Pain (711): Difference between revisions
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{{spell | |
{{spell | |
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| name = Pain |
| name = Pain |
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| number = 711 |
| number = 711 |
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| mnemonic = PAIN |
| mnemonic = PAIN |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = Attack |
| type = Attack |
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| subtype = [[Warding]] |
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| target = Single |
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| interval = One-shot |
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| dtype = [[Hitpoint]] |
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| ctype = No [[critical]] damage |
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| status = Up to 7 sec [[Staggered]] |
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| navigation = {{Sorcerer base navigation}} |
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}} |
}} |
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__TOC__ |
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[[Category:Sorcerer Base Spells]] |
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<section begin=description /><noinclude>'''Pain''' is a</noinclude><includeonly>A</includeonly> [[warding]] attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum [[health]] loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of [[roundtime]] (RT), temporarily incapacitating it.<section end=description /> Pain does not cause any [[critical]] [[wound]]s. A higher warding failure and training in [[Sorcerous Lore, Necromancy]] can increase both health loss and the target's [[RT]] penalty. |
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'''Pain''' is capped at 200 damage per cast. |
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This spell will cause the target extreme amounts of pain, resulting in health loss and the potential to temporarily incapacitate the target with the pain. |
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<small>''The tables are a product of Gespry's research on Pain.''</small> |
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This spell is modified by training in [[Sorcerous Lore, Necromancy]]. |
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==Hitpoint Percentage Messaging Table== |
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This spell will cause between 20-35% of target’s maximum health to be lost, and it will cause up to seven seconds of hard [[RT]]. The exact amount of health lost and round time incurred is directly dependent on the caster’s training in [[Sorcerous Lore, Necromancy]] and the [[Warding]] failure from the cast. At 0.8x in Necromancy, 35% of health maximum health will be lost and the full seven seconds of round time will be incurred on an endroll of 141 or greater. Below is a link to the research done by Gespry, which outlines the warding thresholds and their correlating damage and round time based on a sorcerer's training and the messaging. |
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{| {{prettytable}} |
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|-bgcolor=skyblue |
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!Damage |
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!Messaging |
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!RT |
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|- |
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|20% |
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|{Target} cringes in pain. |
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|0 |
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|- |
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|23% |
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|{Target} shudders in pain. |
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|0 |
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|- |
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|26% |
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|{Target} twists in great pain! |
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|3 |
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|- |
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|29% |
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|{Target} is wracked with painful spasms! |
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|4 |
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|- |
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|32% |
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|{Target} shudders and twists in intense pain! |
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|6 |
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|- |
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|35% |
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|{Target} contorts in excruciating agony! |
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|7 |
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|} |
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==Lore Benefits== |
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*[http://gs4sorcerer.com/index.php?module=ContentExpress&file=index&func=display&ceid=5&meid=11 Gespry's Research on Pain Infliction] |
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Necromancy Lore potentially affects the results in three ways: |
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# Increased [[hitpoint]] damage |
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# Increased target [[roundtime]] |
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# Lower [[endroll]] thresholds |
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Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with [[endroll]]s of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect. |
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Example: A level 30 sorcerer with 15 ranks (0.5 per level) of Necromancy Lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be ''{Target} is wracked with painful spasms!'' and the target will also incur 4 seconds of RT. |
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{| {{prettytable}} |
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|-bgcolor=skyblue |
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!Lore Ranks per Level |
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!20% HP |
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!23% HP |
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!26% HP |
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!29% HP |
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!32% HP |
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!35% HP |
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|- |
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|<center>0 Ranks</center> |
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|101-113 |
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|114-126 |
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|127+ |
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|N/A |
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|N/A |
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|N/A |
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|- style = "background:Aliceblue;" |
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|<center>0.1 Ranks</center> |
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|101-108 |
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|109-121 |
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|122-134 |
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|135+ |
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|N/A |
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|N/A |
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|- |
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|<center>0.2 Ranks</center> |
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|101-106 |
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|107-116 |
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|117-129 |
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|130+ |
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|N/A |
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|N/A |
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|- style = "background:Aliceblue;" |
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|<center>0.3 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-124 |
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|125-137 |
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|138-165 |
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|166+ |
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|- |
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|<center>0.4 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-132 |
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|133-160 |
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|161+ |
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|- style = "background:Aliceblue;" |
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|<center>0.5 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-127 |
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|128-155 |
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|156+ |
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|- |
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|<center>0.6 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-150 |
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|151+ |
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|- style = "background:Aliceblue;" |
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|<center>0.7 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-146 |
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|147+ |
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|- |
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|<center>0.8 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-143 |
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|144+ |
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|- style = "background:Aliceblue;" |
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|<center>0.9 Ranks</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-142 |
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|142+ |
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|- |
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|<center>1 Rank</center> |
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|101-106 |
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|107-113 |
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|114-119 |
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|120-126 |
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|127-140 |
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|141+ |
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|} |
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{{Top}} |
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==Messaging== |
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;Character as target |
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<pre{{log2}}> |
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You gesture. |
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CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366 |
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Warding failed! |
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You are wracked with painful spasms! |
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... 38 points of damage! |
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Roundtime: 4 sec. |
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</pre> |
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;Creature as target |
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<pre{{log2}}> |
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You gesture at a grizzled triton executioner. |
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CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186 |
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Warding failed! |
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A grizzled triton executioner is wracked with painful spasms! |
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... 131 points of damage! |
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</pre> |
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''Note: the [[Lich (software)]] script '''crit_type_tracker''' will display the damage percentage and roundtime incurred by the target.'' |
Latest revision as of 20:13, 1 January 2024
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Pain is a warding attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum health loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of roundtime (RT), temporarily incapacitating it. Pain does not cause any critical wounds. A higher warding failure and training in Sorcerous Lore, Necromancy can increase both health loss and the target's RT penalty.
Pain is capped at 200 damage per cast.
The tables are a product of Gespry's research on Pain.
Hitpoint Percentage Messaging Table
Damage | Messaging | RT |
---|---|---|
20% | {Target} cringes in pain. | 0 |
23% | {Target} shudders in pain. | 0 |
26% | {Target} twists in great pain! | 3 |
29% | {Target} is wracked with painful spasms! | 4 |
32% | {Target} shudders and twists in intense pain! | 6 |
35% | {Target} contorts in excruciating agony! | 7 |
Lore Benefits
Necromancy Lore potentially affects the results in three ways:
Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with endrolls of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect.
Example: A level 30 sorcerer with 15 ranks (0.5 per level) of Necromancy Lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be {Target} is wracked with painful spasms! and the target will also incur 4 seconds of RT.
Lore Ranks per Level | 20% HP | 23% HP | 26% HP | 29% HP | 32% HP | 35% HP |
---|---|---|---|---|---|---|
101-113 | 114-126 | 127+ | N/A | N/A | N/A | |
101-108 | 109-121 | 122-134 | 135+ | N/A | N/A | |
101-106 | 107-116 | 117-129 | 130+ | N/A | N/A | |
101-106 | 107-113 | 114-124 | 125-137 | 138-165 | 166+ | |
101-106 | 107-113 | 114-119 | 120-132 | 133-160 | 161+ | |
101-106 | 107-113 | 114-119 | 120-127 | 128-155 | 156+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-150 | 151+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-146 | 147+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-143 | 144+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-142 | 142+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-140 | 141+ |
Messaging
- Character as target
You gesture. CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366 Warding failed! You are wracked with painful spasms! ... 38 points of damage! Roundtime: 4 sec.
- Creature as target
You gesture at a grizzled triton executioner. CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186 Warding failed! A grizzled triton executioner is wracked with painful spasms! ... 131 points of damage!
Note: the Lich (software) script crit_type_tracker will display the damage percentage and roundtime incurred by the target.