Custom logphrases: Difference between revisions
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<section begin=custom logphrase /> |
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As far as length, you don't want it to be paragraphs so twenty words or less is ideal, but there is a lot of room for flexibility. Otherwise it's pretty open. Just make sure that what ever ideas that are submitted are not obviously OOG/OOC. The log on/off phrases can be loosely themed or divergent. |
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'''Custom logphrases''' consist of 4 different messages: |
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1. Story window arrival |
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A sample of them: |
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2. Story window departure |
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Story Window Arrival: With a content sigh, a vaguely sleepy looking Zoelle arrives to eye her surroundings skeptically. |
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3. Dialog window arrival |
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Story Window Departure: With one last glance around, Zoelle shrugs before announcing, "Alright, it's time for my nap!" and disappears into the shadows. |
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4. Dialog window departure |
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Dialog Window Arrival: * After waking from a long catnap, Zoelle once again prowls the lands. |
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The dialog window can be pretty out there, but the story window needs to be something that makes sense and is possible for the character to do. Essentially, story window is completely IC, the dialog window can push the boundaries a bit. For example: |
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Dialog Window Departure: *Zoelle leaves the lands to enjoy a nice long catnap. |
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Story Window Arrival: Quilic arrives and nods politely, quietly alerting you to his presence. |
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Story Window Departure: Quilic offers a polite nod and leaves quietly. |
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Dialog Window Arrival: * Looks like Quilic is awake. Good morning, Elanthia! |
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Dialog Window Departure: * Quilic just nodded off. |
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<section end=custom logphrase /> |
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==See Also== |
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*[[Summit Expression Faire custom logon/logoff options]] |
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[[category:Merchant Services]] |
[[category:Merchant Services]] |
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[[Category: Delayed Services]] |
Latest revision as of 16:31, 3 May 2021
Custom logphrases consist of 4 different messages:
1. Story window arrival
2. Story window departure
3. Dialog window arrival
4. Dialog window departure
The dialog window can be pretty out there, but the story window needs to be something that makes sense and is possible for the character to do. Essentially, story window is completely IC, the dialog window can push the boundaries a bit. For example:
Story Window Arrival: Quilic arrives and nods politely, quietly alerting you to his presence.
Story Window Departure: Quilic offers a polite nod and leaves quietly.
Dialog Window Arrival: * Looks like Quilic is awake. Good morning, Elanthia!
Dialog Window Departure: * Quilic just nodded off.