Monocle accessory: Difference between revisions
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GRRIGIVEUP (talk | contribs) (updated template, iteminfo, added see also to type to other similar eyewear) |
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'''Monocles''' are lightly scripted accessories that have different verb traps depending on whether or not they are being worn.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You analyze your crimson glass monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
You analyze your crimson glass monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
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</pre> |
</pre> |
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==Usage== |
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{| {{verbtable}} |
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==Verb Traps== |
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|- {{verbtableheader}} |
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===Worn=== |
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! style="width:5em;"|Style |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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! First |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
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! Third |
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!VERB !!FIRST !!THIRD |
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|- |
|- |
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! EXHALE<br>(held) |
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| '''EXHALE'''|| You pull your crimson glass monocle from your eye and exhale gently on the glass, fogging its surface. Deftly, you rub the lens, cleaning it of dust and debris before returning it to your eye.|| XXX pulls her crimson glass monocle from her eye and exhales gently on the glass, fogging its surface. Deftly, XXX rubs the lens, cleaning it of dust and debris before returning it to her eye. |
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| You exhale gently on your crimson glass monocle, fogging its surface. Deftly, you rub the lens, cleaning it of dust and debris. |
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| XXX exhales gently on her crimson glass monocle, fogging its surface. Deftly, XXX rubs the lense, cleaning it of dust and debris. |
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|- |
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! EXHALE<br>(worn) |
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| '''TURN'''|| You pull your crimson glass monocle from your eye and turn it over, carefully examining the lens. With a deft movement, you return the monocle to your eye.|| XXX pulls her crimson glass monocle from her eye and turns it over, carefully examining the lens. With a deft movement, she returns the monocle to her eye. |
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| You pull your crimson glass monocle from your eye and exhale gently on the glass, fogging its surface. Deftly, you rub the lens, cleaning it of dust and debris before returning it to your eye. |
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| XXX pulls her crimson glass monocle from her eye and exhales gently on the glass, fogging its surface. Deftly, XXX rubs the lens, cleaning it of dust and debris before returning it to her eye. |
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|- |
|- |
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! TURN<br>(held) |
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| '''RAISE'''|| You pull your crimson glass monocle from your eye and raise it, peering through the lens. Squinting, you decide it works better when worn properly and replace it over your eye.|| XXX pulls her crimson glass monocle from her eye and raises it, peering through the lens. Apparently deciding the monocle works better when worn properly, she replaces it over her eye. |
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| You turn your crimson glass monocle over, carefully examining the lens. |
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|} |
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| XXX turns her crimson glass monocle over, carefully examining the lens. |
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===Held=== |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
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!VERB !!FIRST !!THIRD |
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|- |
|- |
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! TURN<br>(worn) |
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| '''WEAR'''|| You neatly wedge your crimson glass monocle in front of your eye, adjusting it until it is comfortable.|| XXX neatly wedges her crimson glass monocle in front of her eye, adjusting it until it is comfortable. |
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| You pull your crimson glass monocle from your eye and turn it over, carefully examining the lens. With a deft movement, you return the monocle to your eye. |
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| XXX pulls her crimson glass monocle from her eye and turns it over, carefully examining the lens. With a deft movement, she returns the monocle to her eye. |
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|- |
|- |
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! RAISE<br>(held) |
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| '''EXHALE'''|| You exhale gently on your crimson glass monocle, fogging its surface. Deftly, you rub the lens, cleaning it of dust and debris.|| XXX exhales gently on her crimson glass monocle, fogging its surface. Deftly, XXX rubs the lense, cleaning it of dust and debris. |
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| You raise your crimson glass monocle to your eye and peer inquisitively through the lens. |
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| XXX raises her crimson glass monocle to her eye and peers inquisitively through the lens. |
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|- |
|- |
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! RAISE<br>(worn) |
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| '''TURN'''|| You turn your crimson glass monocle over, carefully examining the lens.|| XXX turns her crimson glass monocle over, carefully examining the lens. |
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| You pull your crimson glass monocle from your eye and raise it, peering through the lens. Squinting, you decide it works better when worn properly and replace it over your eye. |
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| XXX pulls her crimson glass monocle from her eye and raises it, peering through the lens. Apparently deciding the monocle works better when worn properly, she replaces it over her eye. |
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|- |
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! WEAR |
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| '''RAISE'''|| You raise your crimson glass monocle to your eye and peer inquisitively through the lens.|| XXX raises her crimson glass monocle to her eye and peers inquisitively through the lens. |
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| You neatly wedge your crimson glass monocle in front of your eye, adjusting it until it is comfortable. |
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| XXX neatly wedges her crimson glass monocle in front of her eye, adjusting it until it is comfortable. |
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|} |
|} |
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==Additional Info== |
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===See Also=== |
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[[Category: Scripted Items]] |
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*[[Fancy4eyes]] |
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*[[Spectacles]] |
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*[[Superspecs]] |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
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|itemclass3= |
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|itemtype= Monocle<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Item type cannot change.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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</td></tr></table> |
Revision as of 04:54, 12 November 2020
Monocles are lightly scripted accessories that have different verb traps depending on whether or not they are being worn. AnalyzeYou analyze your crimson glass monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." Usage
Additional InfoSee Also |
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