Mount System: Difference between revisions
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(Added MOUNT TRAVEL per the post on the official forums.) |
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Recently, the bane on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering. |
Recently, the bane on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering. |
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== MOUNT TRAVEL == |
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Fast travel unlocks are available for purchase at the [[Grand Stables]] at [[Rumor Woods]]. |
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MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town. |
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MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town. |
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MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground. |
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Landing |
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1. Foothills |
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2. Spider Temple |
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3. Upper Trollfang |
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4. Graveyard |
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5. Mine Road |
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6. Mine |
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7. Upper Trollfang, Glatoph |
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8. Lysierian Hills |
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9. Monastery |
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10. Kobold Village |
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11. Darkstone |
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12. Sea Caverns |
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13. Upper Krag Slopes |
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14. Wehnimer's Sewer |
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15. Castle Anwyn |
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16. Thanatoph, Hot Springs |
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Teras |
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1. Abandoned Mine |
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2. Greymist Woods* |
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3. Manor House |
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4. Teras Isle, Beach (Whirlpool) |
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5. Wind Tunnel |
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6. Lava Flows |
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7. Glaes Tunnel |
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8. Eye of V'Tull |
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* Not Currently Supported |
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Solhaven |
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1. Outside Bonespear, Forest Road |
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2. Cairnfang |
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3. Vornavis, Outlands Road |
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4. Warrens |
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5. Deep Woods |
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6. Vornavian Coast, Beach |
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7. Vornavian Coast, Beached Hulk |
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8. Vornavian Coast, Caverns |
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9. Vornavian Coast, North Beach |
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10. Vornavis, Broken Tower |
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11. Vornavis, Wooded Plains |
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12. Vornavian Coast, The Bog |
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13. Vornavis, West Road |
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14. Vornavian Coast, Pine Forest |
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15. Vornavian Coast, The Hills |
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16. Vornavian Coast, Foggy Valley |
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17. Vornavis Holdings |
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18. Outlands Manor |
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19. Vornavian Coast, The Lagoon |
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20. Vornavian Coast, The Lake |
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21. Vornavian Coast, South Beach |
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22. Vornavian Coast, Forest Road |
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23. Noman's Land |
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River's Rest |
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1. Sea Cave |
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2. Cavern |
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3. Troll Lair |
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4. Reef* |
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5. Entrance Hall |
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6. Zoo |
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7. Alchemist |
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8. Infirmary |
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9. Maelstrom Bay* |
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10. Krolvin Carrack* |
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11. Garrison |
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12. Armory |
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13. Citadel, Outside |
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14. Citadel, Stables |
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15. River Tunnels |
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16. River Tunnels, Barrier |
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17. South River Road |
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18. Miasmal Forest* |
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19. Dismal Slough* |
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20. Karazja Jungle |
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* Not Currently Supported |
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Icemule |
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1. Rat's Nest |
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2. Great Cavern |
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3. Abandoned Farm |
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4. Ice Plains |
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5. Snowflake Vale |
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6. Icemule Pioneer Mausoleum |
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7. Snow Fort |
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8. Icemule, Ruins |
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9. Abbey Cellar |
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10. Frozen Garden |
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11. Olbin Pass |
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12. Frozen Battlefield |
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13. Thurfel's Island* |
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14. Thurfel's Keep* |
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15. A Cavernous Approach |
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* Not Currently Supported |
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ZL |
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1. Czeroth Caverns |
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2. Mraent Cavern |
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3. Zaerthu Tunnels |
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4. Troll Burial Grounds |
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TI |
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1. Blighted Forest |
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2. Maaghara Tower |
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3. Gossamer Valley |
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4. Teorrain Dale |
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5. Wraithenmist |
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6. Gyldemar Green |
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7. Gyldemar Forest |
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8. Gyldemar Forest, Shack |
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9. Yegharren Valley |
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10. Yegharren Plains |
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11. Gorget Trails |
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12. Orcswold |
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13. Emerald Forest |
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14. Black Moor |
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15. Maernstrike Caverns |
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16. Temple Wyneb |
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17. Masked Hills |
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18. Griffin's Keen |
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19. Gyldemar Road, Black Water |
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TV |
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1. Fethayl Bog |
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2. Yander's Farm, Well |
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3. Yander's Farm, Turnip Patch |
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4. Yander's Farm, Wheat Fields |
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5. Yander's Farm, Barley Fields |
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6. Yander's Farm, Corn Fields |
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7. Rambling Meadows, Path |
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8. Rambling Meadows, Plateau |
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9. Rambling Meadows, Hilltop |
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10. The Toadwort |
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11. Glaise Cnoc |
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12. Barefoot Hill |
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13. Plains of Bone, Outer Circle |
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14. Plains of Bone, Virktoth's Path |
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15. Plains of Bone, Boneyard |
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16. Barley Field |
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17. Foothills |
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18. Briar Thicket |
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19. Neartofar Forest, Trail |
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20. Neartofor Forest, River |
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21. Neartofar Forest, Stockade |
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22. Lunule Weald, Slade |
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23. Lunule Weald, Perish Glen |
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24. Sorcerer's Isle |
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Some of the listed rooms use alternate rooms due to restrictions in place in the destination room. Here is a listing: |
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Target room | Alternate Room |
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Cavernhold | Foothills |
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Darkstone | Lower Dragonsclaw (Outside the path to the pool puddle) |
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Stronghold | Thanatoph, Hot Springs |
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Nelemar (No teleport in) | Outside Whirlpool |
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Wind Tunnel | Temple of Luukos, Altar |
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Glaes Tunnel | Teleport into V'Tull |
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Bonespear | Vornavian Coast, Forest Road |
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Vornavian Coast | Vornavian Coast, The HIlls |
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Vornavian Coast | Vornavian Coast, South Beach |
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Citadel Entrance | Citadel, Outside Gates |
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Black Moor | Yegharren Valley, Ravine's Edge |
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Wyneb | Masked Hills, Hairline Ridge |
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Griffin's Keen | Masked Hills, Hairline Ridge |
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Gyldemar Road, Black Water (Outside of OTF, pool) |
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== MOUNT HOMES == |
== MOUNT HOMES == |
Revision as of 17:21, 21 June 2020
MOUNTS
Mounts are conveyance animals such as horses. A much hoped for and highly anticipated addition to the game, they were introduced in 2019 at Rumor Woods.
For base information about mounts visit: Mounts
MOUNT CALLING DEVICE
Mounts are summoned by holding either their reins (equine) or leads (tortoise).
To summon your mount WAVE your device. The types are below.
Reins
You analyze your golden leather reins and sense that the item cannot be altered in any way. The creator has also provided the following information: This is a summoning item and will currently summon: a lithe golden charger, which is a mountable creature that has the following characteristics: Height: just over 17 hands Face: white-starred Ears: pointed Forelock: sleek Body: lithe (NOTE: this sets/changes mount article) Coat: flawless (Optional) CoatClr: golden (NOTE: this sets/changes mount adjective) Mane: blunt-cut ManeQrk: decorated with onyx bands (Optional) TailQrk: voluminous TailClr: dark brown Unique: None set This summoning item cannot be altered in any way. USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount) Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended. Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them. This mount has a permanent stable in Wehnimer's Landing. You get no sense of whether or not the reins may be further lightened.
Leads
You analyze your yellow hemp leads and sense that the item cannot be altered in any way. The creator has also provided the following information: This is a summoning item and will currently summon: a smooth yellow tortoise, which is a mountable creature that has the following characteristics: Height: about 2 feet Face: small Ears (beak): flat Body (skin): smooth (NOTE: this sets/changes mount article) CoatClr (neck): yellow (NOTE: this sets/changes mount adjective) ManeQrk (scute detail): outlined in beige (Optional) TailQrk (tail): thin Unique: None set Texture (shell): domed Material (scutes): round This summoning item cannot be altered in any way. USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount) Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended. Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them. a smooth yellow tortoise. You get no sense of whether or not the leads may be further lightened.
MOUNT CUSTOMIZATIONS
Once you purchase a mount, you can have its features customized to your taste. The common mounts will have less options than uncommon mounts, with rare mounts having access to the most.
You can only customize your mounts features with raikhen and by paying the ostler at Rumor Woods. When visiting the ostler, please have your summoning device in hand.
Recently, the bane on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering.
MOUNT TRAVEL
Fast travel unlocks are available for purchase at the Grand Stables at Rumor Woods.
MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town. MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town. MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.
Landing 1. Foothills 2. Spider Temple 3. Upper Trollfang 4. Graveyard 5. Mine Road 6. Mine 7. Upper Trollfang, Glatoph 8. Lysierian Hills 9. Monastery 10. Kobold Village 11. Darkstone 12. Sea Caverns 13. Upper Krag Slopes 14. Wehnimer's Sewer 15. Castle Anwyn 16. Thanatoph, Hot Springs
Teras 1. Abandoned Mine 2. Greymist Woods* 3. Manor House 4. Teras Isle, Beach (Whirlpool) 5. Wind Tunnel 6. Lava Flows 7. Glaes Tunnel 8. Eye of V'Tull
- Not Currently Supported
Solhaven 1. Outside Bonespear, Forest Road 2. Cairnfang 3. Vornavis, Outlands Road 4. Warrens 5. Deep Woods 6. Vornavian Coast, Beach 7. Vornavian Coast, Beached Hulk 8. Vornavian Coast, Caverns 9. Vornavian Coast, North Beach 10. Vornavis, Broken Tower 11. Vornavis, Wooded Plains 12. Vornavian Coast, The Bog 13. Vornavis, West Road 14. Vornavian Coast, Pine Forest 15. Vornavian Coast, The Hills 16. Vornavian Coast, Foggy Valley 17. Vornavis Holdings 18. Outlands Manor 19. Vornavian Coast, The Lagoon 20. Vornavian Coast, The Lake 21. Vornavian Coast, South Beach 22. Vornavian Coast, Forest Road 23. Noman's Land
River's Rest 1. Sea Cave 2. Cavern 3. Troll Lair 4. Reef* 5. Entrance Hall 6. Zoo 7. Alchemist 8. Infirmary 9. Maelstrom Bay* 10. Krolvin Carrack* 11. Garrison 12. Armory 13. Citadel, Outside 14. Citadel, Stables 15. River Tunnels 16. River Tunnels, Barrier 17. South River Road 18. Miasmal Forest* 19. Dismal Slough* 20. Karazja Jungle
- Not Currently Supported
Icemule 1. Rat's Nest 2. Great Cavern 3. Abandoned Farm 4. Ice Plains 5. Snowflake Vale 6. Icemule Pioneer Mausoleum 7. Snow Fort 8. Icemule, Ruins 9. Abbey Cellar 10. Frozen Garden 11. Olbin Pass 12. Frozen Battlefield 13. Thurfel's Island* 14. Thurfel's Keep* 15. A Cavernous Approach
- Not Currently Supported
ZL 1. Czeroth Caverns 2. Mraent Cavern 3. Zaerthu Tunnels 4. Troll Burial Grounds
TI
1. Blighted Forest
2. Maaghara Tower
3. Gossamer Valley
4. Teorrain Dale
5. Wraithenmist
6. Gyldemar Green
7. Gyldemar Forest
8. Gyldemar Forest, Shack
9. Yegharren Valley
10. Yegharren Plains
11. Gorget Trails
12. Orcswold
13. Emerald Forest
14. Black Moor
15. Maernstrike Caverns
16. Temple Wyneb
17. Masked Hills
18. Griffin's Keen
19. Gyldemar Road, Black Water
TV 1. Fethayl Bog 2. Yander's Farm, Well 3. Yander's Farm, Turnip Patch 4. Yander's Farm, Wheat Fields 5. Yander's Farm, Barley Fields 6. Yander's Farm, Corn Fields 7. Rambling Meadows, Path 8. Rambling Meadows, Plateau 9. Rambling Meadows, Hilltop 10. The Toadwort 11. Glaise Cnoc 12. Barefoot Hill 13. Plains of Bone, Outer Circle 14. Plains of Bone, Virktoth's Path 15. Plains of Bone, Boneyard 16. Barley Field 17. Foothills 18. Briar Thicket 19. Neartofar Forest, Trail 20. Neartofor Forest, River 21. Neartofar Forest, Stockade 22. Lunule Weald, Slade 23. Lunule Weald, Perish Glen 24. Sorcerer's Isle
Some of the listed rooms use alternate rooms due to restrictions in place in the destination room. Here is a listing:
Target room | Alternate Room Cavernhold | Foothills Darkstone | Lower Dragonsclaw (Outside the path to the pool puddle) Stronghold | Thanatoph, Hot Springs Nelemar (No teleport in) | Outside Whirlpool Wind Tunnel | Temple of Luukos, Altar Glaes Tunnel | Teleport into V'Tull Bonespear | Vornavian Coast, Forest Road Vornavian Coast | Vornavian Coast, The HIlls Vornavian Coast | Vornavian Coast, South Beach Citadel Entrance | Citadel, Outside Gates Black Moor | Yegharren Valley, Ravine's Edge Wyneb | Masked Hills, Hairline Ridge Griffin's Keen | Masked Hills, Hairline Ridge Gyldemar Road, Black Water (Outside of OTF, pool)
MOUNT HOMES
You can dismiss your mount to send him/her away, just as you can wave your reins to summon him/her.
You can also purchase a stall from stablehands in most towns' stables.
Most towns have a stables in them and those that do have a trusty stablehands.
This stablehand can do the following services for you:
1. Assist you in purchasing a stall for your mount.
2. Discuss switching which mount is in your stall.
3. Assist you in purchasing Mount Travel options.
STALLS
You can also purchase a stall from stablehands in most towns' stables.
In order to purchase a stall, you'll need to have your mount summoning device in hand.
If you do, this is the place that you can visit your mount when you are not riding it.
In 2020, the following free upgrades were made to stalls.
1) All stalls will now allow groups to enter. Mounted group members will be dismounted, as there's only enough room for one mount to exist in each stall. (Characters can no longer login to the stall rooms.) 2) All stalls will now allow magic and familiars. 3) Fast travel will now work from all stables, including stalls (assuming the ability functions in that area AND you have purchased this upgrade from the stablehand). 4) Stall decor limits have been removed. 5) You can now teleport out of your stall. Additionally, the following upgrades were announced: 1) STALL SWAP a) Mount Association -- Change the mount that lives in a stall. COST: 625 raikhen b) Stable Location -- Change the town of your stall (assuming one is currently available in that town). COST: 1250 raikhen 2) PERSONAL NODE -- COST: 5000 raikhen 3) STORAGE -- add a container able to hold 50 pounds. COST: 10000 raikhen (NOTE: Stalls are limited to 1 storage container.) 4) STORAGE UPGRADE in 10 pound increments a) 50 to 100 pounds -- COST: 1000 raikhen b) 100 to 150 pounds -- COST: 2000 raikhen b) 150 to 200 pounds (max capacity) -- COST: 3000 raikhen 5) JANITORIAL SERVICES a) Level 1: Purchase a trashcan from the shop. COST: 400 raikhen b) Level 2: Purchase a trashcan ROOM DESCRIPTION. (IE: "A small hole in the floor serves as a waste receptacle." versus "You also see <item>".) COST: 675 raikhen c) Level 3: Purchase a CLEAN function to clean up a stall room (similar to inn tables). COST: 1075 raikhen (Note: These options function separately. You do not have to purchase lower levels to get upper levels.) 6) ZESTY OPTIONS a) Benches and chairs. COST: 400 raikhen 7) REMODEL -- purchase a new stall description. COST: 1300 raikhen
MOUNT ITEMS
Mount items can be purchased in Rumor Woods. At the following shops:
Born to Adorn - items a tortoise can wear
Braid and Mane - items that will change a horse's mane
The Gallant Groom - items that can be used to groom a horse
The Gift Horse - items a horse can wear
Irons in the Fire - items that can brand a horse
Quit Stallin' - items that can be placed in a stall
Rollin' in the Greens - food for tortoises
Saddle Me Up - saddles for mounts
Stick Your Nose In It - food for mounts and nosebags
The Colorful Carapace - paint for a tortoise shell
Trim and Polish - items that can be used to groom a tortoise
MOUNT TYPES
Horses
Common
Horse
Uncommon
Cob
Charger
Crowbait
Draft Horse
Filly
Gelding
Hack
Mare
Pony
Stallion
Rare
Nightmare Steed (2019 Only)
Tortoises 2020
Common
Giant Tortoise
Uncommon
Cryptodira
Rare
Megalochelys atlas
MOUNT VERBS
This allows you to climb on your mount. Once unlocked, it is also the launching place for MOUNT TRAVEL.
In order to use the MOUNT TRAVEL system you need to do 3 things:
1. Purchase a mount from Rumor Woods.
2. Purchase a travel unlock from stablehands.
3. Stand in your towns stable.
This sends your mount home. If you own stall, then your mount will be waiting for you next time you visit it.
This will allow you to climb off of your mount.