Harness Power: Difference between revisions
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'''Harness Power''' is the skill that governs how much [[mana]] a character possesses on top of their base starting mana. Each rank of Harness Power |
'''Harness Power''' is the skill that governs how much [[mana]] a character possesses on top of their base starting mana. Each rank of Harness Power gives the character (Harness Power Ranks (capped at level) + Harness Power Skill Bonus) extra mana in their pool. |
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Harness Power counts as a magical skill for the purposes of [[runestaff]] training. For someone not using a runestaff, training 1x to level might be best (i.e. a level 13 sorcerer trains 13 times in this skill.) For a runestaff user training twice more (level 13 sorcerer would have 15 ranks in this skill) might be a good idea; this only nets a total of 2 more mana points, but the cost of the skill in terms of overall runestaff training may well make it worthwhile. |
Harness Power counts as a magical skill for the purposes of [[runestaff]] training. For someone not using a runestaff, training 1x to level might be best (i.e. a level 13 sorcerer trains 13 times in this skill.) For a runestaff user training twice more (level 13 sorcerer would have 15 ranks in this skill) might be a good idea; this only nets a total of 2 more mana points, but the cost of the skill in terms of overall runestaff training may well make it worthwhile. |
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==Examples== |
==Examples== |
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* Level 25 character with 25 ranks of harness power will have |
* Level 25 character with 25 ranks of harness power will have an extra 25 + 105 = 130 mana from the skill. |
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* Level 25 character with 50 ranks of harness power will have |
* Level 25 character with 50 ranks of harness power will have an extra 25 + 150 = 175 mana from the skill. |
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* Level 100 character with 100 ranks of harness power will have 300 mana from the skill. |
* Level 100 character with 100 ranks of harness power will have an extra 100 + 200 = 300 mana from the skill. |
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* Level 100 character with 200 ranks of harness power will have 400 mana from the skill. |
* Level 100 character with 200 ranks of harness power will have an extra 100 + 300 = 400 mana from the skill. |
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==References== |
==References== |
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*http://www.play.net/gs4/info/skills.asp#harnpower |
*http://www.play.net/gs4/info/skills.asp#harnpower |
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*http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/1297 |
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[[Category:Skills]] |
[[Category:Skills]] |
Revision as of 09:57, 13 June 2020
Harness Power is the skill that governs how much mana a character possesses on top of their base starting mana. Each rank of Harness Power gives the character (Harness Power Ranks (capped at level) + Harness Power Skill Bonus) extra mana in their pool.
Harness Power counts as a magical skill for the purposes of runestaff training. For someone not using a runestaff, training 1x to level might be best (i.e. a level 13 sorcerer trains 13 times in this skill.) For a runestaff user training twice more (level 13 sorcerer would have 15 ranks in this skill) might be a good idea; this only nets a total of 2 more mana points, but the cost of the skill in terms of overall runestaff training may well make it worthwhile.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | - | 3 | 3 |
Training Point Cost | 0/9 | 0/10 | 0/6 | 0/5 | 0/5 | 0/5 | 0/4 | 0/4 | - | 0/4 | 0/4 |
Examples
- Level 25 character with 25 ranks of harness power will have an extra 25 + 105 = 130 mana from the skill.
- Level 25 character with 50 ranks of harness power will have an extra 25 + 150 = 175 mana from the skill.
- Level 100 character with 100 ranks of harness power will have an extra 100 + 200 = 300 mana from the skill.
- Level 100 character with 200 ranks of harness power will have an extra 100 + 300 = 400 mana from the skill.