Airn: Difference between revisions
(→Airn's Appearance: added cat) |
FIREPHOENIX (talk | contribs) m (Storyline into Fall 2003.) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{storynpcbox |
|||
⚫ | |||
|storyline = War of Nations |
|||
|gender = female |
|||
|race = half-krolvin |
|||
|life = <!-- Is the NPC dead or alive? --> |
|||
|hometown = |
|||
|relationships = |
|||
|alias = |
|||
|affiliation = }} |
|||
⚫ | |||
⚫ | |||
<pre{{log3}}> |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
</pre> |
|||
==Background== |
|||
Airn was one of several half-krolvin who appeared after the [[Krolvin]] attempted to invade [[Teras Isle]] and occupied [[River's Rest]]. The goal of these half-krolvin was to find and kill Sankir, who had been responsible for torturing and gruesome experimentation on Airn's people. Airn was armed with a [[Krolbane]] weapon, a blade that resulted in a [[spirit death]] of any Krolvin it lethally wounded. |
Airn was one of several half-krolvin who appeared after the [[Krolvin]] attempted to invade [[Teras Isle]] and occupied [[River's Rest]]. The goal of these half-krolvin was to find and kill Sankir, who had been responsible for torturing and gruesome experimentation on Airn's people. Airn was armed with a [[Krolbane]] weapon, a blade that resulted in a [[spirit death]] of any Krolvin it lethally wounded. |
||
Airn was chiefly responsible for negotiating the end of the occupation in River's Rest. While in Solhaven, Airn introduced a simple dice game, which involved betting on the chances of a player rolling higher or lower than a set number between 1 and 12. Airn was last seen searching for [[Colgan]], a |
Airn was chiefly responsible for negotiating the end of the occupation in River's Rest. While in Solhaven, Airn introduced a simple dice game, which involved betting on the chances of a player rolling higher or lower than a set number between 1 and 12. Airn was last seen searching for [[Colgan]], a dushdo (brother) of hers who had gone missing. |
||
==Behind the Scenes== |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
[[Category:River's Rest]] |
[[Category:River's Rest]] |
||
[[Category:Half-Krolvins]] |
|||
{{Half-Krolvins}} |
Latest revision as of 20:09, 25 May 2022
|
Airn is a half-krolvin who first appeared in 5103 seeking vengeance for her dush (krolvin for sibling) against Sankir the Bloodfist.
Appearance
You see Airn, the Half-Krolvin. The cowl of Airn's voluminous eelskin cloak conceals her features. The cloak does not hide her slim, long-fingered hands, which are tinted a pale blue. The hands would be elegant if not for the series of fine scars which are laced across her knuckles. She is holding a notched black-bladed broadsword in her right hand and a metal-banded tooled leather shield in her left hand. She is wearing a crystal amulet, an old knotted cotton scarf, some fraying fingerless gloves, a wire-wrapped eelskin backsheath, some dark brigandine armor, an abalone plated belt, an oversized eelskin cloak, some shapeless brown linen trousers, and a pair of soft leather boots.
Background
Airn was one of several half-krolvin who appeared after the Krolvin attempted to invade Teras Isle and occupied River's Rest. The goal of these half-krolvin was to find and kill Sankir, who had been responsible for torturing and gruesome experimentation on Airn's people. Airn was armed with a Krolbane weapon, a blade that resulted in a spirit death of any Krolvin it lethally wounded.
Airn was chiefly responsible for negotiating the end of the occupation in River's Rest. While in Solhaven, Airn introduced a simple dice game, which involved betting on the chances of a player rolling higher or lower than a set number between 1 and 12. Airn was last seen searching for Colgan, a dushdo (brother) of hers who had gone missing.