WoundedWear: Difference between revisions
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(Updating templates and formatting per Gswiki:Style guide/Item scripts. Standardizing language across tiers/item groups, clarifying item groups by type based on analyze information. This article is still a stub and is missing messaging across multiple tiers for pretty much everything except goggles/hats. If you have it, please add to it!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Wounded for Wear''' items were first released at [[Ebon Gate |
'''WoundedWear''' (also called '''Wounded for Wear''') items were first released at [[Ebon Gate]] 2015 at the [[EGShop:Wounded for Wear|Wounded for Wear]] shop and later expanded to [[Duskruin]]'s [[BVShop:The Mar and Scar|The Mar and Scar]] shop. Items were originally available off the shelf for ''head'', ''chest'', ''arms'', ''hands'', and ''legs'' and later expanded to ''neck'' and ''eyes''. Fully unlocked items offer various functionality capabilities, the most important of which allows the wearer to bandage their wound to stop the bleeding. Chest pieces were updated later to be worn underneath armor, thus increasing the effectiveness of the fully unlocked versions. [[Automated unlocking certificate]]s are available in [[Reim Base Camp#Reim Base Camp, Outfitter|Reim Base Camp]]. There is an auction-quality unlock that automatically bandages through the use of a tourniquet. |
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{{stub}} |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and very skilled merchant can work on this clothing line. |
Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and very skilled merchant can work on this clothing line. |
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Your (noun) is/are currently unlocked to tier: |
Your (noun) is/are currently unlocked to tier: {{blue|2}} {{blue|(options: 0, 1, 2, 3)}} |
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You currently have access to the following verbs on your (noun): |
You currently have access to the following verbs on your (noun): |
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Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
Remove, Wear, Clean, Prod (Turns on and off the wound updating) {{blue|(Tier 0)}} |
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Show/Examine(Customization unlocked), Pull, Push |
Show/Examine(Customization unlocked), Pull, Push {{blue|(Tier 1)}} |
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Open + Close (If Available), Tend, Cover |
Open + Close (If Available), Tend, Cover {{blue|(Tier 2)}} |
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Additional Features |
Additional Features {{blue|(Tier 2)}} |
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Tend my (noun) to use your first aid skill and apply a tourniquet through your (noun). |
Tend my (noun) to use your first aid skill and apply a tourniquet through your (noun). |
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Your (noun) will also ambiently bleed at random. You must be bleeding for this to happen. |
Your (noun) will also ambiently bleed at random. You must be bleeding for this to happen. |
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The item currently thinks it is at wound level: |
The item currently thinks it is at wound level: {{blue|(options: 0, 1, 2, 3)}} |
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Your item is currently setup as follows |
Your item is currently setup as follows |
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--------------------------------------------------------------------------- |
--------------------------------------------------------------------------- |
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Base item description: |
Base item description: {{blue|(15/15/15) (long)}} |
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Long with a rank 1: |
Long with a rank 1: {{blue|(15/15/15) with numerous scuff marks.}} |
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Long with a rank 2: |
Long with a rank 2: {{blue|(15/15/15) lightly stained with blood.}} |
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Long with a rank 3: |
Long with a rank 3: {{blue|(15/15/15) drenched with blood.}} |
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--------------------------------------------------------------------------- |
--------------------------------------------------------------------------- |
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Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
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| Line 32: | Line 33: | ||
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. |
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. |
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{{blue|For alteration guidelines in the analyze, see each tier below.}} |
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You get no sense of whether or not the (noun) may be further lightened.</pre> |
You get no sense of whether or not the (noun) may be further lightened.</pre> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= |
|item=Goggles <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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The goggles/spectacles and other eye-related wounded wear do not have ambients and cannot {{boldmono|TEND}} eyes. They have verb messaging and change appearance with wound levels, however. They also have different verbs available than the other WoundedWear items. |
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|analyze= Alteration Guidelines: |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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Alteration Guidelines: |
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This must remain goggles/spectacles only; no monocle. |
This must remain goggles/spectacles only; no monocle. |
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All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
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For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
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These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
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Your current base item is: |
Your current base item is: {{blue|(15/15/15)}} |
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Second, prepare a LONG, this would be appended to it. So if we wanted our goggles to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long. |
Second, prepare a LONG, this would be appended to it. So if we wanted our goggles to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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:<h3>Tier 0</h3> |
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<blockquote> |
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:<h4>Usage</h4> |
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===Tier 0=== |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width: |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: |
! scope="col" style="width:5em;"|Wounds |
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! scope="col"|First |
! scope="col" style="width: 40%"|First |
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! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|CLEAN |
! scope="row" role="rowheader" rowspan="7"|CLEAN |
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! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
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|You pull your leather goggles off your face and examine them closely before putting them back on.<br>Roundtime: 3 sec. |
|You pull your leather goggles off your face and examine them closely before putting them back on.<br>Roundtime: 3 sec. |
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|XXX pulls his leather goggles off his face and examines them closely before putting them back on. |
|XXX pulls his leather goggles off his face and examines them closely before putting them back on. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|From rank 1 |
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|You reach up and clean off your leather goggles.<br>Roundtime: 3 sec. |
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! scope="row"|Rank 1 remains |
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|XXX reaches up and cleans off his leather goggles. |
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|- |
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! scope="row" role="rowheader"|With rank 1 |
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|You attempt to clean your leather goggles but fail miserably.<br>Roundtime: 3 sec. |
|You attempt to clean your leather goggles but fail miserably.<br>Roundtime: 3 sec. |
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|XXX attempts to clean off his leather goggles but gets a frustrated look on his face. |
|XXX attempts to clean off his leather goggles but gets a frustrated look on his face. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|From rank 2 |
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! scope="row"|From Rank 1 |
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|You reach up and clean off your leather goggles.<br>Roundtime: 3 sec. |
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|XXX reaches up and cleans off his leather goggles. |
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|- |
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! scope="row" role="rowheader"|CLEAN |
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! scope="row"|From Rank 2 |
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|You take a moment to wipe off your leather goggles.<br>Roundtime: 3 sec. |
|You take a moment to wipe off your leather goggles.<br>Roundtime: 3 sec. |
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|XXX takes a moment wipe off his leather goggles. |
|XXX takes a moment wipe off his leather goggles. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|With rank 2 |
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! scope="row"|Rank 2 remains |
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|You attempt to clean off your leather goggles but only make them worse.<br>Roundtime: 3 sec. |
|You attempt to clean off your leather goggles but only make them worse.<br>Roundtime: 3 sec. |
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|XXX takes a moment to clean off his leather goggles but only makes them worse. |
|XXX takes a moment to clean off his leather goggles but only makes them worse. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|From rank 3 |
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! scope="row"|From Rank 3 |
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|You straighten the leather goggles on your face before cleaning them off.<br>Roundtime: 3 sec. |
|You straighten the leather goggles on your face before cleaning them off.<br>Roundtime: 3 sec. |
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|XXX straightens his leather goggles on his face before cleaning them off. |
|XXX straightens his leather goggles on his face before cleaning them off. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|With rank 3 |
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! scope="row"|Rank 3 remains |
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|Your fumble with your leather goggles as you attempt to clean them.<br>Roundtime: 3 sec. |
|Your fumble with your leather goggles as you attempt to clean them.<br>Roundtime: 3 sec. |
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|XXX fumbles with his leather goggles in an attempt to clean them. |
|XXX fumbles with his leather goggles in an attempt to clean them. |
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|- |
|- |
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! scope="row" role="rowheader"|PROD |
! scope="row" role="rowheader" rowspan="2"|PROD |
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! scope="row"|Turn on |
! scope="row" role="rowheader"|Turn on |
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|You prod at your leather goggles, looking for any wounds. |
|You prod at your leather goggles, looking for any wounds. |
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|''No third-person messaging.'' |
|''No third-person messaging.'' |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Turn off |
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! scope="row"|Turn off |
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|You glance at your leather goggles, and look away uninterested. |
|You glance at your leather goggles, and look away uninterested. |
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|''No third-person messaging.'' |
|''No third-person messaging.'' |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader" rowspan="4"|REMOVE |
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! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
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|You pull your leather goggles over your head and take a moment to adjust the fit. |
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|XXX pulls his leather goggles over his head and takes a moment to adjust the fit. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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! scope="row"|Rank 1 |
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|You pull your leather goggles over your head and wince in pain as you attempt to adjust the fit. |
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|XXX pulls his leather goggles over his head and winces in pain as he attempts to adjust the fit. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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! scope="row"|Rank 2 |
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|You pull your leather goggles over your head and squint in pain as you attempt to adjust the fit. |
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|XXX pulls his leather goggles over his head and squints in pain as he attempts to adjust the fit. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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! scope="row"|Rank 3 |
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|You pull your leather goggles over your head and cry out in pain as you attempt to adjust the fit. |
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|XXX pulls his leather goggles over his head and cries out in pain as he attempts to adjust the fit. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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! scope="row"|No wound |
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|You pull your leather goggles off of your head. |
|You pull your leather goggles off of your head. |
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|XXX pulls his leather goggles off of his head. |
|XXX pulls his leather goggles off of his head. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 1 |
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! scope="row"|Rank 1 |
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|You pull your leather goggles off of your head and wince in pain. |
|You pull your leather goggles off of your head and wince in pain. |
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|XXX pulls his leather goggles off of his head and winces in pain. |
|XXX pulls his leather goggles off of his head and winces in pain. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 2 |
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! scope="row"|Rank 2 |
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|You pull your leather goggles off of your head and squint in pain. |
|You pull your leather goggles off of your head and squint in pain. |
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|XXX pulls his leather goggles off of his head and squints in pain. |
|XXX pulls his leather goggles off of his head and squints in pain. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 3 |
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! scope="row"|Rank 3 |
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|You pull your leather goggles off of your head and cry out in pain. |
|You pull your leather goggles off of your head and cry out in pain. |
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|XXX pulls his leather goggles off of his head and cries out in pain. |
|XXX pulls his leather goggles off of his head and cries out in pain. |
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|- |
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! scope="row" role="rowheader" rowspan="4"|WEAR |
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! scope="row" role="rowheader"|No wound |
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|You pull your leather goggles over your head and take a moment to adjust the fit. |
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|XXX pulls his leather goggles over his head and takes a moment to adjust the fit. |
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|- |
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! scope="row" role="rowheader"|Rank 1 |
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|You pull your leather goggles over your head and wince in pain as you attempt to adjust the fit. |
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|XXX pulls his leather goggles over his head and winces in pain as he attempts to adjust the fit. |
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|- |
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! scope="row" role="rowheader"|Rank 2 |
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|You pull your leather goggles over your head and squint in pain as you attempt to adjust the fit. |
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|XXX pulls his leather goggles over his head and squints in pain as he attempts to adjust the fit. |
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|- |
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! scope="row" role="rowheader"|Rank 3 |
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|You pull your leather goggles over your head and cry out in pain as you attempt to adjust the fit. |
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|XXX pulls his leather goggles over his head and cries out in pain as he attempts to adjust the fit. |
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|} |
|} |
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:<h3>Tier 1</h3> |
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:<h4>Usage</h4> |
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{| {{verbtable}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:8em;"|Verb |
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! scope="col" style="width: |
! scope="col" style="width:5em;"|Verb |
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! scope="col"| |
! scope="col" style="width:5em;"|Wounds |
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! scope="col"| |
! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|PULL |
! scope="row" role="rowheader" rowspan="4"|PULL |
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! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
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|You pull your leather goggles off your head and spit on the lense before rubbing them clean. |
|You pull your leather goggles off your head and spit on the lense before rubbing them clean. |
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|XXX pulls his leather goggles off his head and spits on the lense before rubbing them clean. |
|XXX pulls his leather goggles off his head and spits on the lense before rubbing them clean. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 1 |
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! scope="row"|Rank 1 |
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|You pull your leather goggles off your head and spit on the lense before rubbing them clean. A little dirt never hurt anyone. |
|You pull your leather goggles off your head and spit on the lense before rubbing them clean. A little dirt never hurt anyone. |
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|XXX pulls his leather goggles off his head and spits on the lense before rubbing them clean. |
|XXX pulls his leather goggles off his head and spits on the lense before rubbing them clean. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 2 |
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! scope="row"|Rank 2 |
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|You pull your leather goggles off your head and spit on the lense before rubbing them clean. A little blood never hurt anyone. |
|You pull your leather goggles off your head and spit on the lense before rubbing them clean. A little blood never hurt anyone. |
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|XXX pulls his leather goggles off his head and spits on the lense before rubbing them clean. |
|XXX pulls his leather goggles off his head and spits on the lense before rubbing them clean. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 3 |
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! scope="row"|Rank 3 |
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|You pull your leather goggles off your head and spit on the lense before rubbing them clean. A little blood never hurt anyone. |
|You pull your leather goggles off your head and spit on the lense before rubbing them clean. A little blood never hurt anyone. |
||
|XXX pulls his leather goggles off his head and spits on the lense before rubbing them clean. |
|XXX pulls his leather goggles off his head and spits on the lense before rubbing them clean. |
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|- |
|- |
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! scope="row" role="rowheader"|PUSH |
! scope="row" role="rowheader" rowspan="4"|PUSH |
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! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
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|You push your leather goggles up to your forehead and glance around the area. |
|You push your leather goggles up to your forehead and glance around the area. |
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|XXX pushes his leather goggles up to his forehead and glances around the area. |
|XXX pushes his leather goggles up to his forehead and glances around the area. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 1 |
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! scope="row"|Rank 1 |
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|You push your leather goggles up to your forehead, wincing in pain. |
|You push your leather goggles up to your forehead, wincing in pain. |
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|XXX pushes his leather goggles up to his forehead, wincing in pain. |
|XXX pushes his leather goggles up to his forehead, wincing in pain. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 2 |
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! scope="row"|Rank 2 |
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|You push your leather goggles up to your forehead, squinting in pain. |
|You push your leather goggles up to your forehead, squinting in pain. |
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|XXX pushes his leather goggles up to his forehead, squinting in pain. |
|XXX pushes his leather goggles up to his forehead, squinting in pain. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 3 |
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! scope="row"|Rank 3 |
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|You push your leather goggles up to your forehead, crying out pitifully. |
|You push your leather goggles up to your forehead, crying out pitifully. |
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|XXX pushes his leather goggles up to his forehead, crying out pitifully. |
|XXX pushes his leather goggles up to his forehead, crying out pitifully. |
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|} |
|} |
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:<h3>Tier 2</h3> |
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:<h4>Usage</h4> |
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{| {{verbtable}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:8em;"|Verb |
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! scope="col"| |
! scope="col" style="width:5em;"|Verb |
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! scope="col"| |
! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|COVER |
! scope="row" role="rowheader"|COVER |
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|You reach up and cover your leather goggles over your eyes; the world is hideous. |
|You reach up and cover your leather goggles over your eyes; the world is hideous. |
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|XXX reaches up and covers his leather goggles over his eyes. |
|XXX reaches up and covers his leather goggles over his eyes. |
||
|- |
|- |
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! scope="row" role="rowheader"|TEND |
! scope="row" role="rowheader"|TEND |
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|You poke at your leather goggles. |
|You poke at your leather goggles. |
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|XXX pokes at his leather goggles. |
|XXX pokes at his leather goggles. |
||
|} |
|} |
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:<h3>Tier 3</h3> |
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:<h4>Usage</h4> |
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{| {{verbtable}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:8em;"|Verb |
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! scope="col"| |
! scope="col" style="width:5em;"|Verb |
||
! scope="col"| |
! scope="col" style="width: 45%"|First |
||
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|POKE |
! scope="row" role="rowheader"|POKE |
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|You poke at your leather goggles; good thing you have eye protection! |
|You poke at your leather goggles; good thing you have eye protection! |
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|XXX pokes at his leather goggles with a grin. |
|XXX pokes at his leather goggles with a grin. |
||
|- |
|- |
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! scope="row" role="rowheader"|POSE |
! scope="row" role="rowheader"|POSE |
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|You place a hand on your leather goggles and raise the other high in a dramatic guesture. |
|You place a hand on your leather goggles and raise the other high in a dramatic guesture. |
||
|XXX places his hand on his leather goggles and raises his other hand high in a dramatic guesture. |
|XXX places his hand on his leather goggles and raises his other hand high in a dramatic guesture. |
||
|- |
|- |
||
! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
||
|You give your leather goggles a thorough inspection and glance up hoping no one was watching. |
|You give your leather goggles a thorough inspection and glance up hoping no one was watching. |
||
|XXX gives his leather goggles a thorough inspection before quickly glancing around. |
|XXX gives his leather goggles a thorough inspection before quickly glancing around. |
||
|} |
|} |
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{{top}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item= |
|item=Hat <!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
||
Head-worn items include hats, cowls, and hoods, all of which are made of fabric. |
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|analyze=Alteration Guidelines: |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
Alteration Guidelines: |
|||
This must remain a hat, cowl, or hood and cannot be dainty. |
This must remain a hat, cowl, or hood and cannot be dainty. |
||
All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
||
For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
||
These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
||
Your current base item is: |
Your current base item is: {{blue|(15/15/15)}} |
||
Second, prepare a LONG, this would be appended to it. So if we wanted our hood to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long. |
Second, prepare a LONG, this would be appended to it. So if we wanted our hood to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long. |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
||
|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
|||
}}<blockquote> |
|||
:<h3>Tier 0</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLEAN |
! scope="row" role="rowheader" rowspan="7"|CLEAN |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You give your leather hood a quick glance over, seeing nothing wrong with it you shrug.<br>Roundtime: 3 sec. |
|You give your leather hood a quick glance over, seeing nothing wrong with it you shrug.<br>Roundtime: 3 sec. |
||
|XXX glances at his leather hood, and shrugs. |
|XXX glances at his leather hood, and shrugs. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|From rank 1 |
||
! scope="row"|Rank 1 remains |
|||
|You attempt to smooth out the wrinkles on your leather hood, but only cause pain as you pass over your bruises.<br>Roundtime: 3 sec. |
|||
|XXX attempts to smooth out the wrinkles on his leather hood, but gets a frustrated look on his face. |
|||
|- |
|||
! scope="row" role="rowheader"|CLEAN |
|||
! scope="row"|From Rank 1 |
|||
|You smooth out your leather hood, attending to its appearance.<br>Roundtime: 3 sec. |
|You smooth out your leather hood, attending to its appearance.<br>Roundtime: 3 sec. |
||
|XXX smooths out his leather hood, attending to its appearance. |
|XXX smooths out his leather hood, attending to its appearance. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|With rank 1 |
||
|You attempt to smooth out the wrinkles on your leather hood, but only cause pain as you pass over your bruises.<br>Roundtime: 3 sec. |
|||
! scope="row"|From Rank 2 |
|||
|XXX attempts to smooth out the wrinkles on his leather hood, but gets a frustrated look on his face. |
|||
|- |
|||
! scope="row" role="rowheader"|From rank 2 |
|||
|You take a moment to blot at the bloodstains on your leather hood.<br>Roundtime: 3 sec. |
|You take a moment to blot at the bloodstains on your leather hood.<br>Roundtime: 3 sec. |
||
|XXX takes a moment to blot at his leather hood, cleaning it of bloodstains. |
|XXX takes a moment to blot at his leather hood, cleaning it of bloodstains. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|With rank 2 |
||
! scope="row"|Rank 2 remains |
|||
|You take a moment to blot at the bloodstains on your leather hood, but they come quickly back.<br>Roundtime: 3 sec. |
|You take a moment to blot at the bloodstains on your leather hood, but they come quickly back.<br>Roundtime: 3 sec. |
||
|XXX takes a moment to blot the bloodstains of his leather hood, but they come quickly back. |
|XXX takes a moment to blot the bloodstains of his leather hood, but they come quickly back. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|From rank 3 |
||
! scope="row"|From Rank 3 |
|||
|You wring out your leather hood, squeezing out the blood.<br>Roundtime: 3 sec. |
|You wring out your leather hood, squeezing out the blood.<br>Roundtime: 3 sec. |
||
|XXX wrings out his leather hood, squeezing out the blood. |
|XXX wrings out his leather hood, squeezing out the blood. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|With rank 3 |
||
! scope="row"|Rank 3 remains |
|||
|You make a pathetic attempt to wring out the blood from your leather hood.<br>Roundtime: 3 sec. |
|You make a pathetic attempt to wring out the blood from your leather hood.<br>Roundtime: 3 sec. |
||
|XXX makes a pathetic attempt to wring out the blood from his leather hood. |
|XXX makes a pathetic attempt to wring out the blood from his leather hood. |
||
|- |
|- |
||
! scope="row" role="rowheader"|PROD |
! scope="row" role="rowheader" rowspan="2"|PROD |
||
! scope="row"|Turn on |
! scope="row" role="rowheader"|Turn on |
||
|You prod at your leather hood, looking for any wounds. |
|You prod at your leather hood, looking for any wounds. |
||
|''No third-person messaging.'' |
|''No third-person messaging.'' |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Turn off |
||
! scope="row"|Turn off |
|||
|You glance at your leather hood, and look away uninterested. |
|You glance at your leather hood, and look away uninterested. |
||
|''No third-person messaging.'' |
|''No third-person messaging.'' |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader" rowspan="4"|REMOVE |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull your leather hood on. |
|||
|XXX pulls his leather hood on. |
|||
|- |
|||
! scope="row" role="rowheader"|WEAR |
|||
! scope="row"|Rank 1 |
|||
|You pull your leather hood on, wincing as the material passes over your bruises. |
|||
|XXX pulls his leather hood on, wincing briefly. |
|||
|- |
|||
! scope="row" role="rowheader"|WEAR |
|||
! scope="row"|Rank 2 |
|||
|You pull your leather hood on, cringing in pain as the material grazes over your bleeding wound. |
|||
|XXX pulls his leather hood on, cringing in pain. |
|||
|- |
|||
! scope="row" role="rowheader"|WEAR |
|||
! scope="row"|Rank 3 |
|||
|You pull your leather hood on, crying out pitifully. |
|||
|XXX pulls his leather hood on, crying out pitifully. |
|||
|- |
|||
! scope="row" role="rowheader"|REMOVE |
|||
! scope="row"|No wound |
|||
|You pull your leather hood off. |
|You pull your leather hood off. |
||
|XXX pulls his leather hood off. |
|XXX pulls his leather hood off. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 |
|||
|You pull your leather hood off, wincing as the material passes over your bruises. |
|You pull your leather hood off, wincing as the material passes over your bruises. |
||
|XXX pulls his leather hood off, wincing briefly. |
|XXX pulls his leather hood off, wincing briefly. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 |
|||
|You pull your leather hood off, cringing in pain as the material grazes your bleeding wound. |
|You pull your leather hood off, cringing in pain as the material grazes your bleeding wound. |
||
|XXX pulls his leather hood off, cringing in pain. |
|XXX pulls his leather hood off, cringing in pain. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 |
|||
|You pull your leather hood off, crying out pitifully. |
|You pull your leather hood off, crying out pitifully. |
||
|XXX pulls his leather hood off, crying out pitifully. |
|XXX pulls his leather hood off, crying out pitifully. |
||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|WEAR |
|||
! scope="row" role="rowheader"|No wound |
|||
|You pull your leather hood on. |
|||
|XXX pulls his leather hood on. |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 1 |
|||
|You pull your leather hood on, wincing as the material passes over your bruises. |
|||
|XXX pulls his leather hood on, wincing briefly. |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|You pull your leather hood on, cringing in pain as the material grazes over your bleeding wound. |
|||
|XXX pulls his leather hood on, cringing in pain. |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|You pull your leather hood on, crying out pitifully. |
|||
|XXX pulls his leather hood on, crying out pitifully. |
|||
|} |
|} |
||
:<h3>Tier 1</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|PULL |
! scope="row" role="rowheader" rowspan="4"|PULL |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull at your leather hood. |
|You pull at your leather hood. |
||
|XXX casually pulls at his leather hood. |
|XXX casually pulls at his leather hood. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 |
|||
|You pull at your leather hood, wincing as the material crosses over your bruise. |
|You pull at your leather hood, wincing as the material crosses over your bruise. |
||
|XXX reaches down and pulls at his leather hood with a wince. |
|XXX reaches down and pulls at his leather hood with a wince. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 |
|||
|You pull at your leather hood, feeling a new bloodstain form on your leather hood. |
|You pull at your leather hood, feeling a new bloodstain form on your leather hood. |
||
|XXX reaches up and attempts to apply pressure to the wound beneath his leather hood. |
|XXX reaches up and attempts to apply pressure to the wound beneath his leather hood. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 |
|||
|You pull your leather hood up, exposing your gaping wound. |
|You pull your leather hood up, exposing your gaping wound. |
||
|XXX pulls his leather hood up, exposing a gaping wound. |
|XXX pulls his leather hood up, exposing a gaping wound. |
||
|- |
|- |
||
! scope="row" role="rowheader"|PUSH |
! scope="row" role="rowheader" rowspan="4"|PUSH |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You grasp at your gaping wound through your leather hood, crying out in pain. |
|You grasp at your gaping wound through your leather hood, crying out in pain. |
||
|XXX reaches for his leather hood, crying out in pain. |
|XXX reaches for his leather hood, crying out in pain. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 |
|||
|You grasp at your gaping wound through your leather hood, crying out in pain. |
|You grasp at your gaping wound through your leather hood, crying out in pain. |
||
|XXX reaches for his leather hood, crying out in pain. |
|XXX reaches for his leather hood, crying out in pain. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 |
|||
|You grasp at your gaping wound through your leather hood, crying out in pain. |
|You grasp at your gaping wound through your leather hood, crying out in pain. |
||
|XXX reaches for his leather hood, crying out in pain. |
|XXX reaches for his leather hood, crying out in pain. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 |
|||
|You grasp at your gaping wound through your leather hood, crying out in pain. |
|You grasp at your gaping wound through your leather hood, crying out in pain. |
||
|XXX reaches for his leather hood, crying out in pain. |
|XXX reaches for his leather hood, crying out in pain. |
||
|} |
|} |
||
:<h3>Tier 2</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|COVER |
! scope="row" role="rowheader"|COVER |
||
! scope="row"| |
! scope="row" role="rowheader"| |
||
|You scratch at your head through your leather hood. |
|You scratch at your head through your leather hood. |
||
|XXX scratches at his head through his leather hood. |
|XXX scratches at his head through his leather hood. |
||
|- |
|- |
||
! scope="row" role="rowheader"|TEND |
! scope="row" role="rowheader" rowspan="3"|TEND |
||
! scope="row"|Full success |
! scope="row" role="rowheader"|Full success |
||
|You reach for your leather hood and pull the material tight, cinching the wound beneath. After some effort you manage to stop the bleeding in your head. |
|You reach for your leather hood and pull the material tight, cinching the wound beneath. After some effort you manage to stop the bleeding in your head. |
||
|XXX reaches for his leather hood and pulls the material tight, cinching the wound beneath. |
|XXX reaches for his leather hood and pulls the material tight, cinching the wound beneath. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Partial success |
||
! scope="row"|Partial success |
|||
|You reach for your leather hood and pull the material tight, cinching the wound beneath. After some effort you manage to reduce the bleeding in your head somewhat. |
|You reach for your leather hood and pull the material tight, cinching the wound beneath. After some effort you manage to reduce the bleeding in your head somewhat. |
||
|XXX reaches for his leather hood and pulls the material tight, cinching the wound beneath. |
|XXX reaches for his leather hood and pulls the material tight, cinching the wound beneath. |
||
|- |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
:<h3>Tier 3</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:8em;"|Verb |
|||
! scope="col"| |
! scope="col" style="width:5em;"|Verb |
||
! scope="col"| |
! scope="col" style="width: 45%"|First |
||
! scope="col" style="width: 45%"|Third |
|||
|- |
|- |
||
! scope="row" role="rowheader"|POKE |
! scope="row" role="rowheader"|POKE |
||
|You jab at your leather hood with your thumb; that was unproductive. |
|You jab at your leather hood with your thumb; that was unproductive. |
||
|XXX jabs at his leather hood. |
|XXX jabs at his leather hood. |
||
|- |
|- |
||
! scope="row" role="rowheader"|POSE |
! scope="row" role="rowheader"|POSE |
||
|You place a hand on your leather hood and raise the other high in a dramatic guesture. |
|You place a hand on your leather hood and raise the other high in a dramatic guesture. |
||
|XXX places his hand on his leather hood and raises his other hand high in a dramatic guesture. |
|XXX places his hand on his leather hood and raises his other hand high in a dramatic guesture. |
||
|- |
|- |
||
! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
||
|You give your leather hood a thorough inspection and glance up hoping no one was watching. |
|You give your leather hood a thorough inspection and glance up hoping no one was watching. |
||
|XXX gives his leather hood a thorough inspection before quickly glancing around. |
|XXX gives his leather hood a thorough inspection before quickly glancing around. |
||
|} |
|} |
||
</blockquote> |
|||
{{top}} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item= |
|item=Cravat <!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary=<!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
||
Neck-worn items include aventails, cravats, gorgets, and scarves. |
|||
|analyze= Alteration Guidelines: |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
Alteration Guidelines: |
|||
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. |
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. |
||
All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
||
For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
||
These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
||
Your current base item is: |
Your current base item is: {{blue|(15/15/15)}} |
||
Second, prepare a LONG, this would be appended to it. So if we wanted our scarf to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long. |
Second, prepare a LONG, this would be appended to it. So if we wanted our scarf to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long. |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
||
|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
|||
}}<blockquote> |
|||
:<h3>Tier 0</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLEAN |
! scope="row" role="rowheader" rowspan="7"|CLEAN |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|From rank 1 |
||
! scope="row"|From Rank 1 |
|||
|You smooth out your (description) scarf, attending to its appearance. |
|You smooth out your (description) scarf, attending to its appearance. |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|With rank 1 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 2 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|From Rank 2 wound |
|||
|Character takes a moment to blot at her/his (description) scarf, cleaning it of bloodstains. |
|||
|{{addmetext}} |
|||
|(Character) takes a moment to blot at her/his (description) scarf, cleaning it of bloodstains. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 2 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|With Rank 2 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 3 |
||
|You wring out your (description) scarf, squeezing out the blood.<br>Roundtime: 3 sec. |
|||
!scope="row"|From Rank 3 wound |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|You wring out your (description) scarf, squeezing out the blood. |
|||
Roundtime: 3 sec. |
|||
|{{addmetext}} |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|With Rank 3 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"|PROD |
! scope="row" role="rowheader" rowspan="2"|PROD |
||
! scope="row"|Turn off |
! scope="row" role="rowheader"|Turn off |
||
|You glance at your (description) scarf, and look away uninterested. |
|You glance at your (description) scarf, and look away uninterested. |
||
|n/a |
|n/a |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Turn on |
||
! scope="row"|Turn on |
|||
|You prod at your (description) scarf, looking for any wounds. |
|You prod at your (description) scarf, looking for any wounds. |
||
|n/a |
|n/a |
||
|- |
|- |
||
! scope="row"|REMOVE |
! scope="row" role="rowheader" rowspan="4"|REMOVE |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You untie the knot on your (description) scarf and slip it from around your neck. |
|You untie the knot on your (description) scarf and slip it from around your neck. |
||
| |
|Character unties the knot on his/her (description) scarf and slips it from around her/his neck. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|Rank 1 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|Rank 2 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|Rank 3 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"|WEAR |
! scope="row" role="rowheader" rowspan="4"|WEAR |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You hang your (description) scarf around your neck and tighten the knot. |
|You hang your (description) scarf around your neck and tighten the knot. |
||
| |
|Character hangs his/her (description) scarf around her/his neck and tightens the knot. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|Rank 1 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|Rank 2 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|Rank 3 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|} |
|} |
||
:<h3>Tier 1</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|PULL |
! scope="row" role="rowheader" rowspan="4"|PULL |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull at your (description) scarf. |
|You pull at your (description) scarf. |
||
| |
|Character casually pulls at her/his (description) scarf. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|Rank 2 wound |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|You pull at the material above your wound, watching a new bloodstain form on your (description) scarf. |
|You pull at the material above your wound, watching a new bloodstain form on your (description) scarf. |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|No wound |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|PUSH |
|||
! scope="row" role="rowheader"|No wound |
|||
|You casually brush your hand against your (description) scarf. |
|You casually brush your hand against your (description) scarf. |
||
| |
|Character casually brushes his/her hand against her/his (description) scarf. |
||
|- |
|||
! scope="row" role="rowheader"|Rank 1 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
:<h3>Tier 2</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLOSE |
! scope="row" role="rowheader" rowspan=4"|CLOSE |
||
! scope="row" |
! scope="row" role="rowheader"|No wound |
||
| |
|<!-- First Person View --> {{addmetext}} |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|COVER |
|||
! scope="row" role="rowheader"| |
|||
|You nervously tug at your (description) scarf. |
|You nervously tug at your (description) scarf. |
||
| |
|Character nervously tugs at her/his (description) scarf. |
||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|OPEN |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 1 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="3"|TEND |
|||
! scope="row" role="rowheader"|Full success |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Partial success |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|No wound |
||
! scope="row"|No wound |
|||
|Your neck is not bleeding. |
|Your neck is not bleeding. |
||
|n/a |
|n/a |
||
|} |
|} |
||
</blockquote> |
|||
{{top}} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item= |
|item=Shirt <!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
||
Chest-worn items include garments like shirts and blouses. |
|||
|analyze= Alteration Guidelines: |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
Alteration Guidelines: |
|||
This must remain a shirt or blouse of sorts, no midriff styles. |
This must remain a shirt or blouse of sorts, no midriff styles. |
||
All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
||
For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
||
These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
||
Your current base item is: |
Your current base item is: {{blue|(15/15/15)}} |
||
Second, prepare a LONG, this would be appended to it. So if we wanted our shirt to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long. |
Second, prepare a LONG, this would be appended to it. So if we wanted our shirt to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long. |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
||
|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
|||
}}<blockquote> |
|||
:<h3>Tier 0</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLEAN |
! scope="row" role="rowheader" rowspan="7"|CLEAN |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You give your (description) shirt a quick glance over, seeing nothing wrong with it you shrug.<br |
|You give your (description) shirt a quick glance over, seeing nothing wrong with it you shrug.<br>Roundtime: 3 sec. |
||
|Character glances at her/his (description) shirt, and shrugs. |
|||
Roundtime: 3 sec. |
|||
|(Character) glances at her/his (description) shirt, and shrugs. |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|From rank 1 |
||
|You smooth out your (description) shirt, attending to its appearance.<br>Roundtime: 3 sec. |
|||
! scope="row"|From Rank 1 |
|||
| |
|Character smooths out her/his (description) shirt, attending to its appearance. |
||
Roundtime: 3 sec. |
|||
|(Character) smooths out her/his (description) shirt, attending to its appearance. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 1 |
||
|You attempt to smooth out the wrinkles on your (description) shirt, but only cause pain as you pass over your bruises.<br>Roundtime: 3 sec. |
|||
!scope="row"|With rank 1 wound |
|||
| |
|Character attempts to smooth out the wrinkles on her/his (description) shirt, but gets a frustrated look on her/his face. |
||
Roundtime: 3 sec. |
|||
|(Character) attempts to smooth out the wrinkles on her/his (description) shirt, but gets a frustrated look on her/his face. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 2 |
||
|You take a moment to blot at the bloodstains on your shirt.<br>Roundtime: 3 sec. |
|||
!scope="row"|From Rank 2 wound |
|||
| |
|Character takes a moment to blot at her/his (description) shirt, cleaning it of bloodstains. |
||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot at her/his (description) shirt, cleaning it of bloodstains. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 2 |
||
|You take a moment to blot at the bloodstains on your (description) shirt, but they come quickly back.<br>Roundtime: 3 sec. |
|||
!scope="row"|With Rank 2 wound |
|||
| |
|Character takes a moment to blot the bloodstains of her/his (description) shirt, but they come quickly back. |
||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot the bloodstains of her/his (description) shirt, but they come quickly back. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 3 |
||
|You wring out your (description) shirt, squeezing out the blood.<br>Roundtime: 3 sec. |
|||
!scope="row"|From Rank 3 wound |
|||
| |
|Character wrings out her/his (description) shirt, squeezing out the blood. |
||
Roundtime: 3 sec. |
|||
|(Character) wrings out her/his (description) shirt, squeezing out the blood. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 3 |
||
|You make a pathetic attempt to wring out the blood from your (description) shirt.<br>Roundtime: 3 sec. |
|||
!scope="row"|With Rank 3 wound |
|||
| |
|Character makes a pathetic attempt to wring out the blood from her/his (description) shirt. |
||
Roundtime: 3 sec. |
|||
|(Character) makes a pathetic attempt to wring out the blood from her/his (description) shirt. |
|||
|- |
|- |
||
! scope="row"|PROD |
! scope="row" role="rowheader" rowspan="2"|PROD |
||
! scope="row"|Turn off |
! scope="row" role="rowheader"|Turn off |
||
|You glance at your (description) shirt, and look away uninterested. |
|You glance at your (description) shirt, and look away uninterested. |
||
|n/a |
|n/a |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Turn on |
||
! scope="row"|Turn on |
|||
|You prod at your (description) shirt, looking for any wounds. |
|You prod at your (description) shirt, looking for any wounds. |
||
|n/a |
|n/a |
||
|- |
|- |
||
! scope="row"|REMOVE |
! scope="row" role="rowheader" rowspan="4"|REMOVE |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull your shirt off. |
|You pull your shirt off. |
||
| |
|Character pulls her/his (description) shirt off. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 wound |
|||
|You pull your (description) shirt off, wincing as the material passes over your bruises. |
|You pull your (description) shirt off, wincing as the material passes over your bruises. |
||
| |
|Character pulls her/his (description) shirt off, wincing briefly. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 wound |
|||
|You pull your (description) shirt off, cringing in pain as the material passes over your bleeding wound. |
|You pull your (description) shirt off, cringing in pain as the material passes over your bleeding wound. |
||
| |
|Character pulls her/his (description) shirt off, cringing in pain. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 wound |
|||
|You pull your (description) shirt off, crying out pitifully. |
|You pull your (description) shirt off, crying out pitifully. |
||
| |
|Character pulls her/his (description) shirt off, crying out pitifully. |
||
|- |
|- |
||
! scope="row"|WEAR |
! scope="row" role="rowheader" rowspan="4"|WEAR |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull your shirt on. |
|You pull your shirt on. |
||
| |
|Character pulls her/his (description) shirt on. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 wound |
|||
|You pull your (description) shirt on, wincing as the material passes over your bruises. |
|You pull your (description) shirt on, wincing as the material passes over your bruises. |
||
| |
|Character pulls her/his (description) shirt on, wincing briefly. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 wound |
|||
|You pull your (description) shirt on, cringing in pain as the material passes over your bleeding wound. |
|You pull your (description) shirt on, cringing in pain as the material passes over your bleeding wound. |
||
| |
|Character pulls her/his (description) shirt on, cringing in pain. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 wound |
|||
|You pull your (description) shirt on, crying out pitifully. |
|You pull your (description) shirt on, crying out pitifully. |
||
| |
|Character pulls her/his (description) shirt on, crying out pitifully. |
||
|} |
|} |
||
:<h3>Tier 1</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|PULL |
! scope="row" role="rowheader" rowspan="4"|PULL |
||
!scope="row"| |
! scope="row" role="rowheader"|No wound |
||
| |
|<!-- First Person View --> {{addmetext}} |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"| |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|PUSH |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 1 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
:<h3>Tier 2</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|CLOSE |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 1 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|COVER |
|||
! scope="row" role="rowheader"| |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|OPEN |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 1 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader" rowspan="3"|TEND |
||
! scope="row" role="rowheader"|Full success |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- First Person View --> {{addmetext}} |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Partial success |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|No wound |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}}<!-- Third Person View --> |
|||
|} |
|} |
||
</blockquote> |
|||
{{top}} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item= |
|item=Armbands <!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
||
Armbands are made of fabric and are worn on the arms. |
|||
|analyze= Alteration Guidelines: |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
Alteration Guidelines: |
|||
This must remain some thick armbands of sorts. It must remain plural. |
This must remain some thick armbands of sorts. It must remain plural. |
||
All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
||
For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
||
These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
||
Your current base item is: |
Your current base item is: {{blue|(15/15/15)}} |
||
Second, prepare a LONG, this would be appended to it. So if we wanted our armbands to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long. |
Second, prepare a LONG, this would be appended to it. So if we wanted our armbands to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long. |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
||
|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
|||
}}<blockquote> |
|||
:<h3>Tier 0</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLEAN |
! scope="row" role="rowheader" rowspan="7"|CLEAN |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You give your armbands a quick glance over, seeing nothing wrong with them you shrug.<br |
|You give your armbands a quick glance over, seeing nothing wrong with them you shrug.<br>Roundtime: 3 sec. |
||
|Character glances at her armbands, and shrugs. |
|||
Roundtime: 3 sec. |
|||
|(Character) glances at her armbands, and shrugs. |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|From rank 1 |
||
|You smooth out your armbands, attending to their appearance.<br>Roundtime: 3 sec. |
|||
! scope="row"|From Rank 1 |
|||
| |
|Character smooths out her armbands, attending to their appearance. |
||
Roundtime: 3 sec. |
|||
|(Character) smooths out her armbands, attending to their appearance. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 1 |
||
|You attempt to smooth out the wrinkles on your armbands, but only cause pain as you pass over your bruises.<br>Roundtime: 3 sec. |
|||
!scope="row"|With rank 1 wound |
|||
| |
|Character attempts to smooth out the wrinkles on her armbands, but gets a frustrated look on her face. |
||
Roundtime: 3 sec. |
|||
|(Character) attempts to smooth out the wrinkles on her armbands, but gets a frustrated look on her face. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 2 |
||
|You take a moment to blot at the bloodstains on your armbands. <br>Roundtime: 3 sec. |
|||
!scope="row"|From Rank 2 wound |
|||
| |
|Character takes a moment to blot at her armbands, cleaning them of bloodstains. |
||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot at her armbands, cleaning them of bloodstains. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 2 |
||
|You take a moment to blot at the bloodstains on your armbands, but they come quickly back.<br>Roundtime: 3 sec. |
|||
!scope="row"|With Rank 2 wound |
|||
| |
|Character takes a moment to blot the bloodstains of her armbands, but they come quickly back. |
||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot the bloodstains of her armbands, but they come quickly back. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 3 |
||
|You wring out your armbands, squeezing out the blood.<br>Roundtime: 3 sec. |
|||
!scope="row"|From Rank 3 wound |
|||
| |
|Character wrings out her armbands, squeezing out the blood. |
||
Roundtime: 3 sec. |
|||
|(Character) wrings out her armbands, squeezing out the blood. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 3 |
||
|You make a pathetic attempt to wring out the blood from your armbands.<br>Roundtime: 3 sec. |
|||
!scope="row"|With Rank 3 wound |
|||
| |
|Character makes a pathetic attempt to wring out the blood from her armbands. |
||
Roundtime: 3 sec. |
|||
|(Character) makes a pathetic attempt to wring out the blood from her armbands. |
|||
|- |
|- |
||
! scope="row"|PROD |
! scope="row" role="rowheader" rowspan="2"|PROD |
||
! scope="row"|Turn off |
! scope="row" role="rowheader"|Turn off |
||
|You glance at your armbands, and look away uninterested. |
|You glance at your armbands, and look away uninterested. |
||
|n/a |
|n/a |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Turn on |
||
! scope="row"|Turn on |
|||
|You prod at your armbands, looking for any wounds. |
|You prod at your armbands, looking for any wounds. |
||
|n/a |
|n/a |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader" rowspan="4"|WEAR |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull your armbands off. |
|||
|(Character) pulls her armbands off. |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 1 wound |
|||
|You pull your armbands off, wincing as the material passes over your bruises. |
|||
|(Character) pulls her armbands off, wincing briefly. |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 2 wound |
|||
|You pull your armbands off, cringing in pain as the material passes over your bleeding wound. |
|||
|(Character) pulls her armbands off, cringing in pain. |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 3 wound |
|||
|You pull your armbands off, crying out pitifully. |
|||
|(Character) pulls her armbands off, crying out pitifully. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|No wound |
|||
|You pull your armbands on. |
|You pull your armbands on. |
||
| |
|Character pulls her armbands on. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 wound |
|||
|You pull your armbands on, wincing as the material passes over your bruises. |
|You pull your armbands on, wincing as the material passes over your bruises. |
||
| |
|Character pulls her armbands on, wincing briefly. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 wound |
|||
|You pull your armbands on, cringing in pain as the material passes over your bleeding wound. |
|You pull your armbands on, cringing in pain as the material passes over your bleeding wound. |
||
| |
|Character pulls her armbands on, cringing in pain. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 wound |
|||
|You pull your armbands on, crying out pitifully. |
|You pull your armbands on, crying out pitifully. |
||
| |
|Character pulls her armbands on, crying out pitifully. |
||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|REMOVE |
|||
! scope="row" role="rowheader"|No wound |
|||
|You pull your armbands off. |
|||
|Character pulls her armbands off. |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 1 |
|||
|You pull your armbands off, wincing as the material passes over your bruises. |
|||
|Character pulls her armbands off, wincing briefly. |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|You pull your armbands off, cringing in pain as the material passes over your bleeding wound. |
|||
|Character pulls her armbands off, cringing in pain. |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|You pull your armbands off, crying out pitifully. |
|||
|Character pulls her armbands off, crying out pitifully. |
|||
|} |
|} |
||
:<h3>Tier 1</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
!scope="col" style="width: |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|PULL |
! scope="row" role="rowheader" rowspan="4"|PULL |
||
!scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull at your armbands. |
|You pull at your armbands. |
||
| |
|Character casually pulls at her armbands. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
!scope="row"|Rank 1 wound |
|||
|You pull at your armbands, wincing as the material crosses over your bruise. |
|You pull at your armbands, wincing as the material crosses over your bruise. |
||
| |
|Character reaches down and pulls at her armbands with a wince. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
!scope="row"|Rank 2 wound |
|||
|You pull at the material above your wound, watching a new bloodstain form on your armbands. |
|You pull at the material above your wound, watching a new bloodstain form on your armbands. |
||
| |
|Character reaches down and attempts to apply pressure to the wound beneath her armbands. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|Rank 3 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"|PUSH |
! scope="row" role="rowheader" rowspan=4"|PUSH |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You casually brush your hand against your armbands. |
|You casually brush your hand against your armbands. |
||
| |
|Character casually brushes her hand against her armbands. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
!scope="row"|Rank 1 wound |
|||
|You hold your hand against the bruised area beneath your armbands. |
|You hold your hand against the bruised area beneath your armbands. |
||
| |
|Character reaches for her armbands with a frown. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
!scope="row"|Rank 2 wound |
|||
|You apply pressure to the wound underneath your armbands, trying to stop the bleeding. |
|You apply pressure to the wound underneath your armbands, trying to stop the bleeding. |
||
| |
|Character reaches for her armbands, attempting to apply pressure to the wound beneath her armbands. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
!scope="row"|Rank 3 wound |
|||
|You reach over to cradle your missing arm through your armbands, crying out in pain. |
|You reach over to cradle your missing arm through your armbands, crying out in pain. |
||
| |
|Character cradles her missing arm through her armbands, crying out in pain. |
||
|} |
|} |
||
:<h3>Tier 2</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLOSE |
! scope="row" role="rowheader" rowspan="4"|CLOSE |
||
! scope="row" |
! scope="row" role="rowheader"|No wound |
||
| |
|<!-- First Person View --> {{addmetext}} |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
! scope="row" role="rowheader"|COVER |
|||
! scope="row" role="rowheader"| |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|OPEN |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 1 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="3"|TEND |
|||
! scope="row" role="rowheader"|Full success |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Partial success |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
</blockquote> |
|||
{{top}} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item= |
|item=Gloves <!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
||
Gloves and gauntlets are made of fabric and cover the entire hand. |
|||
|analyze= Alteration Guidelines: |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
Alteration Guidelines: |
|||
This must remain gloves or gauntlets of sorts and cover the entire hand. |
This must remain gloves or gauntlets of sorts and cover the entire hand. |
||
All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
||
For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
||
These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
||
Your current base item is: |
Your current base item is: {{blue|(15/15/15)}} |
||
Second, prepare a LONG, this would be appended to it. So if we wanted our gloves to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long. |
Second, prepare a LONG, this would be appended to it. So if we wanted our gloves to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long. |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
||
|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
|||
}}<blockquote> |
|||
:<h3>Tier 0</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLEAN |
! scope="row" role="rowheader" rowspan="7"|CLEAN |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|From rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|From Rank 1 |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|With rank 1 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 2 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|From Rank 2 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 2 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|With Rank 2 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|From Rank 3 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
!scope="row"|With Rank 3 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"|PROD |
! scope="row" role="rowheader" rowspan="2"|PROD |
||
! scope="row"|Turn |
! scope="row" role="rowheader"|Turn on |
||
|{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Turn off |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|Turn on |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"|REMOVE |
! scope="row" role="rowheader" rowspan="4"|REMOVE |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull your gloves off. |
|You pull your gloves off. |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 wound |
|||
|You pull your gloves off, wincing as the material passes over your bruises. |
|You pull your gloves off, wincing as the material passes over your bruises. |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 wound |
|||
|You pull your gloves off, crying out pitifully. |
|You pull your gloves off, crying out pitifully. |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|Rank 3 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"|WEAR |
! scope="row" role="rowheader" rowspan="4"|WEAR |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull your gloves on. |
|You pull your gloves on. |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 wound |
|||
|You pull your gloves on, wincing as the material passes over your bruises. |
|You pull your gloves on, wincing as the material passes over your bruises. |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 wound |
|||
|You pull your gloves on, crying out pitifully. |
|You pull your gloves on, crying out pitifully. |
||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|Rank 3 wound |
|||
|{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}} |
|||
|} |
|} |
||
:<h3>Tier 1</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
!scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|PULL |
! scope="row" role="rowheader" rowspan="5"|PULL |
||
!scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull at your gloves. |
|You pull at your gloves. |
||
|Retser casually pulls at his gloves. |
|Retser casually pulls at his gloves. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
!scope="row"|Rank 1 wound |
|||
|You pull at your gloves, wincing as the material crosses over your bruise. |
|You pull at your gloves, wincing as the material crosses over your bruise. |
||
|Retser reaches down and pulls at his gloves with a wince. |
|Retser reaches down and pulls at his gloves with a wince. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
!scope="row"|Rank 2 wound |
|||
|You pull at the material above your wound, watching a new bloodstain form on your gloves. |
|You pull at the material above your wound, watching a new bloodstain form on your gloves. |
||
|Retser reaches down and attempts to apply pressure to the wound beneath his gloves. |
|Retser reaches down and attempts to apply pressure to the wound beneath his gloves. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
!scope="row"|Rank 3 wound |
|||
|You pull one of your gloves off, exposing your missing hand. |
|You pull one of your gloves off, exposing your missing hand. |
||
|Retser pulls one of his gloves off, exposing his missing hand. |
|Retser pulls one of his gloves off, exposing his missing hand. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3, both hands |
||
!scope="row"|Rank 3 wound |
|||
|You flail your limp gloves around, screaming in terror. |
|You flail your limp gloves around, screaming in terror. |
||
|Retser flails his limp gloves around, screaming in terror. |
|Retser flails his limp gloves around, screaming in terror. |
||
|- |
|- |
||
! scope="row"|PUSH |
! scope="row" role="rowheader" rowspan="5"|PUSH |
||
!scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You casually brush your hand against your gloves. |
|You casually brush your hand against your gloves. |
||
|Retser casually brushes his hand against their gloves. |
|Retser casually brushes his hand against their gloves. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
!scope="row"|Rank 1 |
|||
|You hold your hand against the bruised area beneath your gloves. |
|You hold your hand against the bruised area beneath your gloves. |
||
|Retser reaches for his gloves with a frown. |
|Retser reaches for his gloves with a frown. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
!scope="row"|Rank 2 |
|||
|You apply pressure to the wound underneath your gloves, trying to stop the bleeding. |
|You apply pressure to the wound underneath your gloves, trying to stop the bleeding. |
||
|Retser reaches for his gloves, attempting to apply pressure to the wound beneath his gloves. |
|Retser reaches for his gloves, attempting to apply pressure to the wound beneath his gloves. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
!scope="row"|Rank 3 |
|||
|You cradle your missing hand through your gloves, crying out in pain. |
|You cradle your missing hand through your gloves, crying out in pain. |
||
|Retser cradles one of his limp gloves, crying out in pain. |
|Retser cradles one of his limp gloves, crying out in pain. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3, both hands |
||
!scope="row"|Rank 3 |
|||
|You push your limp gloves together, crying out in pain. |
|You push your limp gloves together, crying out in pain. |
||
|Retser pushes his limp gloves together, crying out in pain. |
|Retser pushes his limp gloves together, crying out in pain. |
||
|} |
|} |
||
:<h3>Tier 2</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLOSE |
! scope="row" role="rowheader" rowspan="4"|CLOSE |
||
! scope="row" |
! scope="row" role="rowheader"|No wound |
||
| |
|<!-- First Person View --> {{addmetext}} |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
! scope="row" role="rowheader"|COVER |
|||
! scope="row" role="rowheader"| |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|OPEN |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 1 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 2 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Rank 3 |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="3"|TEND |
|||
! scope="row" role="rowheader"|Full success |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Partial success |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
</blockquote> |
|||
{{top}} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item= |
|item=Pants <!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
||
Pants are full-length, leg-worn and made of fabric. |
|||
|analyze= Alteration Guidelines: |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
Alteration Guidelines: |
|||
This must remain a full length pants of sorts. It must remain plural. |
This must remain a full length pants of sorts. It must remain plural. |
||
All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
||
For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
||
These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
||
Your current base item is: |
Your current base item is: {{blue|(15/15/15)}} |
||
Second, prepare a LONG, this would be appended to it. So if we wanted our pants to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long. |
Second, prepare a LONG, this would be appended to it. So if we wanted our pants to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long. |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
||
|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
|||
}}<blockquote> |
|||
:<h3>Tier 0</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLEAN |
! scope="row" role="rowheader" rowspan="7"|CLEAN |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You give your pants a quick glance over, seeing nothing wrong with them you shrug.<br |
|You give your pants a quick glance over, seeing nothing wrong with them you shrug.<br>Roundtime: 3 sec. |
||
|Character glances at her pants, and shrugs. |
|||
Roundtime: 3 sec. |
|||
|(Character) glances at her pants, and shrugs. |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|From rank 1 |
||
|You smooth out your pants, attending to their appearance.<br>Roundtime: 3 sec. |
|||
! scope="row"|From Rank 1 |
|||
| |
|Character smooths out her pants, attending to their appearance. |
||
Roundtime: 3 sec. |
|||
|(Character) smooths out her pants, attending to their appearance. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 1 |
||
|You take a moment to blot at the bloodstains on your pants, but they come quickly back.<br>Roundtime: 3 sec. |
|||
!scope="row"|With rank 1 wound |
|||
| |
|Character takes a moment to blot the bloodstains of her pants, but they come quickly back. |
||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot the bloodstains of her pants, but they come quickly back. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 2 |
||
|You take a moment to blot at the bloodstains on your pants.<br>Roundtime: 3 sec. |
|||
!scope="row"|From Rank 2 wound |
|||
| |
|Character takes a moment to blot at her pants, cleaning them of bloodstains. |
||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot at her pants, cleaning them of bloodstains. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 2 |
||
|You take a moment to blot at the bloodstains on your pants, but they come quickly back.<br>Roundtime: 3 sec. |
|||
!scope="row"|With Rank 2 wound |
|||
| |
||Character takes a moment to blot the bloodstains of her pants, but they come quickly back. |
||
Roundtime: 3 sec. |
|||
||(Character) takes a moment to blot the bloodstains of her pants, but they come quickly back. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|From rank 3 |
||
|You wring out your pants, squeezing out the blood.<br>Roundtime: 3 sec. |
|||
!scope="row"|From Rank 3 wound |
|||
| |
|Character wrings out her pants, squeezing out the blood. |
||
Roundtime: 3 sec. |
|||
|(Character) wrings out her pants, squeezing out the blood. |
|||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|With rank 3 |
||
|You make a pathetic attempt to wring out the blood from your pants.<br>Roundtime: 3 sec. |
|||
!scope="row"|With Rank 3 wound |
|||
| |
|Character makes a pathetic attempt to wring out the blood from her pants. |
||
Roundtime: 3 sec. |
|||
|(Character) makes a pathetic attempt to wring out the blood from her pants. |
|||
|- |
|- |
||
! scope="row"|PROD |
! scope="row" role="rowheader" rowspan="2"|PROD |
||
! scope="row"|Turn off |
! scope="row" role="rowheader"|Turn off |
||
|You glance at your pants, and look away uninterested. |
|You glance at your pants, and look away uninterested. |
||
|n/a |
|n/a |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Turn on |
||
! scope="row"|Turn on |
|||
|You prod at your pants, looking for any wounds. |
|You prod at your pants, looking for any wounds. |
||
|n/a |
|n/a |
||
|- |
|- |
||
! scope="row"|REMOVE |
! scope="row" role="rowheader" rowspan="4"|REMOVE |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You push your pants off of your waist and down your legs. |
|You push your pants off of your waist and down your legs. |
||
| |
|Character pushes her pants off her waist and down her legs. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 wound |
|||
|You push your pants off of your waist and down your legs, wincing as the material passes over your bruises. |
|You push your pants off of your waist and down your legs, wincing as the material passes over your bruises. |
||
| |
|Character pushes her pants off her waist and down her legs, wincing briefly. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 wound |
|||
|You push your pants off of your waist and down your legs, cringing in pain as the material passes over your bleeding wound. |
|You push your pants off of your waist and down your legs, cringing in pain as the material passes over your bleeding wound. |
||
| |
|Character pushes her pants off her waist and down her legs, cringing in pain. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 wound |
|||
|You strip off your blood soaked pants, crying out pitifully at the loss of your leg. |
|You strip off your blood soaked pants, crying out pitifully at the loss of your leg. |
||
| |
|Character strips off her blood soaked pants, crying out pitifully. |
||
|- |
|- |
||
! scope="row"|WEAR |
! scope="row" role="rowheader" rowspan="4"|WEAR |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull your pants up your legs to your waist. |
|You pull your pants up your legs to your waist. |
||
| |
|Character pulls her pants up her legs to her waist. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 wound |
|||
|You pull your pants up your legs to your waist, wincing as the material passes over your bruises. |
|You pull your pants up your legs to your waist, wincing as the material passes over your bruises. |
||
| |
|Character pulls her pants up her legs to her waist, wincing briefly. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 wound |
|||
|You pull your pants up your legs to your waist, cringing in pain as the material passes over your bleeding wound. |
|You pull your pants up your legs to your waist, cringing in pain as the material passes over your bleeding wound. |
||
| |
|Character pulls her pants up her legs to her waist, cringing in pain. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 wound |
|||
|You pull up your pants to your waist, crying out pitifully. |
|You pull up your pants to your waist, crying out pitifully. |
||
| |
|Character pulls her pants up to her waist, crying out pitifully. |
||
|} |
|} |
||
:<h3>Tier 1</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
!scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|PULL |
! scope="row" role="rowheader" rowspan="4"|PULL |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You pull at your pants. |
|You pull at your pants. |
||
| |
|Character casually pulls at her pants. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
!scope="row"|Rank 1 |
|||
|You pull at your pants, wincing as the material crosses over your bruise. |
|You pull at your pants, wincing as the material crosses over your bruise. |
||
| |
|Character pulls her pants up her legs to her waist, wincing briefly. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
!scope="row"|Rank 2 |
|||
|You pull at the material above your wound, watching a new bloodstain form on your pants. |
|You pull at the material above your wound, watching a new bloodstain form on your pants. |
||
| |
|Character reaches down and attempts to apply pressure to the wound beneath her pants. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
!scope="row"|Rank 3 |
|||
|You pull the material of your pants up, exposing your missing leg. |
|You pull the material of your pants up, exposing your missing leg. |
||
| |
|Character reaches down and pulls the material on her pants up, exposing her missing leg. |
||
|- |
|- |
||
! scope="row"|PUSH |
! scope="row" role="rowheader" rowspan="4"|PUSH |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You casually brush your hand against your pants. |
|You casually brush your hand against your pants. |
||
| |
|Character casually brushes her hand against her pants. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
!scope="row"|Rank 1 |
|||
|You hold your hand against the bruised area beneath your pants. |
|You hold your hand against the bruised area beneath your pants. |
||
| |
|Character reaches for her pants with a frown. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
!scope="row"|Rank 2 |
|||
|You apply pressure to the wound underneath your pants, trying to stop the bleeding. |
|You apply pressure to the wound underneath your pants, trying to stop the bleeding. |
||
| |
|Character reaches for her pants, attempting to apply pressure to the wound beneath her pants. |
||
|- |
|- |
||
!scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
!scope="row"|Rank 3 |
|||
|You grasp at your missing leg through your pants, crying out in pain. |
|You grasp at your missing leg through your pants, crying out in pain. |
||
| |
|Character reaches down and grasps at her missing leg through her pants, crying out in pain. |
||
|} |
|} |
||
:<h3>Tier 2</h3> |
|||
:<h4>Usage</h4> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"| |
! scope="col" style="width:5em;"|Wounds |
||
! scope="col"|First |
! scope="col" style="width: 40%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
||
|- |
|- |
||
! scope="row"|CLOSE |
! scope="row" role="rowheader" rowspan="4"|CLOSE |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You close the pocket on your pants. |
|You close the pocket on your pants. |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 wound |
|||
|You carefully close the pocket of your pants. |
|You carefully close the pocket of your pants. |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 wound |
|||
|You lightly push the pocket of your pants closed. |
|You lightly push the pocket of your pants closed. |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 wound |
|||
|You push the blood-drenched pocket of your pants closed. |
|You push the blood-drenched pocket of your pants closed. |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader"|COVER |
|||
! scope="row"| |
! scope="row" role="rowheader"| |
||
|<!-- First Person View --> {{addmetext}} |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"|OPEN |
! scope="row" role="rowheader" rowspan="4"|OPEN |
||
! scope="row"|No wound |
! scope="row" role="rowheader"|No wound |
||
|You open the pocket on your pants. |
|You open the pocket on your pants. |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 1 |
||
! scope="row"|Rank 1 wound |
|||
|You carefully open the pocket of your pants. |
|You carefully open the pocket of your pants. |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 2 |
||
! scope="row"|Rank 2 wound |
|||
|You lightly tug the pocket of your pants open. |
|You lightly tug the pocket of your pants open. |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|Rank 3 |
||
! scope="row"|Rank 3 wound |
|||
|You pull the blood-drenched pocket of your pants open. |
|You pull the blood-drenched pocket of your pants open. |
||
| |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|TEND |
! scope="row" role="rowheader" rowspan="3"|TEND |
||
! scope="row" role="rowheader"|Full success |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|You reach for your pants and pull the material tight, cinching the wound beneath. |
|You reach for your pants and pull the material tight, cinching the wound beneath.<br>After some effort you manage to stop the bleeding. |
||
|<!-- Third Person View --> {{addmetext}} |
|||
After some effort you manage to stop the bleeding. |
|||
|- |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
! scope="row" role="rowheader"|Partial success |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|No wound |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
</blockquote> |
|||
{{top}} |
|||
==Additional Information== |
==Additional Information== |
||
===Ambients=== |
===Ambients Messages=== |
||
<pre{{log2}}>A steady stream of blood trickles down from your (description) (noun). |
<pre{{log2}}>A steady stream of blood trickles down from your (description) (noun). |
||
Small droplets of blood drip from your (description) (noun).</pre> |
Small droplets of blood drip from your (description) (noun).</pre> |
||
==See Also== |
==See Also== |
||
* [[/saved posts|Saved |
* [[/saved posts|Saved posts]] |
||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type= |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
||
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
|itemclass2=Clothing |
|||
|itemclass=Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
|||
| |
|itemtype=Goggles <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
||
|itemtype2=Hat |
|||
|itemclass3= |
|||
|itemtype3=Cravat |
|||
|itemtype= Head<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|||
|itemtype4=Shirt |
|||
|itemtype2=Neck |
|||
|itemtype5=Armbands |
|||
|itemtype3=Chest |
|||
|itemtype6=Gloves |
|||
|itemtype4=Arms |
|||
|itemtype7=Pants |
|||
|itemtype5=Hands |
|||
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
|itemtype6=Legs |
|||
|itemtype7= |
|||
|itemtype8= |
|||
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
||
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|feature2= |
|||
|custom=Clothing appearance by wound rank (0/1/2/3) <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|||
|feature3= |
|||
|custom2=Clothing SHOW by wound rank (0/1/2/3) |
|||
|feature4= |
|||
|feature5= |
|||
|feature6= |
|||
|feature7= |
|||
|feature8= |
|||
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom= Clothing appearance by wound level (0/1/2/3)<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|||
|custom2=Clothing SHOW by wound level (0/1/2/3) |
|||
|custom3= |
|||
|custom4= |
|||
|custom5= |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
||
|releasevenue=Ebon Gate |
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
||
|releaseyear=2015 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
||
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
||
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
||
|unlock= |
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
||
|unlock2=Auction |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --> |
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
||
|corrscript2= |
|||
|corrscript3= |
|||
|corrscript4= |
|||
|corrscript5= |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
||
| |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
||
|hide= TUCK<!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
||
|restrictions= |
|restrictions=See each analyze. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
||
}} |
}} |
||
{{itemverb |
{{itemverb |
||
|verb=CLEAN <!-- Verbs MUST be capitalized when entered. --> |
|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
||
|verb2=CLOSE |
|verb2=CLOSE |
||
|verb3=COVER |
|verb3=COVER |
||
|verb4=OPEN |
|verb4=OPEN |
||
|verb5= |
|verb5=POKE |
||
|verb6= |
|verb6=POSE |
||
|verb7= |
|verb7=PROD |
||
|verb8= |
|verb8=PULL |
||
|verb9= |
|verb9=PUSH |
||
|verb10= |
|verb10=REMOVE |
||
|verb11= |
|verb11=RUB |
||
|verb12= |
|verb12=TEND |
||
|verb13= |
|verb13=WEAR |
||
|verb14= |
|||
|verb15= |
|||
|verb16= |
|||
|verb17= |
|||
|verb18= |
|||
|verb19= |
|||
|verb20= |
|||
|verb21= |
|||
|verb22= |
|||
|verb23= |
|||
|verb24= |
|||
|verb25= |
|||
|verb26= |
|||
|verb27= |
|||
|verb28= |
|||
}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
||
{{stub}} |
|||
Latest revision as of 10:21, 5 August 2026
|
WoundedWear (also called Wounded for Wear) items were first released at Ebon Gate 2015 at the Wounded for Wear shop and later expanded to Duskruin's The Mar and Scar shop. Items were originally available off the shelf for head, chest, arms, hands, and legs and later expanded to neck and eyes. Fully unlocked items offer various functionality capabilities, the most important of which allows the wearer to bandage their wound to stop the bleeding. Chest pieces were updated later to be worn underneath armor, thus increasing the effectiveness of the fully unlocked versions. Automated unlocking certificates are available in Reim Base Camp. There is an auction-quality unlock that automatically bandages through the use of a tourniquet.
Analyze* Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and very skilled merchant can work on this clothing line. Your (noun) is/are currently unlocked to tier: 2 (options: 0, 1, 2, 3) You currently have access to the following verbs on your (noun): Remove, Wear, Clean, Prod (Turns on and off the wound updating) (Tier 0) Show/Examine(Customization unlocked), Pull, Push (Tier 1) Open + Close (If Available), Tend, Cover (Tier 2) Additional Features (Tier 2) Tend my (noun) to use your first aid skill and apply a tourniquet through your (noun). Your (noun) will also ambiently bleed at random. You must be bleeding for this to happen. The item currently thinks it is at wound level: (options: 0, 1, 2, 3) Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: (15/15/15) (long) Long with a rank 1: (15/15/15) with numerous scuff marks. Long with a rank 2: (15/15/15) lightly stained with blood. Long with a rank 3: (15/15/15) drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. For alteration guidelines in the analyze, see each tier below. You get no sense of whether or not the (noun) may be further lightened. GogglesThe goggles/spectacles and other eye-related wounded wear do not have ambients and cannot TEND eyes. They have verb messaging and change appearance with wound levels, however. They also have different verbs available than the other WoundedWear items.
Alteration Guidelines:
This must remain goggles/spectacles only; no monocle.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our goggles to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long.
HatHead-worn items include hats, cowls, and hoods, all of which are made of fabric.
Alteration Guidelines:
This must remain a hat, cowl, or hood and cannot be dainty.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our hood to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long.
CravatNeck-worn items include aventails, cravats, gorgets, and scarves.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our scarf to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long.
ShirtChest-worn items include garments like shirts and blouses.
Alteration Guidelines:
This must remain a shirt or blouse of sorts, no midriff styles.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our shirt to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long.
ArmbandsArmbands are made of fabric and are worn on the arms.
Alteration Guidelines:
This must remain some thick armbands of sorts. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our armbands to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long.
GlovesGloves and gauntlets are made of fabric and cover the entire hand.
Alteration Guidelines:
This must remain gloves or gauntlets of sorts and cover the entire hand.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our gloves to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long.
PantsPants are full-length, leg-worn and made of fabric.
Alteration Guidelines:
This must remain a full length pants of sorts. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our pants to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long.
Additional InformationAmbients MessagesA steady stream of blood trickles down from your (description) (noun). Small droplets of blood drip from your (description) (noun). See Also |
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