Settlement of Reim: Difference between revisions
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REIM LEVEL - Lets you manually set to hunt in a higher level group. |
REIM LEVEL - Lets you manually set to hunt in a higher level group. |
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REIM GROUP - Lets you list your character or check for others looking for group. |
REIM GROUP - Lets you list your character or check for others looking for group. |
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REIM CLEAR - Allows you to reset your quest progress. |
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REIM CONVERT - Lets you convert ethereal scrip to quest energy. |
REIM CONVERT - Lets you convert ethereal scrip to quest energy. |
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You currently have 0 out of 500 quest energy. |
You currently have 0 out of 500 quest energy. |
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You currently have 0 ethereal scrip. |
You currently have 0 ethereal scrip. |
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REIM CLEAR |
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This command can only be used if you are actively questing within the Settlement of Reim. |
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Revision as of 11:41, 27 November 2017
Settlement of Reim is the first permanently available dungeon crawl pay quest that is instanced into the following level groups:
- 1-30
- 31-60
- 61-90
- 91-100
The quest area is roughly 200 rooms split into four quadrants. Players have two hours to complete the quest or hunt within the area. Creatures scale to the characters' levels and are all non-corporeal undead.
Entry
The entry is beneath Icemule Trace on Thurfel's Island. Find the watery vortex just off of a pier (Lich room #9147). Venture into the vortex and through the cavernous approach to begin the quest.
For those who wish to navigate there on their own - From Icemule Town Center: s, w, w, sw, s, climb well, down, go limb, down, down, down, down, down, down, go stair, down, down, down, down, s, se, e, s, down, s, s, s, se, go bridge, s, sw, s, climb stalag, s, se, go stones, e, ne, n, e, ne, ne, e, go pier, go vortex, up, up, up, go path
Premium/Platinum subscribers will be able to access this quest on a daily cooldown of 22 hours. Standard and F2P subscribers will need to purchase a token which will be available in the SimuCoins store. A transport options from other realms to the quest is available at a higher reputation level. This will cost energy (500 energy) that can be earned by killing creatures within Reim. The command is REIM TRANSPORT.
Characters looking to group up with someone in a different level instance can flag themselves to enter a higher level instance with REIM LEVEL, but be warned, creatures are much harder.
SimuCoin Items
Item | Cost | Cost ($) | Function | Appearance |
---|---|---|---|---|
Settlement of Reim - 1 access token | 95 | 0.71 | 1 entry into the Settlement of Reim | A small glowing orb |
Settlement of Reim - 10 access tokens | 900 | 6.66 | 10 entries into the Settlement of Reim | A glowing orb |
Settlement of Reim - 50 access tokens | 4250 | 31.45 | 50 entries into the Settlement of Reim | A large glowing orb |
Settlement of Reim - Reim Goggles | 900 | 6.66 | Increase your currency gains while in Reim and your total scrip cap by 10% (1100 max). | A pair of prismatic goggles |
Progression and Rare Spawns
As you progress through the quest you will encounter "rarely spawned" creatures. These are higher level and have different names. You must kill the rare spawns in order to progress through the quest. There are a total of eight different areas. They are as follows:
- The Township (AKA the village)
- The Approach (AKA the road)
- The Courtyard
- The Servant Wing
- The Visitor Wing
- The Royal Wing
- The Throne Room
- The Treasury
If you are blocked when trying to go through a gate/door to the next area, you still need to kill a rare spawn. You can check your progression using the REIM INFO command and see which area you are currently flagged to enter up to.
Death
If you die, you will be swept up by gentle, groping, ethereal hands. It will cost energy and reputation to raise the character, which will be dumped out in a safe room back at the entrance or where you entered the quest from with REIM TRANSPORT. To avoid being pulled away you can lifekeep yourself at any time or have a friend do so. You are limited to one death per quest run. The resurrection mechanics can also be turned off via REIM DEATH and bodies will simply be deposited outside of the quest.
Invasions
If a group of four or more is questing together, an automated invasion may be triggered! This consists of 2-4 creatures for each character throughout the area of the quest you are in. This has a cooldown and will not happen all the time.
Reputation
Characters can earn reputation by killing within the quest. Reputation will allow access to new features and gain more quest energy. A character's attack and defense boosts will also be scaled up based on its reputation.
Reputation Levels:
- 0-1000 - Neutral
- 1000-2500 - Friendly
- 2500-4500 - Amiable
- 4500-7000 - Revered
- 7000-10000 - Exalted
- 10000 - Ally
Quest Energy
Quest energy is earned by killing creatures within Reim. This energy can be used for a few REIM BOOST, REIM CAMP access, and REIM TRANSPORT into the quest. The higher amount of reputation you have, the more quest energy you can save with a maximum of 3000.
Ethereal Scrip
Creatures and boxes have ethereal scrip to collect to spend in the Reim Base Camp.
REIM (verb)
Use the REIM verb to get the status of time left, achievements, and to set certain options such as hunting with a higher level group. It is intended that this verb cannot be used while in roundtime.
>REIM Usage: REIM {OPTION} Options: REIM TIME - Displays your current time left in your current quest or time until next entry. REIM INFO - Displays your quest Energy and Reputation. REIM BOOST - Displays your boost options, consumes energy scaling with reputation. REIM TRANSPORT - Displays your transport options. REIM FLAG - Displays your current flagging progress if within Reim. REIM CAMP - This will let you transport to the Reim Base Camp at the cost of energy. REIM ACHIEVEMENT - Checks and tracks your achievements within Reim. REIM DEATH - Lets you set yourself to use or not use the Reim death system. REIM LEVEL - Lets you manually set to hunt in a higher level group. REIM GROUP - Lets you list your character or check for others looking for group. REIM CLEAR - Allows you to reset your quest progress. REIM CONVERT - Lets you convert ethereal scrip to quest energy. REIM TIME Current quest status: REIM INFO Your reputation rank with Reim: Neutral Total Reputation: 0/1000. Total Quest Energy: 0/500 Total Ethereal Scrip: 0 Total Ethereal Scrip for this run: 0/1000 You have slain a total of 0 creatures within Reim. REIM BOOST You cannot use these boosts outside of the settlement of Reim. REIM TRANSPORT At the cost of 500 energy you can transport yourself to Reim. To do this you can use REIM TRANSPORT CONFIRM. NOTE: You will have a five minute cooldown before it can be used again. You will be able to re-enter Reim for the remainder of your quest period after your first transport. REIM FLAG You are not currently questing in the Settlement of Reim. REIM CAMP At the cost of 100 energy you can transport yourself to the Reim Base Camp. To do this you can use REIM CAMP CONFIRM. NOTE: This is a one way travel cost. If you wish to enter again you will need to spend another 100 energy. You can also travel to the physical location next to the chains leading to Reim. REIM ACHIEVEMENTS Reach 100,000 kills within the Settlement of Reim. Progress: 0/100000 Reach maximum reputation within the Settlement of Reim. Progress: 0/10000 Slay all the rare creatures within the Settlement of Reim. You have slain the following rares in the village of Reim: The Shopkeeper The Innkeeper The Bartender The Patrol Leader You have slain the following rares on the road to Reim Castle: The Bandit Lord The Bandit Lady The Gypsy Queen The Gypsy King The Guard Captain You have slain the following rares in the courtyard of Reim Castle: The Wall Captain The Drill Sergeant The Stable Hostler The Dungeon Master The Master Torturer You have slain the following rares within Reim Castle: The Butler The Cook The Knight Captain The Foreign Dignitary The Royal Prince The Royal Princess The Royal Jester The Emperor The Empress You have slain 23/23 rares. Reim Base Camp Total Contribution: 357/100000 You have slain the following rares while defending the Fortresses of Reim: The Sapper Lord The Sapper Lady The Raid Leader The Dark Knight a Massive Butcher a Slender Mercenary a Darkly Hooded Figure The Crimson Count The Kennel Master The Royal Inquisitor a Towering Crusader a Hulking Berserker The Jester Ser Rets The Dame Venti The Corrupted Knight Owrym The Arch Priest Dlitse The Dame Elle Zo The Thane Wedge The Dark Astrologer Scionae ??? ???????? ????? You have slain 19/20 rares You do not have access to any titles yet. REIM DEATH Using this command flags your character to use or not use the Reim death system. You are currently set to use the Reim death system. To change this setting you can use REIM DEATH CONFIRM. NOTE: The Reim death system will stop your bleeding, return you to life, and return you to where you started the quest from. This will cost you a portion of your quest energy and reputation. Not using the Reim death system will remove your corpse from the quest to where you entered it from. Lifekeeping your body will prevent either of the above mentioned from happening altogether. REIM LEVEL Using this command flags your character to hunt in a higher level group. You are currently set to not hunt in a higher level instance. To change this setting you can use REIM LEVEL CONFIRM. You can also clear this setting by using REIM LEVEL CLEAR. NOTE: The Reim level system will allow you to hunt in a higher level instance if specified. You can only hunt one level group higher. Your creatures will be scaled to be harder than your level. REIM GROUP Using this command flags your character to be looking for group. You are currently set to not looking for a group. To change this setting you can use REIM GROUP CONFIRM. You can also clear this setting by using REIM GROUP CLEAR. You can also list those who are looking for group with REIM GROUP LIST. NOTE: The Reim GROUP system will allow you to list yourself as looking for group so you may seek out other adventurers. You still need to meet up with each other. Normal Reim restrictions still apply. REIM CONVERT Using this allows you to convert 1000 ethereal scrip to 250 quest energy. To proceed, please use REIM CONVERT CONFIRM. NOTE: This is an irreversible conversion. You currently have 0 out of 500 quest energy. You currently have 0 ethereal scrip. REIM CLEAR This command can only be used if you are actively questing within the Settlement of Reim.
Traps
Randomized throughout the quest area are traps. Some will require you to react and respond. Example, if a bow is pointed at your head...DUCK! You will have 5 seconds to respond after being prompted to react. If you respond wrong you will still have a randomized chance to avoid the trap... or suffer. There are some traps that are unavoidable.
Pitfall
This takes the group leader, or a loner, and drops you into a pitfall trap with another creature. You can try to escape but the creature has a chance to block you.
Other members of your group (or random people walking by) can jump in and help you.
Retsgirl asks, "Hey Retser, you're looking cute today. Want to go for a walk in this village?" You say, "Why yes, yes I would, this is so romantic." RETSGIRL DECIDES TO MOVE NORTHEAST. Retsgirl plummets into a pitfall trap as something chases her in. You exclaim, "OMG NO! I SAIF YOU!" l [Reim Settlement, Village] A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a pitfall trap and a large glowing chest. Obvious paths: north, east, southwest go trap You make a flying leap into the pitfall trap! [Pitfall Trap] The pit is barren sans carved lengths of sharpened logs stuck into the ground. The ground is stained with dried blood and other fluids pooling around a pile of impaled suits of armor in the exact center. A frayed rope dangles into the pit from above, its excess length messily coiled on the barren floor. You also see an unworldly servant. Also here: Retsgirl Obvious paths: none incant DEATHbyretser You trace an intricate sign that contorts in the air while forcefully invoking deathbyretser... Your spell is ready. You gesture at an unworldly servant. It dies You feel a sudden surge of energy rush over your body! Your reputation with Reim just got better. The unworldly servant is consumed by ethereal flames as she falls to the ground. Cast Roundtime 3 Seconds. You say, "Ladies first." Retsgirl climbs up the frayed rope. You climb up the frayed rope. [Reim Settlement, Village] A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a large glowing chest. Obvious paths: north, east, southwest Retsgirl exclaims, "My HERO!"
Treasures
Randomly generated throughout the quest are treasure chests that can be SEARCHed. These have a chance for creatures, quest energy/reputation, and clumps of dirt that have potential for nice prizes!
Achievements
There are 3 achievements available and each will unlock a post-name title for your character that you achieved it with.
- Reach 100,000 kills within the Settlement of Reim.
- Reach maximum reputation within the Settlement of Reim.
- Slay all the rare creatures within Reim.
Tips for Success
- You can leave during your 2 hours and re-enter penalty free. You can check your time left using REIM TIME. Note that Reim uses real-world time, NOT in-game time as things like spell durations do.
- Know where your safe rooms are, you're going to get overwhelmed sometime and need a rest. Rooms with a vortex are generally safe rooms.
- Pitfalls are safe rooms after you kill the mob inside it, don't be afraid to jump in if you need a rest!
- Make sure your weapons are magical and blessed. Ranged users generally are the ones that encounter issues with this.
- Have your group individually meet inside the first mist safe room. This will help prevent the crazy initial swarming when you first enter.
- Make sure your first-timers know about the REIM verb and how the flagging system works.
- Don't wait around in the very first room of Reim! The first area swarms much more easily than anywhere else in Reim. MOVE IT!