Pain (711): Difference between revisions
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{{spell | |
{{spell | |
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| name = Pain |
| name = Pain |
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| number = 711 |
| number = 711 |
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| mnemonic = PAIN |
| mnemonic = PAIN |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = Attack |
| type = Attack |
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| subtype = [[Warding]] |
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| target = Single |
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| interval = One-shot |
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| dtype = [[Hitpoint]] |
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| ctype = No [[critical]] damage |
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| status = Up to 7 sec [[Staggered]] |
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| navigation = {{Sorcerer base navigation}} |
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}} |
}} |
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__TOC__ |
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[[Category:Sorcerer Base Spells]] |
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<section begin=description /><noinclude>'''Pain''' is a</noinclude><includeonly>A</includeonly> [[warding]] attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum [[health]] loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of [[roundtime]] (RT), temporarily incapacitating it.<section end=description /> Pain does not cause any [[critical]] [[wound]]s. A higher warding failure and training in [[Sorcerous Lore, Necromancy]] can increase both health loss and the target's [[RT]] penalty. |
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'''Pain''' is capped at 200 damage per cast. |
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<small>''The tables are a product of Gespry's research on Pain.''</small> |
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==Hitpoint Percentage Messaging Table== |
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{| {{prettytable}} |
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|-bgcolor=skyblue |
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!Damage |
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!Messaging |
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!RT |
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|- |
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|20% |
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|{Target} cringes in pain. |
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|0 |
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|- |
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|23% |
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|{Target} shudders in pain. |
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|0 |
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|- |
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|26% |
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|{Target} twists in great pain! |
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|3 |
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|- |
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|29% |
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|{Target} is wracked with painful spasms! |
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|4 |
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|- |
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|32% |
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|{Target} shudders and twists in intense pain! |
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|6 |
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|- |
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|35% |
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|{Target} contorts in excruciating agony! |
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|7 |
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|} |
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==Lore Benefits== |
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Necromancy Lore potentially affects the results in three ways: |
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# Increased [[hitpoint]] damage |
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# Increased target [[roundtime]] |
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# Lower [[endroll]] thresholds |
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Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with [[endroll]]s of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect. |
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Example: A level 30 sorcerer with 15 ranks (0.5 per level) of Necromancy Lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be ''{Target} is wracked with painful spasms!'' and the target will also incur 4 seconds of RT. |
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{| {{prettytable}} |
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|-bgcolor=skyblue |
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!Lore Ranks per Level |
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!20% HP |
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!23% HP |
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!26% HP |
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!29% HP |
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!32% HP |
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!35% HP |
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|- |
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|<center>0 Ranks</center> |
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|101-113 |
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|114-126 |
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|127+ |
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|N/A |
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|N/A |
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|N/A |
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|- style = "background:Aliceblue;" |
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|<center>0.1 Ranks</center> |
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|101-108 |
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|109-121 |
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|122-134 |
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|135+ |
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|N/A |
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|N/A |
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|- |
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|<center>0.2 Ranks</center> |
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|101-106 |
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|107-116 |
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|117-129 |
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|130+ |
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|N/A |
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|N/A |
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|- style = "background:Aliceblue;" |
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|<center>0.3 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-124 |
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|125-137 |
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|138-165 |
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|166+ |
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|- |
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|<center>0.4 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-132 |
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|133-160 |
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|161+ |
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|- style = "background:Aliceblue;" |
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|<center>0.5 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-127 |
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|128-155 |
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|156+ |
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|- |
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|<center>0.6 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-150 |
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|151+ |
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|- style = "background:Aliceblue;" |
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|<center>0.7 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-146 |
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|147+ |
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|- |
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|<center>0.8 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-143 |
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|144+ |
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|- style = "background:Aliceblue;" |
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|<center>0.9 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-142 |
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|142+ |
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|- |
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|<center>1 Rank</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-140 |
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|141+ |
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|} |
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{{Top}} |
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==Messaging== |
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;Character as target |
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<pre{{log2}}> |
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You gesture. |
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CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366 |
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Warding failed! |
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You are wracked with painful spasms! |
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... 38 points of damage! |
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Roundtime: 4 sec. |
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</pre> |
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;Creature as target |
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This spell will cause the target extreme amounts of pain, resulting in health loss and the potential to temporarily incapacitate the target with the pain. |
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<pre{{log2}}> |
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You gesture at a grizzled triton executioner. |
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CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186 |
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Warding failed! |
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A grizzled triton executioner is wracked with painful spasms! |
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... 131 points of damage! |
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</pre> |
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''Note: the [[Lich (software)]] script '''crit_type_tracker''' will display the damage percentage and roundtime incurred by the target.'' |
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This spell is modified by training in Sorcerous Lore, Necromancy. |
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This spell will cause between 20-35% of target’s maximum health to be lost, and it will cause up to seven seconds of hard round time. The exact amount of health lost and round time incurred is directly dependent on the caster’s training in Sorcerous Lore, Necromancy and the warding failure from the cast. At .8x in Sorcerous Lore, Necromancy, 35% of health maximum health will be lost and the full seven seconds of round time will be incurred on an endroll of 141 or greater. Below is a link to the research done by Gespry, which outlines the warding thresholds and their correlating damage and round time based on a sorcerer's training and the messaging. |
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[http://gs4sorcerer.com/index.php?module=ContentExpress&file=index&func=display&ceid=5&meid=11 Gespry's Research on Pain Infliction] |
Latest revision as of 20:13, 1 January 2024
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Pain is a warding attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum health loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of roundtime (RT), temporarily incapacitating it. Pain does not cause any critical wounds. A higher warding failure and training in Sorcerous Lore, Necromancy can increase both health loss and the target's RT penalty.
Pain is capped at 200 damage per cast.
The tables are a product of Gespry's research on Pain.
Hitpoint Percentage Messaging Table
Damage | Messaging | RT |
---|---|---|
20% | {Target} cringes in pain. | 0 |
23% | {Target} shudders in pain. | 0 |
26% | {Target} twists in great pain! | 3 |
29% | {Target} is wracked with painful spasms! | 4 |
32% | {Target} shudders and twists in intense pain! | 6 |
35% | {Target} contorts in excruciating agony! | 7 |
Lore Benefits
Necromancy Lore potentially affects the results in three ways:
Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with endrolls of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect.
Example: A level 30 sorcerer with 15 ranks (0.5 per level) of Necromancy Lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be {Target} is wracked with painful spasms! and the target will also incur 4 seconds of RT.
Lore Ranks per Level | 20% HP | 23% HP | 26% HP | 29% HP | 32% HP | 35% HP |
---|---|---|---|---|---|---|
101-113 | 114-126 | 127+ | N/A | N/A | N/A | |
101-108 | 109-121 | 122-134 | 135+ | N/A | N/A | |
101-106 | 107-116 | 117-129 | 130+ | N/A | N/A | |
101-106 | 107-113 | 114-124 | 125-137 | 138-165 | 166+ | |
101-106 | 107-113 | 114-119 | 120-132 | 133-160 | 161+ | |
101-106 | 107-113 | 114-119 | 120-127 | 128-155 | 156+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-150 | 151+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-146 | 147+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-143 | 144+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-142 | 142+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-140 | 141+ |
Messaging
- Character as target
You gesture. CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366 Warding failed! You are wracked with painful spasms! ... 38 points of damage! Roundtime: 4 sec.
- Creature as target
You gesture at a grizzled triton executioner. CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186 Warding failed! A grizzled triton executioner is wracked with painful spasms! ... 131 points of damage!
Note: the Lich (software) script crit_type_tracker will display the damage percentage and roundtime incurred by the target.