Premium Point: Difference between revisions
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#redirect [[Premium Point costs]] |
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A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 '''premium points''' per month for his/her loyalty. You can see your current number of premium points via PREMIUM START. These points can be used to purchase many different benefits. |
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[[Category: Currency]] |
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Benefits include [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, and adding critical or damage [[padding]] to armor. |
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==Premium Point Benefit/Cost Table== |
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{| {{prettytable}} |
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! Benefit !! Premium Point Cost |
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|Pre-scripted giftshop item||300 points |
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|[[Alteration scroll]]||400 points |
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|[[Autoscripter]]||400 points |
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|[[Merchant|Lighten]] one item (amount of lightening varies by item)||400 points |
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|[[Merchant|Deepen]] one item (deepening is approximately 10% of current item)||400 points |
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|Checkbook||600 points |
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|One type-ahead line (Fountains located on [[Mist Harbor|Four Winds Isle]])||900 points |
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|Feature Changing Masks (one feature line)||400 points |
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|[[Premium title]]s||600 points |
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|Level 1 or 2 [[enhancive item]]||1800 points |
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|Level 3 or 4 [[enhancive item]]||2400 points |
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|[[Custom script]]||1200 points (one action), 600 points (second action) then cost alternates |
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|[[Flare]]s (heat, cold, electric, acid, or impact)||Base 300 points + 300 points per enchant + surcharges. |
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|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of 0 to +15||540 points + (starting bonus * 60) |
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|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of +16 to +45||1600 points + ((starting bonus - 16) * 80)) |
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|Spiked items for any enchanting, padding, or flaring service||600 point surcharge |
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|Enchanting flared or (non-fluff) [[Script|scripted]] item||600 point surcharge |
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|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points |
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|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100 |
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|Heavy [[Critical]] or [[Hitpoint|Damage]] [[Padding]]||1200 pts + (Enchant Bonus * 100) |
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|- align=center |
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|Custom Tattoo (PLATINUM ONLY)||400 points |
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|- align=center |
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|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points |
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|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points |
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|- align=center |
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|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points |
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|} |
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==Additional Notes== |
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*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above. |
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*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. |
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*[[Enchanting]] [[Adamantine]] costs double the normal points. |
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*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[AS]] + [[DS]] bonus and the +5 will be split between those qualities. |
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*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus. |
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*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added. |
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*[[Resistance]] items with positive benefits cost 1000 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000 points. |
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*Enchanting, Flaring, or Padding an [[Enhancive item]] costs the amount currently shown above, plus: ((Cost for [[Adventurer's Guild]] to Recharge item) * New Plus of item) / 250. |
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*Temporary Enhancements do not incur any extra charges. |
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==Precalculated Premium Benefit Costs== |
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===Adding Flares=== |
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Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]]) |
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*Flare 0x (+0) item = 300 |
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*Flare 1x (+5) item = 600 |
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*Flare 2x (+10) item = 900 |
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*Flare 3x (+15) item = 1200 |
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*Flare 4x (+20) item = 1500 |
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*Flare 5x (+25) item = 1800 |
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*Flare 6x (+30) item = 2100 |
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*Flare 7x (+35) item = 2400 |
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*Flare 8x (+40) item = 2700 |
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*Flare 9x (+45) item = 3000 |
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*Flare 10x (+50)item = 3300 |
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''Note: Partial enchants round up'' |
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===Adding Heavy Critical or Damage Padding=== |
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*Pad 0x (+0) Armor = 1200 |
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*Pad 1x (+5) Armor = 1700 |
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*Pad 2x (+10) Armor = 2200 |
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*Pad 3x (+15) Armor = 2700 |
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*Pad 4x (+20) Armor = 3200 |
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*Pad 5x (+25) Armor = 3700 |
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*Pad 6x (+30) Armor = 4200 |
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*Pad 7x (+35) Armor = 4700 |
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*Pad 8x (+40) Armor = 5200 |
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*Pad 9x (+45) Armor = 5700 |
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*Pad 10x (+50) Armor = 6200 |
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===Enchanting Item (Base Cost)=== |
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*Enchant 0x to 1x = 300 |
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*Enchant 1x to 2x = 600 |
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*Enchant 2x to 3x = 900 |
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*Enchant 3x to 4x = 1200 |
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*Enchant 4x to 5x = 1600 |
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*Enchant 5x to 6x = 2000 |
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*Enchant 6x to 7x = 2400 |
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*Enchant 7x to 8x = 2800 |
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*Enchant 8x to 9x = 3200 |
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*Enchant 9x to 10x = 3600 |
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===Enchanting Item with Spikes, Flares or Scripts (non-fluff)=== |
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*Enchant 0x to 1x = 900 |
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*Enchant 1x to 2x = 1200 |
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*Enchant 2x to 3x = 1500 |
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*Enchant 3x to 4x = 1800 |
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*Enchant 4x to 5x = 2200 |
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*Enchant 5x to 6x = 2600 |
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*Enchant 6x to 7x = 3000 |
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*Enchant 7x to 8x = 3400 |
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*Enchant 8x to 9x = 3800 |
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*Enchant 9x to 10x = 4200 |
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===Enchanting Padded Armor=== |
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The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100). |
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As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is: |
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Enchanting base cost: 2720<br> |
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Heavy Padding: level 10<br> |
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Additional cost per point of padding: 100<br> |
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Total Cost: 2720 + (10 * 100) = 3720 premium points |
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''Note: The terms padding level and padding points are used interchangeably.'' |
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===Enchanting Claidhmore (New Style Only)=== |
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*Enchant 0x to 1x = 5000 |
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*Enchant 1x to 2x = 6000 |
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*Enchant 2x to 3x = 7000 |
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*Enchant 3x to 4x = 8000 |
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*Enchant 4x to 5x = 9000 |
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*Enchant 5x to 6x = 10000 |
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*Enchant 6x to 7x = 11000 |
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*Enchant 7x to 8x = 12000 |
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*Enchant 8x to 9x = 13000 |
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*Enchant 9x to 10x = 14000 |
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==See Also== |
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*[[Premium/platinum point update (saved post)]] dated 6/5/2011 |
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*[[Premium point (saved post)]] |
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*[[PCALC (verb)]] |
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==References== |
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*[http://www.play.net/gs4/premium/premiumplus.asp Long-Term Premium Incentives Official Documentation] |
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[[Category:Premium]] |
Latest revision as of 21:50, 22 July 2017
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