SimuCoin private property: Difference between revisions
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* No building in dangerous hunting grounds or areas that require skill checks (OTF, Nelemar, Rift, Aradhul Road, etc.) |
* No building in dangerous hunting grounds or areas that require skill checks (OTF, Nelemar, Rift, Aradhul Road, etc.) |
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* Final building location is subject to approval by the local town guru |
* Final building location is subject to approval by the local town guru |
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* No building within existing structures or rooms that already have existing homes |
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* Other restrictions may apply |
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==Known Properties== |
==Known Properties== |
Revision as of 13:18, 24 December 2017
Simucoin private properties are only available through the SimuCoin Store on a limited basis. They are different from private properties in the features available to them, the method of obtaining them, the lack of monthly rent due, the fact that the purchaser designs one from the ground up, and other features.
A private property will cost $1,111 to a Premium subscriber purchasing batches of 13,500 Simucoins.
Purchasers will always have access to their home, as it will not be repossessed.
AN ACCOUNT MAY ONLY HAVE ONE PRIVATE PROPERTY, REGARDLESS OF IF IT IS SIMUCOIN OR TRADITIONAL.
Properties will not be built in areas such as OTF, the Rift, or Nelemar. Building may be restricted in other areas as well.
Features
- All included
- 6 rooms with up to 5 props per room (portals do not count as props)
- The key to the property (plus extras for alts/friends)
- Custom day and night room text for each room
- Main entry to the property (gate, trail, path, door, etc)
- 250 lbs of secure, lockable storage
- 5 custom food items, 3 custom drinks
- 1 trash can per room (if wanted)
- Property related post name title
- 1 earth node
- 3 pre-existing scripts (the 'bench' script and fireplace script are not counted toward this total)
- Choice of ONE of the following (future additional purchases may be possible)
- enchanting workshop
- summoning chamber
- shrine to any one deity
- Cross-realm/intrarealm transport by owner to property (town-to-home, unlimited, no groups, goes on owner's key)
- a fishing area stocked with fish and a cook fire
Restrictions
- Only full citizens may build within the walls of Ta'Illistim and Ta'Vaalor
- Any home in a town must be built on the outskirts and not near any node
- Homes within Ta'Vaalor or Ta'Illistim must fit with that city's specific image (white/pale stone in Ta'Illistim, no run-down structures in either town, etc.)
- No military structures in or around Ta'Illistim or Ta'vaalor
- No building in dangerous hunting grounds or areas that require skill checks (OTF, Nelemar, Rift, Aradhul Road, etc.)
- Final building location is subject to approval by the local town guru
- No building within existing structures or rooms that already have existing homes
- Other restrictions may apply
Known Properties
- Highguard Keep (Roblar, IMT)
- Melgorehn's Retreat (Calael, WL)