Tenebrous Tether (706)/Mind Jolt (706): Difference between revisions
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m (GS4-GYRES moved page Mind Jolt (706) to Tenebrous Tether (706)/Mind Jolt (706): Deprecated spell, moving under new spell for historical retention. ) |
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{{deprecated | spell}} |
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{{spell | |
{{spell | |
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| name = Mind Jolt |
| name = Mind Jolt |
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| mnemonic = MINDJOLT |
| mnemonic = MINDJOLT |
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| duration = 1 second per warding margin |
| duration = 1 second per warding margin |
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| cast_rt = 2 |
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| mana_cost = 4 |
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| type = Attack |
| type = Attack |
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| target = Single (Special) |
| target = Single (Special) |
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}} |
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__TOC__ |
__TOC__ |
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'''Mind Jolt''' shows the target a glimpse of a demonic valence, [[stun]]ning them. |
<section begin=description /><noinclude>'''Mind Jolt''' shows</noinclude><includeonly>Shows</includeonly> the target a glimpse of a demonic valence, [[stun]]ning them.<section end=description /> |
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*Creatures that are immune to stuns cannot be affected by this spell. |
*Creatures that are immune to stuns cannot be affected by this spell. |
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==Lore Benefit== |
==Lore Benefit== |
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With [[Sorcerous Lore, Demonology]] ranks, the spell can move to a new target if the initial target dies while the effect is still active. The percent chance to carry over is 2 × seed 2 [[summation]] Demonology ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied. If there are no suitable creature targets, it will look for another character who is not grouped to the caster. |
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:{| class="wikitable" style="text-align:center;" |
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<div {{prettydiv|margin-right=50%}}><center><tt>'''% chance = (2 * seed 2 Demonology ranks)'''</tt></center></div> |
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{| {{prettytable}} align="center" |
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|style="text-align:right;"|% chance for new target||2||4||6||8||10||12||14||16||18||20||22 |
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|colspan="12"| |
|colspan="12"| |
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!style="text-align:right;" colspan="2"|Sorcerous Lore, Demonology ranks||90||104||119||135||152||170||189||209||230||252 |
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|style="text-align:right;" colspan="2"|% chance for new target||24||26||28||30||32||34||36||38||40||42 |
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Latest revision as of 12:26, 12 January 2025
This spell is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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Mind Jolt shows the target a glimpse of a demonic valence, stunning them.
- Creatures that are immune to stuns cannot be affected by this spell.
- Some abilities allow targets to remove themselves from this effect.
This spell can commonly be found in clear glass wands.
Usage
Lore Benefit
With Sorcerous Lore, Demonology ranks, the spell can move to a new target if the initial target dies while the effect is still active. The percent chance to carry over is 2 × seed 2 summation Demonology ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied. If there are no suitable creature targets, it will look for another character who is not grouped to the caster.
Sorcerous Lore, Demonology ranks 2 5 9 14 20 27 35 44 54 65 77 % chance for new target 2 4 6 8 10 12 14 16 18 20 22 Sorcerous Lore, Demonology ranks 90 104 119 135 152 170 189 209 230 252 % chance for new target 24 26 28 30 32 34 36 38 40 42
Messaging
- Player character view
Warding failed! For a brief, terrible moment, your mind is opened to an unspeakable valence of being! You are stunned!
- Normal cast
Warding failed! A siren's eyes flash with a searing jolt of light! She is badly stunned!
- When the spell carries over to a new target
A burst of searing light flashes around a siren, surging wildly before disappearing! Warding failed! A siren's eyes flash with a searing jolt of light! She is badly stunned!
Alchemy Recipes
A clear glass wand | |
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Eastern version | Western version |
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Resources
- Sorcerer Base Spell Circle: Mind Jolt, on Play.net