Pirate props: Difference between revisions
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There are twelve types of items that fall under the second part of this collection: [[#Boarding Hook|boarding hook]], [[#Boots|boots]], [[#Coin|coin]], [[#Compass|compass]], [[#Flag|flag]], [[#Glove|glove]], [[#Jug|jug]], [[#Map|map]], [[#Pauldron|pauldron]], [[#Ring|ring]], [[#Spyglass|spyglass]], and [[#Whistle|whistle]]. Unlike the first collection, no items in the second collection alter the unique feature. |
There are twelve types of items that fall under the second part of this collection: [[#Boarding Hook|boarding hook]], [[#Boots|boots]], [[#Coin|coin]], [[#Compass|compass]], [[#Flag|flag]], [[#Glove|glove]], [[#Jug|jug]], [[#Map|map]], [[#Pauldron|pauldron]], [[#Ring|ring]], [[#Spyglass|spyglass]], and [[#Whistle|whistle]]. Unlike the first collection, no items in the second collection alter the unique feature. |
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{{stub}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Beard <!-- REQUIRED: Must be entered as Item Type --> |
|item= Beard <!-- REQUIRED: Must be entered as Item Type --> |
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! scope="col" style="width: 45%"|First |
! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|-! scope="row" role="rowheader"|RUB<br>(worn) |
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|You adjust the cuffs on your boots, flaring them out some. |
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|XXX adjusts the cuffs on his boots, flaring them out some. |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TAP<br>(inside) |
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|You stamp your boots on the floor. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX stamps his boots on the floor. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TAP<br>(outside) |
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|You stamp your boots on the ground. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX stamps his boots on the ground. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|WEAR |
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|You slip your feet into your boots, pulling at the cuffs to make sure they fit comfortably. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX slips his feet into his boots, pulling at the cuffs. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|WEAR<br>(over footwear) |
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|You slip your feet into your boots, pulling at the cuffs and reaching inside to adjust your <footwear>. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX slips his feet into his boots, pulling at the cuffs and reaching inside to adjust his <footwear>. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|You pull your boots off your feet, exposing your toes. |
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|XXX pulls his boots off his feet, exposing his toes. |
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|- |
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! scope="row" role="rowheader"|REMOVE<br>(over footwear) |
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|You pull your boots off your feet, exposing your <footwear>. |
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|XXX pulls his boots off his feet, exposing his <footwear>. |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|RUB |
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|You wipe the surface of your coin, trying to remove any smudges. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX wipes the surface of his coin, trying to remove any smudges. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH |
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|You thumb the surface of your coin, almost in a nervous gesture. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX thumb the surface of his coin, almost in a nervous gesture. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TAP |
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|You absent-mindedly roll the coin between your knuckles, deep in thought. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX absent-mindedly rolls the coin between his knuckles, deep in thought. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|PEER |
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|You give your coin a thorough examination, checking for any nicks or scratches. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX gives his coin a thorough examination, checking for any nicks or scratches. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|RUB |
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|You run your hand over the surface of your flag, trying to smooth out any wrinkles. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX runs his hand over the surface of his flag, trying to smooth out any wrinkles. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH |
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|You hold the flag in front of yourself, displaying it for all to see. |
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|XXX holds the flag in front of himself, displaying it for all to see. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|WEAR<br>(shoulder) |
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|You drape the flag over your shoulder. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX drapes the flag over his shoulder. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|WEAR<br>(belt-worn, with belt) |
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|You hang the flag from your <belt>. |
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| You hold the tattered black flag in front of yourself, displaying it for all to see. |
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|XXX hangs the flag from his <belt>. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WEAR<br>(belt-worn, without belt) |
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|You hang the flag from your waist. |
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|XXX hangs the flag from his waist. |
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|- |
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! scope="row" role="rowheader"|WEAR<br>(other) |
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|You drape the flag over your body. |
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|XXX drapes the flag over his body. |
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|- |
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! scope="row" role="rowheader"|REMOVE<br>(shoulder) |
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|You shed the flag from over your shoulder. |
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|XXX sheds the flag from over his shoulder. |
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|- |
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! scope="row" role="rowheader"|REMOVE<br>(belt-worn, with belt) |
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|You grab the flag hanging from your <belt>. |
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|XXX grabs the flag hanging from his <belt>. |
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|- |
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! scope="row" role="rowheader"|REMOVE<br>(belt-worn, without belt) |
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|You grab the flag hanging from your waist. |
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|XXX grabs the flag hanging from his waist. |
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|- |
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! scope="row" role="rowheader"|REMOVE<br>(other) |
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|You shed the flag draped over your body. |
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|XXX sheds the flag draped over his body. |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|RUB<br>(worn) |
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|You ball your fist, causing the glove to tighten around your hand. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX balls his fist, causing his glove to tighten around his hand. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH<br>(worn) |
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|Pulling on your glove, you clench a fist and pound it into your open palm of your other hand. |
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|<!-- First Person View --> {{addmetext}} |
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|Pulling on his glove, XXX clenches a fist and pounds it into his open palm of his other hand. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|WEAR |
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|You slip your hand into your glove, clenching your fist to make sure it fits comfortably. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX slips his hand into his glove, clenching his fist. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|REMOVE |
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|You pull your glove off your hand. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX pulls his glove off his hand. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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| Line 439: | Line 473: | ||
! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|RUB |
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|You wipe the surface of your pauldron, trying to remove any smudges. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX wipes the surface of his pauldron, trying to remove any smudges. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH<br>(held) |
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|You adjust the fittings on your pauldron, making sure it will be secure when worn. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX adjusts the fittings on his pauldron. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH<br>(worn) |
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|You adjust your pauldron, positioning it better on your shoulder. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX adjusts his pauldron, positioning it better on his shoulder. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|WEAR |
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|You place the pauldron over your shoulder and secure it in place. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX places the pauldron over his shoulder and secures it in place. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WEAR<br>(over armor) |
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|You place the pauldron over the shoulder of your <armor> and secure it in place. |
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|XXX places the pauldron over the shoulder of his <armor> and secures it in place. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|You unequip the pauldron from over your shoulder. |
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|XXX unequips the pauldron from over his shoulder. |
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|- |
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! scope="row" role="rowheader"|REMOVE<br>(over armor) |
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|You unequip the pauldron from over the shoulder of your <armor>. |
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|XXX unequips the pauldron from over the shoulder of his <armor>. |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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| Line 503: | Line 549: | ||
! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|RUB<br>(worn) |
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|You fidget with your ring and observe your surroundings. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX fidgets with his ring and observes his surroundings. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH |
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|You thumb the surface of your ring, almost in a nervous gesture. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX thumb the surface of his ring, almost in a nervous gesture. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|WEAR |
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|You twist the ring onto your finger. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX twists the ring onto his finger. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|REMOVE |
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|You twist the ring off from your finger. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX twists the ring off from his finger. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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| Line 534: | Line 580: | ||
! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|RUB |
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|You wipe the surface of your spyglass, trying to remove any smudges. |
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| You raise the brass sextant up to your eye and begin scanning the area. After several moments, you look away from the sextant and give a satisfied nod. |
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|XXX wipes the surface of his spyglass, trying to remove any smudges. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH<br>(held) |
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|You adjust the focus on your spyglass. |
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|XXX adjusts the focus on his spyglass. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH<br>(worn) |
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|You rest your hand on your spyglass, casually glancing around the area. |
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| You drum your fingers along the surface of the brass sextant, contemplating your surroundings. |
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|XXX rests his hand on his spyglass, casually glancing around the area. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TAP |
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|You drum your fingers along the surface of the spyglass, contemplating your surroundings. |
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|XXX drums his fingers along the surface of his spyglass, contemplating his surroundings. |
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|- |
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! scope="row" |
! scope="row" role="rowheader"|PEER<br>(held) |
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|You raise the spyglass up to your eye and begin scanning the area. After several moments, you look away from it and give a satisfied nod. |
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| You adjust the focus on your brass sextant. |
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|XXX raises the spyglass up to his eye and begins scanning the area. After several moments, he looks away from it and gives a satisfied nod. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Whistle <!-- REQUIRED: Must be entered as Item Type --> |
|item= Whistle <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary=EXHALE imposes 2–5 seconds of roundtime and sends an additional shrill-screech message to a nearby room. <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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The whistle is intended to be a whistle or call of some sort. It must remain in the essence of the base item when altering it. |
The whistle is intended to be a whistle or call of some sort. It must remain in the essence of the base item when altering it. |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|RUB |
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|You wipe the mouthpiece of your whistle, trying to clean off any grime. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX wipes the mouthpiece of his whistle, trying to clean off any grime. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" |
! scope="row" role="rowheader"|EXHALE<br>(held) |
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|You raise the whistle to your lips and blow steadily through the mouthpiece, emitting a shrill screech. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX raises the whistle to his lips and blows steadily through the mouthpiece, emitting a shrill screech. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" |
! scope="row" role="rowheader"|WEAR |
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|You toss the whistle around your neck. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX tosses the whistle around his neck. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|REMOVE |
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|You lift the whistle hanging from your neck, taking it off. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX lifts the whistle hanging from his neck, taking it off. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
==Additional Information== |
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Latest revision as of 15:07, 30 July 2026
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Pirate props (sometimes called Zesty Supplies) are a collection of lightly-scripted items with a pirate theme. They have been expanded significanatly since their debut, offering a wider variety of items in the collection. Pirate props were first sold by Vahmyr during the 2011 Spitfire, in the form of birds, eyepatches, hooks, and peglegs. They have been sold in the Bloodriven Village shop, Gamac's Goods as well as The Yarrrpee Shoppe during Duskruin. There are two parts of the Pirate props collection: wearable items that can be displayed in the unique feature slot, and items that are either hand-held or worn normally in a character's inventory. There are six types of items that fall under the first part of this collection: beard, bird, eyepatch, fake tooth, hook, and pegleg. Each can be worn in one's unique feature slot, but will show up in one's inventory if another item is taking up priority in the slot, eg. nail polish or forehead gems. Troubled Waters featured a few items as prizes with enhancive properties. There are twelve types of items that fall under the second part of this collection: boarding hook, boots, coin, compass, flag, glove, jug, map, pauldron, ring, spyglass, and whistle. Unlike the first collection, no items in the second collection alter the unique feature. Beard
This item is a fake beard and should appear somewhat fake. The white feather beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14.
BirdBirds will show up as worn on the shoulder. This item is a bird, but cannot be a large bird. Think parrot-sized.
This item is customly set to be a owl. The clockwork owl can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.
Boarding Hook
The hook is intended to be a boarding hook. Messaging will indicate a rope hanging from it. It must remain in the essence of the base item when altering it.
Boots
The boots is intended to be a wide-cuffed boot or boots of some sort. It must remain in the essence of the base item when altering it.
Coin
The coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it.
Compass
The compass is intended to be a compass, astrolabe, or globe of some sort. It must remain in the essence of the base item when altering it.
Eyepatch
This item is an eyepatch to be worn over the eye. The gold-framed eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14.
Fake Tooth
This item is a fake tooth to be worn over a tooth and should appear very fake. The fake ironwood tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14.
Flag
The flag is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it.
Glove
The glove is intended to be a glove or gauntlet of some sort. It must remain in the essence of the base item when altering it.
Hook
This item is a hook intended to be worn over a hand. It should remain metal. The gilded bronze hook can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a patinaed gilded bronze hook), and cannot be changed to something else, which is detailed in ALTER 14.
Jug
The jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it.
Map
The map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it.
Pauldron
The pauldron is intended to be a pauldron or shoulder guard of some sort. It must remain in the essence of the base item when altering it.
Pegleg
This item is a pegleg. This item must remain wooden. The mop-fringed pegleg can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a discolored mop-fringed pegleg), and cannot be changed to something else, which is detailed in ALTER 14.
Ring
The ring is intended to be a ring or rings of some sort. It must remain in the essence of the base item when altering it.
Spyglass
The spyglass is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it.
WhistleEXHALE imposes 2–5 seconds of roundtime and sends an additional shrill-screech message to a nearby room.
The whistle is intended to be a whistle or call of some sort. It must remain in the essence of the base item when altering it.
Additional InformationSee Also |
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