Magical armoire: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Magical armoires''' allow you to to quickly dress and undress your character. The armoire allows you to select specific inventory items, which will then be instantly worn or removed (and stored within) when the armoire is activated.
'''Magical armoires''' allow you to to quickly dress and undress a character. The armoire allows the user to select specific inventory items, which will then be instantly worn or removed (and stored within) when the armoire is activated. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
You analyze your dark wooden armoire and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
They are transferable and cost 25,000 [[Bounty point|bounty points]] for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight.


The armoire will quickly dress and undress you. You must first set it up so it knows which items to remove/put on. By POINTing the armoire AT the item, it marks it to be included. Doing it a second time, will remove the item. You may SEARCH the armoire to see which items you have saved a spot for. To dress/undress, simply OPEN the armoire. PRODding the armoire will cause it go dormant, so you can open it without it trying to dress/undress you. TURNing the armoire will cause it not to sort your inventory. You may also CLEAN the armoire to reset all previously saved items. If any of the saved items have their description (short or long) altered, you must resave them. Once an item is set, another player may not use the armoire until it has been CLEANed.
==Usage==
;Weight
<div {{log}}>
You carefully examine the dark wooden armoire and determine that the weight is about 5 pounds.
</div>


The armoire is currently active (will dress/undress you). It will automatically sort your inventory when it dresses you.
;ANALYZE
<div {{log}}>
You may set the armoire to automatically dress/undress you. To do this, you must first set it to store specific items. You do this by '''POINT'''ing the armoire '''AT''' the item. Doing it a second time, will remove the item's reserved spot. You may then '''SEARCH''' the armoire to see which items you have saved a spot for. To dress/undress, simply '''OPEN''' the armoire. You may also '''CLEAN''' the armoire to reset all previously saved items. If any of the saved items have their description (short or long) altered, you must resave it to the armoire. Once an item is set, another player may not use it until it has been CLEANed.
</div>


The armoire may be lightened 5 more times. It cannot be deepened.
;INSPECT
</pre>
<div {{log}}>
==Usage==
You carefully inspect your veniom-bound armoire.
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
You estimate that a small veniom-bound armoire can store a fairly large amount with enough space for any number of items.
! scope="col" style="width:5em;"|Verb

! scope="col"|First
You determine that you could not wear the armoire.
! scope="col"|Third
</div>
|-

! scope="row" role="rowheader"|CLEAN
==Limitations==
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|OPEN<br>(wearing)
|An <enhancive item> flies out of the armoire and onto your person.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|OPEN<br>(removing)
|An <enhancive item> flies off of your person and into the armoire.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|POINT
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="rowgroup" role="rowheader" rowspan="2"|PROD
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align: center; "|<small><i>Makes the armoire go dormant; prod it again to release it from dormancy.</i></small>
|-
! scope="row" role="rowheader"|SEARCH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="rowgroup" role="rowheader" rowspan="2"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align: center; "|<small><i>Turn the armoire to disable automatic sorting of inventory.</i></small>
|}
==Additional Information==
Armoires are transferable and cost 25,000 [[bounty point]]s for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight. Armoires are not eligible for notes.
===Limitations===
The armoires cannot remove hidden items, armor concealers, or some heavily scripted items such as [[Voln armor]].
The armoires cannot remove hidden items, armor concealers, or some heavily scripted items such as [[Voln armor]].


If a character has two identically-named items, the armoire cannot work with them individually; it can only be set for both or neither.
If a character has two identically-named items, the armoire cannot work with them individually; it can only be set for both or neither.


Armoires attune to their wearers, and can be unattuned with {{mono|CLEAN ARMOIRE}}.
When a character dons items from an armoire, [[SORT (verb)|SORT AUTOMATIC HEADTOTOE]] is always executed. While convenient for anyone who enjoys the order provided with this verb, all pin-worn items will be lumped together, which may not be sensible depending on the item. Furthermore, each time the autosort runs, it will reverse the order of items worn in each location; thus if one has any two items with the same noun (two pouches, two rings, etc), which one is first and which is second in the inventory will constantly oscillate with continued use of the armoire. Thus, anyone planning to use the armoire simply to wear and remove [[Enhancive item|enhancives]] will only find it convenient if the perpetual enforcement of autosort is acceptable, otherwise one will simply be trading one script (exchanging enhanvices) for another script (sorting inventory).

==Messaging==
Opening the armoire to don items:
<div{{log2}}>
>open armoire
A water witch's hair talisman flies out of the armoire and onto your person.
A water witch's hair talisman flies out of the armoire and onto your person.
A glittering imflass pin flies out of the armoire and onto your person.
An invar-bound snakeskin badge flies out of the armoire and onto your person.
A blood-eagle feather talisman flies out of the armoire and onto your person.
An etched vaalorn helm flies out of the armoire and onto your person.
</div>

Opening the armoire to undress in public:
<div{{log2}}>
>open armoire
An etched vaalorn helm flies off of your person and into the armoire.
A glittering imflass pin flies off of your person and into the armoire.
An invar-bound snakeskin badge flies off of your person and into the armoire.
A water witch's hair talisman flies off of your person and into the armoire.
A water witch's hair talisman flies off of your person and into the armoire.
A blood-eagle feather talisman flies off of your person and into the armoire.
</div>


==See Also==
==See Also==
*[[Magical armoire (saved post)]]
*[[/saved posts|Saved posts]]
</td><td>

{{iteminfo
[[category:Adventurer's Guild]]
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
[[Category: Item Scripts]]
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Armoire<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Adventurer's Guild <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= Temporary<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= CLEAN
|verb2= OPEN
|verb3= POINT
|verb4= PROD
|verb5= SEARCH<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 10:20, 11 September 2024

Magical armoires allow you to to quickly dress and undress a character. The armoire allows the user to select specific inventory items, which will then be instantly worn or removed (and stored within) when the armoire is activated.

Analyze

You analyze your dark wooden armoire and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The armoire will quickly dress and undress you.  You must first set it up so it knows which items to remove/put on.  By POINTing the armoire AT the item, it marks it to be included.  Doing it a second time, will remove the item.  You may SEARCH the armoire to see which items you have saved a spot for.  To dress/undress, simply OPEN the armoire.  PRODding the armoire will cause it go dormant, so you can open it without it trying to dress/undress you.  TURNing the armoire will cause it not to sort your inventory.  You may also CLEAN the armoire to reset all previously saved items.  If any of the saved items have their description (short or long) altered, you must resave them.  Once an item is set, another player may not use the armoire until it has been CLEANed.

The armoire is currently active (will dress/undress you).  It will automatically sort your inventory when it dresses you.

The armoire may be lightened 5 more times.  It cannot be deepened.

Usage

Verb First Third
CLEAN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
OPEN
(wearing)
An <enhancive item> flies out of the armoire and onto your person. This section has not been added yet; please add to it now!
OPEN
(removing)
An <enhancive item> flies off of your person and into the armoire. This section has not been added yet; please add to it now!
POINT This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PROD This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Makes the armoire go dormant; prod it again to release it from dormancy.
SEARCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Turn the armoire to disable automatic sorting of inventory.

Additional Information

Armoires are transferable and cost 25,000 bounty points for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight. Armoires are not eligible for notes.

Limitations

The armoires cannot remove hidden items, armor concealers, or some heavily scripted items such as Voln armor.

If a character has two identically-named items, the armoire cannot work with them individually; it can only be set for both or neither.

Armoires attune to their wearers, and can be unattuned with CLEAN ARMOIRE.

See Also

Magical armoire Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to Armoire
Alterable Yes
Light/Deep Yes
Original Release Venue Adventurer's Guild
Attunement Temporary
Attunes to Character
Item Verbs
CLEAN OPEN POINT PROD
SEARCH