Puncture Protection: Difference between revisions
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Revision as of 11:02, 31 December 2014
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- Description: Adjusts a person's armor so that it is more resistant to puncture attacks. The base strength of the damage resistance is equal to (Fitting Tier * 10), with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40. The formula for the number of puncture hits that can be taken before the resistance wears off is:
- Puncture Hits = 15 + (Armor Use skill / 10) + (Fitting Tier * 10).
- Requirements: Specialized armor fittings, which are sold in Warrior Guild workshops, are required for the Damage Specializations of Armor Specialization. They are applied by using: ARMOR <Crush/Puncture/Slash> ADJUST MY <ArmorType>. There are five quality tiers of fittings. The quality of the fittings influences the duration of the protection and the price of the fittings is given by (Fitting Rank * (3750 - 250 * (Armor Group - 5))). For example, fine fittings on plate cost 11250 and last 40 hits. If the armor is flared or provides a bonus to AS or TD, it requires sturdy fittings or better. If the armor being adjusted is padded, the quality of the fittings required and requisite ranks are:
Quality Restriction Ranks Common May not be used with padded armor. 1 Sturdy May be used with up to fairly padded armor. 2 Fine May be used with up to decently padded armor. 3 Superb May be used with up to very heavily padded armor. 4 Masterwork No limit on level of padding. 5