Weapon Specialization: Difference between revisions

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__NOTOC__
{{Cman
{{Player System Manager
| available= [[Warrior]]s, [[Rogue]]s, [[Paladin]]s.
|verb = [[CMAN]]
| mnemonic = wspec1
|mnemonic = wspec
| cost = None.
|type = Passive
| requirements = A [[weapon]] type to specialize in.
|requirements = A weapon type to specialize in.
| prereqs = None
|availableto = [[Warrior]]s, [[Rogue]]s, [[Paladin]]s
| sq1 = 2
}}
| sq2 = 4
{{PSM3.0costs
| sq3 = 6
| sq4 = 8
|rank1 = 2
| sq5 = 10
|rank2 = 4
| se1 = 3
|rank3 = 6
| se2 = 6
|rank4 = 8
| se3 = 9
|rank5 = 10
}}
| se4 = 12
{{PSMinfo
| se5 = 15
|description = You have specialized in a weapon type through extensive training.
| pu1 = -}}
|mechanics = Adds +2 to [[attack strength|Attack Strength (AS)]] and bonuses to [[Player System Manager|PSM]] attack/defensive strength per rank when using a weapon of the type chosen to specialize in.
|additionalinfo = Previously, Weapon Specialization was split into three skills (wspec1, wspec2, wspec3) that acted in an identical fashion but only applied to a specific [[weapon]] base. With the [[Player System Manager - Phase 3|PSM Phase 3]] update, the skill applies to all weapons within a given [[:Category:Weapon Skills|weapon skill]].


Ranks in this skill are no longer a prerequisite for [[Weapon Bonding]] or [[Holy Weapon (1625)]].
The [[Combat Maneuver]] '''Weapon Specialization I''' adds +2 to [[Attack Strength]] (AS) and bonuses to CML attack/defensive strength (per rank) when using a [[weapon]] of the type chosen to specialize in.


===Messaging===
To choose the weapon type, you need to be holding your desired weapon type when you learn the maneuver.
Activating with handwraps in hand:
<pre{{log2|margin-right=325px}}>
>cman learn wspec
The yellow leather gloves is not a weapon. You can only specialize in using weapons with this skill.
</pre>


Activating with hybrid weapon - katar:
<div {{log}}>
<pre{{log2|margin-right=325px}}>
>cman learn wspec<br>
>cman learn wspec
You have chosen to train to rank 1 in Specialization I at a cost of 2 training points. You have chosen to specialize in the katar weapon type, of which the chrome katar in your right hand belongs to. If this is acceptable, please click here within the next 30 seconds to confirm your training choice. If it is not acceptable, please click here and try again.<br>
The crimson vultite katar is a hybrid weapon. You need to have a non-hybrid weapon in your hand to specialize in a specific weapon skill. Hybrid weapons retain full benefit of any weapon skill specialization you choose.
>learn confirm<br>
</pre>
You have now achieved the first rank of Specialization I.
</div>


Activating with hybrid weapon katana in one hand grip, then two hand grips:
Typing CMAN WSPEC1 will remind the user which weapon the specialization is in.
<pre{{log2|margin-right=325px}}>

>grip one
Rank 3 in Specialization (in the same type of weapon) is a prerequisite for the Warrior-only [[Combat Maneuver]] [[Weapon Bonding]].
You grip the vultite katana with one hand.
>cman learn wspec
The vultite katana is a hybrid weapon. You need to have a non-hybrid weapon in your hand to specialize in a specific weapon skill. Hybrid weapons retain full benefit of any weapon skill specialization you choose.
>grip two
You grip the vultite katana with both hands.
>cman learn wspec
** You are about to specialize in Two-Handed Weapons, based on the weapon in your right hand. **


You have chosen to learn rank 1 in Weapon Specialization at a cost of 2 Combat Maneuver points. If this is acceptable, please enter CMAN LEARN CONFIRM within the next 30 seconds to confirm your Combat Maneuver choice. If it is not acceptable, please enter CMAN LEARN CANCEL and try again.
</pre>
}}
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Latest revision as of 11:30, 28 August 2022

Weapon Specialization
Mnemonic [wspec]
Activating Verb CMAN
Type Passive
Requirements A weapon type to specialize in.
Available To Warriors, Rogues, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

You have specialized in a weapon type through extensive training.

Mechanics

Adds +2 to Attack Strength (AS) and bonuses to PSM attack/defensive strength per rank when using a weapon of the type chosen to specialize in.

Additional Information

Previously, Weapon Specialization was split into three skills (wspec1, wspec2, wspec3) that acted in an identical fashion but only applied to a specific weapon base. With the PSM Phase 3 update, the skill applies to all weapons within a given weapon skill.

Ranks in this skill are no longer a prerequisite for Weapon Bonding or Holy Weapon (1625).

Messaging

Activating with handwraps in hand:

>cman learn wspec
The yellow leather gloves is not a weapon.  You can only specialize in using weapons with this skill.

Activating with hybrid weapon - katar:

>cman learn wspec
The crimson vultite katar is a hybrid weapon.  You need to have a non-hybrid weapon in your hand to specialize in a specific weapon skill.  Hybrid weapons retain full benefit of any weapon skill specialization you choose.

Activating with hybrid weapon katana in one hand grip, then two hand grips:

>grip one
You grip the vultite katana with one hand.
>cman learn wspec
The vultite katana is a hybrid weapon.  You need to have a non-hybrid weapon in your hand to specialize in a specific weapon skill.  Hybrid weapons retain full benefit of any weapon skill specialization you choose.
>grip two
You grip the vultite katana with both hands.
>cman learn wspec
** You are about to specialize in Two-Handed Weapons, based on the weapon in your right hand. **

You have chosen to learn rank 1 in Weapon Specialization at a cost of 2 Combat Maneuver points.  If this is acceptable, please enter CMAN LEARN CONFIRM within the next 30 seconds to confirm your Combat Maneuver choice.  If it is not acceptable, please enter CMAN LEARN CANCEL and try again.

Resources