Essence Belt: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(added analyze)
Line 12: Line 12:
|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Tier 1
|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Tier 1
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> {{addmetext}}
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> You analyze your dark mithril belt and sense that the creator has provided the following information:
The dark mithril belt may be freely altered, but it must make sense that it can have pockets/compartments of some kind, and must include the description of runes along its surface, in either the short or long or show description to match the item's messaging.

The dark mithril belt is an Essence Belt, which can be charged by DROPping specific alchemy ingredient essences into it to grant its bearer unique abilities. The belt will accept the following essences:
essence of [greater] air (0/1000)
essence of [greater] earth (0/1000)
essence of [greater] fire (0/1000)
essence of [greater] water (0/1000)

Once fueled, the active element can be set by WHISPERing to the belt with the name of the essence. The active element will determine the behavior of the belt's abilities.

The belt is currently tier 1 of 3, which means that it can accommodate up to 1 essence slot. An essence slot can be cleared via POKE, though this will remove all charges of that essence once confirmed. The belt currently has access to the following abilities: reactive flares, PUSH (resistance), PULL (attack strength bonus), RUB (special). It will also respond to the following verbs: TAP.

You get no sense of whether or not the belt may be further lightened.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

Revision as of 12:21, 1 September 2022

Essence Belts were first introduced at Duskruin in August 2022 at the Essencetials shop. The essence belts will unlock special abilities and magical benefits depending on which essences are loaded into their pockets. The belt will hold one essence off the shelf, two essences at Tier 2, and a total of three essences at Tier 3.

The current essences allowed are: Air, Earth, Fire, and Water.

The belts may hold up to 1000 charges of each essence. (i.e 1000 fire, 1000 air, etc). Regular elemental essences will add 25 charges. Greater elemental essences will add 250 charges.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Tier 1

Analyze

You analyze your dark mithril belt and sense that the creator has provided the following information:
The dark mithril belt may be freely altered, but it must make sense that it can have pockets/compartments of some kind, and must include the description of runes along its surface, in either the short or long or show description to match the item's messaging.

The dark mithril belt is an Essence Belt, which can be charged by DROPping specific alchemy ingredient essences into it to grant its bearer unique abilities.  The belt will accept the following essences:
  essence of [greater] air (0/1000)
  essence of [greater] earth (0/1000)
  essence of [greater] fire (0/1000)
  essence of [greater] water (0/1000)

Once fueled, the active element can be set by WHISPERing to the belt with the name of the essence.  The active element will determine the behavior of the belt's abilities.

The belt is currently tier 1 of 3, which means that it can accommodate up to 1 essence slot.  An essence slot can be cleared via POKE, though this will remove all charges of that essence once confirmed.  The belt currently has access to the following abilities: reactive flares, PUSH (resistance), PULL (attack strength bonus), RUB (special).  It will also respond to the following verbs: TAP.

You get no sense of whether or not the belt may be further lightened.
Verb First Third
DROP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WHISPER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
POKE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP You tap a rune on your dark leather belt and suddenly a myriad of blue energy swirls up and around you, crackling all along your arms and hands before dissolving. This section has not been added yet; please add to it now!

Tier 2

Verb First Third
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

Verb First Third
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Air Essence Benefits:

  • Reactive Lightning Flares - Cost: 5 Air charges per flare instance.
  • Resistance (Push) – 50% Lightning Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Air charges.
  • Magic Bonus (Pull) – AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Air charges per activation (5/10/15). This AS bonus applies to the following: Minor Shock, Major Shock, Hand of Tonis, and Physical Ranged Attack.
  • Ability: Hover (Rub) – Temporarily allows user to hover in the air. It is a AoE SMR attack that applies Disengaged status up to 10 enemies. * Duration: 20 seconds. Cooldown: 60 minutes. Cost: 20 Air charges.

Earth Essence Benefits:

  • Reactive Vibration Flares - Cost: 5 Earth charges per flare instance.
  • Resistance (Push) - 50% Impact Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Earth charges.
  • Magic Bonus (Pull) - AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Earth charges per activation (5/10/15). This AS bonus applies to the following: Hurl Boulder, Physical Melee Attack
  • Ability: Field of Dirt (Rub) – This ability summons a field of spinning dirt and rock around the wearer, blocking the next 1/2/3 (increased per Tier) instances of damage against the user. Duration: 30 seconds (T1), 60 seconds (T2), 90 seconds (T3). Cooldown: 60 minutes. Cost: 20 Earth charges.

Fire Essence Benefits:

  • Reactive Fire Flares - Cost: 5 Fire charges per flare instance.
  • Resistance (Push) - 50% Fire Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Fire charges.
  • Magic Bonus (Pull) - AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Fire charges per activation (5/10/15). This AS bonus applies to the following: Minor Fire, Major Fire, Fire Spirit, Balefire.
  • Ability: Cauterize (Rub) – This ability summons a wave of fire essence to wash over the user’s body and remove all bleeding effects while restoring 20 HP at T1, 40 HP at T2, and 60 HP at T3. It does not remove the wounds. Duration: Instant. Cooldown: 60 minutes (T1), 45 minutes (T2), 30 minutes (T3). Cost: 10 Fire charges.

Water Essence Benefits:

  • Reactive Cold Flares - Cost: 5 Water charges per flare instance.
  • Resistance (Push) - 50% Cold Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Water charges.
  • Magic Bonus (Pull) - AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Water charges per activation (5/10/15). This AS bonus applies to the following: Minor Water, Minor Cold, Major Cold, Minor Steam, Holy Bolt, Moonbeam.
  • Ability: Frozen Crest (Rub) – This summons a wave of jagged ice that is an AoE SMR knockdown/damage attack. Duration: Instant. Cooldown: 5 minutes (T1), 4 minutes (T2), 3 minutes (T3). Cost: 20 Water charges.

See Also

Essence Belt Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Waist-worn belt
Alterable Unknown
Light/Deep Unknown
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Item Verbs
DROP POKE PULL PUSH
RUB TAP TOUCH TURN
WHISPER