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{{Player System Manager
|mnemonic = trip
|verb = [[CMAN]]
|type = Setup
|roundtime = 2s
|stamina = 7
|targets = Right leg, and left leg
|offensivegear = Right hand
|requirements = A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = All
}}
{{PSM3.0costs
|rank1 = 2
|rank2 = 4
|rank3 = 6
|rank4 = 8
|rank5 = 10
}}
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}}
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}}
{{TOC limit|2}}
Trip is a combat maneuver that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]].
{{PSMinfo

|description = Attempt to trip your opponent with a [[polearm]] or [[staff]].
You need at least 20 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively.
|mechanics = Maneuver a target, dealing moderate [[unbalance critical table|unbalance]] damage to the legs. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(Success Margin / 7)}} seconds.

|additionalinfo =
{{stub}}
===Creatures that use this maneuver===
*[[Deranged sentry]]
*[[Skeletal lord]]


===Messaging===
<pre{{log2|margin-right=350px}}>
[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
Torn muscle in your left leg!</pre>
}}
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Latest revision as of 06:44, 1 August 2021

Trip
Mnemonic [trip]
Activating Verb CMAN
Type Setup
Roundtime 2s
Stamina Cost 7
Targets Right leg, and left leg
Offensive Gear Right hand
Requirements A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
Attributes
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
Available To All
Rank Cost/acquired at
1 2  
2
3
4
5 10
This article is about the combat maneuver. For the verb, see TRIP (verb).

Description

Attempt to trip your opponent with a polearm or staff.

Mechanics

Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds.

Additional Information

Creatures that use this maneuver

Messaging

[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
Torn muscle in your left leg!

Resources