Enchanter: Difference between revisions
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(→Disadvantages: Updated for enchanting changes. Items can nolonger be destroyed by enchanting. Death is not a failure mode. There is no temper time. Probably more wrong here, but those were glaring.) |
321FLAPTIME (talk | contribs) (Article overhaul to remove extremely outdated info and add strategies for modern enchanting focused wizards.) |
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Some experienced [[wizard]]s specialize in |
Some experienced [[wizard]]s specialize in [[Enchant (925)|enchanting]]. Enchanters ideally will have high [[Logic]], [[Intuition]], [[Elemental Mana Control]] and [[Wizard Base]] spell training. |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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Recommended [[stat]]s and [[skill]]s for a serious enchanter are high [[Strength]] and [[Constitution]] (to eliminate potential [[encumbrance]] penalties from heavy items such as chain or plate armors), and heavy training in [[Magic Item Use]] and [[Arcane Symbols]]. |
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|Enchanting Success Factors |
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|Bonus |
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|[[Wizard Base]] ranks |
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| style="white-space:nowrap;"| +2 per rank, up to 1x (level + 1)<br>+1 per rank, above 1x |
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| [[Level]] of enchanter |
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| style="white-space:nowrap;"| +1 per level |
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|[[Magic Item Use]] ranks |
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| style="white-space:nowrap;"|+1 per 10 ranks |
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|[[Arcane Symbols]] ranks |
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| style="white-space:nowrap;"| +1 per 10 ranks |
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|[[Logic]], [[Intuition]] |
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| style="white-space:nowrap;"| +1 per stat bonus |
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|[[Elemental Mana Control]] ranks |
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| style="white-space:nowrap;"| +1 per 2 ranks |
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|[[Magical workshop|Workshop]] |
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| style="white-space:nowrap;"| +25 Public<br>+50 MHO/CHE/Guild<br>+75 Private |
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|Having a [[920|familiar]] in the room |
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| style="white-space:nowrap;"| +25 |
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== Strategies == |
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Due to the various training strategies, [[War Mage]]s tend to have a slightly easier time enchanting heavier items (such as chain or plate armors), while [[Pure Mage]]s tend to have a slightly easier time with high levels of enchantment. However, these are only tendencies and can be easily overcome by training (especially on the part of [[War Mage]]s, as the factors usually in their favor are stat-based, while the [[Pure Mage]]'s usual advantage is mainly training-based.) |
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Enchanting-focused wizards may choose to forego [[Spell Aiming]] in favor of maximizing their number of ranks in Wizard Base and Elemental Mana Control. Wizards that choose this route typically use [[Sandstorm (914)]] and [[Earthen Fury (917)]] as their attack spells, as their damage is increased by Wizard Base ranks. |
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Some training in [[Trading]] and gaining [[citizenship]] in a town may also be helpful, in their potential to reduce the prices of [[enchanting potions]] and items that are to be enchanted. This becomes more important as the enchanter increases the quantity of items they are enchanting. |
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The spell [[Enchant (925)]] is the only absolutely required skill for an enchanter, and as such, it is possible to devote some or all of a [[wizard]]'s time to enchanting once the [[wizard]] reaches level 25 and is capable of learning the spell. There is, however, an increased risk of failure if the wizard's [[Elemental Mana Control]] skill is below 100. |
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== Advantages == |
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The advantages of enchanting are found in the use of, or sale of, finished products; even low level enchanted items often sell for several times the cost of producing them. |
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Experience is also gained during the enchanting process. |
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== Disadvantages == |
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The disadvantages of enchanting are often found in the cost of required potions, as well as the amount of time and storage space required. There is also a risk of failures which can result in increased costs. |
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Roundtimes incurred during the enchanting process can NOT be reduced by use of the [[Haste (506)]] spell. |
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{{Template:Wizard}} |
{{Template:Wizard}} |
Revision as of 22:40, 3 January 2025
Some experienced wizards specialize in enchanting. Enchanters ideally will have high Logic, Intuition, Elemental Mana Control and Wizard Base spell training.
Enchanting Success Factors | Bonus |
Wizard Base ranks | +2 per rank, up to 1x (level + 1) +1 per rank, above 1x |
Level of enchanter | +1 per level |
Magic Item Use ranks | +1 per 10 ranks |
Arcane Symbols ranks | +1 per 10 ranks |
Logic, Intuition | +1 per stat bonus |
Elemental Mana Control ranks | +1 per 2 ranks |
Workshop | +25 Public +50 MHO/CHE/Guild +75 Private |
Having a familiar in the room | +25 |
Strategies
Enchanting-focused wizards may choose to forego Spell Aiming in favor of maximizing their number of ranks in Wizard Base and Elemental Mana Control. Wizards that choose this route typically use Sandstorm (914) and Earthen Fury (917) as their attack spells, as their damage is increased by Wizard Base ranks.
Wizard Profession - edit |
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Spell Circles: Wizard Base Spells | Major Elemental Spells | Minor Elemental Spells |
Professional Highlights: Bolt spells | Call Familiar | Enchanting | Charge Item |
Popular Archetypes: Pure Mage | War Mage | Enchanter |