Bandit: Difference between revisions

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{{Creature start
| level = Various
| type = Biped
| family = Bandit
| attacks =
| area = Various
| undead = No
| bcs = Yes
}}
{{Creature attack attributes
| nophysical =
| nobolt =
| nowarding =
| maneuver =
{{creature ability|[[Subdual Strike]]}}
{{creature ability|[[Cheapshots]]}}
| ability =
{{creature ability|[[blue crystal]]}}

}}
{{Creature defense attributes
| defense =
| ability =
{{creature ability|[[small statue]]}}

}}
{{Creature treasure
| type = Coins & Gems
| skin = None
| nobox =
| noskinvalue =
}}
{{Creature end}}

Dressed to kill, the '''bandit''' appears rather able to take care of himself. The menacing predatory look in his eyes expresses both greed for wealth and a disdain for life. However this otherwise ordinary person came to an awful life of crime, the bandit's appearance can only mean his next plundering victim is just around the corner, and then he'll move on down the road.
Dressed to kill, the '''bandit''' appears rather able to take care of himself. The menacing predatory look in his eyes expresses both greed for wealth and a disdain for life. However this otherwise ordinary person came to an awful life of crime, the bandit's appearance can only mean his next plundering victim is just around the corner, and then he'll move on down the road.


==Hunting strategies==
Killing a certain number of bandits are a task given out by the [[Adventurer's Guild]]. These bandits generate to the level of the hunter.
{{addmetext}}
==Other information==
Killing a certain number of bandits are a task given out by the [[Adventurer's Guild]]. Bandits also trouble those protecting a traveller for the Adventuerer's Guild. These bandits generate to the level of the hunter. Bandits more than ten [[level]]s above a character will ignore that character unless attacked first.


Bandits have also been present in storylines. Notably, the bandits were responsible for kidnapping the mayor of [[Wehnimer's Landing]].
Bandits have also been present in storylines. Notably, the bandits were responsible for kidnapping the mayor of [[Wehnimer's Landing]].

A human highwayman pulls out a [[blue crystal]] and rubs it!
An invisible force guides a human highwayman.


===Traps===
===Traps===
Bandits may lay traps to catch their victims. The traps are activated when the hunter enters the room. There is a chance for the hunter to avoid the trap.

====Razor Trip Wire====
====Razor Trip Wire====
Suddenly, you feel an intense pain in your left leg! as you realize that you've stumbled right into a length of nearly invisible razor wire!
Suddenly, you feel an intense pain in your left leg! as you realize that you've stumbled right into a length of nearly invisible razor wire!

Revision as of 20:19, 21 April 2010

Bandit
Picture
Level Various
Family Bandit family creatures
Body Type Biped
Undead No
Areas Found Various
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Maneuver Attacks
Subdual Strike
Cheapshots
Offensive Spells & Abilities
blue crystal
Defense Attributes
Defensive Spells & Abilities
small statue
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin None
Other ?

Dressed to kill, the bandit appears rather able to take care of himself. The menacing predatory look in his eyes expresses both greed for wealth and a disdain for life. However this otherwise ordinary person came to an awful life of crime, the bandit's appearance can only mean his next plundering victim is just around the corner, and then he'll move on down the road.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Killing a certain number of bandits are a task given out by the Adventurer's Guild. Bandits also trouble those protecting a traveller for the Adventuerer's Guild. These bandits generate to the level of the hunter. Bandits more than ten levels above a character will ignore that character unless attacked first.

Bandits have also been present in storylines. Notably, the bandits were responsible for kidnapping the mayor of Wehnimer's Landing.

Traps

Bandits may lay traps to catch their victims. The traps are activated when the hunter enters the room. There is a chance for the hunter to avoid the trap.

Razor Trip Wire

Suddenly, you feel an intense pain in your  left leg! as you realize that  you've stumbled right into a length of nearly invisible razor wire!
  ... 5 points of damage!
  Slash to your left leg hits high!
  Kinda makes your knees weak, huh?
You fall to the ground!
A human rogue suddenly jumps out of the shadows!
A human thief suddenly jumps out of the shadows!

Inflated Pouch

You spy a carefully concealed inflated pouch on the path just ahead of you!
A human brigand suddenly jumps out of the shadows!
Suddenly, you hear a soft *whoosh* of air as you realize you've just stepped on a carefully concealed inflated pouch.
Your surroundings begin to spin as you collapse in a heap, sick to your stomach!

Roundtime: 7 sec.
A human outlaw suddenly jumps out of the shadows!
A human brigand suddenly jumps out of the shadows!
A human outlaw suddenly jumps out of the shadows!

Looped Rope

Suddenly, a carefully concealed looped rope springs up from the floor, wrapping around your ankle and tossing you up into the air!
You land square on your head!  You are stunned for 3 rounds!
A human marauder quickly approaches!
A human highwayman quickly approaches!