Template:WPS merchant service: Difference between revisions
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<noinclude> |
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=={{#switch: {{PAGENAME}}| WPS smithy= Mechanics and Service Window|#default=Merchant Services}}== |
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==Instructions== |
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When editing this template, make sure all of the #switch parsers are set correctly. |
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[[Category:Official Documentation Templates]]</noinclude> |
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{| cellpadding=5 style="float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2;" |
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=={{#switch: {{PAGENAME}}| WPS smithy= Mechanics and Service Window|#default=Merchant Services}} == |
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<!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--> |
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{{#switch: {{PAGENAME}}| WPS smithy= |#default={{main|WPS smithy}}}} |
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{| cellpadding=5 style="float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;" |
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! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)<br>vs. Total Services |
! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)<br>vs. Total Services |
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The {{#switch: {{PAGENAME}} | WPS smithy=merchant service|#default=[[WPS smithy|merchant service]]}} to add combat effective points (CEP) will, in most cases, offer to increase the number of '''services''' on an item. The relationship between combat effective points and services is shown on the table to the right. {{#switch: {{PAGENAME}} |Weighting=Weighting|#default=[[Weighting]]}} (for melee weapons), {{#switch: {{PAGENAME}} | Padding=padding|#default=[[padding]]}} (armor), and {{#switch: {{PAGENAME}} |Sighting=sighting|#default=[[sighting]]}} (for ranged weapons) all share this table and are collectively known as '''W/P/S'''. The number of CEP on an item is also known as the '''combat effectiveness rating''' (CER). |
The {{#switch: {{PAGENAME}} | WPS smithy=merchant service|#default=[[WPS smithy|merchant service]]}} to add combat effective points (CEP) will, in most cases, offer to increase the number of '''services''' on an item. The relationship between combat effective points and services is shown on the table to the right. {{#switch: {{PAGENAME}} |Weighting=Weighting|#default=[[Weighting]]}} (for melee weapons), {{#switch: {{PAGENAME}} | Padding=padding|#default=[[padding]]}} (armor), and {{#switch: {{PAGENAME}} |Sighting=sighting|#default=[[sighting]]}} (for ranged weapons) all share this table and are collectively known as '''W/P/S'''. The number of CEP on an item is also known as the '''combat effectiveness rating''' (CER). |
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{{clear}} |
{{clear}} |
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=== |
=== Service Windows === |
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<!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--> |
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When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same '''Service Window''', which is set as six two-month periods (Jan/Feb, Mar/Apr, May/Jun, Jul/Aug, Sep/Oct, Nov/Dec) spanning a calendar year. This Service Window is tracked '''per item''' across all merchants and venues. Cost per service only increases with the number of services added within this window, not the total number of existing services on an item. |
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Every W/P/S service done an item within a two-month service window (as specified above) will increase the '''Service Count''' within that window. Items will become more expensive to work on as the Service Count increases. Price increases happen at Service Counts of 5, 10, and 15, with significant price increases starting at 20+. On the first service after a Service Window ends, the Service Count is reset. |
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When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same 60-day window. This service window is tracked '''per item''' across all merchants and venues. Cost per service only increases with the number of services added within this window, not the total number of existing services on an item. |
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{{clear}} |
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A '''60-day Service Window''' is started at the first W/P/S on an item. Every W/P/S service done to that item within that 60 days will increase the '''Service Count''' within that window. Items will become more expensive to work on as the Service Count increases. Prices increases happen at Service Counts of 5, 10, and 15, with significant price increases starting at 20+. On the first service after 60-day Service Window ends, the Service Window and Service Counts are reset. |
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=== Service Pricing === |
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Base item pricing is determined based on the other attributes of the item, including (but not limited to) enchant, flares, resistances, functional scripts, etc. The price of a single service of W/P/S is consistent no matter how much of that W/P/S type is on the item, but there is a surcharge for other types of W/P/S on the same item.<noinclude> |
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<!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--> |
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---- |
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W/P/S service pricing is dependent on the other mechanical attributes of the item other than the one being serviced. Each attribute is assigned a point value that is summed to determine the total gear points for the item. |
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{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;" |
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!colspan=2 | Weighting/Padding/Sighting (W/P/S) Gear Point Values |
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{| class="wikitable alternating" style="font-size:95%;" |
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! Property || Point Value |
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|Enchant || 1 per AS/DS |
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|TD/Offensive Bonus (armor) || 1 per TD/AS |
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|Defender (weapon) || .5 per DS |
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|Flares || 7 (Includes Grapple/Knockout) |
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|Sanctified || 3 |
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|Spikes || 1 |
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|Permabless/Undead Bane || 12(weapon), 7(armor) |
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|Resistance || 1 per 10% Combined Resistance |
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|Ensorcell || 3 * Tier |
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|Enhancive || Dependent on value (min 1, max 20) |
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|Script (Combat) (see [[WPS smithy/script costs|here]] for specifics) || Dependent script impact (min 0, max 20) |
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Silvers price is then calculated for each gear point, with higher gear points costing more per point. |
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{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;" |
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!colspan=3|Price per Gear Point |
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{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
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! Gear Value !! Price (silvers) |
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| 1 - 20 ||align=right| 1750 |
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| 21 - 35 ||align=right| 3250 |
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| 36 - 50 || align=right|5000 |
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| 51 - 60 || align=right|6500 |
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| 61- 70 || align=right|8000 |
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| 71+ || align=right|10000 |
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A few item properties are not calculated in the above manner and instead are added on after the value above is determined. |
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{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;" |
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==Instructions== |
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! colspan=3|Additional types of W/P/S: |
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When editing this template, make sure all of the #switch parsers are set correctly. |
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|- |
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[[Category: Templates]]</noinclude> |
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|500 silver * Number of Services of types other than the type currently being serviced. |
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! colspan=3|Creature Bane: |
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|align=center| |
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{| class="wikitable alternating" style="font-size:95%;" |
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! Bane Bonus !! Price (silvers) |
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| Flares || 15000 |
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| Weighting/Padding || 5000 per point |
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| AS/DS || 5000 per AS |
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| Evade/Block/Parry || 5000 per % increase |
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Finally, The value is multiplied by the Service Count multiplier and any service type multiplier. |
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{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;" |
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!colspan=3|Service Count Multiplier |
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! Service Count !! Price Multiplier |
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| 1-5 || none |
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| 6-10 || 125% |
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| 11-15 || 300% |
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| 16-20 || 350% |
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| 21+ || 500% + (300% for every service over 21) |
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'''Service Type Multipliers''' |
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*Critical Weighting/Padding carries a 10% increase on the final price. |
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'''Currencies''' |
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*All calculations use a base price of silvers, then are converted to alternate currencies at an exchange rate. |
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'''Cost Minimums''' |
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*GM Merchant Offerings - 10,000 silvers for damage/sighting or 11,000 silvers for critical. Requires 6 gear points or higher to go above minimum. |
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*WPS Wandering Wagon - 75,000 silvers for damage/sighting or 82,500 silvers for critical. Requires 33 gear points or higher to go above minimum. |
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*Please see conversion rates below for other currency offerings when offered. |
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'''Conversion Rate'''<br> |
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The conversion rate varies from event to event. |
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*Bloodscrip - At Duskruin 2018 the conversion rate was 750 silvers per bloodscrip* |
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{{#switch: {{FULLPAGENAME}}|#default= |Template:WPS merchant service|WPS smithy= |
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'''Calculation Example #1: Padding''' |
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{{WPS table start 1}} |
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{{!}}5x Armor, T1 Ensorcell |
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{{!}}- |
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{{!}}5x Armor = 25 gear points |
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{{!}}- |
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{{!}}T1 Ensorcell = 3 gear points |
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{{!}}- |
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{{!}}Total gear points (GP) = 28 |
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{{!}}- |
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{{!}}GP 1-20 = 1750 each = 1750x20 = 35000 silvers |
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{{!}}- |
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{{!}}GP 21-28 = 3250 each = 3250x8 = 26000 silvers |
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{{!}}- |
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{{!}}Total Silvers: 61000 |
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{{!}}- |
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{{!}}Duskruin February 2018 Conversion Rate: 750 |
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{{!}}- |
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{{!}}Total Silvers divided by Conversion Rate == 61000/750 = 81 |
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{{!}}- |
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{{!}}Critical Multiplier of 10% = 8.1 |
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{{!}}- |
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{{!}}Total Bloodscrip Cost: 89 (Which defaults to 110 because it is the minimum.) |
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{{table end}} |
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'''Calculation Example #2: Weighting''' |
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{{WPS table start 1}} |
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{{!}}8x, T5, Combat Script, Flares |
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{{!}}- |
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{{!}}8x enchant = 40 gear points |
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{{!}}- |
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{{!}}T5 Ensorcell = 15 gear points |
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{{!}}- |
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{{!}}Combat script = 20 gear points |
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{{!}}- |
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{{!}}Flares = 7 gear points |
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{{!}}- |
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{{!}}Total gear points (GP) = 82 |
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{{!}}- |
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{{!}}GP 1-20 = 1750 each = 1750x20 = 35000 silvers |
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{{!}}- |
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{{!}}GP 21-35 = 3250 each = 3250x15 = 48750 silvers |
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{{!}}- |
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{{!}}GP 36-50 = 5000 each = 5000x15 = 75000 silvers |
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{{!}}- |
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{{!}}GP 51-60 = 6500 each = 6500x10 = 65000 silvers |
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{{!}}- |
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{{!}}GP 61-70 = 8000 each = 8000x10 = 80000 silvers |
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{{!}}- |
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{{!}}GP 71-82 = 10000 each = 10000x12 = 120000 silvers |
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{{!}}- |
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{{!}}Total Silvers: 423750 |
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{{!}}- |
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{{!}}Duskruin February 2018 Conversion Rate: 750 |
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{{!}}- |
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{{!}}Total Silvers divided by Conversion Rate == 423750/750 = 565 |
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{{!}}- |
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{{!}}Critical Multiplier of 10% = 56.5 |
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{{!}}- |
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{{!}}Total Bloodscrip Cost: 621 |
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{{table end}} |
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}} |
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{{clear}} |
Latest revision as of 23:48, 7 March 2020
Instructions
When editing this template, make sure all of the #switch parsers are set correctly.
Merchant Services
- Main article: WPS smithy
Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER) vs. Total Services | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The merchant service to add combat effective points (CEP) will, in most cases, offer to increase the number of services on an item. The relationship between combat effective points and services is shown on the table to the right. Weighting (for melee weapons), padding (armor), and sighting (for ranged weapons) all share this table and are collectively known as W/P/S. The number of CEP on an item is also known as the combat effectiveness rating (CER).
For example, adding 20 services of critical padding to a non-padded item will give it a 2 CER. Adding 20 services to an item that already has 130 services (9 CER) will take it to a total of 150 services (10 CER).
If the number of services on an item fall within an intermediate CER, the item will provide a % chance equal to the progress towards the next CER to increase the combat effectiveness to the next value: an item with 145 services will have a 75% chance to confer a 10 CER (150 services) in combat instead of 9 (130 services). It is possible for an item to have both critical and damage padding or weighting, as applicable, and they can be added separately with a corresponding price surcharge. The total number of services per item is still capped at 5000.
Service Windows
When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same Service Window, which is set as six two-month periods (Jan/Feb, Mar/Apr, May/Jun, Jul/Aug, Sep/Oct, Nov/Dec) spanning a calendar year. This Service Window is tracked per item across all merchants and venues. Cost per service only increases with the number of services added within this window, not the total number of existing services on an item.
Every W/P/S service done an item within a two-month service window (as specified above) will increase the Service Count within that window. Items will become more expensive to work on as the Service Count increases. Price increases happen at Service Counts of 5, 10, and 15, with significant price increases starting at 20+. On the first service after a Service Window ends, the Service Count is reset.
Service Pricing
W/P/S service pricing is dependent on the other mechanical attributes of the item other than the one being serviced. Each attribute is assigned a point value that is summed to determine the total gear points for the item.
Weighting/Padding/Sighting (W/P/S) Gear Point Values | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Silvers price is then calculated for each gear point, with higher gear points costing more per point.
Price per Gear Point | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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A few item properties are not calculated in the above manner and instead are added on after the value above is determined.
Additional types of W/P/S: | |||||||||||
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500 silver * Number of Services of types other than the type currently being serviced. | |||||||||||
Creature Bane: | |||||||||||
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Finally, The value is multiplied by the Service Count multiplier and any service type multiplier.
Service Count Multiplier | ||||||||||||||
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Service Type Multipliers
- Critical Weighting/Padding carries a 10% increase on the final price.
Currencies
- All calculations use a base price of silvers, then are converted to alternate currencies at an exchange rate.
Cost Minimums
- GM Merchant Offerings - 10,000 silvers for damage/sighting or 11,000 silvers for critical. Requires 6 gear points or higher to go above minimum.
- WPS Wandering Wagon - 75,000 silvers for damage/sighting or 82,500 silvers for critical. Requires 33 gear points or higher to go above minimum.
- Please see conversion rates below for other currency offerings when offered.
Conversion Rate
The conversion rate varies from event to event.
- Bloodscrip - At Duskruin 2018 the conversion rate was 750 silvers per bloodscrip*
Calculation Example #1: Padding
5x Armor, T1 Ensorcell |
5x Armor = 25 gear points |
T1 Ensorcell = 3 gear points |
Total gear points (GP) = 28 |
GP 1-20 = 1750 each = 1750x20 = 35000 silvers |
GP 21-28 = 3250 each = 3250x8 = 26000 silvers |
Total Silvers: 61000 |
Duskruin February 2018 Conversion Rate: 750 |
Total Silvers divided by Conversion Rate == 61000/750 = 81 |
Critical Multiplier of 10% = 8.1 |
Total Bloodscrip Cost: 89 (Which defaults to 110 because it is the minimum.) |
Calculation Example #2: Weighting
8x, T5, Combat Script, Flares |
8x enchant = 40 gear points |
T5 Ensorcell = 15 gear points |
Combat script = 20 gear points |
Flares = 7 gear points |
Total gear points (GP) = 82 |
GP 1-20 = 1750 each = 1750x20 = 35000 silvers |
GP 21-35 = 3250 each = 3250x15 = 48750 silvers |
GP 36-50 = 5000 each = 5000x15 = 75000 silvers |
GP 51-60 = 6500 each = 6500x10 = 65000 silvers |
GP 61-70 = 8000 each = 8000x10 = 80000 silvers |
GP 71-82 = 10000 each = 10000x12 = 120000 silvers |
Total Silvers: 423750 |
Duskruin February 2018 Conversion Rate: 750 |
Total Silvers divided by Conversion Rate == 423750/750 = 565 |
Critical Multiplier of 10% = 56.5 |
Total Bloodscrip Cost: 621 |