Mana-Infused Armor: Difference between revisions
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Notes: First message is when 50 mana was infused. Second message is when it was already full. The color of the energy defaults to your eye color, but can be customized by any willing merchant. |
Notes: First message is when 50 mana was infused. Second message is when it was already full. The color of the energy defaults to your eye color, but can be customized by any willing merchant. |
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Tier 0: Various fluff verb traps. |
'''Tier 0''': Various fluff verb traps. |
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Tier 1, Reactive Mana Flares: When cast at by a like level creature (offensive spells), standard flare chance for the wearer to gain 1d(spell level / 4, min 1, max 5) mana. The mana gained by the wearer is lost from the armor. |
'''Tier 1, Reactive Mana Flares''': When cast at by a like level creature (offensive spells), standard flare chance for the wearer to gain 1d(spell level / 4, min 1, max 5) mana. The mana gained by the wearer is lost from the armor. |
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An Ithzir seer suddenly opens its eyes and stares directly at you!<br> |
An Ithzir seer suddenly opens its eyes and stares directly at you!<br> |
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Note: The color of the light defaults to your eye color, but can be customized by any willing merchant. |
Note: The color of the light defaults to your eye color, but can be customized by any willing merchant. |
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Tier 2: Mana Shield: 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. |
'''Tier 2: Mana Shield''': 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. |
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A triton magus claws at you!<br> |
A triton magus claws at you!<br> |
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Notes: The adjective before the color is determined by the wearer's highest lore category (elemental = crackling, spiritual = nebulous, sorcerous = wraithlike, and mental = translucent), but can be customized by any willing merchant. The color defaults to your eye color, but can be customized by any willing merchant. |
Notes: The adjective before the color is determined by the wearer's highest lore category (elemental = crackling, spiritual = nebulous, sorcerous = wraithlike, and mental = translucent), but can be customized by any willing merchant. The color defaults to your eye color, but can be customized by any willing merchant. |
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Tier 3, Arcane Aegis: A manually triggered and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed. |
'''Tier 3, Arcane Aegis''': A manually triggered and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed. |
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>rub leather<br> |
>rub leather<br> |
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Note: The color defaults to your eye color, but can be customized by any willing merchant. |
Note: The color defaults to your eye color, but can be customized by any willing merchant. |
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Tier 4, Mana Tap: Drains 50 mana from the armor and adds it to the wearer's mana. 15 minute cooldown. |
'''Tier 4, Mana Tap''': Drains 50 mana from the armor and adds it to the wearer's mana. 15 minute cooldown. |
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>tap leather<br> |
>tap leather<br> |
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Note: The descriptors for the energy are determined by the wearer's highest lore category (elemental = crackling tendrils of elemental, spiritual = nebulous tendrils of spiritual, sorcerous = wraithlike tendrils of sorcerous, and mental = translucent tendrils of psychic), but can be customized by any willing merchant. |
Note: The descriptors for the energy are determined by the wearer's highest lore category (elemental = crackling tendrils of elemental, spiritual = nebulous tendrils of spiritual, sorcerous = wraithlike tendrils of sorcerous, and mental = translucent tendrils of psychic), but can be customized by any willing merchant. |
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Tier 5, Arcane Expulsion: A manually triggered ability that can be activated when incapacitated (but not while unconscious or during roundtime). Requires the armor to have at least 50 mana, and uses all available mana from the armor and wearer to forcibly move all creatures out of the room (into a random adjacent room, or if none, subjects them to 20 seconds of roundtime). A SMRv2 attack using the wearer's MIU ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight. |
'''Tier 5, Arcane Expulsion''': A manually triggered ability that can be activated when incapacitated (but not while unconscious or during roundtime). Requires the armor to have at least 50 mana, and uses all available mana from the armor and wearer to forcibly move all creatures out of the room (into a random adjacent room, or if none, subjects them to 20 seconds of roundtime). A SMRv2 attack using the wearer's MIU ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight. |
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[Old Ta'Faendryl, East Woods]<br> |
[Old Ta'Faendryl, East Woods]<br> |
Revision as of 18:29, 6 January 2020
Topic: Duskruin Arena
Message #: 11337
Author: GS4-ESTILD
Date: 01/06/2020
Subject: Mana-Infused Armor
At the next Duskruin run (in February,) a new armor script will debut, titled Mana-Infused Armor. Characters are able to infuse up to 150 mana into it, subject to their Mana Control (requires 100% skill for 100% of the mana to be infused). Only the character who infused it can make use of its benefits. If a new character infuses it, all the previously stored mana is lost. The armor must be held when infused or can be worn if you're on a natural earthnode.
>infuse leather with 50
You concentrate and channel your mana into your double leather. Tendrils of grey-green energy pulse outward from its core with the power of your infusion. You sense it has a total of 150 mana.
>infuse leather with 50
You concentrate and channel your mana into your double leather. Coruscating grey-green sparks well up from its surface in a spectacular display. You sense it has a total of 150 mana.
Notes: First message is when 50 mana was infused. Second message is when it was already full. The color of the energy defaults to your eye color, but can be customized by any willing merchant.
Tier 0: Various fluff verb traps.
Tier 1, Reactive Mana Flares: When cast at by a like level creature (offensive spells), standard flare chance for the wearer to gain 1d(spell level / 4, min 1, max 5) mana. The mana gained by the wearer is lost from the armor.
An Ithzir seer suddenly opens its eyes and stares directly at you!
CS: +411 - TD: +323 + CvA: +17 + d100: +34 == +139
Warding failed!
You shudder and twist in intense pain!
... 72 points of damage!
Roundtime: 6 sec.
* * As the seer completes its spell, grey-green light bleeds from your double leather and you feel 2 mana surge into you! * *
Note: The color of the light defaults to your eye color, but can be customized by any willing merchant.
Tier 2: Mana Shield: 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
A triton magus claws at you!
A nebulous grey-green latticework springs up from the surface of your double leather and shields you from some of the damage!
AS: +431 vs DS: +68 with AvD: +35 + d100 roll: +20 = +418
... and hits for 63 points of damage!
Strike to left arm shatters elbow and severs forearm!
You are stunned for 8 rounds!
Notes: The adjective before the color is determined by the wearer's highest lore category (elemental = crackling, spiritual = nebulous, sorcerous = wraithlike, and mental = translucent), but can be customized by any willing merchant. The color defaults to your eye color, but can be customized by any willing merchant.
Tier 3, Arcane Aegis: A manually triggered and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed.
>rub leather
Diffuse bands of grey-green luminescence spread outward from your double leather in response to your will, buttressing the air around you.
Cast Roundtime 3 Seconds.
A Vvrael destroyer's eyes swell with anti-mana as it readies for a mighty strike!
A Vvrael destroyer claws at you!
Without warning, the air immediately surrounding you grows thick with flickering grey-green lines. They swiftly surround you,
tracing the shape of a warding sigil that flares brightly.
AS: +444 vs DS: +46 with AvD: +35 + d100 roll: +69 = +502
... and hits for 126 points of damage!
Spectacular slash!
Your left arm is neatly amputated!
You are stunned for 8 rounds!
[After 120 seconds]
Dim grey-green lines of energy flicker one last time about you before fading away.
Note: The color defaults to your eye color, but can be customized by any willing merchant.
Tier 4, Mana Tap: Drains 50 mana from the armor and adds it to the wearer's mana. 15 minute cooldown.
>tap leather
As you draw upon the mana infused within your double leather, nebulous tendrils of spiritual energy course along the leather and sink below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy.
[You gain 50 mana!]
Cast Roundtime 3 Seconds.
Note: The descriptors for the energy are determined by the wearer's highest lore category (elemental = crackling tendrils of elemental, spiritual = nebulous tendrils of spiritual, sorcerous = wraithlike tendrils of sorcerous, and mental = translucent tendrils of psychic), but can be customized by any willing merchant.
Tier 5, Arcane Expulsion: A manually triggered ability that can be activated when incapacitated (but not while unconscious or during roundtime). Requires the armor to have at least 50 mana, and uses all available mana from the armor and wearer to forcibly move all creatures out of the room (into a random adjacent room, or if none, subjects them to 20 seconds of roundtime). A SMRv2 attack using the wearer's MIU ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight.
[Old Ta'Faendryl, East Woods]
A tall, regal oak stands watch here over a bend in the path where the beaten trail skirts around several large boulders. A circle of stones surrounds a small firepit near a low outcropping of rocks. Apparently some weary traveler paused here for a moment of rest. You also see an Ithzir adept, a gremlock, an Ithzir herald, an Ithzir janissary and an Ithzir seer.
Obvious paths: east, southwest
>
>beseech leather
You strain and reach for the energies coursing through your double leather, and they surge outward in a rippling wave of grey-green force to aid you!
[SMR result: 136 (Open d100: 9)]
An Ithzir adept is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 249 (Open d100: 94)]
A gremlock is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 176 (Open d100: 36)]
An Ithzir herald is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 192 (Open d100: 60)]
An Ithzir janissary is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 173 (Open d100: 42)]
An Ithzir seer is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
Cast Roundtime 3 Seconds.
>
>look
[Old Ta'Faendryl, East Woods]
A tall, regal oak stands watch here over a bend in the path where the beaten trail skirts around several large boulders. A circle of stones surrounds a small firepit near a low outcropping of rocks. Apparently some weary traveler paused here for a moment of rest.
Obvious paths: east, southwest
Tier 0 will be sold off the shelf as 4x armor in every type. Tiers 1-5 will be unlock certificates, with scaling costs and limited stock, similar to Sigil Staves. The T5 unlock certificate will not be sold off the shelf and instead will be randomly spun for at a predetermined date and time for those that have the available bloodscrip.
GameMaster Estild