Evil Eye (717): Difference between revisions

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| type = Attack
| subtype = [[Warding]]
| subtype = [[Warding]]
| target = Single or Room
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| navigation = {{Sorcerer base navigation}}
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Revision as of 04:05, 17 July 2010

Evil Eye (717)
Mnemonic [EVILEYE]
Duration Instantaneous
Attack Magic  
Subtype Warding 
Target(s) Single or Room 
Interval {{{interval}}} 
Damage Type {{{dtype}}} 
State(s) Inflicted {{{status}}} 
Critical Type {{{ctype}}} 
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Using a deadly stare, the caster instills intense fear into the target(s). Depending upon the severity of the warding failure, the terrified target may freeze, run away, or outright die. Player characters subjected to this may be so scared, it will cause them to run until within the safety of the nearest town.

The warding thresholds for Evil Eye are as follows:

Threshold Effect Length of Stun
101-124 Causes target to flee one room away in a random direction No Stun; Incurs 10 seconds of hard RT
125 Causes the target to fall to the ground. Creatures will drop items in their hands. Stance will be reduced to neutral. Results in a stun. Stuns for 12 seconds
126-174 Same as previous Stun equal to previous plus 1 second every 2 endroll points. (13 seconds at 126, 14 seconds at 128, etc)
175-198 Causes the target to flee for their life out of the area. Creature targets will be considered dead, though no body will be left behind. Player targets will immediately flee to the next town. If the target is missing either two legs or a leg and the opposing arm, it will instead be knocked unconscious due to its inability to flee. No resulting stun
199+ Targets dies No resulting stun


With an Eye Spy (707) eye active, one may cast this spell unfocused and remotely. This will target some or all possible targets (creatures and players) in the same room as the eye. The actual number of targets subject to this unfocused version of the spell is randomly determined. When cast remotely, this spell is slightly weaker, and all targets receive a TD bonus of 25.

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