Premium Point: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Updated introduction, added References section)
m (fix double redirect)
 
(50 intermediate revisions by 9 users not shown)
Line 1: Line 1:
#redirect [[Premium Point costs]]
A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 '''premium points''' per month for his/her loyalty. You can see your current number of premium points via PREMIUM START. These points can be used to purchase many different benefits.


[[Category: Currency]]
Benefits include [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, and adding critical or damage [[padding]] to armor.

==Premium Point Benefit/Cost Table==

{| {{prettytable}}
! Benefit !! Premium Point Cost
|- align=center
|Pre-scripted giftshop item||300 points
|- align=center
|[[Alteration scroll]]||400 points
|- align=center
|[[Autoscripter]]||400 points
|- align=center
|[[Merchant|Lighten]] one item (amount of lightening varies by item)||400 points
|- align=center
|[[Merchant|Deepen]] one item (deepening is approximately 10% of current item)||400 points
|- align=center
|Checkbook||600 points
|- align=center
|One type-ahead line (Fountains located on [[Mist Harbor|Four Winds Isle]])||900 points
|- align=center
|Feature Changing Masks (one feature line)||400 points
|- align=center
|[[Premium title]]s||600 points
|- align=center
|Level 1 or 2 [[enhancive item]]||1800 points
|- align=center
|Level 3 or 4 [[enhancive item]]||2400 points
|- align=center
|[[Custom script]]||1200 points (one action), 600 points (second action) then cost alternates
|- align=center
|[[Flare]]s (heat, cold, electric, acid, or impact)||Base 300 points + 300 points per enchant + surcharges.
|- align=center
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of 0 to +15||540 points + (starting bonus * 60)
|- align=center
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of +16 to +45||1600 points + ((starting bonus - 16) * 80))
|- align=center
|Spiked items for any enchanting, padding, or flaring service||600 point surcharge
|- align=center
|Enchanting flared or (non-fluff) [[Script|scripted]] item||600 point surcharge
|- align=center
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points
|- align=center
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100
|- align=center
|Heavy [[Critical]] or [[Hitpoint|Damage]] [[Padding]]||1200 pts + (Enchant Bonus * 100)
|- align=center
|Custom Tattoo (PLATINUM ONLY)||400 points
|- align=center
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points
|- align=center
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points
|- align=center
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points
|}

==Additional Notes==

*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.

*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost.

*[[Enchanting]] [[Adamantine]] costs double the normal points.

*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[AS]] + [[DS]] bonus and the +5 will be split between those qualities.

*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.

*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.

*[[Resistance]] items with positive benefits cost 1000 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000 points.

*Enchanting, Flaring, or Padding an [[Enhancive item]] costs the amount currently shown above, plus: ((Cost for [[Adventurer's Guild]] to Recharge item) * New Plus of item) / 250.

*Temporary Enhancements do not incur any extra charges.

==Precalculated Premium Benefit Costs==

===Adding Flares===

Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]])

*Flare 0x (+0) item = 300
*Flare 1x (+5) item = 600
*Flare 2x (+10) item = 900
*Flare 3x (+15) item = 1200
*Flare 4x (+20) item = 1500
*Flare 5x (+25) item = 1800
*Flare 6x (+30) item = 2100
*Flare 7x (+35) item = 2400
*Flare 8x (+40) item = 2700
*Flare 9x (+45) item = 3000
*Flare 10x (+50)item = 3300

''Note: Partial enchants round up''

===Adding Heavy Critical or Damage Padding===

*Pad 0x (+0) Armor = 1200
*Pad 1x (+5) Armor = 1700
*Pad 2x (+10) Armor = 2200
*Pad 3x (+15) Armor = 2700
*Pad 4x (+20) Armor = 3200
*Pad 5x (+25) Armor = 3700
*Pad 6x (+30) Armor = 4200
*Pad 7x (+35) Armor = 4700
*Pad 8x (+40) Armor = 5200
*Pad 9x (+45) Armor = 5700
*Pad 10x (+50) Armor = 6200

===Enchanting Item (Base Cost)===

*Enchant 0x to 1x = 540
*Enchant 1x to 2x = 840
*Enchant 2x to 3x = 1140
*Enchant 3x to 4x = 1440
*Enchant 4x to 5x = 1920
*Enchant 5x to 6x = 2320
*Enchant 6x to 7x = 2720
*Enchant 7x to 8x = 3120
*Enchant 8x to 9x = 3520
*Enchant 9x to 10x = 3920

===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===

*Enchant 0x to 1x = 1140
*Enchant 1x to 2x = 1440
*Enchant 2x to 3x = 1740
*Enchant 3x to 4x = 2040
*Enchant 4x to 5x = 2520
*Enchant 5x to 6x = 2920
*Enchant 6x to 7x = 3320
*Enchant 7x to 8x = 3720
*Enchant 8x to 9x = 4120
*Enchant 9x to 10x = 4520

===Enchanting Padded Armor===

The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).

As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) is:

Enchanting base cost: 2720<br>
Padding level: 10 points<br>
Additional cost per point of padding: 100<br>

Total Cost: 2720 + (10 * 100) = 3720 premium points

===Enchanting Claidhmore (New Style Only)===

*Enchant 0x-1x = 5000
*Enchant 1x-2x = 6000
*Enchant 2x-3x = 7000
*Enchant 3x-4x = 8000
*Enchant 4x-5x = 9000
*Enchant 5x-6x = 10000
*Enchant 6x-7x = 11000
*Enchant 7x-8x = 12000
*Enchant 8x-9x = 13000
*Enchant 9x-10x = 14000

==See Also==

*[[Premium/platinum point update (saved post)]] dated 6/5/2011
*[[Premium point (saved post)]]
*[[PCALC (verb)]]

==References==
*[http://www.play.net/gs4/premium/premiumplus.asp Long-Term Premium Incentives Official Documentation]

[[Category:Premium]]

Latest revision as of 21:50, 22 July 2017