customs based on which arcarium they are inserted into. When a copy is inserted in both aversaris and vangaris arcarium simultaneously, a third cosmetic becomes unlocked (provided both vissi have reached the necessary unlock tiers). Chimera vissi with this option are noted in the Combined Effect column.

Vissi Name Tiers Aversaris Effect Vangaris Effect Combined Effect
Brambled Enigma vissi 4 Cosmetic appearance, features, title, and movement Cosmetic appearances, title, and movement Yes
Eternal Nightmare vissi 6 Personal nightmare, customizable segments, ambients, and directed nightmare
Higher Self vissi 5 Ambients, roleplay actions, customizable segments
Iridescent Locus vissi 4 Cosmetic appearance, features, title, and movement Cosmetic appearance, features, title, and movement Yes
Keen Tracker vissi 5 Roleplay actions, customizable segments
Lower Self vissi 5 Ambients, roleplay actions, customizable segments
Seductive Apathy vissi 6 Roleplay actions, customizable segments, ambients
Sour Juggler vissi 5 Roleplay actions, customizable segments, ambients
Swarming Brood vissi 5 Roleplay actions, customizable segments
Tidal Visions vissi 5 Roleplay actions, customizable segments, ambients
Virose Vapors vissi 5 Ambients, customizable segments, roleplay actions, custom scent

Vissi Compendium

The Vissi Compendium is an in-character document that was released in game as a book alongside the vissi system, providing an IC explanation for its components and how they are used. It has two major sections, each of which have been released as part of the book and as official documents:

See Also