Template:WPS merchant service: Difference between revisions

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<noinclude>
=={{#switch: {{PAGENAME}}| WPS smithy= Mechanics and Service Window|#default=Merchant Services}}==
==Instructions==
When editing this template, make sure all of the #switch parsers are set correctly.


[[Category:Official Documentation Templates]]</noinclude>
{| cellpadding=5 style="float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2;"
=={{#switch: {{PAGENAME}}| WPS smithy= Mechanics and Service Window|#default=Merchant Services}} ==
<!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE-->
{{#switch: {{PAGENAME}}| WPS smithy= |#default={{main|WPS smithy}}}}
{| cellpadding=5 style="float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;"
|-
|-
! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)<br>vs. Total Services
! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)<br>vs. Total Services
|-
|-
|
|
{| class="wikitable alternating" style="text-align:center;"
{| class="wikitable alternating" style="text-align:center; font-size:95%;"
|-
|-
! CER !! Services
! CER !! Services
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{| class="wikitable alternating" style="text-align:center; font-size:95%;"
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! CER !! Services
! CER !! Services
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{| class="wikitable alternating" style="text-align:center; font-size:95%;"
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! CER !! Services
! CER !! Services
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! CER !! Services
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The {{#switch: {{PAGENAME}} | WPS smithy=merchant service|#default=[[WPS smithy|merchant service]]}} to add combat effective points (CEP) will, in most cases, offer to increase the number of '''services''' on an item. The relationship between combat effective points and services is shown on the table to the right. {{#switch: {{PAGENAME}} |Weighting=Weighting|#default=[[Weighting]]}} (for melee weapons), {{#switch: {{PAGENAME}} | Padding=padding|#default=[[padding]]}} (armor), and {{#switch: {{PAGENAME}} |Sighting=sighting|#default=[[sighting]]}} (for ranged weapons) all share this table and are collectively known as '''W/P/S'''. The number of CEP on an item is also known as the '''combat effectiveness rating''' (CER).
The {{#switch: {{PAGENAME}} | WPS smithy=merchant service|#default=[[WPS smithy|merchant service]]}} to add combat effective points (CEP) will, in most cases, offer to increase the number of '''services''' on an item. The relationship between combat effective points and services is shown on the table to the right. {{#switch: {{PAGENAME}} |Weighting=Weighting|#default=[[Weighting]]}} (for melee weapons), {{#switch: {{PAGENAME}} | Padding=padding|#default=[[padding]]}} (armor), and {{#switch: {{PAGENAME}} |Sighting=sighting|#default=[[sighting]]}} (for ranged weapons) all share this table and are collectively known as '''W/P/S'''. The number of CEP on an item is also known as the '''combat effectiveness rating''' (CER).


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If the number of services on an item fall within an intermediate CER, the item will provide a % chance equal to the progress towards the next CER to increase the combat effectiveness to the next value: an item with 145 services will have a 75% chance to confer a 10 CER (150 services) in combat instead of 9 (130 services).
If the number of services on an item fall within an intermediate CER, the item will provide a % chance equal to the progress towards the next CER to increase the combat effectiveness to the next value: an item with 145 services will have a 75% chance to confer a 10 CER (150 services) in combat instead of 9 (130 services).
{{#switch: {{PAGENAME}} |Sighting=|#default=
{{#switch: {{PAGENAME}} |Sighting=|#default=
It is possible for an item to have both critical and damage padding or weighting, as applicable, and they can be added separately with a corresponding price surcharge. The total number of services is still capped at 5000.}}
It is possible for an item to have both critical and damage padding or weighting, as applicable, and they can be added separately with a corresponding price surcharge. The total number of services per item is still capped at 5000.}}


{{clear}}
{{clear}}
=== 60-Day Service Window ===
=== Service Windows ===
<!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE-->
When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same '''Service Window''', which is set as six two-month periods (Jan/Feb, Mar/Apr, May/Jun, Jul/Aug, Sep/Oct, Nov/Dec) spanning a calendar year. This Service Window is tracked '''per item''' across all merchants and venues. Cost per service only increases with the number of services added within this window, not the total number of existing services on an item.


Every W/P/S service done an item within a two-month service window (as specified above) will increase the '''Service Count''' within that window. Items will become more expensive to work on as the Service Count increases. Price increases happen at Service Counts of 5, 10, and 15, with significant price increases starting at 20+. On the first service after a Service Window ends, the Service Count is reset.
When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same 60-day window. This service window is tracked '''per item''' across all merchants and venues. Cost per service only increases with the number of services added within this window, not the total number of existing services on an item.


{{clear}}
A '''60-day Service Window''' is started at the first W/P/S on an item. Every W/P/S service done to that item within that 60 days will increase the '''Service Count''' within that window. Items will become more expensive to work on as the Service Count increases. Prices increases happen at Service Counts of 5, 10, and 15, with significant price increases starting at 20+. On the first service after 60-day Service Window ends, the Service Window and Service Counts are reset.


=== Service Pricing ===
Base item pricing is determined based on the other attributes of the item, including (but not limited to) enchant, flares, resistances, functional scripts, etc. The price of a single service of W/P/S is consistent no matter how much of that W/P/S type is on the item, but there is a surcharge for other types of W/P/S on the same item.<noinclude>
<!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE-->
----
W/P/S service pricing is dependent on the other mechanical attributes of the item other than the one being serviced. Each attribute is assigned a point value that is summed to determine the total gear points for the item.
==Instructions==
{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;"
When editing this template, make sure all of the #switch parsers are set correctly.
!colspan=2 | Weighting/Padding/Sighting (W/P/S) Gear Point Values
[[Category: Templates]]</noinclude>
|-
|
|
{| class="wikitable alternating" style="font-size:95%;"
! Property || Point Value
|-
|Enchant || 1 per AS/DS
|-
|TD/Offensive Bonus (armor) || 1 per TD/AS
|-
|Defender (weapon) || .5 per DS
|-
|Flares || 7 (Includes Grapple/Knockout)
|-
|Sanctified || 3
|-
|Spikes || 1
|-
|Permabless/Undead Bane || 12(weapon), 7(armor)
|-
|Resistance || 1 per 10% Combined Resistance
|-
|Ensorcell || 3 * Tier
|-
|Enhancive || Dependent on value (min 1, max 20)
|-
|Script (Combat) (see [[WPS smithy/script costs|here]] for specifics) || Dependent script impact (min 0, max 20)
|-
|}
|
|}
Silvers price is then calculated for each gear point, with higher gear points costing more per point.
{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;"
!colspan=3|Price per Gear Point
|-
|
|
{| class="wikitable alternating" style="text-align:center; font-size:95%;"
|-
! Gear Value !! Price (silvers)
|-
| 1 - 20 ||align=right| 1750
|-
| 21 - 35 ||align=right| 3250
|-
| 36 - 50 || align=right|5000
|-
| 51 - 60 || align=right|6500
|-
| 61- 70 || align=right|8000
|-
| 71+ || align=right|10000
|-
|}
|
|}
A few item properties are not calculated in the above manner and instead are added on after the value above is determined.

{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;"
! colspan=3|Additional types of W/P/S:
|-
|500 silver * Number of Services of types other than the type currently being serviced.
|-
|
|-
! colspan=3|Creature Bane:
|-
|align=center|
{| class="wikitable alternating" style="font-size:95%;"
|-
! Bane Bonus !! Price (silvers)
|-
| Flares || 15000
|-
| Weighting/Padding || 5000 per point
|-
| AS/DS || 5000 per AS
|-
| Evade/Block/Parry || 5000 per % increase
|-
|}
|
|}
Finally, The value is multiplied by the Service Count multiplier and any service type multiplier.

{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;"
!colspan=3|Service Count Multiplier
|-
|
|
{| class="wikitable alternating" style="text-align:center; font-size:95%;"
|-
! Service Count !! Price Multiplier
|-
| 1-5 || none
|-
| 6-10 || 125%
|-
| 11-15 || 300%
|-
| 16-20 || 350%
|-
| 21+ || 500% + (300% for every service over 21)
|-
|}
|
|}
'''Service Type Multipliers'''
*Critical Weighting/Padding carries a 10% increase on the final price.

'''Currencies'''
*All calculations use a base price of silvers, then are converted to alternate currencies at an exchange rate.

'''Cost Minimums'''
*GM Merchant Offerings - 10,000 silvers for damage/sighting or 11,000 silvers for critical. Requires 6 gear points or higher to go above minimum.
*WPS Wandering Wagon - 75,000 silvers for damage/sighting or 82,500 silvers for critical. Requires 33 gear points or higher to go above minimum.
*Please see conversion rates below for other currency offerings when offered.

'''Conversion Rate'''<br>
The conversion rate varies from event to event.
*Bloodscrip - At Duskruin 2018 the conversion rate was 750 silvers per bloodscrip*

{{#switch: {{FULLPAGENAME}}|#default= |Template:WPS merchant service|WPS smithy=
'''Calculation Example #1: Padding'''
{{WPS table start 1}}
{{!}}5x Armor, T1 Ensorcell
{{!}}-
{{!}}5x Armor &#61; 25 gear points
{{!}}-
{{!}}T1 Ensorcell &#61; 3 gear points
{{!}}-
{{!}}Total gear points (GP) &#61; 28
{{!}}-
{{!}}GP 1-20 &#61; 1750 each &#61; 1750x20 &#61; 35000 silvers
{{!}}-
{{!}}GP 21-28 &#61; 3250 each &#61; 3250x8 &#61; 26000 silvers
{{!}}-
{{!}}Total Silvers: 61000
{{!}}-
{{!}}Duskruin February 2018 Conversion Rate: 750
{{!}}-
{{!}}Total Silvers divided by Conversion Rate &#61;&#61; 61000/750 &#61; 81
{{!}}-
{{!}}Critical Multiplier of 10% &#61; 8.1
{{!}}-
{{!}}Total Bloodscrip Cost: 89 (Which defaults to 110 because it is the minimum.)
{{table end}}

'''Calculation Example #2: Weighting'''
{{WPS table start 1}}
{{!}}8x, T5, Combat Script, Flares
{{!}}-
{{!}}8x enchant &#61; 40 gear points
{{!}}-
{{!}}T5 Ensorcell &#61; 15 gear points
{{!}}-
{{!}}Combat script &#61; 20 gear points
{{!}}-
{{!}}Flares &#61; 7 gear points
{{!}}-
{{!}}Total gear points (GP) &#61; 82
{{!}}-
{{!}}GP 1-20 &#61; 1750 each &#61; 1750x20 &#61; 35000 silvers
{{!}}-
{{!}}GP 21-35 &#61; 3250 each &#61; 3250x15 &#61; 48750 silvers
{{!}}-
{{!}}GP 36-50 &#61; 5000 each &#61; 5000x15 &#61; 75000 silvers
{{!}}-
{{!}}GP 51-60 &#61; 6500 each &#61; 6500x10 &#61; 65000 silvers
{{!}}-
{{!}}GP 61-70 &#61; 8000 each &#61; 8000x10 &#61; 80000 silvers
{{!}}-
{{!}}GP 71-82 &#61; 10000 each &#61; 10000x12 &#61; 120000 silvers
{{!}}-
{{!}}Total Silvers: 423750
{{!}}-
{{!}}Duskruin February 2018 Conversion Rate: 750
{{!}}-
{{!}}Total Silvers divided by Conversion Rate &#61;&#61; 423750/750 &#61; 565
{{!}}-
{{!}}Critical Multiplier of 10% &#61; 56.5
{{!}}-
{{!}}Total Bloodscrip Cost: 621
{{table end}}
}}
{{clear}}

Latest revision as of 23:48, 7 March 2020

Instructions

When editing this template, make sure all of the #switch parsers are set correctly.

Merchant Services

Main article: WPS smithy
Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)
vs. Total Services
CER Services
1 10
2 20
3 30
4 40
5 50
6 70
7 90
8 110
9 130
10 150
CER Services
11 180
12 210
13 240
14 270
15 300
16 340
17 380
18 420
19 460
20 500
CER Services
21 600
22 700
23 800
24 900
25 1000
26 1100
27 1200
28 1300
29 1400
30 1500
CER Services
31 1600
32 1700
33 1800
34 1900
35 2000
36 2100
37 2200
38 2300
39 2400
40 2500
CER Services
41 2700
42 2900
43 3100
44 3300
45 3500
46 3800
47 4100
48 4400
49 4700
50 5000

The merchant service to add combat effective points (CEP) will, in most cases, offer to increase the number of services on an item. The relationship between combat effective points and services is shown on the table to the right. Weighting (for melee weapons), padding (armor), and sighting (for ranged weapons) all share this table and are collectively known as W/P/S. The number of CEP on an item is also known as the combat effectiveness rating (CER).

For example, adding 20 services of critical padding to a non-padded item will give it a 2 CER. Adding 20 services to an item that already has 130 services (9 CER) will take it to a total of 150 services (10 CER).

If the number of services on an item fall within an intermediate CER, the item will provide a % chance equal to the progress towards the next CER to increase the combat effectiveness to the next value: an item with 145 services will have a 75% chance to confer a 10 CER (150 services) in combat instead of 9 (130 services). It is possible for an item to have both critical and damage padding or weighting, as applicable, and they can be added separately with a corresponding price surcharge. The total number of services per item is still capped at 5000.

Service Windows

When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same Service Window, which is set as six two-month periods (Jan/Feb, Mar/Apr, May/Jun, Jul/Aug, Sep/Oct, Nov/Dec) spanning a calendar year. This Service Window is tracked per item across all merchants and venues. Cost per service only increases with the number of services added within this window, not the total number of existing services on an item.

Every W/P/S service done an item within a two-month service window (as specified above) will increase the Service Count within that window. Items will become more expensive to work on as the Service Count increases. Price increases happen at Service Counts of 5, 10, and 15, with significant price increases starting at 20+. On the first service after a Service Window ends, the Service Count is reset.

Service Pricing

W/P/S service pricing is dependent on the other mechanical attributes of the item other than the one being serviced. Each attribute is assigned a point value that is summed to determine the total gear points for the item.

Weighting/Padding/Sighting (W/P/S) Gear Point Values
Property Point Value
Enchant 1 per AS/DS
TD/Offensive Bonus (armor) 1 per TD/AS
Defender (weapon) .5 per DS
Flares 7 (Includes Grapple/Knockout)
Sanctified 3
Spikes 1
Permabless/Undead Bane 12(weapon), 7(armor)
Resistance 1 per 10% Combined Resistance
Ensorcell 3 * Tier
Enhancive Dependent on value (min 1, max 20)
Script (Combat) (see here for specifics) Dependent script impact (min 0, max 20)

Silvers price is then calculated for each gear point, with higher gear points costing more per point.

Price per Gear Point
Gear Value Price (silvers)
1 - 20 1750
21 - 35 3250
36 - 50 5000
51 - 60 6500
61- 70 8000
71+ 10000

A few item properties are not calculated in the above manner and instead are added on after the value above is determined.

Additional types of W/P/S:
500 silver * Number of Services of types other than the type currently being serviced.
Creature Bane:
Bane Bonus Price (silvers)
Flares 15000
Weighting/Padding 5000 per point
AS/DS 5000 per AS
Evade/Block/Parry 5000 per % increase

Finally, The value is multiplied by the Service Count multiplier and any service type multiplier.

Service Count Multiplier
Service Count Price Multiplier
1-5 none
6-10 125%
11-15 300%
16-20 350%
21+ 500% + (300% for every service over 21)

Service Type Multipliers

  • Critical Weighting/Padding carries a 10% increase on the final price.

Currencies

  • All calculations use a base price of silvers, then are converted to alternate currencies at an exchange rate.

Cost Minimums

  • GM Merchant Offerings - 10,000 silvers for damage/sighting or 11,000 silvers for critical. Requires 6 gear points or higher to go above minimum.
  • WPS Wandering Wagon - 75,000 silvers for damage/sighting or 82,500 silvers for critical. Requires 33 gear points or higher to go above minimum.
  • Please see conversion rates below for other currency offerings when offered.

Conversion Rate
The conversion rate varies from event to event.

  • Bloodscrip - At Duskruin 2018 the conversion rate was 750 silvers per bloodscrip*

Calculation Example #1: Padding

5x Armor, T1 Ensorcell
5x Armor = 25 gear points
T1 Ensorcell = 3 gear points
Total gear points (GP) = 28
GP 1-20 = 1750 each = 1750x20 = 35000 silvers
GP 21-28 = 3250 each = 3250x8 = 26000 silvers
Total Silvers: 61000
Duskruin February 2018 Conversion Rate: 750
Total Silvers divided by Conversion Rate == 61000/750 = 81
Critical Multiplier of 10% = 8.1
Total Bloodscrip Cost: 89 (Which defaults to 110 because it is the minimum.)

Calculation Example #2: Weighting

8x, T5, Combat Script, Flares
8x enchant = 40 gear points
T5 Ensorcell = 15 gear points
Combat script = 20 gear points
Flares = 7 gear points
Total gear points (GP) = 82
GP 1-20 = 1750 each = 1750x20 = 35000 silvers
GP 21-35 = 3250 each = 3250x15 = 48750 silvers
GP 36-50 = 5000 each = 5000x15 = 75000 silvers
GP 51-60 = 6500 each = 6500x10 = 65000 silvers
GP 61-70 = 8000 each = 8000x10 = 80000 silvers
GP 71-82 = 10000 each = 10000x12 = 120000 silvers
Total Silvers: 423750
Duskruin February 2018 Conversion Rate: 750
Total Silvers divided by Conversion Rate == 423750/750 = 565
Critical Multiplier of 10% = 56.5
Total Bloodscrip Cost: 621