Shadowdeath vambraces: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Updated to current item templates. Moved personal commentary to Additional Information. Kept most older information intact with some rearrangement)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{saved-post|category=Marketplace|author=SHADOWTHEFT|subject=Shadowdeath Vambraces - Revealed!|date=6/23/2005 9:03:48 PM|messagenum=1458}}
'''Shadowdeath vambraces''' are highly-scripted armor that comes in both lesser and greater form. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
The notes are gathered and (most of) the observations are complete. So here they are, Thanthyl's (lesser) shadowdeath vambraces.
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->

|item= Lesser Vambraces <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
==Description==
|itemsummary= The notes are gathered and (most of) the observations are complete. So here they are, Thanthyl's (lesser) shadowdeath vambraces.<!-- Brief explanation of what this tier does, if any. -->
some black alloy arm vambraces
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->

|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
===Show===
Made of an odd sort of black alloy, the vambraces give the odd appearance of something akin to ebon water trapped under glass. Currents ebb and flow, light catching occasionally here and there causing odd variations in the shades trapped within. The large guards may be worn with adjustable straps made of the same material, but give the distinct impression that it would be difficult to get a good fit without some additional assistance. Other than the odd properties of the metal, nothing else stands out.
|show= Made of an odd sort of black alloy, the vambraces give the odd appearance of something akin to ebon water trapped under glass. Currents ebb and flow, light catching occasionally here and there causing odd variations in the shades trapped within. The large guards may be worn with adjustable straps made of the same material, but give the distinct impression that it would be difficult to get a good fit without some additional assistance. Other than the odd properties of the metal, nothing else stands out.<!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
==Verbs==
}}

:<h3>Vambraces</h3>
===Nudge===
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
You concentrate for a moment, and everything within sight suddenly becomes basked in a dull grey pallor. Everything here shifts as a mere shadow of its former self. Before your eyes can adjust to the alien sight your vision clears once more.
|- {{verbtableheader}}

! scope="col" style="width:5em;"|Verb
Gaerit's brow furrows suddenly and swirling black ebon lines invade his eyes, turning them into flat ebon orbs. Gaerit looks around, scanning the area before his eyes suddenly return to normal.
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->

! scope="col"|First
===Attend===
! scope="col"|Third
Shadows suddenly burst forth from your body, swarming across you and settling on you with the comfort of a close friend. Gnawing dark hunger and safe security compete for your attention before the shadows slowly sink into your skin, disappearing below the surface.
|-

! scope="rowgroup" role="rowheader"|ATTEND
Shadows suddenly burst forth from Gaerit's body, swarming across his skin and settling on him with noticeable closeness. It lasts only momentarily before sinking back into Gaerit's skin once more.
! scope="rowgroup" role="rowheader"|

|Shadows suddenly burst forth from your body, swarming across you and settling on you with the comfort of a close friend. Gnawing dark hunger and safe security compete for your attention before the shadows slowly sink into your skin, disappearing below the surface.
===Wave (untargetted)===
|Shadows suddenly burst forth from XXX's body, swarming across his skin and settling on him with noticeable closeness. It lasts only momentarily before sinking back into XXX's skin once more.
You extend your arms in a wide sweeping motion, thousands of snaking tendrils of shadow bursting forth creating a great arc of snapping swarming, biting shadow maws and spiked tentacles. As your arm completes the circuit, you can feel the shadows retract, like iron spikes driving into your flesh.
|-

! scope="rowgroup" role="rowheader"|GET
Gaerit extends his arms in a wide sweeping motion and thousands of snaking tendrils of shadow suddenly burst forth creating a great arc of snapping, swarming, biting shadow maws and spiked tentacles. As Gaerit's arms complete the circuit, the shadows shrink back beneath his skin.
! scope="rowgroup" role="rowheader"|

|As you reach for the vambraces, you notice the surface ripple like a stone dropped into a pond of black liquid. A sensation of completion fills you, and somewhere in the very back of your mind, a voice whispers something just beyond comprehension.
===Prod===
You feel a cold knot in the middle of your stomach, but it soon fades and you're left standing with an empty feeling in your gut.

===Wear===
As you put the vambraces on, a sudden bone-chilling cold creeps across your body until it you feel it settle like an icy grip on your heart! Your vision clouds momentarily, but then returns to normal. (First time)

As you put the vambraces on, a sudden bone-chilling cold creeps across your body until it you feel it settle like an icy grip on your heart! Your vision clouds momentarily, but then returns to normal.

As you settle the alloy arm vambraces into place, you feel complete once more. (Every time thereafter)

Gaerit puts on his vambraces. You could swear you saw shadows writhe across his body.

===Remove===
You remove the alloy arm vambraces, your veins suddenly bulging under your skin. The motion of the vambraces feels as if it were your skin being peeled away. Long tendrils of shadowstuff underneath thin and snap until the vambraces is finally free in your hands. You feel a distinct sense of loss.

Gaerit removes the alloy arm vambraces, peeling it away even though it is attached by many tendrils of shadowstuff that pull and snap one by one until the vambraces are free in his hands.

===Get===
As you reach for the vambraces, you notice the surface ripple like a stone dropped into a pond of black liquid. A sensation of completion fills you, and somewhere in the very back of your mind, a voice whispers something just beyond comprehension.


You remove some black alloy arm vambraces from in your spidersilk cloak.
You remove some black alloy arm vambraces from in your spidersilk cloak.
|As XXX gets the vambraces, the surface ripples like a stone dropped into a pond of black liquid.


XXX removes some black alloy arm vambraces from in his spidersilk cloak.
As Gaerit gets the vambraces, the surface ripples like a stone dropped into a pond of black liquid.
|-
! scope="rowgroup" role="rowheader"|NUDGE
! scope="rowgroup" role="rowheader"|
|You concentrate for a moment, and everything within sight suddenly becomes basked in a dull grey pallor. Everything here shifts as a mere shadow of its former self. Before your eyes can adjust to the alien sight your vision clears once more.
|XXX's brow furrows suddenly and swirling black ebon lines invade his eyes, turning them into flat ebon orbs. XXX looks around, scanning the area before his eyes suddenly return to normal.
|-
! scope="rowgroup" role="rowheader"|PROD
! scope="rowgroup" role="rowheader"|
|You feel a cold knot in the middle of your stomach, but it soon fades and you're left standing with an empty feeling in your gut.
|{{addmetext}}
|-
! scope="rowgroup" role="rowheader"|REMOVE
! scope="rowgroup" role="rowheader"|
|You remove the alloy arm vambraces, your veins suddenly bulging under your skin. The motion of the vambraces feels as if it were your skin being peeled away. Long tendrils of shadowstuff underneath thin and snap until the vambraces is finally free in your hands. You feel a distinct sense of loss.
|XXX removes the alloy arm vambraces, peeling it away even though it is attached by many tendrils of shadowstuff that pull and snap one by one until the vambraces are free in his hands.
|-
! scope="rowgroup" role="rowheader"|RUB
! scope="rowgroup" role="rowheader"|To check charges
|Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and yet you feel completely satisfied, as if you had just finished a meal at a large banquet. ''Full''


Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and despite the cold, you feel surprising comfortable, as if you had recently eaten a meal. ''Almost full''
Gaerit removes some black alloy arm vambraces from in his spidersilk cloak.


Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and then rumbles - you feel the urge for a snack. ''Mid level''
===Rub (to check charges)===
Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and yet you feel completely satisfied, as if you had just finished a meal at a large banquet. (full)


Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and despite the cold, you feel surprising comfortable, as if you had recently eaten a meal. (almost full)
Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and hunger pangs grip you as if you hadn't eaten recently. ''Almost empty''


Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and then rumbles - you feel the urge for a snack. (mid level)
Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and you feel a blinding, burning hunger course through you, as if you hadn't eaten in days! ''Empty''
|XXX places his hand next to some black alloy arm vambraces for a moment.
|-
! scope="rowgroup" role="rowheader"|TAP
! scope="rowgroup" role="rowheader"|
|An ice cold sensation grips your heart for a brief moment but passes just as quickly.
''Armor is not created because there are not enough charges''


Something twists hard and cold near to your heart as though it might burst forth. Just as you feel as if you cannot contain it anymore you sense a great feeling of resistance, and the sensation disappears.
Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and hunger pangs grip you as if you hadn't eaten recently. (almost empty)
''Armor is not created because you are wearing standard armor already''


You tap your alloy arm vambraces and an icy cold grip settles on your heart. The pain is almost unbearable, and you feel as though you're on the very verge of collapse when suddenly hundreds of tiny tendrils of shadow seem to burst from your skin, swirling and snapping until they settle into the form of armor type here.
Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and you feel a blinding, burning hunger course through you, as if you hadn't eaten in days! (empty)
''Armor is created and worn''
|XXX taps his alloy arm vambraces and seems to freeze for a moment. Suddenly, hundreds of tiny tendrils of shadow seem to burst forth from his skin, swirling and snapping until they settle into the form of armor type here.
|-
! scope="rowgroup" role="rowheader"|WAVE
! scope="rowgroup" role="rowheader"|Untargeted
|You extend your arms in a wide sweeping motion, thousands of snaking tendrils of shadow bursting forth creating a great arc of snapping swarming, biting shadow maws and spiked tentacles. As your arm completes the circuit, you can feel the shadows retract, like iron spikes driving into your flesh.
|XXX extends his arms in a wide sweeping motion and thousands of snaking tendrils of shadow suddenly burst forth creating a great arc of snapping, swarming, biting shadow maws and spiked tentacles. As XXX's arms complete the circuit, the shadows shrink back beneath his skin.
|-
! scope="rowgroup" role="rowheader" rowspan="2"|WEAR
! scope="rowgroup" role="rowheader"|First time
|As you put the vambraces on, a sudden bone-chilling cold creeps across your body until it you feel it settle like an icy grip on your heart! Your vision clouds momentarily, but then returns to normal.
|N/A
|-
! scope="rowgroup" role="rowheader"|Normal
|As you settle the alloy arm vambraces into place, you feel complete once more.
|XXX puts on his vambraces. You could swear you saw shadows writhe across his body.
|}
:<h3>Shadows (Armor)</h3>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb


! scope="col"|First
Gaerit places his hand next to some black alloy arm vambraces for a moment.
! scope="col"|Third
|-
! scope="rowgroup" role="rowheader"|INSPECT
|As you focus on the shroud of shadows, darkness suddenly obscures your vision and overwhelms you! The blackness is all-encompassing, pressing in on every side until it seems as though you are trapped deep within the darkness. Harsh, grating voices fill your ears, chanting in some long dead dialect of a language similar to elven, whispering things that although you cannot understand give the distinct impression of tremendous horror.
|N/A
|-
! scope="rowgroup" role="rowheader"|POKE
|You poke the shroud of shadows, pushing your fingers into the bone-chilling cold shadowstuff until you cannot bear it anymore.
|XXX pokes the shroud of shadows, pushing his fingers into the shadowstuff until he suddenly pulls his fingers back out.
|-
! scope="rowgroup" role="rowheader" rowspan="3"|PULL
Attempt to darken the area
|Ice grips your heart, but the area doesn't grow any darker.
''Failure to darken the room because it is too bright''
|N/A
|-
|You feel a chill grip you, but nothing seems to happen.
''Fail to darken the room because you're low on charges''
|N/A
|-
|An icy tingle shoots down your spine. The area grows darker.
|The area suddenly grows darker.
|-
! scope="rowgroup" role="rowheader"|REMOVE
|You reach to remove a form-fitting shroud of shadows, but your hands just pass right through it!
|XXX tries to remove a form-fitting shroud of shadows, but his hands just pass right through it!
|-
! scope="rowgroup" role="rowheader"|RUB
|You caress the shroud of shadows, fingers trailing through the shadows as if it were water, leaving little wakes.
|XXX caresses his shroud of shadows, fingers trailing through the shadows as if it were water, leaving little wakes.
|-
! scope="rowgroup" role="rowheader"|TAP
|Your fingertips touch the surface of your shroud of shadows in a tapping motion, causing ripples of darkness to spread across like a pebble dropped in water.
|XXX's fingertips touch the surface of the shroud of shadows in a tapping motion, causing ripples of darkness to spread across like a pebble dropped in water.
|-
! scope="rowgroup" role="rowheader"|TURN
Cycles through armor types
|You push a finger into the shadowstuff of the alloy arm vambraces and feel no resistance as the cold seeps to your finger bone.
''The first of the five steps - set to robes''


You push a finger into the shadowstuff of the alloy arm vambraces and feel more resistance.
===Tap===
''The next four steps through the armor types''
An ice cold sensation grips your heart for a brief moment but passes just as quickly. (armor is not created because there are not enough charges)
|XXX pushes a finger into the alloy arm vambraces, the shadowstuff enveloping it.


|-
Something twists hard and cold near to your heart as though it might burst forth. Just as you feel as if you cannot contain it anymore you sense a great feeling of resistance, and the sensation disappears. (armor is not created because you are wearing standard armor already)
! scope="rowgroup" role="rowheader"|TWIST

Anchoring the spot to teleport to
You tap your alloy arm vambraces and an icy cold grip settles on your heart. The pain is almost unbearable, and you feel as though you're on the very verge of collapse when suddenly hundreds of tiny tendrils of shadow seem to burst from your skin, swirling and snapping until they settle into the form of armor type here. (armor is created and worn)
|A cold chill grips you, but you cannot seem to make a connection here.

''You can only anchor in certain rooms''
Gaerit taps his alloy arm vambraces and seems to freeze for a moment. Suddenly, hundreds of tiny tendrils of shadow seem to burst forth from his skin, swirling and snapping until they settle into the form of armor type here.

==As Armor==

===Armor types===
*Some flowing black shadows (robes)
*A form-fitting tunic of shadows (light leather)
*A loose coat of shadows (full leather)
*A form-fitting shroud of shadows (double leather)
*A dense shroud of shadows (brigandine)
Armor is 3x to 6x based on how many charges are left.<br>
A cold tingle runs down your spine, and you can feel the shadows suddenly shift. (armor drains a charge approximately once every four minutes)

===Verbs===
====Inspect shadows====
As you focus on the shroud of shadows, darkness suddenly obscures your vision and overwhelms you! The blackness is all-encompassing, pressing in on every side until it seems as though you are trapped deep within the darkness. Harsh, grating voices fill your ears, chanting in some long dead dialect of a language similar to elven, whispering things that although you cannot understand give the distinct impression of tremendous horror.

====Rub shadows====
You caress the shroud of shadows, fingers trailing through the shadows as if it were water, leaving little wakes.

Gaerit caresses his shroud of shadows, fingers trailing through the shadows as if it were water, leaving little wakes.

====Tap shadows====
Your fingertips touch the surface of your shroud of shadows in a tapping motion, causing ripples of darkness to spread across like a pebble dropped in water.

Gaerit's fingertips touch the surface of the shroud of shadows in a tapping motion, causing ripples of darkness to spread across like a pebble dropped in water.

====Poke shadows====
You poke the shroud of shadows, pushing your fingers into the bone-chilling cold shadowstuff until you cannot bear it anymore.

Gaerit pokes the shroud of shadows, pushing his fingers into the shadowstuff until he suddenly pulls his fingers back out.

====Remove shadows====
You reach to remove a form-fitting shroud of shadows, but your hands just pass right through it!

Gaerit tries to remove a form-fitting shroud of shadows, but his hands just pass right through it!

===Armor Effects===
====Turn (to cycle through armor types)====
You push a finger into the shadowstuff of the alloy arm vambraces and feel no resistance as the cold seeps to your finger bone. (the first of the five steps - set to robes)

You push a finger into the shadowstuff of the alloy arm vambraces and feel more resistance. (the next four steps through the armor types)

Gaerit pushes a finger into the alloy arm vambraces, the shadowstuff enveloping it.

====Pull (attempt to darken the area)====
Ice grips your heart, but the area doesn't grow any darker. (failure to darken the room because it is too bright)

You feel a chill grip you, but nothing seems to happen. (fail to darken the room because you're low on charges)

An icy tingle shoots down your spine. The area grows darker.

The area suddenly grows darker.

====Twist (anchoring the spot to teleport to)====
A cold chill grips you, but you cannot seem to make a connection here. (you can only anchor in certain rooms)


Shadows seem to pool at your feet for a moment before seeping into the ground. You feel connected to this place, now.
Shadows seem to pool at your feet for a moment before seeping into the ground. You feel connected to this place, now.
|Shadows seem to pool around XXX's feet for a moment before seeping into the ground.
|}
:<h3>Teleporting</h3>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
! scope="rowgroup" role="rowheader" rowspan="3"|SCREAM
! scope="rowgroup" role="rowheader" |Success
|You start to open your mouth to scream, but your guts suddenly wrench and feel as though they're going to leap right out of your throat! You open your mouth in pure agony and black shadow pours out to cover your world and turn it all to a dark grey. Your surroundings shift, the world around you is streaming shadow and blackness. Things speed by at a dizzying pace, and you seem to be walking...somewhere. Ahead. A bright, piercing light, as full as the noon sun and blistering with heat, you grow nearer and nearer until...
''You enter the room''
|Hundreds of tendrils of shadow suddenly burst forth from the surroundings, writhing and swirling as if they were alive. They quickly combine into a shadowy shape of XXX that evaporates away, leaving him standing there!
''Entering the room you've anchored to''


XXX looks as he might scream, but instead of a scream writhing tendrils of shadow pour forth from his mouth! They cover XXX completely before suddenly fading into the surrounding shadows!
Shadows seem to pool around Gaerit's feet for a moment before seeping into the ground.
''Leaving the room you are currently in''

|-
==Teleporting==
! scope="rowgroup" role="rowheader" rowspan="2"|Failure
===Scream===
|You scream but nothing happens.
You start to open your mouth to scream, but your guts suddenly wrench and feel as though they're going to leap right out of your throat! You open your mouth in pure agony and black shadow pours out to cover your world and turn it all to a dark grey. Your surroundings shift, the world around you is streaming shadow and blackness. Things speed by at a dizzying pace, and you seem to be walking...somewhere. Ahead. A bright, piercing light, as full as the noon sun and blistering with heat, you grow nearer and nearer until... (you enter the room)
|N/A

|-
Gaerit looks as he might scream, but instead of a scream writhing tendrils of shadow pour forth from his mouth! They cover Gaerit completely before suddenly fading into the surrounding shadows! (leaving the room you are currenty in)
|scope="colgroup" colspan="2"|''Failure occurs when you don't have enough charges or if the room is brightly lit.''

|-
Hundreds of tendrils of shadow suddenly burst forth from the surroundings, writhing and swirling as if they were alive. They quickly combine into a shadowy shape of Gaerit that evaporates away, leaving him standing there! (entering the room you've anchored to)
! scope="rowgroup" role="rowheader" rowspan="4"|TOUCH

! scope="rowgroup" role="rowheader" rowspan="2"|Success
You scream but nothing happens. (failure when you don't have enough charges) [Edit: Or if the room is brightly lit]
|Ravenous tendrils of shadow suddenly burst forth from the darkness, streaking towards the storm giant to consume it in a gory feast of toothy shadow maws and barbed tentacles!

''From hiding or invisible''
===Touch target (to pull a charge from a corpse)===
Ravenous tendrils of shadow burst forth from Gaerit's body, streaking towards the storm giant to consume it in a gory feast of toothy shadow maws and barbed tentacles! (no treasure or gear is left behind, but you get experience as normal)
|Ravenous tendrils of shadow burst forth from XXX's body, streaking towards the storm giant to consume it in a gory feast of toothy shadow maws and barbed tentacles!
|-

| scope="colgroup" colspan="2"|''Pulls a charge from a corpse. No treasure or gear is left behind but experience is gained normally.''
Ravenous tendrils of shadow suddenly burst forth from the darkness, streaking towards the storm giant to consume it in a gory feast of toothy shadow maws and barbed tentacles! (from hiding or invisible)
|-

! scope="rowgroup" role="rowheader" rowspan="2"|Failure
Ravenous tendrils of shadow burst forth from your body and streak towards the cold guardian, writhing and snapping furtively before returning! (failure if the critter is undead, a player character, or some odd magical entity that doesn't have a substantial form)
|Ravenous tendrils of shadow burst forth from your body and streak towards the cold guardian, writhing and snapping furtively before returning!

|{{addmetext}}
==Various notes==
|-
* The vambraces have certain restrictions for some of the abilities. For example, you can not make a room darker with the 206 effect if the room is extremely bright. The logic behind this is that it's more easy to make a low-lit room darker than it is to make a well-lit room darker. The more light there is, the fewer shadows there are to manipulate.
| scope="colgroup" colspan="2"| ''Failure occurs if used on undead, a player character, or some odd magical entity that doesn't have a substantial form.''
* You also can't anchor anywhere you please for the teleport ability. I haven't gone hopping around from town to town to discover all of the locations, but I believe you can anchor in the majority of the major nodes and fog spots. If one of those areas is too bright, you can not anchor to it.
|}
* Teleporting pulls random charges from the vambraces and has a varying roundtime of 5-15 seconds.
===Armor Types===
* Unlike the shadowdeath weapons, charges are gained and drained on a non-varying scale (except for when teleporting drains charges). This means that it's possible to count how many charges are in each "hunger" level. I started to work on this, but stopped since I really didn't care that much.
*Some flowing black shadows - robes
* The majority of the grammatical and syntax errors have been bugged. I've found some more since my initial testing of Thrassus' set, but Thanthyl wanted me to hold off on bugging any new ones until fixes rolled in.
*A form-fitting tunic of shadows - light leather
* All of the mechanical bugs (that I've discovered) have been bugged. The most interesting is the bug that causes a suppression of the ATTEND verb. When wearing the vambraces, you can ATTEND them and watch people blink at you when the shadows go all nuts.
*A loose coat of shadows - full leather
* However, you can not attend any other item you wear unless you take them off. Fixes will roll in whenever.
*A form-fitting shroud of shadows - double leather
* No, you don't scream AT the vambraces to teleport. You just scream. =D
*A dense shroud of shadows - brigandine
* Future additions may consist of a loresong and bug fixes. A greater set will be released with an additional super awesome power.
''Armor is 3x to 6x based on how many charges are left.''
* Because the vambraces are symbiotic in nature, removing them causes your Constitution score to drop by -5. This penalty lasts for approximately fifteen minutes, or until you put the vambraces back on again.
* The vambraces have the same level regulation when it comes to obtaining charges. In other words, Great Lords can't recharge on roltons.
* I'm hoping Warden allows some other ideas I've suggested through (like having the armor flare like the weapons since it isn't padded). However, other than the loresong and bug fixes, I think the vambraces are pretty much done.
* As you can see, there's a lot too them. I'm still astounded by the sheer volume of actions and abilities any time I tinker with 'em. And the fact that they're vambraces on a small weapons user really seals the deal for me (I've wanted vambraces in game for a long time).
* For those of you who don't know what vambraces are, they're a type of arm guard used to actively parry blows from an opponent's weapon - unlike regular arm guards which are meant to absorb blows from a weapon to lessen the severity of damage taken in case you happen to be struck on the arm. An example of this can be seen in Batman Begins, or the final episode of the Kenshin OVA.
* Unfortunately, game mechanics do not support the proper use of vambraces, and the shadowdeath vambraces don't inspect as armor.
* Further questions, comments, or concerns can be sent to my play.net address.

Gaerit, Everything Shadowdeath

----

{{saved-post|category=Marketplace|topic=Legendary Artifacts|author=SHADOWTHEFT|subject=Greater Vambraces|date=6/28/2006 4:59:25 PM|messagenum=1985}}

For those who are interested, I've compiled the information on 'em.

I'd first like to say how eternally grateful to the owner, Liagala, I am, for letting me tinker around with them to figure all of the what-not and who-how out a couple of times. And for allowing me to share the information.

I even managed to break the room within the first 10 minutes of use. =)

Secondly, I'd like to dispell some rumors:
No, I didn't pester, beg and beseech, or otherwise claw at the owner day in and day out, nonstop.
No, I don't own them.
No, the owner doesn't wish to sell them.

Onwards.

----

The greater vambraces contain all of the abilities of the lessers.


A cold tingle runs down your spine, and you can feel the shadows suddenly shift. Armor drains a charge approximately once every four minutes.
The greater vambraces have an additional ability.
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
|item= Greater Vambraces <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= The greater vambraces contain all of the abilities of the lessers with one additional ability.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}


==Cross Realm Teleportation==
===Cross Realm Teleportation===


*Can be used 1x a day.
*Can be used 1x a day.
*Activated by the "prod" verb.
*Activated by the{{boldmono| [[PROD]] }}verb.
*Drains all charges within the vambraces when activated.
*Drains all charges within the vambraces when activated.


Line 219: Line 229:
Thought Net: While at the Plateau, you can be heard on the ledge near Shadow Valley/Dark Pasture/Shadow Plain in Landing. And, I'm assuming, through all of those areas as well.
Thought Net: While at the Plateau, you can be heard on the ledge near Shadow Valley/Dark Pasture/Shadow Plain in Landing. And, I'm assuming, through all of those areas as well.


====The Pillar====
----

===The Pillar===


The pillar is used to set what destination you wish to arrive at. There are six destinations in all. Pushing the pillar changes the destination.
The pillar is used to set what destination you wish to arrive at. There are six destinations in all. Pushing the pillar changes the destination.
Line 239: Line 247:
*6th: Zul Logoth
*6th: Zul Logoth


====The Portal====
----

===The Portal===


The portal is used to reach the destination you've set.
The portal is used to reach the destination you've set.
Line 249: Line 255:
Tap: You touch a finger to the portal and notice how it appears to part like water, small ripples of silvery-black liquid radiating out.
Tap: You touch a finger to the portal and notice how it appears to part like water, small ripples of silvery-black liquid radiating out.


Go: You step into the portal, and feel a cold shock as the black liquid envelops you. For a brief moment, the shadows part into a brillant vista of an enormous starfield. One of the pinpoints of light suddenly comes rushing up to you until it fills your vision, blinding and all-encompassing. The coldness of the dark begins to burn alternately with the blazing light in front of you, and just as the bliss of unconsciousness begins to overtake you...
Go: You step into the portal, and feel a cold shock as the black liquid envelops you. For a brief moment, the shadows part into a brilliant vista of an enormous starfield. One of the pinpoints of light suddenly comes rushing up to you until it fills your vision, blinding and all-encompassing. The coldness of the dark begins to burn alternately with the blazing light in front of you, and just as the bliss of unconsciousness begins to overtake you...


Roundtime: 11 seconds (Also variable, I believe)
Roundtime: 11 seconds (Likely variable)
==Additional Information==
:''Originally posted by SHADOWTHEFT 23 June 2005
===Various Notes===
* The vambraces have certain restrictions for some of the abilities. For example, you can not make a room darker with the 205 evoke effect if the room is extremely bright. The logic behind this is that it's more easy to make a low-lit room darker than it is to make a well-lit room darker. The more light there is, the fewer shadows there are to manipulate.
* You also can't anchor anywhere you please for the teleport ability. I haven't gone hopping around from town to town to discover all of the locations, but I believe you can anchor in the majority of the major nodes and fog spots. If one of those areas is too bright, you can not anchor to it.
* Teleporting pulls random charges from the vambraces and has a varying roundtime of 5-15 seconds.
* Unlike the shadowdeath weapons, charges are gained and drained on a non-varying scale (except for when teleporting drains charges). This means that it's possible to count how many charges are in each "hunger" level. I started to work on this, but stopped since I really didn't care that much.
* The majority of the grammatical and syntax errors have been bugged. I've found some more since my initial testing of Thrassus' set, but Thanthyl wanted me to hold off on bugging any new ones until fixes rolled in.
* All of the mechanical bugs (that I've discovered) have been bugged. The most interesting is the bug that causes a suppression of the ATTEND verb. When wearing the vambraces, you can ATTEND them and watch people blink at you when the shadows go all nuts.
* However, you can not attend any other item you wear unless you take them off. Fixes will roll in whenever.
* No, you don't scream AT the vambraces to teleport. You just scream. =D
* Future additions may consist of a loresong and bug fixes. A greater set will be released with an additional super awesome power.
* Because the vambraces are symbiotic in nature, removing them causes your Constitution score to drop by -5. This penalty lasts for approximately fifteen minutes, or until you put the vambraces back on again.
* The vambraces have the same level regulation when it comes to obtaining charges. In other words, Great Lords can't recharge on roltons.
* I'm hoping Warden allows some other ideas I've suggested through (like having the armor flare like the weapons since it isn't padded). However, other than the loresong and bug fixes, I think the vambraces are pretty much done.
* As you can see, there's a lot too them. I'm still astounded by the sheer volume of actions and abilities any time I tinker with 'em. And the fact that they're vambraces on a small weapons user really seals the deal for me (I've wanted vambraces in game for a long time).
* For those of you who don't know what vambraces are, they're a type of arm guard used to actively parry blows from an opponent's weapon - unlike regular arm guards which are meant to absorb blows from a weapon to lessen the severity of damage taken in case you happen to be struck on the arm. An example of this can be seen in Batman Begins, or the final episode of the Kenshin OVA.
* Unfortunately, game mechanics do not support the proper use of vambraces, and the shadowdeath vambraces don't inspect as armor.
* Further questions, comments, or concerns can be sent to my play.net address.
===Personal notes===
I'd first like to say how eternally grateful to the owner, Liagala, I am, for letting me tinker around with them to figure all of the what-not and who-how out a couple of times. And for allowing me to share the information.


I even managed to break the room within the first 10 minutes of use. =)
----


Secondly, I'd like to dispell some rumors:
She be a lucky girl, that she be.
:No, I didn't pester, beg and beseech, or otherwise claw at the owner day in and day out, nonstop.

:No, I don't own them.
Once again, I'd like to thank Thanthyl for the creation of this item, and Varluv (I think) for overseeing its release in Prime.
:No, the owner doesn't wish to sell them.

Now if only there was a way to get other people there...

~Gaerit, That Shadowdeath Guy


Onwards.
[[Category:Legendary Items]]
[[Category:Legendary Items]]
[[Category:Shadowdeath Items]]
[[Category:Shadowdeath Items]]
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= ATTEND
|verb2= GET
|verb3= INSPECT
|verb4= NUDGE
|verb5= POKE
|verb6= PROD
|verb7= PULL
|verb8= REMOVE
|verb9= RUB
|verb10= SCREAM
|verb11= TAP
|verb12= TOUCH
|verb13= TURN
|verb14= TWIST
|verb15= WAVE
|verb16= WEAR <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 18:25, 20 November 2022

Shadowdeath vambraces are highly-scripted armor that comes in both lesser and greater form.

Lesser Vambraces

The notes are gathered and (most of) the observations are complete. So here they are, Thanthyl's (lesser) shadowdeath vambraces.

SHOW

Made of an odd sort of black alloy, the vambraces give the odd appearance of something akin to ebon water trapped under glass. Currents ebb and flow, light catching occasionally here and there causing odd variations in the shades trapped within. The large guards may be worn with adjustable straps made of the same material, but give the distinct impression that it would be difficult to get a good fit without some additional assistance. Other than the odd properties of the metal, nothing else stands out.

Usage

Vambraces

Verb Style First Third
ATTEND Shadows suddenly burst forth from your body, swarming across you and settling on you with the comfort of a close friend. Gnawing dark hunger and safe security compete for your attention before the shadows slowly sink into your skin, disappearing below the surface. Shadows suddenly burst forth from XXX's body, swarming across his skin and settling on him with noticeable closeness. It lasts only momentarily before sinking back into XXX's skin once more.
GET As you reach for the vambraces, you notice the surface ripple like a stone dropped into a pond of black liquid. A sensation of completion fills you, and somewhere in the very back of your mind, a voice whispers something just beyond comprehension.

You remove some black alloy arm vambraces from in your spidersilk cloak.

As XXX gets the vambraces, the surface ripples like a stone dropped into a pond of black liquid.

XXX removes some black alloy arm vambraces from in his spidersilk cloak.

NUDGE You concentrate for a moment, and everything within sight suddenly becomes basked in a dull grey pallor. Everything here shifts as a mere shadow of its former self. Before your eyes can adjust to the alien sight your vision clears once more. XXX's brow furrows suddenly and swirling black ebon lines invade his eyes, turning them into flat ebon orbs. XXX looks around, scanning the area before his eyes suddenly return to normal.
PROD You feel a cold knot in the middle of your stomach, but it soon fades and you're left standing with an empty feeling in your gut. This section has not been added yet; please add to it now!
REMOVE You remove the alloy arm vambraces, your veins suddenly bulging under your skin. The motion of the vambraces feels as if it were your skin being peeled away. Long tendrils of shadowstuff underneath thin and snap until the vambraces is finally free in your hands. You feel a distinct sense of loss. XXX removes the alloy arm vambraces, peeling it away even though it is attached by many tendrils of shadowstuff that pull and snap one by one until the vambraces are free in his hands.
RUB To check charges Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and yet you feel completely satisfied, as if you had just finished a meal at a large banquet. Full

Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and despite the cold, you feel surprising comfortable, as if you had recently eaten a meal. Almost full

Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and then rumbles - you feel the urge for a snack. Mid level

Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and hunger pangs grip you as if you hadn't eaten recently. Almost empty

Your hand hovers close to the alloy arm vambraces, and suddenly a coldness seeps deep into your bones. Your stomach clenchs tightly, and you feel a blinding, burning hunger course through you, as if you hadn't eaten in days! Empty

XXX places his hand next to some black alloy arm vambraces for a moment.
TAP An ice cold sensation grips your heart for a brief moment but passes just as quickly.

Armor is not created because there are not enough charges

Something twists hard and cold near to your heart as though it might burst forth. Just as you feel as if you cannot contain it anymore you sense a great feeling of resistance, and the sensation disappears. Armor is not created because you are wearing standard armor already

You tap your alloy arm vambraces and an icy cold grip settles on your heart. The pain is almost unbearable, and you feel as though you're on the very verge of collapse when suddenly hundreds of tiny tendrils of shadow seem to burst from your skin, swirling and snapping until they settle into the form of armor type here. Armor is created and worn

XXX taps his alloy arm vambraces and seems to freeze for a moment. Suddenly, hundreds of tiny tendrils of shadow seem to burst forth from his skin, swirling and snapping until they settle into the form of armor type here.
WAVE Untargeted You extend your arms in a wide sweeping motion, thousands of snaking tendrils of shadow bursting forth creating a great arc of snapping swarming, biting shadow maws and spiked tentacles. As your arm completes the circuit, you can feel the shadows retract, like iron spikes driving into your flesh. XXX extends his arms in a wide sweeping motion and thousands of snaking tendrils of shadow suddenly burst forth creating a great arc of snapping, swarming, biting shadow maws and spiked tentacles. As XXX's arms complete the circuit, the shadows shrink back beneath his skin.
WEAR First time As you put the vambraces on, a sudden bone-chilling cold creeps across your body until it you feel it settle like an icy grip on your heart! Your vision clouds momentarily, but then returns to normal. N/A
Normal As you settle the alloy arm vambraces into place, you feel complete once more. XXX puts on his vambraces. You could swear you saw shadows writhe across his body.

Shadows (Armor)

Verb First Third
INSPECT As you focus on the shroud of shadows, darkness suddenly obscures your vision and overwhelms you! The blackness is all-encompassing, pressing in on every side until it seems as though you are trapped deep within the darkness. Harsh, grating voices fill your ears, chanting in some long dead dialect of a language similar to elven, whispering things that although you cannot understand give the distinct impression of tremendous horror. N/A
POKE You poke the shroud of shadows, pushing your fingers into the bone-chilling cold shadowstuff until you cannot bear it anymore. XXX pokes the shroud of shadows, pushing his fingers into the shadowstuff until he suddenly pulls his fingers back out.
PULL

Attempt to darken the area

Ice grips your heart, but the area doesn't grow any darker.

Failure to darken the room because it is too bright

N/A
You feel a chill grip you, but nothing seems to happen.

Fail to darken the room because you're low on charges

N/A
An icy tingle shoots down your spine. The area grows darker. The area suddenly grows darker.
REMOVE You reach to remove a form-fitting shroud of shadows, but your hands just pass right through it! XXX tries to remove a form-fitting shroud of shadows, but his hands just pass right through it!
RUB You caress the shroud of shadows, fingers trailing through the shadows as if it were water, leaving little wakes. XXX caresses his shroud of shadows, fingers trailing through the shadows as if it were water, leaving little wakes.
TAP Your fingertips touch the surface of your shroud of shadows in a tapping motion, causing ripples of darkness to spread across like a pebble dropped in water. XXX's fingertips touch the surface of the shroud of shadows in a tapping motion, causing ripples of darkness to spread across like a pebble dropped in water.
TURN

Cycles through armor types

You push a finger into the shadowstuff of the alloy arm vambraces and feel no resistance as the cold seeps to your finger bone.

The first of the five steps - set to robes

You push a finger into the shadowstuff of the alloy arm vambraces and feel more resistance. The next four steps through the armor types

XXX pushes a finger into the alloy arm vambraces, the shadowstuff enveloping it.
TWIST

Anchoring the spot to teleport to

A cold chill grips you, but you cannot seem to make a connection here.

You can only anchor in certain rooms

Shadows seem to pool at your feet for a moment before seeping into the ground. You feel connected to this place, now.

Shadows seem to pool around XXX's feet for a moment before seeping into the ground.

Teleporting

Verb Style First Third
SCREAM Success You start to open your mouth to scream, but your guts suddenly wrench and feel as though they're going to leap right out of your throat! You open your mouth in pure agony and black shadow pours out to cover your world and turn it all to a dark grey. Your surroundings shift, the world around you is streaming shadow and blackness. Things speed by at a dizzying pace, and you seem to be walking...somewhere. Ahead. A bright, piercing light, as full as the noon sun and blistering with heat, you grow nearer and nearer until...

You enter the room

Hundreds of tendrils of shadow suddenly burst forth from the surroundings, writhing and swirling as if they were alive. They quickly combine into a shadowy shape of XXX that evaporates away, leaving him standing there!

Entering the room you've anchored to

XXX looks as he might scream, but instead of a scream writhing tendrils of shadow pour forth from his mouth! They cover XXX completely before suddenly fading into the surrounding shadows! Leaving the room you are currently in

Failure You scream but nothing happens. N/A
Failure occurs when you don't have enough charges or if the room is brightly lit.
TOUCH Success Ravenous tendrils of shadow suddenly burst forth from the darkness, streaking towards the storm giant to consume it in a gory feast of toothy shadow maws and barbed tentacles!

From hiding or invisible

Ravenous tendrils of shadow burst forth from XXX's body, streaking towards the storm giant to consume it in a gory feast of toothy shadow maws and barbed tentacles!
Pulls a charge from a corpse. No treasure or gear is left behind but experience is gained normally.
Failure Ravenous tendrils of shadow burst forth from your body and streak towards the cold guardian, writhing and snapping furtively before returning! This section has not been added yet; please add to it now!
Failure occurs if used on undead, a player character, or some odd magical entity that doesn't have a substantial form.

Armor Types

  • Some flowing black shadows - robes
  • A form-fitting tunic of shadows - light leather
  • A loose coat of shadows - full leather
  • A form-fitting shroud of shadows - double leather
  • A dense shroud of shadows - brigandine

Armor is 3x to 6x based on how many charges are left.

A cold tingle runs down your spine, and you can feel the shadows suddenly shift. Armor drains a charge approximately once every four minutes.

Greater Vambraces

The greater vambraces contain all of the abilities of the lessers with one additional ability.

Cross Realm Teleportation

  • Can be used 1x a day.
  • Activated by the PROD verb.
  • Drains all charges within the vambraces when activated.

When used, the following can be seen by everyone outdoors in the same realm:

Day: The skies darken for a moment and a deep black column the color of polished onyx streaks upwards into the sky.

Night: The moon is dimmed for a moment as a deep black column pierces the surrounding night and lauches itself into the sky.

The user sees:

A cold suddenly grips you, the pain of the chill so unbearable that it feels as though your very muscle and bone were being frozen in place and then shattered with a massive hammer. Darkness descends like a curtain around you, and there is the distinct sense of travelling at a very great speed, completely separated from your flesh body. A thousand needles pierce your mind as you feel every piece and fragment of your form coalesce once more and you notice you're now somewhere else...

Roundtime: 6-12 seconds (I'm thinking it's actually 5-15, but I haven't used them enough to determine the actual random roundtime threshold)

This takes the user to their own, personal room in the game, as seen below...

[A Plateau] A cold, dark wind howls across the top of a plateau that is utterly featureless except for the grit and small stones that blanket the cracked and pitted surface. No apparent sun or moon can be spotted in the sky, but a dull grey seems to suffuse everything above the ground in a dim pallor. Shadows leap and dance across the landscape as if they were alive, adding to the chill strangeness of the place. A short pillar of obsidian set with onyx studs stands in front of a dark shadowy black portal. Obvious exits: none

Thought Net: While at the Plateau, you can be heard on the ledge near Shadow Valley/Dark Pasture/Shadow Plain in Landing. And, I'm assuming, through all of those areas as well.

The Pillar

The pillar is used to set what destination you wish to arrive at. There are six destinations in all. Pushing the pillar changes the destination.

Look: The fine lines and expert craftsmanship of the pillar seem abnormally out of place in this forlorn location. The pillar has been studded with a series of six perfect half orbs of black onyx each set within a crown of black iron. The third onyx has been depressed into its setting.

Tap: You touch a finger to the pillar and notice how it appears to part like water, small ripples of silvery-black liquid radiating out.

Push: Your fingers trail across the pillar and run across a raised onyx stud. Before you can react, the stone slides into the pillar with a soft click and the entire pillar rotates.

Pillar settings:

  • 1st: River's Rest
  • 2nd: Solhaven
  • 3rd: Landing
  • 4th: Mule
  • 5th: Illistim
  • 6th: Zul Logoth

The Portal

The portal is used to reach the destination you've set.

Look: The portal stands before you, a flat plane of mirror-like shadowy black the consistency of liquid. Occassionally, the portal seems to ripple as if something had disturbed it, but otherwise it hovers there, a constant pool of blackness.

Tap: You touch a finger to the portal and notice how it appears to part like water, small ripples of silvery-black liquid radiating out.

Go: You step into the portal, and feel a cold shock as the black liquid envelops you. For a brief moment, the shadows part into a brilliant vista of an enormous starfield. One of the pinpoints of light suddenly comes rushing up to you until it fills your vision, blinding and all-encompassing. The coldness of the dark begins to burn alternately with the blazing light in front of you, and just as the bliss of unconsciousness begins to overtake you...

Roundtime: 11 seconds (Likely variable)

Additional Information

Originally posted by SHADOWTHEFT 23 June 2005

Various Notes

  • The vambraces have certain restrictions for some of the abilities. For example, you can not make a room darker with the 205 evoke effect if the room is extremely bright. The logic behind this is that it's more easy to make a low-lit room darker than it is to make a well-lit room darker. The more light there is, the fewer shadows there are to manipulate.
  • You also can't anchor anywhere you please for the teleport ability. I haven't gone hopping around from town to town to discover all of the locations, but I believe you can anchor in the majority of the major nodes and fog spots. If one of those areas is too bright, you can not anchor to it.
  • Teleporting pulls random charges from the vambraces and has a varying roundtime of 5-15 seconds.
  • Unlike the shadowdeath weapons, charges are gained and drained on a non-varying scale (except for when teleporting drains charges). This means that it's possible to count how many charges are in each "hunger" level. I started to work on this, but stopped since I really didn't care that much.
  • The majority of the grammatical and syntax errors have been bugged. I've found some more since my initial testing of Thrassus' set, but Thanthyl wanted me to hold off on bugging any new ones until fixes rolled in.
  • All of the mechanical bugs (that I've discovered) have been bugged. The most interesting is the bug that causes a suppression of the ATTEND verb. When wearing the vambraces, you can ATTEND them and watch people blink at you when the shadows go all nuts.
  • However, you can not attend any other item you wear unless you take them off. Fixes will roll in whenever.
  • No, you don't scream AT the vambraces to teleport. You just scream. =D
  • Future additions may consist of a loresong and bug fixes. A greater set will be released with an additional super awesome power.
  • Because the vambraces are symbiotic in nature, removing them causes your Constitution score to drop by -5. This penalty lasts for approximately fifteen minutes, or until you put the vambraces back on again.
  • The vambraces have the same level regulation when it comes to obtaining charges. In other words, Great Lords can't recharge on roltons.
  • I'm hoping Warden allows some other ideas I've suggested through (like having the armor flare like the weapons since it isn't padded). However, other than the loresong and bug fixes, I think the vambraces are pretty much done.
  • As you can see, there's a lot too them. I'm still astounded by the sheer volume of actions and abilities any time I tinker with 'em. And the fact that they're vambraces on a small weapons user really seals the deal for me (I've wanted vambraces in game for a long time).
  • For those of you who don't know what vambraces are, they're a type of arm guard used to actively parry blows from an opponent's weapon - unlike regular arm guards which are meant to absorb blows from a weapon to lessen the severity of damage taken in case you happen to be struck on the arm. An example of this can be seen in Batman Begins, or the final episode of the Kenshin OVA.
  • Unfortunately, game mechanics do not support the proper use of vambraces, and the shadowdeath vambraces don't inspect as armor.
  • Further questions, comments, or concerns can be sent to my play.net address.

Personal notes

I'd first like to say how eternally grateful to the owner, Liagala, I am, for letting me tinker around with them to figure all of the what-not and who-how out a couple of times. And for allowing me to share the information.

I even managed to break the room within the first 10 minutes of use. =)

Secondly, I'd like to dispell some rumors:

No, I didn't pester, beg and beseech, or otherwise claw at the owner day in and day out, nonstop.
No, I don't own them.
No, the owner doesn't wish to sell them.

Onwards.

Shadowdeath vambraces Information
Type Mechanical
Item Classification Armor
Item(s) Applied to
Alterable
Light/Deep
Item Verbs
ATTEND GET INSPECT NUDGE
POKE PROD PULL REMOVE
RUB SCREAM TAP TOUCH
TURN TWIST WAVE WEAR