UpSleeve: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''UpSleeve''' is a script that can go on any long-sleeved garment, whether chest-worn or pin-worn, or on robe armor. Messaging refers to up to two daggers that are held within the sleeves of the item. |
'''UpSleeve''' is a script that can go on any long-sleeved garment, whether chest-worn or pin-worn, or on robe armor. Messaging refers to up to two daggers that are held within the sleeves of the item. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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You analyze your deep blue linen tunic and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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==Two daggers, pin worn gown== |
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*RUB: With a small smile, you lightly run your hands down the sleeves of your satin gown, assuring yourself that you have a weapon easily available. |
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*PUSH: With a flourish, you cross your arms in front of you, simultaneously releasing the blades from within the sleeves of your satin gown with practiced ease, and they slide into your waiting hands. You brandish your weapons with an air of confidence. |
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*PULL: You gently tug on the sleeves of your satin gown, straightening the edges and smoothing the fabric. |
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*FLIP: With a flick of your wrist, you release your dagger from its hidden location in your sleeve and catch it skillfully in your hand. |
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*RAISE: You raise both arms over your head and bring them around in an arc, while your fingers expertly release the blades concealed within each sleeve. By the time your arms are back at your sides, a weapon is lightly gripped in each hand, and you glance around with a dangerous glint in your eye. |
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*WEAR: You slip into your satin gown, subtly checking the straps inside the sleeves to make sure they lie flat and undetectable. |
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*REMOVE: You slip out of your satin gown paying particular care to not yank on the straps concealed within the sleeves. |
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*PUT: You slip your dagger into the sleeve of your satin gown and secure it with the narrow strap. |
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*GET: You reach into the sleeve of your satin gown and release the strap holding your dagger in place. The dagger slides into your waiting hand. |
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This UpSleeves garment conceals up to two small weapons, one up each sleeve, and supports daggers, darts, fist-scythes, hook-knives, and katars. |
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It is Tier 3 and fully unlocked. |
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It has the following available: FLIP, PULL, PUSH, FOLD, RAISE, RUB, BOW, POINT, SNAP |
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It may be altered freely, but it must remain something with long sleeves (implied or otherwise). |
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You can tell that the tunic is as light as it can get and that its pockets could not possibly get any deeper. |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|FLIP |
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|With a flick of your wrist, you release your dagger from its hidden location in your sleeve and catch it skillfully in your hand. |
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|With a discreet flick of the wrist, Person produces a white ora dagger from a concealed location. |
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|- |
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! scope="row" role="rowheader"|FOLD |
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|You cross your arms and run your hands up the sleeves of your satin gown, discreetly slipping in your stiletto and stiletto and securing them with the narrow straps. |
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|Person crosses her arms and runs her hands up the sleeves of her satin gown. |
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|- |
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! scope="row" role="rowheader"|GET (dagger from gown) |
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|You reach into the sleeve of your satin gown and release the strap holding your dagger in place. The dagger slides into your waiting hand. |
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|Person reaches into the sleeve of her satin gown and retrieves a white ora dagger. |
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|- |
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! scope="row" role="rowheader"|PULL |
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|You gently tug on the sleeves of your satin gown, straightening the edges and smoothing the fabric. |
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|Person gently tugs on the sleeve of her satin gown, straightening the edges and smoothing the fabric. |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|With a flourish, you cross your arms in front of you, simultaneously releasing the blades from within the sleeves of your satin gown with practiced ease, and they slide into your waiting hands. You brandish your weapons with an air of confidence. |
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|With a flourish, Person crosses her arms in front of her, and suddenly a pair of blades appear in her hands seemingly from nowhere. She brandishes her weapons with an air of confidence. |
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|- |
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! scope="row" role="rowheader"|PUT (dagger in gown) |
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|You slip your dagger into the sleeve of your satin gown and secure it with the narrow strap |
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|You notice Person slip a dagger into the sleeve of her satin gown. |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|You raise both arms over your head and bring them around in an arc, while your fingers expertly release the blades concealed within each sleeve. By the time your arms are back at your sides, a weapon is lightly gripped in each hand, and you glance around with a dangerous glint in your eye. |
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|Person raises her arms over her head and brings them around in an arc. By the time her arms are back at her sides, a weapon is lightly gripped in each hand, and Person glances around with a dangerous glint in her eye. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|You slip out of your satin gown paying particular care to not yank on the straps concealed within the sleeves. |
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|Person slips out of her satin gown. |
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|- |
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! scope="row" role="rowheader"|RUB |
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|With a small smile, you lightly run your hands down the sleeves of your satin gown, assuring yourself that you have a weapon easily available. |
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|With a small smile, Person lightly runs her hands down the sleeves of satin gown. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|You slip into your satin gown, subtly checking the straps inside the sleeves to make sure they lie flat and undetectable. |
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|Person slips into her satin gown. |
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|} |
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==See Also== |
==See Also== |
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* [[Vanishing Point]] |
* [[Vanishing Point]] |
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</td><td> |
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{{iteminfo |
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[[Category:Clothing Scripts]] |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Chestworn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= FLIP |
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|verb2= FOLD |
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|verb3= GET |
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|verb4= PULL |
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|verb5= PUSH |
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|verb6= PUT |
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|verb7= RAISE |
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|verb8= REMOVE |
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|verb9= RUB |
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|verb10= WEAR<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 00:21, 12 November 2022
UpSleeve is a script that can go on any long-sleeved garment, whether chest-worn or pin-worn, or on robe armor. Messaging refers to up to two daggers that are held within the sleeves of the item. AnalyzeYou analyze your deep blue linen tunic and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This UpSleeves garment conceals up to two small weapons, one up each sleeve, and supports daggers, darts, fist-scythes, hook-knives, and katars. It is Tier 3 and fully unlocked. It has the following available: FLIP, PULL, PUSH, FOLD, RAISE, RUB, BOW, POINT, SNAP It may be altered freely, but it must remain something with long sleeves (implied or otherwise). You can tell that the tunic is as light as it can get and that its pockets could not possibly get any deeper. Usage
See Also |
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