Verb:INSPECT: Difference between revisions

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'''INSPECT''' is a verb that has several different uses. It gives more information about a particular item, typically where it is worn, how much if anything it holds, where it would protect, and if it has a purpose.
'''INSPECT''' is a verb that has several different uses. It gives more information about a particular item, typically where it is worn, how much if anything it holds, where it would protect, and if it has a purpose.


Items that resist inspection often have scripts on them. Inspecting an item that you have [[REGISTER (verb)|REGISTERed]] will display the last time that the item was registered.
==Usage==
===People Targets===
====Self Targets====
<pre{{log2|margin-right=35%}}>You inspect yourself carefully, making sure you're all right.</pre>


====Other Targets====
Items that resist inspection often have scripts on them. Inspecting an item that you have [[REGISTE (verb)|REGISTEred]] will display the last time that the item was registered.
<pre{{log2|margin-right=35%}}>
>inspect Person
You examine Person closely, sizing her up and taking note of all the details.
</pre>


=People Targets=
===Item Targets===
====Clothing and Containers====
==Self Targets==
INSPECT will indicate where a container is [[functional item|worn]] (if wearable), sometimes what material it is, and how much a container can hold (in pounds) via descriptive categories that represent a capacity range. The Off-The-Shelf item values shown within ( ) are the accurate maximum capacities for those particular items when purchased. Other containers within the same descriptive category may have different maximum capacities. For example, the rucksacks sold in the [[Wehnimer's Landing]] [[Wehnimer's Landing General Store|general store]] inspect as 'slightly large' and player testing has shown that the maximum capacity is 40 lbs. The rucksacks weigh 4 lbs when empty, therefore, their total weight when filled to maximum capacity is 44 lbs.
<div {{log}}>
You inspect yourself carefully, making sure you're all right.
</div>


The min/max values for each category are somewhat speculative and further player testing is needed to refine these ranges.
==Other Targets==
<section begin=deepening weight/>
<div {{log}}>
:{| {{prettytable|text-align:center;}}
>inspect Person<br>
|+ '''Standard Container Weight Chart
You examine Person closely, sizing her up and taking note of all the details.
|-bgcolor=lightblue
</div>
!rowspan=2 | Description
!colspan=2 |Capacity (lbs.)
!rowspan=2 | Off-The-Shelf Items
|- align=center
|bgcolor = lightblue | Min
|bgcolor = lightblue | Max
|-align=left
|Very Small
| <2
| 4
|
|-align=left
|Small
| 5
| 7
|small sack/herb pouch (5 lbs) [[Wehnimer's Landing General Store|WL GS]]
|-align=left
|Fairly Small
| 8
| 11
|small chest (10 lbs) [[Wehnimer's Landing General Store|WL GS]] &dagger;
|-align=left
|Somewhat Small
| 12
| 15
|scabbard/sheath (15 lbs) [[Wehnimer's Landing General Store|WL GS]]
|-align=left
|Slightly Small
| 16
| 19
|
|-align=left
|Medium
| 20
| 39
|large sack (20 lbs) [[Wehnimer's Landing General Store|WL GS]]
|-align=left
|Slightly Large
| 40
| 49
|knapsack/rucksack (40 lbs) [[Wehnimer's Landing General Store|WL GS]]
|-align=left
|Fairly Large
| 50
| 59
|
|-align=left
|Large
| 60
| 69
|
|-align=left
|Particularly Large
| 70
| 79
|
|-align=left
|Very Large
| 80
| 99
|small chest (80 lbs) [[Wehnimer's Landing General Store|WL GS]] &dagger;
|-align=left
|Significant
|100
|119
|backpack (100 lbs) [[Wehnimer's Landing General Store|WL GS]]
|-align=left
|Exceptional
| 120
| 139
|
|-align=left
|Huge
| 140
| 159
|
|-align=left
|Incredible
| 160
| 179
|
|-align=left
|Enormous
| 180
| 199
|
|-align=left
|Gigantic
| 200
| 1000
| Commonly found boxes from the treasure system
|}<section end=deepening weight/>

&dagger; In addition to the 'very large' storage capacity within the small chests, a 'fairly small' amount can be stored on them. Since an empty chest weighs 6 lbs., the total weight of a chest filled to max capacity is 96 lbs.

<section begin=deepening capacity/>
:{| {{prettytable|text-align:center;}}
|+ '''Standard Container Capacity Chart
|-bgcolor=lightblue
!| Description
!| Qty.
|-align=left
| one item
| 1
|-align=left
| a couple of items
| 2
|-align=left
| a few items
| 3
|-align=left
| several items
| 4-6
|-align=left
| a number of items
| 7-9
|-align=left
| any number of items
| 10+
|}<section end=deepening capacity/>

;Clothing
<pre{{log2}}>
You carefully inspect your knee-high silk boots.

You estimate that a pair of knee-high silk boots laced with ruby-dusted ribbons can store a <span style="color:#FF4500">very small amount</span> with enough space for <span style="color:#FF4500">one item</span>.

You determine that you could wear the boots on your <span style="color:#FF4500">feet</span>. The boots appears to serve some purpose.
</pre>
;Container
<pre{{log2}}>
>insp my har
You carefully inspect your suede staff harness.

You estimate that a twilight blue suede staff harness clasped with a scarlet owl can store a <span style="color:#FF4500">slightly large amount</span> with enough space for <span style="color:#FF4500">any number of items</span>.

You determine that you could wear the harness, <span style="color:#FF4500">slinging it across your shoulders and back</span>. The harness appears to serve some purpose.

It looks like this item has been mainly <span style="color:#FF4500">crafted out of leather</span>.
</pre>
;Furniture in a room with storage
<pre{{log2}}>
>insp alt
You carefully inspect a black basalt altar.

You estimate that a black basalt altar cannot store anything inside of it at all. It also appears that a <span style="color:#FF4500">significant amount</span> can be stored <span style="color:#FF4500">on the altar</span>.

It looks like this item has been mainly crafted out of stone.
</pre>


====Shields====
=Item Targets=
==Shields==
Inspecting shields will tell the size of the shield, the material of the shield, and if it is spiked.
Inspecting shields will tell the size of the shield, the material of the shield, and if it is spiked.
<div {{log}}>
<pre{{log2}}>
>inspect shield<br>
>inspect shield
You carefully inspect your villswood shield.<br>
You carefully inspect your villswood shield.
Your careful inspection of a spiked villswood shield allows you to conclude that it is a <span style="color:#FF4500">medium</span> shield that protects the bearer if carried in the left hand. You also notice that it is <span style="color:#FF4500">spiked.</span><br>
Your careful inspection of a spiked villswood shield allows you to conclude that it is a <span style="color:#FF4500">medium</span> shield that protects the bearer if carried in the left hand. You also notice that it is <span style="color:#FF4500">spiked.</span>
You determine that you could wear the shield, slinging it across your shoulders and back. The shield appears to serve some purpose.<br>
You determine that you could wear the shield, slinging it across your shoulders and back. The shield appears to serve some purpose.
It looks like this item has been mainly crafted out of <span style="color:#FF4500">villswood</span>.
It looks like this item has been mainly crafted out of <span style="color:#FF4500">villswood</span>.
</div>
</pre>


==Armor and Armor Accessories==
====Armor and Armor Accessories====
Inspecting armor will tell the what area the armor protects, the material of the armor, and if it is spiked.
Inspecting armor will tell the what area the armor protects, the material of the armor, and if it is spiked.
<div {{log}}>
<pre{{log2}}>
>inspect tunic<br>
>inspect tunic
You carefully inspect your embroidered tunic.
You carefully inspect your embroidered tunic.


Line 40: Line 196:


It looks like this item has been mainly crafted out of <span style="color:#FF4500">leather</span>.
It looks like this item has been mainly crafted out of <span style="color:#FF4500">leather</span>.
</pre>
Roundtime: 5 sec.
</div>
Inspecting armor accessories will tell the what area the accessory protects, where it is worn, the material of the accessory, and if it is spiked.
Inspecting armor accessories will tell the what area the accessory protects, where it is worn, the material of the accessory, and if it is spiked.
<div {{log}}>
<pre{{log2}}>
>inspect torc<br>
>inspect torc
You carefully inspect your ora torc.<br>
You carefully inspect your ora torc.
Your careful inspection of an arabesque silver imflass torc allows you to conclude that it is <span style="color:#FF4500">miscellaneous armor that covers the neck.</span><br>
Your careful inspection of an arabesque silver imflass torc allows you to conclude that it is <span style="color:#FF4500">miscellaneous armor that covers the neck.</span>
You determine that you could wear the torc around your neck. The torc appears to serve some purpose.<br>
You determine that you could wear the torc around your neck. The torc appears to serve some purpose.
It looks like this item has been mainly crafted out of <span style="color:#FF4500">ora</span>.
It looks like this item has been mainly crafted out of <span style="color:#FF4500">ora</span>.
</pre>
Roundtime: 5 sec.
</div>


==Weapons==
====Weapons====
Inspecting weapons will tell what weapon style is necessary to yield the weapon, if the weapon is actually a modified version of another weapon, and the material of the weapon.
Inspecting weapons will tell what weapon style is necessary to wield the weapon, if the weapon is actually a modified version of another weapon, and the material of the weapon.
<div {{log}}>
<pre{{log2}}>
>inspect tetsubo<br>
>inspect tetsubo
You carefully inspect your vultite-studded tetsubo.<br>
You carefully inspect your vultite-studded tetsubo.
After a careful inspection you determine that a baby blue vultite-studded tetsubo requires skill in <span style="color:#FF4500">twohanded weapons</span> to use effectively. It appears to be a <span style="color:#FF4500">modified maul</span>.<br>
After a careful inspection you determine that a baby blue vultite-studded tetsubo requires skill in <span style="color:#FF4500">twohanded weapons</span> to use effectively. It appears to be a <span style="color:#FF4500">modified maul</span>.
It looks like this item has been mainly crafted out of <span style="color:#FF4500">vultite</span>.<br>
It looks like this item has been mainly crafted out of <span style="color:#FF4500">vultite</span>.
</pre>
Roundtime: 5 sec.
</div>


==Armor Concealers==
====Armor Concealers====
Inspecting an armor-concealing item will show what sorts of armor it will conceal. Not all concealers will cover all armor.
Inspecting an armor-concealing item will show what sorts of armor it will conceal. Not all concealers will cover all armor.
<div {{log}}>
<pre{{log2}}>
You carefully inspect your flowing silk robes.
You carefully inspect your flowing silk robes.


Line 70: Line 223:


You determine that the flowing silk robes is an <span style="color:#FF4500">armor concealing garment</span> that will hide <span style="color:#FF4500">soft leather, rigid leather, chain mail and plate mail armor</span> which covers <span style="color:#FF4500">torso, arms, legs and head</span> when it is worn.
You determine that the flowing silk robes is an <span style="color:#FF4500">armor concealing garment</span> that will hide <span style="color:#FF4500">soft leather, rigid leather, chain mail and plate mail armor</span> which covers <span style="color:#FF4500">torso, arms, legs and head</span> when it is worn.
</div>
</pre>


==Instruments==
====Instruments====
Instruments of all shapes and sizes may now be INSPECTed to determine the skill required to effectively play them.
Instruments of all shapes and sizes may now be INSPECTed to determine the skill required to effectively play them.


===Registration Information===
==Clothing and Containers==
INSPECT will also inform someone of when they [[REGISTER]]ed an item.
<div {{log}}>
<pre{{log2}}>
You carefully inspect your knee-high silk boots.
>insp my staff
You carefully inspect your arashan-carved staff.


After a careful inspection you determine that a webbed arashan-carved staff requires skill in twohanded weapons to use effectively.
You estimate that a pair of knee-high silk boots laced with ruby-dusted ribbons can store a <span style="color:#FF4500">very small amount</span> with enough space for <span style="color:#FF4500">one item</span>.


You determine that you could wear the boots on your <span style="color:#FF4500">feet</span>. The boots appears to serve some purpose.
<span style="color:#FF4500">You remember that you registered this item many months ago.</span>

</div>
It looks like this item has been mainly crafted out of orase.
</pre>

===Not a sound idea===
If you inspect an item and get a message that inspecting it is "not a sound idea":

{{saved-post
| category = General Gemstone IV Discussion
| topic = Items and Inventory
| messagenum = 1360
| author = GS4-VANAH
| date = 10/17/2014 06:00 AM EDT
| subject = Re: Inspecting that may not be a sound idea?
}}
Items that are scripted and trap '''look''' give that message by default. If the coder wants you to be able to inspect the item, the script has to be adjusted to override the default.

If you say what scripted items are giving you the issue, the scripts can be looked at on a case-by-case basis to see if the default can be removed.


~Vanah
<div {{log}}>
>inspect harness<br>
You carefully inspect your orc hide harness.


==See Also==
You estimate that a lime green orc hide harness can store a <span style="color:#FF4500">medium-sized amount</span> with enough space for a <span style="color:#FF4500">couple of items</span>.
*[[ANALYZE (verb)/saved posts|Saved posts]]
*[[Deepening]]


[[Category:Verbs]]
You determine that you could wear the harness, slinging it <span style="color:#FF4500">across your shoulders and back</span>. The harness appears to serve some purpose.<br>
{{DEFAULTSORT:INSPECT}}
Roundtime: 5 sec.
</div>

Latest revision as of 11:20, 2 July 2023

INSPECT is a verb that has several different uses. It gives more information about a particular item, typically where it is worn, how much if anything it holds, where it would protect, and if it has a purpose.

Items that resist inspection often have scripts on them. Inspecting an item that you have REGISTERed will display the last time that the item was registered.

Usage

People Targets

Self Targets

You inspect yourself carefully, making sure you're all right.

Other Targets

>inspect Person
You examine Person closely, sizing her up and taking note of all the details.

Item Targets

Clothing and Containers

INSPECT will indicate where a container is worn (if wearable), sometimes what material it is, and how much a container can hold (in pounds) via descriptive categories that represent a capacity range. The Off-The-Shelf item values shown within ( ) are the accurate maximum capacities for those particular items when purchased. Other containers within the same descriptive category may have different maximum capacities. For example, the rucksacks sold in the Wehnimer's Landing general store inspect as 'slightly large' and player testing has shown that the maximum capacity is 40 lbs. The rucksacks weigh 4 lbs when empty, therefore, their total weight when filled to maximum capacity is 44 lbs.

The min/max values for each category are somewhat speculative and further player testing is needed to refine these ranges.

Standard Container Weight Chart
Description Capacity (lbs.) Off-The-Shelf Items
Min Max
Very Small <2 4
Small 5 7 small sack/herb pouch (5 lbs) WL GS
Fairly Small 8 11 small chest (10 lbs) WL GS
Somewhat Small 12 15 scabbard/sheath (15 lbs) WL GS
Slightly Small 16 19
Medium 20 39 large sack (20 lbs) WL GS
Slightly Large 40 49 knapsack/rucksack (40 lbs) WL GS
Fairly Large 50 59
Large 60 69
Particularly Large 70 79
Very Large 80 99 small chest (80 lbs) WL GS
Significant 100 119 backpack (100 lbs) WL GS
Exceptional 120 139
Huge 140 159
Incredible 160 179
Enormous 180 199
Gigantic 200 1000 Commonly found boxes from the treasure system

† In addition to the 'very large' storage capacity within the small chests, a 'fairly small' amount can be stored on them. Since an empty chest weighs 6 lbs., the total weight of a chest filled to max capacity is 96 lbs.


Standard Container Capacity Chart
Description Qty.
one item 1
a couple of items 2
a few items 3
several items 4-6
a number of items 7-9
any number of items 10+
Clothing
You carefully inspect your knee-high silk boots.

You estimate that a pair of knee-high silk boots laced with ruby-dusted ribbons can store a very small amount with enough space for one item.

You determine that you could wear the boots on your feet. The boots appears to serve some purpose.
Container
>insp my har
You carefully inspect your suede staff harness.

You estimate that a twilight blue suede staff harness clasped with a scarlet owl can store a slightly large amount with enough space for any number of items.

You determine that you could wear the harness, slinging it across your shoulders and back.  The harness appears to serve some purpose.

It looks like this item has been mainly crafted out of leather.
Furniture in a room with storage
>insp alt
You carefully inspect a black basalt altar.

You estimate that a black basalt altar cannot store anything inside of it at all.  It also appears that a significant amount can be stored on the altar.

It looks like this item has been mainly crafted out of stone.

Shields

Inspecting shields will tell the size of the shield, the material of the shield, and if it is spiked.

>inspect shield
You carefully inspect your villswood shield.
Your careful inspection of a spiked villswood shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand. You also notice that it is spiked.
You determine that you could wear the shield, slinging it across your shoulders and back. The shield appears to serve some purpose.
It looks like this item has been mainly crafted out of villswood.

Armor and Armor Accessories

Inspecting armor will tell the what area the armor protects, the material of the armor, and if it is spiked.

>inspect tunic
You carefully inspect your embroidered tunic.

Your careful inspection of a rune embroidered elven tunic with long veniom slashed sleeves allows you to conclude that it is soft leather armor that covers the torso only.

You determine that you could wear the tunic around your chest. The tunic appears to serve some purpose.

You remember that you registered this item between three and four years ago.

It looks like this item has been mainly crafted out of leather.

Inspecting armor accessories will tell the what area the accessory protects, where it is worn, the material of the accessory, and if it is spiked.

>inspect torc
You carefully inspect your ora torc.
Your careful inspection of an arabesque silver imflass torc allows you to conclude that it is miscellaneous armor that covers the neck.
You determine that you could wear the torc around your neck. The torc appears to serve some purpose.
It looks like this item has been mainly crafted out of ora.

Weapons

Inspecting weapons will tell what weapon style is necessary to wield the weapon, if the weapon is actually a modified version of another weapon, and the material of the weapon.

>inspect tetsubo
You carefully inspect your vultite-studded tetsubo.
After a careful inspection you determine that a baby blue vultite-studded tetsubo requires skill in twohanded weapons to use effectively. It appears to be a modified maul.
It looks like this item has been mainly crafted out of vultite.

Armor Concealers

Inspecting an armor-concealing item will show what sorts of armor it will conceal. Not all concealers will cover all armor.

You carefully inspect your flowing silk robes.

You determine that you could wear the robes around your chest. The robes appears to serve some purpose.

You determine that the flowing silk robes is an armor concealing garment that will hide soft leather, rigid leather, chain mail and plate mail armor which covers torso, arms, legs and head when it is worn.

Instruments

Instruments of all shapes and sizes may now be INSPECTed to determine the skill required to effectively play them.

Registration Information

INSPECT will also inform someone of when they REGISTERed an item.

>insp my staff
You carefully inspect your arashan-carved staff.

After a careful inspection you determine that a webbed arashan-carved staff requires skill in twohanded weapons to use effectively.

You remember that you registered this item many months ago.

It looks like this item has been mainly crafted out of orase.

Not a sound idea

If you inspect an item and get a message that inspecting it is "not a sound idea":

Category: General Gemstone IV Discussion
Topic: Items and Inventory
Message #: 1360
Author: GS4-VANAH
Date: 10/17/2014 06:00 AM EDT
Subject: Re: Inspecting that may not be a sound idea?

Items that are scripted and trap look give that message by default. If the coder wants you to be able to inspect the item, the script has to be adjusted to override the default.

If you say what scripted items are giving you the issue, the scripts can be looked at on a case-by-case basis to see if the default can be removed.

~Vanah

See Also