Enruned black ora heart: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Enruned black ora |
The '''Enruned black ora heart''' was first introduced as the prize at the end of the '''Necropolis''' at [[Ebon Gate 2013]], the second year at [[Feywrot Mire]]. It is a self-charging, three times a day item that had the option of four different spells: [[Dauntless]], [[Prayer]], [[Cloak of Shadows]], and [[Bravery]]. Each year allowed for either upgrading (more casts per day) or the option for a new heart with a different spell. When {{boldmono|[[RAISE_(verb)|RAISE]]}}d, there is a chance the heart will curse you. In [[Ebon Gate 2015|2015]], a new addition allowed players to purchase an item from the [[Simucoin]] Store that uncursed the heart as well as changing its appearance to '''a prismatic ball of ether'''. In [[Ebon Gate 2016]], the finale of the storyline allowed players to unlock the full potential of the heart as a [[spirit]] battery. |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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===Ether=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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DRAW - Restore spirit that is being stored. This is an all or nothing feature. |
DRAW - Restore spirit that is being stored. This is an all or nothing feature. |
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</pre> |
</pre> |
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===Heart=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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{{addmetext}} |
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⚫ | You sense that the black ora heart is a magic item that contains the Prayer spell with a total of 3 charges when fully charged. It recharges a single use roughly every 480 minutes. |
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</pre> |
</pre> |
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'''Heart:''' |
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<pre{{log2}}> |
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The heart hasn't been used recently. The heart has a darkness within, and will occasionally curse itself and some of your inventory. |
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</pre> |
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'''Ether:''' |
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<pre{{log2}}> |
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You sense that the ball of ether is a magic item that contains the Bravery spell with 4 charges out of total of 4 when fully charged. It recharges a single use roughly every 360 minutes. |
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The ball of ether isn't currently infused with any spirit. It is ready to be infused. |
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</pre> |
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==Example== |
==Example== |
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===Cursed=== |
===Cursed=== |
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====Heart==== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You raise your black ora heart skyward! |
You raise your black ora heart skyward! |
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</pre> |
</pre> |
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</td><td> |
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{{iteminfo |
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|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Magic item<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Feywrot Mire<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2013 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= Yes<!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Quest <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2=Merchant |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell=Bravery (211) <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2=Prayer (313) |
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|spell3=Cloak of Shadows (712) |
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|spell4=Dauntless (1606) |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=DRAW <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=INFUSE |
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}} |
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</td></tr></table> |
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[[category:Ebon Gate Festival]] |
[[category:Ebon Gate Festival]] |
Latest revision as of 08:25, 23 May 2023
The Enruned black ora heart was first introduced as the prize at the end of the Necropolis at Ebon Gate 2013, the second year at Feywrot Mire. It is a self-charging, three times a day item that had the option of four different spells: Dauntless, Prayer, Cloak of Shadows, and Bravery. Each year allowed for either upgrading (more casts per day) or the option for a new heart with a different spell. When RAISEd, there is a chance the heart will curse you. In 2015, a new addition allowed players to purchase an item from the Simucoin Store that uncursed the heart as well as changing its appearance to a prismatic ball of ether. In Ebon Gate 2016, the finale of the storyline allowed players to unlock the full potential of the heart as a spirit battery. AnalyzeEtherThe creator has also provided the following information: This is a magical item that has some special properties. Casting Elemental Detection (spell 405) will offer more information. The ball of ether has received the finale upgrade from the Necropolis. It has the following abilities: INFUSE - Removes one spirit point at a time with a 24 hour cool down. Stores spirit and cannot exceed the number of charges that the ether has. DRAW - Restore spirit that is being stored. This is an all or nothing feature. HeartThis section has not been added yet; please add to it now! Elemental DetectionHeart: You sense that the black ora heart is a magic item that contains the Prayer spell with a total of 3 charges when fully charged. It recharges a single use roughly every 480 minutes. The heart hasn't been used recently. The heart has a darkness within, and will occasionally curse itself and some of your inventory. Ether: You sense that the ball of ether is a magic item that contains the Bravery spell with 4 charges out of total of 4 when fully charged. It recharges a single use roughly every 360 minutes. The ball of ether isn't currently infused with any spirit. It is ready to be infused. ExampleCursedHeartYou raise your black ora heart skyward! 1d100: 26 + Modifiers: 131 == 157 The runes on the black ora heart flare up and glow dark violet. Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted. A darkness forms around your black ora heart, and settles over you. Ether Infusion>infuse ether Infusing the prismatic ether with your black ora heart, you begin to feel a spiritual connection between you and the heart. Searing white glyphs light up on the floor of the temple, causing the entire structure to rumble for a moment. Visions of shackled prisoners cloud your thoughts as you see an ethereal lich performing a ritual on one of the captives. The lich summons one of them and presses a skeletal hand into their chest, tearing into their flesh and extracting their beating heart. The heart becomes encased in black ora and the lich tosses it into a sepulcher. The lich turns to you and shrieks, "You don't belong here, not yet!" The vision fades and you notice you're in a weakened state and only holding a prismatic ball of ether. |
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