Pain (711): Difference between revisions
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{{spell | |
{{spell | |
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| name = Pain |
| name = Pain |
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| number = 711 |
| number = 711 |
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| mnemonic = PAIN |
| mnemonic = PAIN |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = Attack |
| type = Attack |
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| subtype = [[Warding]] |
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| target = Single |
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| interval = One-shot |
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| dtype = [[Hitpoint]] |
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| ctype = No [[critical]] damage |
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| status = Up to 7 sec [[Staggered]] |
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| navigation = {{Sorcerer base navigation}} |
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}} |
}} |
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__TOC__ |
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<section begin=description /><noinclude>'''Pain''' is a</noinclude><includeonly>A</includeonly> [[warding]] attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum [[health]] loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of [[roundtime]] (RT), temporarily incapacitating it.<section end=description /> Pain does not cause any [[critical]] [[wound]]s. A higher warding failure and training in [[Sorcerous Lore, Necromancy]] can increase both health loss and the target's [[RT]] penalty. |
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'''Pain''' is capped at 200 damage per cast. |
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[[Category:Sorcerer Base Spells]] |
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<small>''The tables are a product of Gespry's research on Pain.''</small> |
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This spell will cause the target extreme amounts of pain, resulting in health loss and the potential to temporarily incapacitate the target for short amounts of time. Dependant upon [[warding]] failure, between 20% and 35% of target’s ''maximum'' health is lost, and up to seven seconds of [[roundtime]] can be inflicted on the most successful of casts. Training in [[Sorcerous Lore, Necromancy]] increases the potency of the magic by reducing the threshold of warding required to acheive each level of pain's effect. 0.3 ranks per level is required to acheive the full effect of 35% health loss and 7 sec RT at an [[endroll]] of 166 or greater. At 1x, the enroll required is dropped to 141+. Training beyond 1x has no effect on Pain. |
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* The following information is a product of [http://gs4sorcerer.com/index.php?module=ContentExpress&file=index&func=display&ceid=5&meid=11 Gespry's research on Pain] |
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==Hitpoint Percentage Messaging Table== |
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{| {{prettytable}} |
{| {{prettytable}} |
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|-bgcolor= |
|-bgcolor=skyblue |
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!Damage |
!Damage |
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!Messaging |
!Messaging |
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Line 23: | Line 31: | ||
|0 |
|0 |
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|- |
|- |
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|23 |
|23% |
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|{Target} shudders in pain. |
|{Target} shudders in pain. |
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|0 |
|0 |
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|- |
|- |
||
| |
|26% |
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|{Target} twists in great pain! |
|{Target} twists in great pain! |
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|3 |
|3 |
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|- |
|- |
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|29 |
|29% |
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|{Target} is wracked with painful spasms! |
|{Target} is wracked with painful spasms! |
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|4 |
|4 |
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|- |
|- |
||
| |
|32% |
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|{Target} shudders and twists in intense pain! |
|{Target} shudders and twists in intense pain! |
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|6 |
|6 |
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|7 |
|7 |
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|} |
|} |
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==Lore Benefits== |
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Necromancy Lore potentially affects the results in three ways: |
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# Increased [[hitpoint]] damage |
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# Increased target [[roundtime]] |
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# Lower [[endroll]] thresholds |
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Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with [[endroll]]s of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect. |
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Example: A level 30 sorcerer with 15 ranks (0.5 per level) of Necromancy Lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be ''{Target} is wracked with painful spasms!'' and the target will also incur 4 seconds of RT. |
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{| {{prettytable}} |
{| {{prettytable}} |
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|-bgcolor= |
|-bgcolor=skyblue |
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!Ranks |
!Lore Ranks per Level |
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!20% |
!20% HP |
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!23 |
!23% HP |
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!26% HP |
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!25.83% |
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!29 |
!29% HP |
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! |
!32% HP |
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!35% |
!35% HP |
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|- |
|- |
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|<center>0 Ranks</center> |
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|0x |
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|101-113 |
|101-113 |
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|114-126 |
|114-126 |
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|N/A |
|N/A |
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|N/A |
|N/A |
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|- style = "background:Aliceblue;" |
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|- |
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|<center>0.1 Ranks</center> |
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|.1x |
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|101-108 |
|101-108 |
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|109-121 |
|109-121 |
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|N/A |
|N/A |
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|- |
|- |
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|<center>0.2 Ranks</center> |
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|.2x |
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|101-106 |
|101-106 |
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|107-116 |
|107-116 |
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|N/A |
|N/A |
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|N/A |
|N/A |
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|- style = "background:Aliceblue;" |
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|- |
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|<center>0.3 Ranks</center> |
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|.3x |
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|101-106 |
|101-106 |
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|107-113 |
|107-113 |
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|138-165 |
|138-165 |
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|166+ |
|166+ |
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|- |
|- |
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|<center>0.4 Ranks</center> |
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|.4x |
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|101-106 |
|101-106 |
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|107-113 |
|107-113 |
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|133-160 |
|133-160 |
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|161+ |
|161+ |
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|- style = "background:Aliceblue;" |
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|- |
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|<center>0.5 Ranks</center> |
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|.5x |
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|101-106 |
|101-106 |
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|107-113 |
|107-113 |
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|156+ |
|156+ |
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|- |
|- |
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|<center>0.6 Ranks</center> |
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|.6x |
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|101-106 |
|101-106 |
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|107-113 |
|107-113 |
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Line 109: | Line 128: | ||
|127-150 |
|127-150 |
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|151+ |
|151+ |
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|- style = "background:Aliceblue;" |
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|- |
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|<center>0.7 Ranks</center> |
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|.7x |
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|101-106 |
|101-106 |
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|107-113 |
|107-113 |
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|147+ |
|147+ |
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|- |
|- |
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|<center>0.8 Ranks</center> |
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|.8x |
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|101-106 |
|101-106 |
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|107-113 |
|107-113 |
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|127-143 |
|127-143 |
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|144+ |
|144+ |
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|- style = "background:Aliceblue;" |
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|- |
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|<center>0.9 Ranks</center> |
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|.9x |
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|101-106 |
|101-106 |
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|107-113 |
|107-113 |
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|142+ |
|142+ |
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|- |
|- |
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|<center>1 Rank</center> |
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|1x |
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|101-106 |
|101-106 |
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|107-113 |
|107-113 |
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|141+ |
|141+ |
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|} |
|} |
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{{Top}} |
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==Messaging== |
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;Character as target |
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<pre{{log2}}> |
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You gesture. |
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CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366 |
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Warding failed! |
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You are wracked with painful spasms! |
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... 38 points of damage! |
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Roundtime: 4 sec. |
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</pre> |
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;Creature as target |
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<pre{{log2}}> |
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You gesture at a grizzled triton executioner. |
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CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186 |
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Warding failed! |
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A grizzled triton executioner is wracked with painful spasms! |
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... 131 points of damage! |
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</pre> |
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''Note: the [[Lich (software)]] script '''crit_type_tracker''' will display the damage percentage and roundtime incurred by the target.'' |
Latest revision as of 20:13, 1 January 2024
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Pain is a warding attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum health loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of roundtime (RT), temporarily incapacitating it. Pain does not cause any critical wounds. A higher warding failure and training in Sorcerous Lore, Necromancy can increase both health loss and the target's RT penalty.
Pain is capped at 200 damage per cast.
The tables are a product of Gespry's research on Pain.
Hitpoint Percentage Messaging Table
Damage | Messaging | RT |
---|---|---|
20% | {Target} cringes in pain. | 0 |
23% | {Target} shudders in pain. | 0 |
26% | {Target} twists in great pain! | 3 |
29% | {Target} is wracked with painful spasms! | 4 |
32% | {Target} shudders and twists in intense pain! | 6 |
35% | {Target} contorts in excruciating agony! | 7 |
Lore Benefits
Necromancy Lore potentially affects the results in three ways:
Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with endrolls of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect.
Example: A level 30 sorcerer with 15 ranks (0.5 per level) of Necromancy Lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be {Target} is wracked with painful spasms! and the target will also incur 4 seconds of RT.
Lore Ranks per Level | 20% HP | 23% HP | 26% HP | 29% HP | 32% HP | 35% HP |
---|---|---|---|---|---|---|
101-113 | 114-126 | 127+ | N/A | N/A | N/A | |
101-108 | 109-121 | 122-134 | 135+ | N/A | N/A | |
101-106 | 107-116 | 117-129 | 130+ | N/A | N/A | |
101-106 | 107-113 | 114-124 | 125-137 | 138-165 | 166+ | |
101-106 | 107-113 | 114-119 | 120-132 | 133-160 | 161+ | |
101-106 | 107-113 | 114-119 | 120-127 | 128-155 | 156+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-150 | 151+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-146 | 147+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-143 | 144+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-142 | 142+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-140 | 141+ |
Messaging
- Character as target
You gesture. CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366 Warding failed! You are wracked with painful spasms! ... 38 points of damage! Roundtime: 4 sec.
- Creature as target
You gesture at a grizzled triton executioner. CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186 Warding failed! A grizzled triton executioner is wracked with painful spasms! ... 131 points of damage!
Note: the Lich (software) script crit_type_tracker will display the damage percentage and roundtime incurred by the target.