Cobbling: Difference between revisions

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(→‎Leather: Added Mist Harbor)
(→‎Patterns: Added Mist Harbor patterns)
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<center><b>Optional Adornment Patterns</b>
<center><b>Optional Adornment Patterns</b>
{| {{prettytable}}
{| {{prettytable}}
!Wehnimer's Landing !!River's Rest !!Cysaegir !!Kharam Dzu !!Zul Logoth
!Pattern !!WL !!RR !!CG !!KD !!ZL !!MH
|-
|-
|(item)-buttoned||(item)-buttoned||(item)-buttoned||(item)-buttoned||
|(item)-buttoned||X ||X ||X ||X || ||
|-
|-
|(item)-strapped||(item)-strapped|| ||(item)-strapped||
|(item)-strapped||X ||X|| ||X|| ||X
|-
|-
|(item)-lined||(item)-lined|| || ||
|(item)-lined||X||X|| || || ||X
|-
|-
|(item)-laced|| ||(item)-laced||(item)-laced||
|(item)-laced||X|| ||X||X|| ||X
|-
|-
|(item)-toed|| || || ||(item)-toed
|(item)-toed||X|| || || ||X||X
|-
|-
| ||(item)-fringed || (item)-fringed||||
|(item)-fringed|| ||X || X|| || ||X
|-
|-
| ||(item)-buckled|| ||(item)-buckled||(item)-buckled
|(item)-buckled|| ||X|| ||X||X||X
|-
|-
| ||(item)-inset|| ||||
|(item)-inset|| ||X|| || || ||X
|-
|-
| || ||(item)-beaded||||
|(item)-beaded|| || ||X|| || ||X
|-
|-
|(item)-trimmed|| || ||X|| ||X||X
| || ||(item)-trimmed||||(item)-trimmed
|-
|-
|(item)-capped|| || ||X||X||X||
| || || (item)-capped||(item)-capped||(item)-capped
|-
|-
| || || ||(item)-studded ||(item)-studded
|(item)-studded|| || || ||X||X||
|-
|-
|}
|}
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<b>Shoe Patterns</b>
<b>Shoe Patterns</b>
{| {{prettytable}}
{| {{prettytable}}
!Pattern !!WL !!RR !!CG !!KD !!ZL !!MH
! Wehnimer's Landing !!River's Rest !!Cysaegir !!Kharam Dzu !!Zul Logoth
|-
|-
|shoes||shoes||shoes||shoes||shoes
|shoes||X||X||X||X||X||X
|-
|-
|square-toed shoes||square-toed shoes||square-toed shoes||square-toed shoes||square-toed shoes
|square-toed shoes||X||X||X||X||X||X
|-
|-
|moccasins||moccasins||moccasins|| ||
|moccasins||X||X||X|| || ||
|-
|-
|round-toed shoes||round-toed shoes|| ||round-toed shoes ||
|round-toed shoes||X||X|| ||X|| ||X
|-
|-
|high-heeled shoes||high-heeled shoes|| ||high-heeled shoes ||
|high-heeled shoes||X||X|| ||X|| ||X
|-
|-
|open-toed shoes|| || open-toed shoes|| ||
|open-toed shoes||X|| ||X|| || ||X
|-
|-
|revelins|| || ||revelins ||
|revelins||X|| || ||X|| ||
|-
|-
|spike-heeled shoes|| || || ||
|spike-heeled shoes||X|| || || || ||X
|-
|-
|batts|| || || ||
|batts||X|| || || || ||
|-
|-
| ||low-heeled shoes||low-heeled shoes||low-heeled shoes ||low-heeled shoes
|low-heeled shoes|| ||X||X||X||X||X
|-
|-
| ||dancing shoes||dancing shoes|| ||
|dancing shoes|| ||X||X|| || ||X
|-
|-
| ||brogues|| ||brogues ||
|brogues|| ||X|| ||X|| ||
|-
|-
| ||divit-toed shoes|| || ||
|divit-toed shoes|| ||X|| || || ||X
|-
|-
| || ||high shoes||high shoes ||
|high shoes|| || ||X||X|| ||
|-
|-
| || ||pattens||pattens ||
|pattens|| || ||X||X|| ||
|-
|-
| || ||curly-toed shoes|| ||
|curly-toed shoes|| || ||X|| || ||X
|-
|-
|}
|}
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<b>Slipper Patterns</b>
<b>Slipper Patterns</b>
{| {{prettytable}}
{| {{prettytable}}
!Pattern !!WL !!RR !!CG !!KD !!ZL !!MH
! Wehnimer's Landing !!River's Rest !!Cysaegir !!Kharam Dzu !!Zul Logoth
|-
|-
|slippers||slippers||slippers||slippers ||slippers
|slippers||X||X||X||X||X||X
|-
|-
|clogs||clogs|| || ||clogs
|clogs||X||X|| || ||X||X
|-
|-
|dancing slippers|| ||dancing slippers|| ||
|dancing slippers||X|| ||X|| || ||X
|-
|-
|scarpines|| || ||scarpines ||
|scarpines||X|| || ||X|| ||X
|-
|-
|chopines|| || || ||
|chopines||X|| || || || ||
|-
|-
| ||sabots||sabots||sabots ||sabots
|sabots|| ||X||X||X||X||
|-
|-
| ||pinsons|| ||pinsons ||
|pinsons|| ||X|| ||X|| ||
|-
|-
| ||pantofles|| || ||
|pantofles|| ||X|| || || ||X
|-
|-
| || ||moyles||moyles ||moyles
|moyles|| || ||X||X||X||
|-
|-
| || ||low chopines|| ||
|low chopines|| || ||X|| || ||
|-
|pointy-toed slippers|| || || || || ||X
|-
|-
|}
|}
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<b>Sandal Patterns</b>
<b>Sandal Patterns</b>
{| {{prettytable}}
{| {{prettytable}}
!Pattern !!WL !!RR !!CG !!KD !!ZL !!MH
! Wehnimer's Landing !!River's Rest !!Cysaegir !!Kharam Dzu !!Zul Logoth
|-
|-
|sandals||sandals||sandals||sandals ||
|sandals||X||X||X||X|| ||X
|-
|-
|ankle-tied sandals||ankle-tied sandals|| || ||
|ankle-tied sandals||X||X|| || || ||X
|-
|-
|calf-tied sandals|| ||calf-tied sandals||calf-tied sandals ||
|calf-tied sandals||X|| ||X||X|| ||X
|-
|-
|crincs|| || || ||crincs
|crincs||X|| || || ||X||
|-
|-
| ||high-laced sandals||high-laced sandals|| ||
|high-laced sandals|| ||X||X|| || ||X
|-
|-
| ||thick-strapped sandals|| ||thick-strapped sandals ||thick-strapped sandals
|thick-strapped sandals|| ||X|| ||X||X||X
|-
|-
| || ||thonged sandals||thonged sandals ||
|thonged sandals|| || ||X||X|| ||X
|-
|-
|}
|}

Revision as of 15:31, 1 August 2010

Cobbling is an artisan guild skill that allows a character to make footwear.

Cobbling workshop locations

There are five cobbling workshops. They are:

Joining the Guild

Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes.

>ask foreman about joining
"Ah, so you'd like to take up the trade of the cobbler, would you?" the foreman says to you. "Not an easy task, becoming a master cobbler, but everyone needs shoes, and some people even appreciate good ones."

The foreman pauses for a moment before continuing, "First things first. Start off with the registrar, who can set you up with a book to hold your cobbling patterns. Since you're just learning, we'll start you off with the basic shoe pattern. It looks like this:"

The foreman spreads a piece of leather on his worktable and, holding a piece of chalk in his hand, gazes at his pattern book and copies the lines onto the leather. He produces a measuring cord and presses it down on the leather, its small beads leaving distinct marks on the soft surface. Drawing from his boot a small knife, apparently made just for this purpose, the foreman carefully cuts out the pieces of the pattern he has drawn on the leather. He picks them up and studies them momentarily, finally nodding in satisfaction.

"So, that's how to cut out the pieces for the upper. Repeat the process for the leather of the sole, and you'd then put them on a form in one of the workshops and JOIN the pieces together," he explains. "When you're ready for a workshop, just ask me about one."

As the foreman turns back to his work, he pauses for a moment to say, "Oh, and you'll find all the supplies you'll need in the storage area. If you prefer to work with your own pelts, you'll need to see the tanner at the town furrier."

Roundtime: 20 sec.

Supplies

Patterns

To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. ASK the registrar about book, and then GIVE the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)

All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by flipping through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).

To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and TAP it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.

>flip pattern 6
You flip through the book of patterns to page 6, which contains the pattern for a pair of shoes.
This pattern is familiar to you.

>tap pattern
You tap the pattern for a pair of shoes found in an oversized book of patterns. Tamariya glance over at you expectantly.

>ask lass about pattern
Tamariya consults a large tome, scanning long columns of names before finally settling on one entry. After a moment, she looks up and nods her head, saying, "Yes, that'll be fine. Just give me a note for 200 silvers, and I'll set you up with that."

>give note to lass
You hand Tamariya your book of patterns, who takes it and opens the binding. She scans the labels on various drawers, finally opening one and pulling out a sheet of heavy vellum, which she inserts into your book. Tamariya closes the book of patterns, dusts it off quickly, and hands it back to you, saying "Enjoy!"

Tamariya accepts your note, tucks it away in a lockbox, and writes out a replacement note for 178743 silvers in perfect, though cramped calligraphy.
Roundtime: 5 sec.

Cobbling novices can only get the basic patterns added to their book of patterns, and only those taught by the foreman. Asking about patterns not taught by the foreman gives the message "You need to learn the basic patterns before you can work with an advanced pattern like that."

Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 24 additional patterns, in addition to the basic four.

Available patterns
Optional Adornment Patterns
Pattern WL RR CG KD ZL MH
(item)-buttoned X X X X
(item)-strapped X X X X
(item)-lined X X X
(item)-laced X X X X
(item)-toed X X X
(item)-fringed X X X
(item)-buckled X X X X
(item)-inset X X
(item)-beaded X X
(item)-trimmed X X X
(item)-capped X X X
(item)-studded X X

Shoe Patterns

Pattern WL RR CG KD ZL MH
shoes X X X X X X
square-toed shoes X X X X X X
moccasins X X X
round-toed shoes X X X X
high-heeled shoes X X X X
open-toed shoes X X X
revelins X X
spike-heeled shoes X X
batts X
low-heeled shoes X X X X X
dancing shoes X X X
brogues X X
divit-toed shoes X X
high shoes X X
pattens X X
curly-toed shoes X X

Boot Patterns

Wehnimer's Landing River's Rest Cysaegir Kharam Dzu Zul Logoth
boots boots boots boots boots
workboots workboots workboots workboots
riding boots riding boots
half-boots half-boots half-boots
thigh-boots thigh-boots
basans basans
ankle-boots ankle-boots ankle-boots
wide-cuffed boots wide-cuffed boots wide-cuffed boots
buskins buskins
climbing boots climbing boots climbing boots

Slipper Patterns

Pattern WL RR CG KD ZL MH
slippers X X X X X X
clogs X X X X
dancing slippers X X X
scarpines X X X
chopines X
sabots X X X X
pinsons X X
pantofles X X
moyles X X X
low chopines X
pointy-toed slippers X

Sandal Patterns

Pattern WL RR CG KD ZL MH
sandals X X X X X
ankle-tied sandals X X X
calf-tied sandals X X X X
crincs X X
high-laced sandals X X X
thick-strapped sandals X X X X
thonged sandals X X X

Leather

Shoes require at least an "upper" piece of leather. Not using a second piece of leather for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an Aha, or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used.

Shoes cannot be made from the hide of a humanoid creature. This includes kobolds, hobgoblins, orcs, hisskra, and others.

There are two ways to obtain leather for cobbling:

  • Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor, the tanner is also in the cobbling warehouse. If you GIVE your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods.
The three curing processes are:
  • Oak: Cost is 50 silvers and takes 7 days
  • Alum: Cost is 400 silvers and takes 10 days
  • Oil: Cost is 800 silvers and takes 14 days
The quality of the tanned leather depends on the quality of the pelt. When trying to produce best-quality shoes, seek out skilled skinners who can provide magnificent pelts.
  • Leather can be purchased from the storage room in the guildhalls. The supplies there are ready to use, but they are more expensive than having the tanner tan a pelt. Although there is a range of pelt qualities available, none are as good as a top-grade pelt tanned using the best tanning process.
Landing River's Rest Cysaegir Kharam Dzu Zul Logoth Mist Harbor
some light tanned leather some light tanned leather some light tanned leather some light tanned leather some light tanned leather some light tanned leather
some medium tanned leather some medium tanned leather some medium tanned leather some medium tanned leather some medium tanned leather some medium tanned leather
some heavy tanned leather some heavy tanned leather some heavy tanned leather some heavy tanned leather some heavy tanned leather some heavy tanned leather
a tanned thrak hide a tanned rat pelt a tanned goat skin a tanned rat pelt a tanned rolton hide a bolt of canvas
a tanned spotted leaper a tanned troll hide a tanned sheep skin a tanned troll chieftain skin a tanned orc hide a bolt of oilcloth
a tanned black boar hide a tanned black panther pelt a tanned black boar hide a tanned iguana skin a tanned cave lizard skin
a tanned white puma hide a tanned antelope hide a tanned leopard skin a tanned pyrothag hide a tanned wormling skin
a tanned panther hide a tanned rattlesnake skin a tanned warthog hide a tanned tsark skin a tanned troll zombie skin
a tanned dark panther a tanned crocodile hide a tanned tawny brindlecat hide a tanned triton magus hide a tanned undertaker bat skin
Mist Harbor Backroom Materials
a bolt of saffron chainsil some prepared shark skins a set of ivory settings a set of cream pearl settings
a bolt of cobalt blue chainsil some prepared eel skins a set of pale sapphire settings a set of tiny pearl settings
a bolt of lavender silk some manta ray skins a set of green pearl settings a set of scrimshawed settings
a bolt of misty grey linen a cured python skin a set of blue sea glass settings a set of tortoise shell settings
a bolt of viridian linen a tanned black tapir pelt a set of sunset garnet settings some shark's teeth
a tanned rainbow snake skin some prepared plush fur pelts a set of thunderhead settings some parrot feathers
a tanned sea thrak hide some tattered netting some lush marabou down

Other supplies

Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece.

Progressing

Novice or apprentice cobblers (fewer than 200 ranks, checkable with the ARTISAN (verb)), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman, who will review your work and may advance you to the next stage.


External Links

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