Pinata: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (→Alterations) |
MOD-GSMOTTE (talk | contribs) m (Moved pinata beaters back.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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A '''pinata''' is an object that can be hung and broken with repeated blows from a stick or [[pinata beater]]. The pinata script was updated by [[GameMaster]] [[User:GS4-XYNWEN|Xynwen]] for [[Ebon Gate]] 2022 for the shop [[EHShop:Wild_Flailings|Wild Flailings]]. |
A '''pinata''' is an object that can be hung and broken with repeated blows from a stick or [[pinata#Pinata_beater|pinata beater]]. The pinata script was updated by [[GameMaster]] [[User:GS4-XYNWEN|Xynwen]] for [[Ebon Gate]] 2022 for the shop [[EHShop:Wild_Flailings|Wild Flailings]], and pinata beaters were added. Pinata beaters do not have tiers at this time. |
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Pinatas are now tiered. Previously existing pinatas will be updated to Tier 1 automatically when you interact with it. |
Pinatas are now tiered. Previously existing pinatas will be updated to Tier 1 automatically when you interact with it. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{ |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Pinata, Tier 1<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= A pinata that you can {{boldmono|HANG}} and then {{boldmono|WAVE}} a stick (or a pinata beater) at it. When it breaks, it is destroyed for good. Six-twelve random items will be spilled up on the ground for you.<!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= A pinata that you can {{boldmono|HANG}} and then {{boldmono|WAVE}} a stick (or a pinata beater) at it. When it breaks, it is destroyed for good. Six-twelve random items will be spilled up on the ground for you.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= |
|itemverbtable=YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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{{ |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Pinata, Tier 2<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= In addition to the T1 stuff, you can now add up to 9 smaller items into it that will spill out when broken also.<!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= In addition to the T1 stuff, you can now add up to 9 smaller items into it that will spill out when broken also.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{{ |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Pinata, Tier 3<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary=At T3, the pinata will be broken and battered, but it will self-recharge and be useable again. 1x/day, refreshes at midnight server time. Also has a rare chance for a "haunting," which will then give you a small chance for a toy and a larger chance for an undead critter to be unleased. |
|itemsummary=At T3, the pinata will be broken and battered, but it will self-recharge and be useable again. 1x/day, refreshes at midnight server time. Also has a rare chance for a "haunting," which will then give you a small chance for a toy and a larger chance for an undead critter to be unleased. |
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<!-- Brief explanation of what this tier does, if any. --> |
<!-- Brief explanation of what this tier does, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Pinata beater<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= A star-topped silvery linden baton flashes with sparkles as it knits itself back together. Before your very eyes, it becomes a star-topped silvery linden baton again. |
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~*~ Pinatas & Their Sticks ~*~ |
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This item is a pinata beater. It has a few fluff verbs (pull, push, hang) and works on pinatas. |
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Alterations: This can be freely altered as long as it remains a stick-like item capable of beating upon a pinata. Examples include sturdy wands, rods, batons, or sticks. |
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You get no sense of whether or not the baton may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|HANG |
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! scope="row" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PULL |
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! scope="row" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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! scope="row" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
==Additional Information== |
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* Noun must remain pinata |
* Noun must remain pinata |
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* Custom sparks for when it breaks (default is crimson and gold) |
* Custom sparks for when it breaks (default is crimson and gold) |
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Pinata beaters: Base/long/show |
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* Must be a noun that indicates something that could be used to bludgeon a pinata. |
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===Credits=== |
===Credits=== |
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|verb= APPROVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|verb= APPROVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=HANG |
|verb2=HANG |
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|verb3= |
|verb3=PULL |
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|verb4=PUSH |
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|verb5=WAVE |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Revision as of 13:22, 9 October 2022
A pinata is an object that can be hung and broken with repeated blows from a stick or pinata beater. The pinata script was updated by GameMaster Xynwen for Ebon Gate 2022 for the shop Wild Flailings, and pinata beaters were added. Pinata beaters do not have tiers at this time. Pinatas are now tiered. Previously existing pinatas will be updated to Tier 1 automatically when you interact with it. Pinata, Tier 1A pinata that you can HANG and then WAVE a stick (or a pinata beater) at it. When it breaks, it is destroyed for good. Six-twelve random items will be spilled up on the ground for you.
Pinata, Tier 2In addition to the T1 stuff, you can now add up to 9 smaller items into it that will spill out when broken also.Pinata, Tier 3At T3, the pinata will be broken and battered, but it will self-recharge and be useable again. 1x/day, refreshes at midnight server time. Also has a rare chance for a "haunting," which will then give you a small chance for a toy and a larger chance for an undead critter to be unleased.
You analyze your crescent moon pinata and sense that the creator has provided the following information: ~*~ Pinatas & Their Sticks ~*~ This item is a pinata. It is Tier 3 of 3. At this tier, you can HANG it and WAVE at it with any stick or scripted pinata beater. It also can hold up to 9 small items inside. BEWARE: these items will spill upon the ground when the pinata is broken and are subject to the janitor. You've been warned. At Tier 3, it also becomes renewable. The pinata may be broken once a day, resetting at midnight. There is also a chance of a haunting upon breakage; this may set loose a creature, or more rarely, drop a huggable toy. APPROVE toggles the haunting. Pinata Status: there is a charge left for today Alterations: * Base/long/show are acceptable, but the show can only be used if there is already a long. * Show: Requires a long also. Should not indicate the state of the pinata, as it will carry across being battered, broken, or pristine * Broken long: You will need to supply a long for when it is broken. It should not still be in one piece/item (so nothing like "a thousand pieces of pinata" but more like "a broken ghost pinata") * Toy: You can supply a base (15/15/15) for the very rare chance that a haunting produces a toy when broken. Must clearly be a soft toy, like "a stuffed,grey,ghost" * Custom sparks: Default is "crimson and gold," but you can choose something else. These are the sparks that are given off when the pinata breaks. A silver-glazed crescent moon pinata cannot be further lightened or deepened.
Pinata beater
A star-topped silvery linden baton flashes with sparkles as it knits itself back together. Before your very eyes, it becomes a star-topped silvery linden baton again. ~*~ Pinatas & Their Sticks ~*~ This item is a pinata beater. It has a few fluff verbs (pull, push, hang) and works on pinatas. Alterations: This can be freely altered as long as it remains a stick-like item capable of beating upon a pinata. Examples include sturdy wands, rods, batons, or sticks. You get no sense of whether or not the baton may be further lightened.
Additional InformationUsage:
Warning: Item Spillage!If you have upgraded your pinata to Tier 2 or above and you stuff it full of items to spill out when you break it, DO NOT FORGET that this means they will be on the ground and subject to the janitor or for people wandering through to pick them up. This is a USER BEWARE situation. Use at your own risk! AlterationsPinatas: Base/long/show
Pinata beaters: Base/long/show
CreditsThe pinata script was updated by GameMaster Xynwen for Ebon Gate 2022 for the shop Wild Flailings, which was created by GameMaster Elysani. Support, assistance, and cheerleading was offered by GameMaster Thandiwe. |
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