Spirit Slayer (240): Difference between revisions
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{{spell |
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{{spell | name = Spirit Slayer | number = 240 | mnemonic = SSLAYER | duration = 30 sec | type = Bonus }} |
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| mnemonic = SSLAYER |
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| custdur = {{spellbox block | duration = 30 sec | span = [[Refreshable]]}} |
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| type = Offensive |
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| subtype = Combat |
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| enhancement = [[CS]], [[Attack strength|AS]] (bolt), special |
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| weapon = None |
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| components = None |
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| availability = [[Self-cast]] |
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| navigation = {{Major spiritual navigation}} |
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}} |
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__TOC__ |
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⚫ | '''Spirit Slayer''' summons a spirit which appears as a "mote of white light" surrounding the caster. This spirit lies dormant for the duration but can "flare with blinding brilliance," re-casting single-target offensive spells cast by its wearer. The effect also imparts a bonus of 25 to the [[attack strength|bolt attack strength]] (AS) or [[casting strength]] (CS) during subsequent attacks. This bonus can be increased with training in [[#Mana Control Benefit|Spiritual Mana Control]]. The spirit will cease its assault immediately if the original target dies. |
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Each attack made has a chance to ignite the spirit, causing it to repeat the attack. The possibility of recasts will continue through the duration of the spell, and can be improved with training in [[#Lore Benefit|Spiritual Lore, Summoning]]. Lore training will only increase the probability of the first recast. |
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⚫ | '''Spirit Slayer''' summons a spirit which appears as a "mote of white light" surrounding the caster. This spirit lies dormant for the duration but can "flare with blinding brilliance," re-casting offensive spells |
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Once the first recast has been triggered, additional recasts are possible based on the level of the attack spell. The probability of more recasts decreases exponentially as the level of attack spell increases. Spell level does not affect the chance of the first recast. |
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=== Mechanics of Spirit Slayer === |
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Spirit Slayer lasts for 30 seconds and is [[refreshable]]. While the effect is active, it has a chance of duplicating any single-target attack spell that the caster knows (spells from [[scroll]]s and [[magic item]]s will not trigger the spirit). Each time the spirit is activated it will cast the same previous spell used against the same foe targeted in the same manner (e.g. via {{mono|[[CAST]]}}, {{mono|[[CHANNEL]]}}, or {{mono|[[EVOKE]]}}). Recasts are automated, instantaneous, and will never cost the user additional mana. |
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* [[INCANT (verb)|Incant]] to initiate. |
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* [[Self-cast]] only. |
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* [[Refreshable]]. |
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==Mana Control Benefit== |
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Commonly used as a cleanup spell against large crowds of beasties. First, the magic is cast upon one's self. Then they must continue to attack their foes with combat magic. The attacks must come directly from one's own spell knowledge in order for the magic to trigger the spirit (spells from [[scroll]]s and [[magic item]]s will not trigger the spirit). It is best to use low level attack spells since the higher the level of spell, the less likely the spirit will recast. Each attack made has a random chance to ignite the spirit, causing it to repeat the attack one or more times. Each time the spirit is activated it will duplicate the attack precisely (spell used and foe targeted). Recasts are automated and instantaneous, and will never cost the user additional mana. The possibility of recasts will continue through the duration of the spell. |
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Training in [[Spiritual Mana Control]] increases the bonus to AS and CS of {{mono|25 + 1 per seed 5 [[summation]] of ranks}}. |
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* The spirit will cease its assault immediately if the original target dies. |
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* Magic [[CHANNEL (verb)|channeled]] at the target is still considered channeled when the spirit repeats it. |
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:{| {{prettytable}} align="center" |
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=== Factors Affecting Spirit Slayer === |
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!align="right"|Spiritual Mana Control ranks||0||5||11||18||26||35||45||56||68||81||95 |
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|- |
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|align="right"|Total AS or CS bonus||25||26||27||28||29||30||31||32||33||34||35 |
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|- |
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|colspan="11"| |
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|- |
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!align="right" colspan="2"|Spiritual Mana Control ranks||110||126||143||161||180||200||221||243||266||290 |
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|- |
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|align="right" colspan="2"|Total AS or CS bonus||36||37||38||39||40||41||42||43||44||45 |
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|} |
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==Lore Benefit== |
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* More powerful magic is less likely to be re-cast than less powerful spells. |
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The level of the spell greatly influences the spirit's capability to replicate it. The probability of recasts decreases exponentially as the level of attack spell increases. |
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⚫ | Training in [[Spiritual Lore, Summoning]] increases the chance for the spirit to activate and recast a spell by {{mono|60% + 2% per seed 1 [[summation]] of ranks}} (max 98% first recast at 190 ranks, or 100% at 210 ranks [[enhancive item|enhanced]]). Subsequent recasts are exponentially less likely than the preceding one, but the probability for each additional recast is also increased by this training. |
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* The chance for recasts is increased by training in [[Spiritual Lore, Summoning]]. |
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⚫ | |||
:{| {{prettytable}} align="center" |
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* The boost in power can be increased by training in [[Spiritual Mana Control]]. |
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!align="right"|Spiritual Lore, Summoning ranks||0||1||3||6||10||15||21||28||36||45||55 |
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A base of +25 AS or CS is added to all recasts the spirit makes. This bonus is increased by 1 for every bonus corresponding to seed 5 of the [[summation chart]] (max of +40 total at 180 ranks). |
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|- |
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|align="right"|Chance for recast||60%||62%||64%||66%||68%||70%||72%||74%||76%||78%||80% |
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|- |
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|colspan="12"| |
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|- |
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!align="right" colspan="2"|Spiritual Lore, Summoning ranks||66||78||91||105||120||136||153||171||190||210 |
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|- |
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|align="right" colspan="2"|Chance for recast||82%||84%||86%||88%||90%||92%||94%||96%||98%||100% |
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|} |
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==Other Spell Effects== |
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*If [[Ensorcell]] is activated during the initial damage, the acuity bonus (+AS/CS) will affect the secondary, higher portion of the Spirit Slayer. |
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*The +CS bonus from [[spiritual focus crystal]]s only applies to the initial cast, not spirit recasts. |
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*The +CS bonus and Truehand effect of [[Symbol of the Proselyte (340)]] only applies to the initial cast, not spirit recasts. |
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*Area spells such as [[Searing Light]] are never duplicated, but ball spells with splash effect such as [[Fire Spirit]] can be. |
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*[[Arcane Blast]] is never duplicated. |
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==Messaging== |
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[[Category:Major Spiritual Spells]] |
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;Start |
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<pre{{log2}}>You gesture. |
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A small mote of bright white light swirls into existence around you.</pre> |
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;End |
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<pre{{log2}}>The mote of white light next to you disappears.</pre> |
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== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#240 Major Spiritual Spell Circle: Spirit Slayer], on Play.net |
Latest revision as of 13:15, 2 September 2023
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Spirit Slayer summons a spirit which appears as a "mote of white light" surrounding the caster. This spirit lies dormant for the duration but can "flare with blinding brilliance," re-casting single-target offensive spells cast by its wearer. The effect also imparts a bonus of 25 to the bolt attack strength (AS) or casting strength (CS) during subsequent attacks. This bonus can be increased with training in Spiritual Mana Control. The spirit will cease its assault immediately if the original target dies.
Each attack made has a chance to ignite the spirit, causing it to repeat the attack. The possibility of recasts will continue through the duration of the spell, and can be improved with training in Spiritual Lore, Summoning. Lore training will only increase the probability of the first recast.
Once the first recast has been triggered, additional recasts are possible based on the level of the attack spell. The probability of more recasts decreases exponentially as the level of attack spell increases. Spell level does not affect the chance of the first recast.
Spirit Slayer lasts for 30 seconds and is refreshable. While the effect is active, it has a chance of duplicating any single-target attack spell that the caster knows (spells from scrolls and magic items will not trigger the spirit). Each time the spirit is activated it will cast the same previous spell used against the same foe targeted in the same manner (e.g. via CAST, CHANNEL, or EVOKE). Recasts are automated, instantaneous, and will never cost the user additional mana.
Mana Control Benefit
Training in Spiritual Mana Control increases the bonus to AS and CS of 25 + 1 per seed 5 summation of ranks.
Spiritual Mana Control ranks 0 5 11 18 26 35 45 56 68 81 95 Total AS or CS bonus 25 26 27 28 29 30 31 32 33 34 35 Spiritual Mana Control ranks 110 126 143 161 180 200 221 243 266 290 Total AS or CS bonus 36 37 38 39 40 41 42 43 44 45
Lore Benefit
Training in Spiritual Lore, Summoning increases the chance for the spirit to activate and recast a spell by 60% + 2% per seed 1 summation of ranks (max 98% first recast at 190 ranks, or 100% at 210 ranks enhanced). Subsequent recasts are exponentially less likely than the preceding one, but the probability for each additional recast is also increased by this training.
Spiritual Lore, Summoning ranks 0 1 3 6 10 15 21 28 36 45 55 Chance for recast 60% 62% 64% 66% 68% 70% 72% 74% 76% 78% 80% Spiritual Lore, Summoning ranks 66 78 91 105 120 136 153 171 190 210 Chance for recast 82% 84% 86% 88% 90% 92% 94% 96% 98% 100%
Other Spell Effects
- If Ensorcell is activated during the initial damage, the acuity bonus (+AS/CS) will affect the secondary, higher portion of the Spirit Slayer.
- The +CS bonus from spiritual focus crystals only applies to the initial cast, not spirit recasts.
- The +CS bonus and Truehand effect of Symbol of the Proselyte (340) only applies to the initial cast, not spirit recasts.
- Area spells such as Searing Light are never duplicated, but ball spells with splash effect such as Fire Spirit can be.
- Arcane Blast is never duplicated.
Messaging
- Start
You gesture. A small mote of bright white light swirls into existence around you.
- End
The mote of white light next to you disappears.
Resources
- Major Spiritual Spell Circle: Spirit Slayer, on Play.net