Plague Mask: Difference between revisions
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemtype= Magic<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Goggle Lenses: Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= Goggle Lenses: Material |
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|custom3= Mask Nose |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered=Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= Unpoison<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= Undisease |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Must remain suitable for dark, cryptic nature<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= Pull<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= Push |
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|verb3= Remove |
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|verb4= Tap |
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|verb5= Touch |
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|verb6= Wear |
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|verb7= Nudge |
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|verb8= Pinch |
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|verb9= Rub |
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|verb10= Salute |
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}} |
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==See Also== |
==See Also== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
Revision as of 17:51, 13 February 2022
The Plague Mask first sold at The Sable Quietus in Bloodriven Village during December 2018 Duskruin Arena run. Originally selling for 2k bloodscrip for T1 mask that holds 1 cartridge. The mask is designed to allow the wearer to cast either unpoison or undisease on themselves, the choice depends on the cartridge that is currently installed. When worn, the mask acts similar to Feature Concealing Masks in that it blocks certain features and actions by the wearer and replaces them with different responses.
In 2019 it was updated to have special functionality with Duskruin Plague Cowls.
In 2020 it was updated to have special functionality with the Duskruin Plague Overcoat.
Analyze
You analyze your stork mask and sense that the creator has provided the following information: This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. A white leather stork mask with scarlet-encircled eyes can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass Mask Nose: (Examples: beak, snout, bill) - Currently beak Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health. You get no sense of whether or not the mask may be further lightened.
Verb Traps
TIER | VERB | Status | FIRST | THIRD |
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Tier 1 | PULL | Worn | You tug the straps on your stork mask and ease some of the pressure around your face. | |
Not-Worn - no Cartridge | You peer into a white leather stork mask with scarlet-encircled eyes but find that there isn't a cartridge inside. | Player peers into a white leather stork mask with scarlet-encircled eyes. | ||
Not-worn - Cartridge | Flipping the straps away from the facial opening in your stork mask, you gently pull a soft sky-blue cartridge out of the ventilation pouch. | |||
PUSH | Worn | You push a white leather stork mask with scarlet-encircled eyes closer to your face and adjust the straps for a more secure fit. | ||
Not-worn | Flipping the straps away from the facial opening in your stork mask, you gently press a soft sky-blue cartridge into the ventilation pouch. | |||
REMOVE | Worn | Using one hand, you unfasten the straps of your stork mask and allow it to fall free into your opposite hand. | ||
TAP | Worn w/o Cartridge | You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know. | ||
Worn w/ Cartridge | You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...
A soft whirling sound issues from your stork mask, and a sky-blue light momentarily blinds you. Your skin takes on a more pinkish tint. |
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Not-worn | You idly tap your fingers on the forehead of a white leather stork mask with scarlet-encircled eyes. | |||
TOUCH | Worn w/o Cartridge | You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know. | ||
Worn w/ Cartridge | You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...
A soft whirling sound issues from your stork mask, and a sea-green light momentarily blinds you. Your skin feels healthier. |
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Not-worn | You idly run your fingers over the stitching on your stork mask. | |||
WEAR | Not Worn | Holding the stork mask to your face, you carefully tighten the straps at the back of your head to ensure a firm, snug fit. | ||
Tier 2 | Nudge | Gripping the scarlet lenses of your stork mask, you twist them slightly, and the world around you comes back into focus. | ||
Pinch | Gripping the temples of your stork mask, you adjust it slightly. | |||
Rub | You plant your mask-covered face into the palm of your hand and try to understand how you could have gotten yourself into this situation. | |||
Salute | Curling your pinky, ring finger, and thumb into your palm, you touch your two remaining fingers to your forehead and give a casual salute. |
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