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| align=left| Navamphasutar |
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| align=left| Aelotoi |
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| align=left| Bard |
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| align=center| 47 |
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| align=left | 2018/11/17 - 1:00 PM |
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| align=left | 2020/07/21 - 12:37 PM |
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| align-left | Forest Trali Shaman (Disconnect) |
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| align=left | Doug |
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| align=left| Caitis |
| align=left| Caitis |
Revision as of 11:00, 21 July 2020
GemStone IV Prime HARDCORE
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the event in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: Platinum HARDCORE.The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules.
Contest Rules
- All participants, upon creation, must state in the HARDCORE channel of the official Gemstone Discord or in the GemStone IV Prime HARDCORE thread to include their HARDCORE character's name, race and profession.
- Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, you must select a different name than the one used previously. The name of your HARDCORE character may not be used for a non-HARDCORE character, even if re-rolled, if you mean to continue to compete with any new or existing characters in the competition.
- HARDCORE characters may reroll prior to dying and keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.
- All HARDCORE competitors who have not yet been eliminated from the competition have the option to retire their character. Retirement allows the character to exit the competition, enabling the player to enter new competitors to the competition without having to delete their previous one. Retirement must be announced PRIOR to the HARDCORE character's elimination, and is irreversible. Leaderboard positions earned by the retired character shall remain in place as if they had been eliminated and any prizes won up to that point are theirs to keep.
- HARDCORE characters are not to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)
- HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai's Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.
- The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells: Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler's Song (1020), Troubadour's Rally (1040), Adrenal Surge (1107), and Soothing Word (1205). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof. You may also attempt to drag your partner(s) to safety should the need arise.
- PvP deaths in HARDCORE typically do not eliminate a competitor assuming the act was not done in an effort to avoid death via standard game mechanics. Player deaths that DO NOT cause elimination include CvC (in-character conflicts), deaths via fumbled traps (HARDCORE locksmith deaths are considered a legitimate elimination), and accidental non-HARDCORE player deaths in town or afield. Examples include getting caught in someone’s Major E-wave or Nature’s Fury while traveling. Death at the hands of your HARDCORE hunting partner(s) is considered a legitimate elimination, accidental or otherwise.
- When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. Loot earned solely throughout the hunt may be shared amongst the party as desired within a reasonable period of time during or following the hunt. All members of the hunting party must be active participants in order to receive loot.
- Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, non-HARDCORE characters, or dispelling crystals received from any source.
- Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted.
- Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.
- HARDCORE competitors can choose between the Artisan Skills of Fletching OR the Crafting and Forging of no more than two weapon types beginning at level 0. At level 20, your alternate choice of Artisan skill will be available. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40.
- The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.
- Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters.
- The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.
- HARDCORE players may receive roleplay prop items to include (but not limited to) food, foraged items, drinks, and non-functional (no pockets or combat/enhancive related properties) clothing items from other characters. You may not gift any items to a HARDCORE character you control from a separate account or proxy. These items should not be used for any manner of mechanical advantage (quest items, society items, fletching, resale, etc) under any circumstance.
- Items from a grand auction, Duskruin, Delirium Manor or other "pay to play", or "1 win per account" sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.
- GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.
- No outside services from OTHER CHARACTERS are allowed. This includes:
- Armor skills
- Artisan Skills
- Blessing
- Enchanting/Ensorcelling/Elemental Resistance
- Healing
- Locksmithing (See HARDCORE Locksmithing Exception)
- Mass spells
- Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)
- NOTE: The use of Bards for the purposes of Loresinging is permitted.
- HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.
- HARDCORE Empaths are permitted to heal non-HARDCORE characters for experience gain. HARDCORE Empaths may NOT heal other HARDCORE characters of any profession. The HARDCORE Empath is not allowed to accept tips of any kind, nor may the Empath receive "clean-ups" or other outside aid of any sort.
- The use of Login rewards for both standard and F2P HARDCORE characters is permitted.
- Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt. Also any death that is a required part of a task that may or may not exist for a specific society is exempt.
- GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account.
- HARDCORE F2P characters are allowed to make use of other characters, MA'd or otherwise, to bypass the silver and inventory restrictions inherent to the account status. Approved uses of alternate characters are holding silver, exchanging silver into bank notes, and holding items. However, choosing to make use of these methods disqualifies the F2P character from the silver bonus for achieving levels 20, 40, 70, and 100.
- Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items.
- GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other applicable toggles such as Warcamps, Lock, Trap, Guild, and Society.
Rewards
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:
- Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Lathais or Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.
- Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Lathais or Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.
- Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Lathais or Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.
- Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Lathais or Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.
- F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, as is the use of other characters to bypass silver and inventory limitations. However, doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.
HARDCORE - Active Adventurers
To see the increasingly long list of adventurers currently questing, click on [Expand] to the right!
Soul is either the user, main character, or discord name.(optional) |
HARDCORE - Inactive Adventurers
To see the list of adventurers enjoying a well-deserved rest, click on [Expand] to the right!
Soul is either the user, main character, or discord name.(optional) |
HARDCORE - Fallen Heroes
To see the increasingly long list of our Fallen Heroes, click on [Expand] to the right!
Soul is either the user, main character, or discord name.(optional) |
HARDCORE - Leaderboards
To see the leaders of this challenge, click on [Expand] to the right!
[i] denotes inactive character |
HARDCORE - Milestones
To see the lists of all the milestones that our brave adventurers have met, click on [Expand] to the right!
[i] denotes inactive character |
HARDCORE - Profession Achievements
To see the achievements by profession of our brave adventurers, click on [Expand] to the right!
[i] denotes inactive character |
HARDCORE - Free-to-Play (F2P) Leaderboards
To see the Free-to-Play leaders in this challenge, click on [Expand] to the right!
[i] denotes inactive character |
HARDCORE - Community Competitions
To see the winners of the fine Community Competitions, click on [Expand] to the right!
|
HARDCORE - Pain Olympics
A "competition" to see who can survive a given attack with the largest endroll for each type of damage. To qualify, your character must have survived the entire encounter. To see the "competition", click on [Expand] to the right!
Natural Weapons
A massive troll king claws at you! AS: +512 vs DS: +371 with AvD: +37 + d100 roll: +32 = +210 ... and hits for 24 points of damage! Awkward slash to your stomach! Everyone needs another belly button. Edged Weapons
A half-krolvin marauder leaps out of his hiding place! A half-krolvin marauder swings a broadsword at you! A vultite augmented breastplate partially deflects the onslaught of the slashing attack. AS: +305 vs DS: +161 with AvD: +30 + d100 roll: +91 = +265 ... and hits for 32 points of damage! Slash to your right arm! Slices neatly through the skin and meets bone! You are stunned for 1 rounds! Blunt Weapons
A forest troll swings a cudgel at you! AS: +201 vs DS: +0 with AvD: +18 + d100 roll: +67 = +286 ... and hits for 71 points of damage! Flesh ripped from your back, muscles exposed. You are stunned for 2 rounds! Polearm Weapons
A spectral warrior's eyes pulse, becoming black, swirling voids! A spectral warrior swings an old pitted halberd at you! AS: +323 vs DS: +211 with AvD: +32 + d100 roll: +80 = +224 ... and hits for 28 points of damage! Slash to your left leg hits high! Kinda makes your knees weak, huh? Two-handed Weapons
A spectral warrior's eyes pulse, becoming black, swirling voids! A spectral warrior swings a tarnished flail at you! AS: +308 vs DS: +177 with AvD: +46 + d100 roll: +87 = +264 ... and hits for 51 points of damage! Solid blow gouges a chunk out of your left leg. You are stunned for 1 rounds! CS: +164 - TD: +83 + CvA: -22 + d100: +84 - -5 == +148 Warding failed! You feel drained! Claidhmore
You are still stunned. A hobgoblin swings a claidhmore at you! AS: +68 vs DS: +59 with AvD: +34 + d100 roll: +98 = +141 ... and hits for 44 points of damage! Left arm ripped from socket at the elbow! Feras
[Roll result: 121 (open d100: 160)] With a fluid whirl, a hunter troll plants an elegant feras halberd firmly into the ground near you and jerks the weapon sharply sideways. Lucky strike leaves you totally off balance! Roundtime: 3 sec. ... 7 points of damage! Torn muscle in your left leg! ** As the blow lands, the feras halberd unleashes a severe smiting of lightning! ** ... 60 points of damage! Horrifying jolt of electricity fries chest to a crisp. Toasty! You are stunned for 10 rounds! Elemental Blast
A troll wraith points a boney finger at you! CS: +186 - TD: +136 + CvA: +15 + d100: +77 == +142 Warding failed! ... 50 points of damage! Massive blow to your back separates the vertebrae! You are knocked to the ground! You are stunned for 8 rounds! Elemental Strike
A glimmering opalescent scarab releases a radiant burst of energy towards you! CS: +134 - TD: +39 + CvA: +17 + d100: +98 - -5 == +215 Warding failed! A glimmering opalescent scarab blasts you for 20 points of damage. ... 55 points of damage! Hideously bright electrical bolt sends left leg into another universe. Happy traveling. You fall screaming to the ground grasping your mangled left leg! You are stunned for 7 rounds! Chittering noisily, the opalescent scarab disappears once more into the box. Roundtime: 20 sec. Major Cold
A shadowy spectre gestures at you! A shadowy spectre hurls a freezing ball of pure cold at you! AS: +127 vs DS: +161 with AvD: +65 + d100 roll: +94 = +125 ... and hits for 14 points of damage! You wince as the blast numbs your right arm. The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact. ... 20 points of damage! Darn! Frozen ribs take longer to cook, and broken ones to boot! You are stunned for 3 rounds! Major Fire
A fire guardian gestures at you! A fire guardian hurls a roaring ball of fire at you! AS: +124 vs DS: +75 with AvD: +50 + d100 roll: +67 = +166 ... and hits for 21 points of damage! Burst of flames to left hand burns fingers bright red. The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact. ... 15 points of damage! Burst of flames char forehead a crispy black. You are stunned for 3 rounds! Mana Disruption
A Grimswarm troll witch gestures at you! CS: +62 - TD: +45 + CvA: +15 + d100: +96 - -5 == +133 Warding failed! A very painful blow for 37 points of damage! ... 20 points of damage! Your neck snaps. You probably shouldn't make any sudden movements. You are stunned for 4 rounds! Fervent Reproach
A Grimswarm orc initiate gestures at you! A vibrant, amber aura builds around a Grimswarm orc initiate. A quick buildup of light precedes a blaze of energy shooting through the air toward you! CS: +142 - TD: +68 + CvA: +3 + d100: +75 == +152 Warding failed! The blaze squarely impacts you, discharging the amber energy over your entire being for 45 points of damage! The amber energy continues to ripple over you inflicting 31 points of damage ... Disintegrate
A Grimswarm troll witch gestures at you! CS: +62 - TD: +45 + CvA: +15 + d100: +67 - -5 == +104 Warding failed! A dull grey beam snakes out toward you! ... 27 points of damage! ... 15 points of damage! Grazing blast to the right arm melts skin away, exposing twitching tendons. ... 10 points of damage! Various bits of youself melt away! Climbing
>climb wall [d100 == 2] You climb the canyon wall but fail to clear the lip of the ledge, lose your grip and plummet to the rocky floor below....... You hit hard. 10 Concussion points. ... 60 points of damage! Your left leg collapses as the bones are ground to dust! That marathon will just have to wait! You are badly stunned. [25 Rounds] |
HARDCORE - Soul Tracker
To see the achievements of some of the brave souls in this challenge, click on [Expand] to the right!
Soul is either the user, main character, or discord name. This is used to populate this tracker |
HARDCORE - STATISTICS
To see some statistics of this challenge, click on [Expand] to the right! Current as of 9/3/2019.
Deaths by Creatures
Excluding Grimswarm as a group, the most common creature to kill a Hardcore adventurer is either a Bone Golem or Forest Troll (tied with 6 apiece) |
Useful Pages
This is a small selection of pages that are particularly useful for HARDCORE.