Two Weapon Combat: Difference between revisions
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Training in '''Two Weapon Combat''' (TWC or 2WC) allows a character to swing a weapon in |
Training in '''Two Weapon Combat''' (TWC or 2WC) allows a character to swing a weapon in their off-hand. |
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== Ranks and Training Point Costs == |
== Ranks and Training Point Costs == |
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| 5 pounds || +35 |
| 5 pounds || +35 |
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===Two-Weapon Combat=== |
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A character trained in [[Two Weapon Combat]] has the ability to attack with a weapon in each hand. These attacks happen simultaneously, and far faster than it would take to swing each weapon individually. When calculating the roundtime to swing two weapons at once, it is best to think of them as combining to make a single custom weapon base with its own base RT. |
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Assuming the character's off-hand weapon is at least as fast and as light as their primary weapon: |
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<div {{prettydiv|margin-right=30%}}>TWCBaseSpeed = RightBaseSpeed + max(LeftBaseSpeed - 2, 0) + max(WeightPenalty, 0)<br/><br/> |
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WeightPenalty = min(LeftWeight - 2 - STROffset, 3)<br/><br/> |
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STROffset = trunc((STRBonus + 10)/15) |
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</div> |
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This means that most characters can use a 3-pound weapon with a base speed of 2 in their off hand as if it were not there. Characters with a 25 strength bonus can use a 4-pound weapon without penalty, and characters with significantly more strength can use further heavier weapons. Every additional second of base speed or pound of weight beyond that limit increases the base roundtime by 1 second. |
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This TWC base speed is used in all roundtime calculations, including the calculation of minimum weapon speed. |
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:''See the '''[[Melee Roundtime]]''' article for an in-depth discussion of the factors that go into the calculation.'' |
:''See the '''[[Melee Roundtime]]''' article for an in-depth discussion of the factors that go into the calculation.'' |
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===Defensive Strength=== |
===Defensive Strength=== |
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TWC [[parry]] DS is the sum of the primary hand DS + Off-hand DS. |
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A character's DS when using an off-hand weapon is calculated similarly to the DS granted from their primary weapon training. While the primary weapon grants DS according to the following formula |
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====Primary Hand DS==== |
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⚫ | |||
Primary (right) hand parry DS uses the standard one-hand [[parry]] DS formula. One rank in the appropriate weapon skill is required to activate parry DS. This formula is also used for open-hand [[Brawling|brawlers]]. |
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⚫ | |||
Off-hand weapon DS is calculated by the following formula: |
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:{| {{prettytable|text-align:center;}} |
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⚫ | |||
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!align=right|'''Stance'''||OFF||ADV||FOR||NEU||GUA||DEF |
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|- |
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|align=right|'''Modifier'''||0.20||0.30||0.40||0.50||0.60||0.70 |
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|} |
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:{| {{prettytable|text-align:center;}} |
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Where stance is 0.00 (in OFF), 0.20 (ADV), 0.40 (FOR), 0.60 (NEU), 0.80 (GUA), 1.00 (DEF), and STR and DEX refers to the bonuses given to the Strength stat and Dexterity stat. The +5 at the end of the formula is +15 instead if the user is wielding either a [[main gauche]] or a [[sai]] in the off-hand. |
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|- |
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!align=right|'''Stance'''||OFF||ADV||FOR||NEU||GUA||DEF |
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|- |
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|align=right|'''Bonus'''||0||10||20||30||40||50 |
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|} |
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*The stance bonus is actually a part of the [[Evade]] formula but its inclusion with parry DS has been a long-standing practice. |
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A character's DS with an open off hand is calculated slightly differently: |
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*Truncate all values |
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====Off-Hand DS (with weapon)==== |
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Training a minimum of one rank TWC is required to activate off-hand parry DS. |
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<div {{prettydiv|margin-right= |
<div {{prettydiv|margin-right=20%}}>Off-hand DS = [(TWC ranks + STR/4 + DEX/4 + enchant bonus/2) × stance modifier] + (5 or 15 depending on weapon)</div> |
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:{| {{prettytable|text-align:center;}} |
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|- |
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!align=right|'''Stance'''||OFF||ADV||FOR||NEU||GUA||DEF |
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|- |
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|align=right|'''Modifier'''||0.10||0.15||0.20||0.25||0.30||0.35 |
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*There is +15 bonus if the off-hand weapon is either a [[main gauche]] or [[sai]]. For all other weapons the bonus is +5. |
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*Truncate all values |
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====Open Off-Hand DS==== |
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A character's DS with an open off-hand is calculated slightly differently than a weapon holder. Note that one rank in both brawling and TWC is required to activate open off-hand DS. |
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⚫ | |||
:{| {{prettytable|text-align:center;}} |
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|- |
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!align=right|[[Stance]]||OFF||ADV||FOR||NEU||GUA||DEF |
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|- |
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|align=right|Modifier||0.10||0.15||0.20||0.25||0.30||0.35 |
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|} |
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*The +5 or +15 bonus at the end of the formula is determined by TWC training; a character with at least 0.5x TWC ranks per level receives the +15 bonus. |
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*Use the enchant bonus of [[Unarmed combat system#Equipment (UCS Gloves and Boots etc)| UAC]] hand coverings when applicable. |
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*Truncate all values |
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== Weapons and TWC == |
== Weapons and TWC == |
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|[[bastard sword]]||Can be used only in the main hand, and only when {{mono|GRIP}}ped one-handed. |
|[[bastard sword]]||Can be used only in the main hand, and only when {{mono|GRIP}}ped one-handed. |
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|[[katana]]<sup>1</sup>||Can be used only in main hand, and only when {{mono|GRIP}}ped one-handed |
|[[katana]]<sup>1</sup>||Can be used only in the main hand, and only when {{mono|GRIP}}ped one-handed. |
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:<small><sup>1</sup>A few katanas in game were created before the actual katana weapon was coded. These "old-style" katanas were falchions (and possibly other weapon types) altered to be called a katana, and thus follow the rules of that weapon base</small> |
:<small><sup>1</sup>A few katanas in the game were created before the actual katana weapon was coded. These "old-style" katanas were falchions (and possibly other weapon types) altered to be called a katana, and thus follow the rules of that weapon base</small> |
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== Resources == |
== Resources == |
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*http://www.play.net/gs4/info/skills.asp#twoweaponcombat |
*http://www.play.net/gs4/info/skills.asp#twoweaponcombat |
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*http://www.play.net/gs4/info/combatguide.asp#factors |
*http://www.play.net/gs4/info/combatguide.asp#factors |
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*[http://forums.play.net/forums/GemStone%20IV/ |
*[http://forums.play.net/forums/GemStone%20IV/Old%20Forum%20Topics%20%5BRead%20Only%5D/Two%20Weapons%20Combat/view Two Weapons Combat Officials folder] |
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*[https://web.archive.org/web/20120325032039/http://www.nilandia.com/combat/twc.htm Nilandia's guide on archive.org] |
*[https://web.archive.org/web/20120325032039/http://www.nilandia.com/combat/twc.htm Nilandia's guide on archive.org] |
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Latest revision as of 15:37, 28 February 2022
Training in Two Weapon Combat (TWC or 2WC) allows a character to swing a weapon in their off-hand.
Ranks and Training Point Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 2/2 | 2/2 | 2/2 | 3/2 | 3/3 | 3/2 | 9/9 | 12/12 | - | 12/12 | 12/12 |
Pros and Cons
The biggest benefit of two weapon combat is the extra swing that the character gets. There are a few things that are different when a weapon is swung in the off-hand, such as roundtime, attack strength (AS), and defensive strength (DS).
Roundtime
Roundtime is calculated based on the base roundtime of each weapon, the weight of the off-hand weapon, and the user's strength. Swinging two weapons at once is far faster than swinging each of the weapons individually, but only fast off-hand weapons add no penalty whatsoever to swing speed. For the lowest roundtime, the weapon in the off hand should be at least as fast as the weapon in the right hand and should not be very heavy. To use an off-hand weapon without penalty, you must have the following strength bonuses:
Off-hand Weight | Minimum Strength Bonus |
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3 pounds | +5 |
4 pounds | +20 |
5 pounds | +35 |
Two-Weapon Combat
A character trained in Two Weapon Combat has the ability to attack with a weapon in each hand. These attacks happen simultaneously, and far faster than it would take to swing each weapon individually. When calculating the roundtime to swing two weapons at once, it is best to think of them as combining to make a single custom weapon base with its own base RT.
Assuming the character's off-hand weapon is at least as fast and as light as their primary weapon:
WeightPenalty = min(LeftWeight - 2 - STROffset, 3)
STROffset = trunc((STRBonus + 10)/15)
This means that most characters can use a 3-pound weapon with a base speed of 2 in their off hand as if it were not there. Characters with a 25 strength bonus can use a 4-pound weapon without penalty, and characters with significantly more strength can use further heavier weapons. Every additional second of base speed or pound of weight beyond that limit increases the base roundtime by 1 second.
This TWC base speed is used in all roundtime calculations, including the calculation of minimum weapon speed.
- See the Melee Roundtime article for an in-depth discussion of the factors that go into the calculation.
Attack Strength
The AS of a swing takes into account the character's skill with the weapon itself, and their skill in TWC. 3/5ths of one's skill in the weapon type accounts for the character's AS, while 2/5ths are the character's training in TWC itself. Also, if a character's strength bonus is higher than the character's dexterity bonus, the off-hand attack will be limited by the character's dexterity. More often than not, this comes into play when a character uses the combat maneuver, Surge of Strength.
Additionally, a character that trains in TWC twice per level has no chance of "not finding an opening for the off-hand strike" when swinging at a target up to five levels higher than themselves. Less training reduces the chances of the off-hand strike from occurring. Training in TWC 1.5 times per level reduces the level of the guaranteed strike to like-level with the swinger, and training only once per level reduces the chances to 80% when swinging at a target that is the same level as the swinger.
Defensive Strength
TWC parry DS is the sum of the primary hand DS + Off-hand DS.
Primary Hand DS
Primary (right) hand parry DS uses the standard one-hand parry DS formula. One rank in the appropriate weapon skill is required to activate parry DS. This formula is also used for open-hand brawlers.
Stance OFF ADV FOR NEU GUA DEF Modifier 0.20 0.30 0.40 0.50 0.60 0.70
Stance OFF ADV FOR NEU GUA DEF Bonus 0 10 20 30 40 50
- The stance bonus is actually a part of the Evade formula but its inclusion with parry DS has been a long-standing practice.
- Truncate all values
Off-Hand DS (with weapon)
Training a minimum of one rank TWC is required to activate off-hand parry DS.
Stance OFF ADV FOR NEU GUA DEF Modifier 0.10 0.15 0.20 0.25 0.30 0.35
- There is +15 bonus if the off-hand weapon is either a main gauche or sai. For all other weapons the bonus is +5.
- Truncate all values
Open Off-Hand DS
A character's DS with an open off-hand is calculated slightly differently than a weapon holder. Note that one rank in both brawling and TWC is required to activate open off-hand DS.
Stance OFF ADV FOR NEU GUA DEF Modifier 0.10 0.15 0.20 0.25 0.30 0.35
- The +5 or +15 bonus at the end of the formula is determined by TWC training; a character with at least 0.5x TWC ranks per level receives the +15 bonus.
- Use the enchant bonus of UAC hand coverings when applicable.
- Truncate all values
Weapons and TWC
Weapons that require two hands to wield, such as the claidhmore and lance, generally cannot even be swung with a weapon in the off-hand, let alone used in two-weapon combat. Almost all one-handed weapons can be used in the off-hand, but there are a few notable exceptions. The so-called "bastard" weapons that can be wielded one- or two-handed via the GRIP have various limitations or outright restrictions in two weapon combat.
Weapon | Effect/Limitation |
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main gauche | Provides +10 DS when wielded in the off hand |
sai | Provides +10 DS when wielded in the off hand |
whip-blade | Cannot be used in TWC for lore reasons |
pilum | Cannot be used in TWC |
spear | Cannot be used in TWC, even when GRIPped one-handed. |
bastard sword | Can be used only in the main hand, and only when GRIPped one-handed. |
katana1 | Can be used only in the main hand, and only when GRIPped one-handed. |
- 1A few katanas in the game were created before the actual katana weapon was coded. These "old-style" katanas were falchions (and possibly other weapon types) altered to be called a katana, and thus follow the rules of that weapon base