Spell Cleave: Difference between revisions

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{{Player System Manager
{{Combat maneuver
|mnemonic = scleave
|available=[[Warrior]]s, [[Monk]]s
|verb = [[CMAN]]
|mnemonic=SCLEAVE
|type = Setup
|cost=Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3). [[Stamina]]
|roundtime = 3s
|requirements=An [[ensorcell]]ed or anti-magical weapon.
|cooldown = 90s - (15s * rank)
|prereqs=None
|stamina = 9
|offensivegear = Right hand
|requirements = An [[Ensorcell (735)|ensorcelled]] or anti-magical (veil iron/krodera/kroderine) weapon.
|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>
|availableto = [[Warrior]]s, [[Monk]]s, [[Paladin]]s
}}
{{PSM3.0costs
|rank1 = 2
|rank2 = 4
|rank3 = 6
|rank4 = 8
|rank5 = 10
}}
{{TOC limit|2}}
{{PSMinfo
|description = Attempt to use the unnatural energy of your [[weapon]] to cleave away a [[spell]] from your target.
|mechanics = Attempt to cleave away up to one spell at ranks 1-4, and two spells at rank 5.
|additionalinfo= This maneuver can be used against magical objects like [[Tangle Weed (610)|vines]], [[gas cloud|clouds]], and [[web]]s. There is no stamina cost if the target has no spells to cleave.
===Messaging===
====Successful Spell Cleaving====
<pre{{log2|margin-right=35%}}>
>cman scleave
[Roll result: 151 (open d100: 88) Penalties: 7]
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!


You manage to cleave away a magical ward!
|sq1=2 |se1=- |pu1= -
The dim aura fades from around a hunch-backed dogmatist.
|sq2=4
|sq3=6
|sq4=8
|sq5=10
|}}


Roundtime: 3 sec.
'''Spell Cleaving''' is a [[combat maneuver]] available to [[Warrior]]s and [[Monk]]s
</pre>


====Unsuccessful Spell Cleaving====
==Description==
;Low Endroll
<pre{{log2|margin-right=35%}}>
>cman scleave
[Roll result: 78 (open d100: 10) Penalties: 7]
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!


You fail to connect solidly with any magical ward.
Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to cleave away a spell from your target. It is easier to cleave a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.


Roundtime: 3 sec.
==See Also==
</pre>
*[[List of combat maneuvers by profession]]
;No Spells on Target
<pre{{log2|margin-right=35%}}>
R>cman scleave
You hang back for a moment and attempt to concentrate on the magical wards surrounding a dhu goleras, but are unable to discern the presence of any at all.
Roundtime: 3 sec.
</pre>
;Not Using an Ensorcelled/Anti-Magic Weapon
<pre{{log2|margin-right=35%}}>
>cman scleave
[Roll result: 171 (open d100: 80) Bonus: 13]
You hang back for a moment and concentrate on the magical wards surrounding an emaciated hierophant, before unleashing your attack upon them!

Your attack passes harmlessly through the magical wards.

Roundtime: 3 sec.
</pre>
;Still in Recovery Period
<pre{{log2|margin-right=35%}}>
R>cman scleave
You remain mentally drained from your last attempt to perceive the threads that connect a magical ward to its bearer.
</pre>

====Recovery Period Ending====
<pre{{log2|margin-right=35%}}>
You feel mentally ready to attempt a Spell Cleaving again.
</pre>
}}
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]

Latest revision as of 11:17, 9 March 2022

Spell Cleave
Mnemonic [scleave]
Activating Verb CMAN
Type Setup
Roundtime 3s
Stamina Cost 9
Cooldown 90s - (15s * rank)
Offensive Gear Right hand
Requirements An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
Attributes
Flares/Spikes Enabled
Hostile
Available To Warriors, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Attempt to use the unnatural energy of your weapon to cleave away a spell from your target.

Mechanics

Attempt to cleave away up to one spell at ranks 1-4, and two spells at rank 5.

Additional Information

This maneuver can be used against magical objects like vines, clouds, and webs. There is no stamina cost if the target has no spells to cleave.

Messaging

Successful Spell Cleaving

>cman scleave
[Roll result: 151 (open d100: 88) Penalties: 7]
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!

You manage to cleave away a magical ward!
The dim aura fades from around a hunch-backed dogmatist.

Roundtime: 3 sec.

Unsuccessful Spell Cleaving

Low Endroll
>cman scleave
[Roll result: 78 (open d100: 10) Penalties: 7]
You hang back for a moment and concentrate on the magical wards surrounding a hunch-backed dogmatist, before unleashing your attack upon them!

You fail to connect solidly with any magical ward.

Roundtime: 3 sec.
No Spells on Target
R>cman scleave
You hang back for a moment and attempt to concentrate on the magical wards surrounding a dhu goleras, but are unable to discern the presence of any at all.
Roundtime: 3 sec.
Not Using an Ensorcelled/Anti-Magic Weapon
>cman scleave
[Roll result: 171 (open d100: 80) Bonus: 13]
You hang back for a moment and concentrate on the magical wards surrounding an emaciated hierophant, before unleashing your attack upon them!

Your attack passes harmlessly through the magical wards.

Roundtime: 3 sec.
Still in Recovery Period
R>cman scleave
You remain mentally drained from your last attempt to perceive the threads that connect a magical ward to its bearer.

Recovery Period Ending

You feel mentally ready to attempt a Spell Cleaving again.

Resources