Slow (504): Difference between revisions
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'''Slow''' is a [[warding]] spell that makes the air around a victim denser, slowing down the target's actions and causing up to 3 seconds of immediate [[roundtime]] (RT). The degree of the effect is dependent upon a caster's skill and on the total roundtime of the effort the victim is attempting. If [[Rapid Fire (515)]] is active on the caster, then slow will cause 1 second of immediate roundtime on the target vs. 3 seconds. |
<section begin=description /><noinclude>'''Slow''' is a</noinclude><includeonly>A</includeonly> [[warding]] spell that makes the air around a victim denser, slowing down the target's actions and causing up to 3 seconds of immediate [[roundtime]] (RT).<section end=description /> The degree of the effect is dependent upon a caster's skill and on the total roundtime of the effort the victim is attempting. If [[Rapid Fire (515)]] is active on the caster, then slow will cause 1 second of immediate roundtime on the target vs. 3 seconds. |
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Training in [[#Lore Benefits|Elemental Lore, Air]] will unlock an [[open cast]] version of the spell and will also increase the RT effect on the target. |
Training in [[#Lore Benefits|Elemental Lore, Air]] will unlock an [[open cast]] version of the spell and will also increase the RT effect on the target. |
Revision as of 14:02, 14 January 2023
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Slow is a warding spell that makes the air around a victim denser, slowing down the target's actions and causing up to 3 seconds of immediate roundtime (RT). The degree of the effect is dependent upon a caster's skill and on the total roundtime of the effort the victim is attempting. If Rapid Fire (515) is active on the caster, then slow will cause 1 second of immediate roundtime on the target vs. 3 seconds.
Training in Elemental Lore, Air will unlock an open cast version of the spell and will also increase the RT effect on the target.
Usage
- PREP 504 | CAST {target} or INCANT 504 to
- PREP 504 | CAST to cast the OPEN version of the spell against multiple creature targets in the room (requires at least 20 ranks of Elemental Lore, Air)
- INCANT 504 OPEN to open cast this spell once using INCANT
- INCANT SET OPEN 504 to always open cast this spell using INCANT 504
- INCANT 504 EVOKE to cast the OPEN version of the spell once using INCANT. This may potentially hit non-creatures (i.e. other player characters)
- INCANT SET EVOKE 504 to always evoke this spell using INCANT 504. This is not recommended for open cast AoE attack spells
Lore Benefits
Training in the Elemental Lore, Air has three benefits:
Increased Roundtime Effect
Training in Air Lore will increase the roundtime effect as follows:
Elemental Lore, Air ranks 24 100 200 Additional seconds of roundtime 1 2 3
- Spell description expresses thresholds in skill at 100, 200, and 300 respectively. Ranks shown for clarity and consistency.
Open Cast
20 ranks of Air Lore unlocks an open cast version of the spell to affect multiple creatures in the same room as the caster.
Increased Number of Targets
Further training in Air Lore will increase the number of targets in the open cast version of the spell by 1 for every 20 ranks.
Total targets = 1 + (Elemental Lore, Air Ranks / 20)
Elemental Lore, Air ranks 0 20 40 60 80 100 120 140 160 180 200 220 240 Total # of targets 1 2 3 4 5 6 7 8 9 10 11 12 13
Messaging
>incant 504 You intone a phrase of elemental power while raising your hands, invoking Slow... Your spell is ready. You gesture at a krag yeti. CS: +363 - TD: +299 + CvA: +25 + d100: +80 == +169 Warding failed! A krag yeti suddenly slows all movements. Cast Roundtime 3 Seconds.
Alchemy Recipe
A dull silvery dust
- Add powder solution
- Add powdered violet sapphire
- Boil
- Add s'ayanad crystal
- Simmer
- Chant Slow (504)
Resources