Verb:QUEST: Difference between revisions
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{{Verbinfo |
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The '''QUEST''' verb is used to transport to events that are setup to use the verb as well as provide information about an event and general quest [[policy]]. |
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|verb=QUEST |
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|type=System |
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|system=Quest |
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|pageintro=The {{boldmono|QUEST}} verb is used to interact with the quest system, including both [[SimuCoin]] quests and in-game normal quest system. |
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}} |
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==Help== |
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<small>'''''Please note:''' This populated with {{boldmono|QUEST HELP}} or {{boldmono|QUEST}} by itself.''</small> |
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<pre{{log2}}> |
<pre{{log2}}>Usage: QUEST {option} {args} |
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Usage: |
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QUEST INFO - Information on quests you have signed up for. |
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QUEST INFO {#} - Specific information and policy regarding a quest you have |
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signed up for. See QUEST INFO for quest numbers. |
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QUEST TRANSPORT - Can allow transport to events and quests. |
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QUEST HELP - General help for the provided quest or event. |
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QUEST POLICY - General Quest Policy. |
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QUEST DEATH - Policy regarding Death and Treasure. |
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QUEST KNOWLEDGE - Policy regarding Previous Knowledge |
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Options: |
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'''>quest transport |
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TRANSPORT |
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Transports you to the designated event or quest. |
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Please note that you will still need to purchase entry and the event or must be running. |
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LIST - Shows available quests and those on cooldown |
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USAGE - TRANSPORT {NAME} |
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ACCEPT [Quest #] - Accepts an available quest |
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Sample Usage: Quest Transport summit |
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INFO {Quest #} - Shows information on a given quest |
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ABANDON {Quest #} - Abandons an active quest |
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STATS - Displays your lifetime quest statistics |
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NEXUS TRANSPORT - Transport to the SimuCoin Quest Nexus |
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SUMMIT - Summit Academy Entrance |
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NEXUS STATUS - Displays SimuCoin Quest Nexus queues</pre> |
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DUSKRUIN - Bloodriven Village Entrance |
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DELIRIUM - Delirium Manor Entrance |
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==Usage== |
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'''>quest help |
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==={{boldmono|LIST}}=== |
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HELP |
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{{boldmono|QUEST LIST}} will show currently available quests and quests on cooldown. |
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Provides help for the designated event or quest. |
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; Messaging Example |
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USAGE - HELP {NAME} |
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<pre{{log2}}>>quest help |
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Sample Usage: Quest help summit |
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Quest Name Status Realm Reward |
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SUMMIT - [[Summit Academy]] |
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<nowiki>-----------------------------------------------------------------------------------</nowiki> |
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DUSKRUIN - [[Bloodriven Village]] |
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1) Into the Rift Available The Rift Mechanical |
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DELIRIUM - [[Delirium Manor]] |
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2) Artificer Research Available The Hinterwilds 10,000 Exper |
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<nowiki>-----------------------------------------------------------------------------------</nowiki> |
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QUEST INFO <#> to see the status of a quest. |
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QUEST ACCEPT <#> to begin an available quest. |
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QUEST ABANDON <#> to abandon an active quest.</pre> |
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==={{boldmono|ACCEPT}}=== |
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'''>quest policy |
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{{boldmono|QUEST ACCEPT {#} }} accepts an offered or listed quest. If a quest is not offered, a quest number but be specified and can be found in {{boldmono|QUEST LIST}}. |
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; Messaging Example |
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General Policy: |
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<pre{{log2}}>>quest accept 2 |
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'''{{blue|-~-}}''' |
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'''{{blue|Artificer Research}}''' |
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The following tasks remain: |
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Quests are to be treated like puzzles. You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who've not already taken the quest. What you experience on the quest should remain with you and those who've taken it. Violation of this policy can result in you being banned from any future participation in special sign-up quests. |
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- Unbind a Gemstone |
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- Shatter a Gemstone |
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- Reshape a Gemstone |
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- Amplify a Gemstone |
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- A donation of 15 Gemstone Dust |
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[QUEST CONTINUE DONATE 15 DUST] |
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'''{{blue|-~-}}'''</pre> |
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==={{boldmono|INFO}}=== |
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IMPORTANT: All Simutronics policies remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation. Examples of disruptive behavior include: |
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{{boldmono|QUEST INFO {#} }} displays the information of a given quest. |
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; Messaging Example |
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- Being extremely out-of-character. |
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<pre{{log2}}>>quest info 2 |
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- Actively thwarting the progress of other participants. |
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Name: '''{{blue|Artificer Research}}''' |
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- Making disparaging comments about the quest or the people involved. |
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Realm: The Hinterwilds |
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- Knowingly abusing a bug with game and/or quest mechanics. |
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Rewards: 10,000 Experience; 20,000 Fame |
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- Using previous knowledge to gain a personal advantage or to give an |
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Prerequisites: Completion of the Ascension Gemstones MISSION. |
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advantage to someone else. |
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Cooldown: Weekly |
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'''{{blue|You are currently undertaking this quest.}}''' |
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Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event. |
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The following tasks remain: |
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Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time. There is no need to assist or report to be moved. However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself. |
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- Unbind a Gemstone |
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- Shatter a Gemstone |
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- Reshape a Gemstone |
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- Amplify a Gemstone |
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- A donation of 15 Gemstone Dust |
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[QUEST CONTINUE DONATE 15 DUST]</pre> |
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==={{boldmono|ABANDON}}=== |
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'''>quest death |
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{{boldmono|QUEST ABANDON {#} }} cancels an active quest. It requires confirmation to do so. |
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; Messaging Example |
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Deaths and Treasure: |
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<pre{{log2}}>>quest abandon 2 |
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You are about to abandon Artificer Research, permanently losing all progress in this quest. If the quest has a cooldown, you will receive the full cooldown as if you had completed the quest. If you still wish to continue, repeat your command in the next 30 seconds. |
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>quest abandon 2 |
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You have abandoned '''{{blue|Artificer Research}}'''.</pre> |
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==={{boldmono|NEXUS TRANSPORT}}=== |
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Quests have dangers in them above and beyond the normal dangers of adventuring, therefore, all quests are at your own risk. You may die and/or lose items during a quest. It is just as possible to "walk" on a quest if you have few or no deeds as it is if you die outside of a quest, so always bring plenty of deeds. Since quests are out of the ordinary, you probably should bring more deeds than you normally would feel comfortable with in day-to-day life. Do not bring anything with you on a quest that you are not willing to lose. (Including yourself!) GameMasters will not replace items, experience, deeds, etc. that are lost due to a quest. |
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{{boldmono|QUEST NEXUS TRANSPORT}} will transport one to the Quest Nexus in order to access pay quests: [[Night at the Academy]], [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]], and [[Troubled Waters]]. A [[SimuCoin|quest token]] is required for use. |
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; Messaging Example - No Quest Token |
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Specific treasure is never guaranteed on a quest. Please do not report or assist because you think a treasure is "missing". Just because something was there once does not mean it will be there again. But we know you wouldn't even think of using previous knowledge anyway, right? |
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<pre{{log2}}>>quest nexus transport |
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You will need to purchase a quest token from the SIMUCOIN store.</pre> |
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; Messaging Example - With Quest Token in Hand |
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'''>quest knowledge |
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<pre{{log2}}>{{addmetext}}</pre> |
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==={{boldmono|NEXUS STATUS}}=== |
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Quest Groups and Previous Knowledge: |
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{{boldmono|QUEST NEXUS STATUS}} is used to view the current status of all quests in the quest nexus. |
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; Messaging Example |
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Usually, quests are a group activity. Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had. However, it is not required that your group stay together for the whole quest. If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior. If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in. Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation. |
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<pre{{log2}}>>quest nexus status |
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'''{{blue|Quest Nexus Status}}''' |
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'''{{blue|Night At The Academy:}}''' Available |
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If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please [[REPORT]] them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group. We hope all quests will be an enjoyable experience for everyone involved! |
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</pre> |
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'''{{blue|Black Swan Castle:}}''' Available |
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[[Category: Verbs]] [[Category: Policy]] |
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'''{{blue|Troubled Waters:}}''' Available</pre> |
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Latest revision as of 13:57, 8 May 2026
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The QUEST verb is used to interact with the quest system, including both SimuCoin quests and in-game normal quest system.
Help
Please note: This populated with QUEST HELP or QUEST by itself.
Usage: QUEST {option} {args}
Options:
LIST - Shows available quests and those on cooldown
ACCEPT [Quest #] - Accepts an available quest
INFO {Quest #} - Shows information on a given quest
ABANDON {Quest #} - Abandons an active quest
STATS - Displays your lifetime quest statistics
NEXUS TRANSPORT - Transport to the SimuCoin Quest Nexus
NEXUS STATUS - Displays SimuCoin Quest Nexus queues
Usage
LIST
QUEST LIST will show currently available quests and quests on cooldown.
- Messaging Example
>quest help
Quest Name Status Realm Reward
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1) Into the Rift Available The Rift Mechanical
2) Artificer Research Available The Hinterwilds 10,000 Exper
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QUEST INFO <#> to see the status of a quest.
QUEST ACCEPT <#> to begin an available quest.
QUEST ABANDON <#> to abandon an active quest.
ACCEPT
QUEST ACCEPT {#} accepts an offered or listed quest. If a quest is not offered, a quest number but be specified and can be found in QUEST LIST.
- Messaging Example
>quest accept 2 -~- Artificer Research The following tasks remain: - Unbind a Gemstone - Shatter a Gemstone - Reshape a Gemstone - Amplify a Gemstone - A donation of 15 Gemstone Dust [QUEST CONTINUE DONATE 15 DUST] -~-
INFO
QUEST INFO {#} displays the information of a given quest.
- Messaging Example
>quest info 2 Name: Artificer Research Realm: The Hinterwilds Rewards: 10,000 Experience; 20,000 Fame Prerequisites: Completion of the Ascension Gemstones MISSION. Cooldown: Weekly You are currently undertaking this quest. The following tasks remain: - Unbind a Gemstone - Shatter a Gemstone - Reshape a Gemstone - Amplify a Gemstone - A donation of 15 Gemstone Dust [QUEST CONTINUE DONATE 15 DUST]
ABANDON
QUEST ABANDON {#} cancels an active quest. It requires confirmation to do so.
- Messaging Example
>quest abandon 2
You are about to abandon Artificer Research, permanently losing all progress in this quest. If the quest has a cooldown, you will receive the full cooldown as if you had completed the quest. If you still wish to continue, repeat your command in the next 30 seconds.
>quest abandon 2
You have abandoned Artificer Research.
NEXUS TRANSPORT
QUEST NEXUS TRANSPORT will transport one to the Quest Nexus in order to access pay quests: Night at the Academy, Return to Black Swan Castle, and Troubled Waters. A quest token is required for use.
- Messaging Example - No Quest Token
>quest nexus transport You will need to purchase a quest token from the SIMUCOIN store.
- Messaging Example - With Quest Token in Hand
This section has not been added yet; please add to it now!
NEXUS STATUS
QUEST NEXUS STATUS is used to view the current status of all quests in the quest nexus.
- Messaging Example
>quest nexus status Quest Nexus Status Night At The Academy: Available Black Swan Castle: Available Troubled Waters: Available